L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    cool battle in Holland Belgium

    I thought about buying all land units with Germany, but I wanted to spend US in Navi in Europe, japs are happy about it, Germans maybe not. But all land units would be also too boring. maybe I like German Navi too much… ;-)


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Southern France
            3 infantry moved from Northern Italy to Southern France
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 2/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 3/7 hits, 2,17 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Libya
                    1 infantry owned by the French lost in Libya
                Italians win, taking Libya from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Southern France to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 armour moved from Northern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,2,5,1,3,5,2,6,6,6,3
            Italians collect 6 PUs (15 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    French regular : 0,67
    Italians regular : 0,83
    

    Savegame


  • I am finally healthy.

    But i have a problem. It seems i cant play from work aynmore. They have somehow blocked A&A site for me.

    But i can play a move from home in the evening, more or less on daily basis.

    ok , ANZAC goes


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    Turn Complete - Italians
    Total Cost from Convoy Blockades: 15
    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,3,1
    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,2,5,1,3,5,2,6,6,6,3
    Italians collect 6 PUs (15 lost to blockades); end with 6 PUs

    I can loose this game, now that i have block Italy for 15 IPC in a single round :D


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to Caroline Islands
            1 aaGun, 1 artillery and 2 fighters moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 transport moved from 30 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to Caroline Islands
            1 aaGun, 1 artillery and 2 fighters moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 transport moved from 30 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Tobruk
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:

    cool battle in Holland Belgium

    I thought about buying all land units with Germany, but I wanted to spend US in Navi in Europe, japs are happy about it, Germans maybe not. But all land units would be also too boring. maybe I like German Navi too much… ;-)

    I need a little luck to turn this game from being decently behind

    If ur German navy and air force sank to the bottom of the English Chanel , then I have decent chances in this game :)

    if not, i tried :)


  • Yeah, I knew I have to buy something for Pacific too . Took some risk,

    but he who does not risk, does not profit.

    So, i am content so far.

    We ll see what the German move will bring us

    Good night :)


  • P.S.

    Since Russian move is so easy, i ll maybe be able to play it tomorrow morning from home. But cant promise.

    (of course if u play Germany tonight)

    take ur time

    Godspeed :)


  • @Amon-Sul do you want to scramble to 110?
    I added calculator pictures for scrambling none or 3 fig (please check that I don’t miss anything).
    Took also a landing insurance against scrambling…

    bdaff683-3161-4cb9-974c-ce9869fda360-image.png
    c6d94fd5-abca-4dc0-b8c8-1ce2ac0706da-image.png
    04f2e297-2f38-4c66-bda8-3be1a32940db-image.png

    triplea_41013_7ger.tsvg

    Purchase Units
    Germans buy 5 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;


  • Full scramble

    Godspeed :)


  • @Amon-Sul one sup hit took one us carrier.
    casualties for the rest?
    556318f4-75ff-4aa6-8ea8-4dd0bacf8a4b-image.png


  • @fasthard

    1 AC (2hits)
    Tip bb (1 hit)


  • Wounded Ac (4th hit)


  • Russian sub
    USA dds
    1 uk dd


  • I think its ok now

    1+8


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Germany to 110 Sea Zone
            5 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            9 infantry moved from Norway to Finland
            1 armour moved from Novgorod to Finland
                  Germans take Vyborg from Russians
            3 armour moved from Rostov to Smolensk
            2 mech_infantrys moved from Russia to Smolensk
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            2 armour moved from Volgograd to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Eastern Poland to Smolensk
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Finland
                Germans attack with 1 armour and 9 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 9 infantry in Finland, round 2 : 1/10 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 armour and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Smolensk, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 1 transport
                British defend with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 3 transports; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 8 transports; Russians defend with 1 submarine
                    Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 8/14 hits, 8,17 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 2 : 7/17 hits, 8,67 expected hits
                    3 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the British, 1 submarine owned by the Russians, 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 3 : 7/14 hits, 8,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Russians regular : 0,00
    Germans regular : -3,00
    

    Savegame



  • @fasthard sorry

    I was on a trip


  • Dd
    3 cruisers
    Battleship
    USA tac
    USA fig

    7 it is

Suggested Topics

  • 28
  • 32
  • 36
  • 77
  • 416
  • 119
  • 71
  • 129
Axis & Allies Boardgaming Custom Painted Miniatures

92

Online

17.3k

Users

39.9k

Topics

1.7m

Posts