i don’t envy the german situation now having to hit multiple targets without any air lol that’s gotta be rough
L24 BM4 Me1945 vs pacifiersboard (L+21) rematch
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Shan State 1 artillery moved from Hunan to Kwangsi 1 mech_infantry moved from Anhwe to Kwangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 transport moved from 39 Sea Zone to 58 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in French Indo China Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 carrier 1 submarine owned by the Japanese submerged Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi 1 infantry owned by the British lost in Kwangsi Japanese winBritish winBritish win, taking French Indo China from UK_Pacific with 1 carrier remaining with 1 carrier remaining, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers, 1 cruiser and 4 transports moved from 36 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Jehol 1 fighter moved from Shan State to Hunan 1 tactical_bomber moved from Shan State to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Hunan 2 fighters moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 artillery and 1 marine placed in Manchuria 1 destroyer placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 4 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 fighters and 3 tactical_bombers moved from Caroline Islands to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Holland Belgium Battle in Marianas Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win, taking Holland Belgium from Germans, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 2 carriers, 2 cruisers and 2 marines moved from 26 Sea Zone to 22 Sea Zone 2 infantry and 2 marines moved from 22 Sea Zone to Marianas 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands 1 bomber moved from 36 Sea Zone to Borneo 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 fighters placed in Western United States 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Iraq British take Iraq from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 fighter moved from Malta to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Belgian Congo to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 39 Sea Zone to 72 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry; Italians defend with 1 infantry Germans roll AA dice in Normandy Bordeaux : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in Normandy Bordeaux British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux 1 infantry owned by the Italians lost in Normandy Bordeaux Germans win with 1 infantry remaining. Battle score for attacker is -26 Casualties for British: 1 artillery, 3 fighters and 3 infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 fighter British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 2,33 expected hits Italians roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Trans-Jordan 1 fighter owned by the Italians lost in Trans-Jordan British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Italians: 1 fighter Non Combat Move - British 1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone 5 submarines moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 bomber moved from Trans-Jordan to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 77 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 77 Sea Zone 1 mech_infantry moved from Belgian Congo to Ethiopia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier moved from 71 Sea Zone to 83 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 1 artillery and 3 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : 0,67 Italians regular : 0,33 Japanese regular : -0,33 Germans AA : 0,50 Germans regular : 3,00 British regular : -2,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 2 fighters moved from Southern Italy to Rostov 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Italians attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 2 marines moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 1 armour moved from Yugoslavia to Greece Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -0.67 British regular : -2.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to Gibraltar 1 infantry moved from Tunisia to Libya 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Me1945
French Inf on US transport (sz110) -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 bomber moved from Novgorod to Tambov 1 bomber moved from Romania to Tambov 5 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 bomber moved from Norway to Smolensk Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 bombers and 1 infantry in Tambov, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 6 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 6 armour and 5 mech_infantrys in Volgograd, round 2 : 3/11 hits, 3.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Western Germany 1 aaGun moved from Norway to Finland 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Egypt to Romania 2 mech_infantrys moved from Bryansk to Volgograd 4 armour and 4 mech_infantrys moved from Bryansk to Caucasus 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 3 artilleries moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 2 infantry moved from Novgorod to Belarus 1 bomber moved from Smolensk to Eastern Poland 2 bombers moved from Tambov to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 mech_infantry moved from Yugoslavia to Western Germany 1 mech_infantry moved from Bryansk to Eastern Poland 14 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 3 infantry moved from Bryansk to Ukraine Place Units - Germans 3 infantry placed in France 1 infantry placed in Western Germany 2 fighters placed in Western Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 2.00 Germans regular : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Novosibirsk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov 2 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 infantry moved from Samara to Russia 2 armour and 1 mech_infantry moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 2 fighters and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -1,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 1 cruiser moved from 18 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 3 fighters moved from Japan to 22 Sea Zone 1 tactical_bomber moved from Manchuria to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 22 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in 22 Sea Zone Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 2 destroyers, 1 fighter and 3 submarines Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 8/20 hits, 10.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 8/21 hits, 10.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the Americans and 3 submarines owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 9/20 hits, 10.83 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits 5 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone 2 destroyers owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 6 fighters and 5 tactical_bombers in 22 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 22 Sea Zone, round 4 : 8/11 hits, 6.83 expected hits 4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 22 Sea Zone 3 cruisers owned by the Americans and 6 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 5 : 5/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 22 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 22 Sea Zone 1 fighter owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Japanese: 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers Casualties for ANZAC: 2 destroyers, 1 fighter and 3 submarines Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Jehol to Hunan 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 cruiser moved from 19 Sea Zone to 18 Sea Zone 1 cruiser moved from 18 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 22 Sea Zone 3 fighters moved from Japan to 22 Sea Zone 1 tactical_bomber moved from Manchuria to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to 22 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in 22 Sea Zone Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 2 destroyers, 1 fighter and 3 submarines Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 8/20 hits, 10.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 8/21 hits, 10.33 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the Americans and 3 submarines owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 11 fighters and 5 tactical_bombers in 22 Sea Zone, round 3 : 9/20 hits, 10.83 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 11/21 hits, 10.33 expected hits 5 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone 2 destroyers owned by the ANZAC, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 6 fighters and 5 tactical_bombers in 22 Sea Zone, round 4 : 9/14 hits, 8.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 22 Sea Zone, round 4 : 8/11 hits, 6.83 expected hits 4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 22 Sea Zone 3 cruisers owned by the Americans and 6 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 5 : 5/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 22 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 22 Sea Zone 1 fighter owned by the ANZAC, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Japanese: 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers Casualties for ANZAC: 2 destroyers, 1 fighter and 3 submarines Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Jehol to Hunan 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.33
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hey mate I need your help. I am pretty sure to already have started Allies turn last week, in the night as I remember, but don’t find dice mail and have no saved file of defeat in sz22. ofc it might have been local mode, but I don’t think so. Do you have a suggestion?
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@pacifiersboard Feel free to start your turn again from the beginning … and make sure you are on the “on line” mode.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 2 mech_infantrys moved from Morocco to Tunisia 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 submarine moved from 34 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 bomber moved from Borneo to Yunnan 1 carrier moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Kwangsi Battle in Normandy Bordeaux Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Kwangsi from Japanese, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 bomber moved from Yunnan to India 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from Caroline Islands to Wake Island 2 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from Western United States to Wake Island 1 fighter moved from Western United States to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Yunnan from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Kwangsi Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State UK_Pacific take Shan State from Japanese 1 cruiser moved from 77 Sea Zone to 58 Sea Zone 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Persia to 39 Sea Zone 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - British Battle in 58 Sea Zone British attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 58 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 39 Sea Zone 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber moved from 39 Sea Zone to Eastern Persia 2 transports moved from 77 Sea Zone to 39 Sea Zone 1 carrier moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 77 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 81 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier moved from 83 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from India to Yunnan 1 artillery and 3 infantry moved from India to Burma 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 2 fighters and 3 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,67 Italians regular : -0,17 Japanese regular : 0,17 British regular : 0,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Egypt to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in Trans-Jordan Italians attack with 1 marine British defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Rostov to Caucasus 2 fighters moved from Ukraine to Egypt 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 armour, 1 artillery, 4 infantry and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from Burma to Yunnan 1 destroyer moved from 54 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Gibraltar to Southern France Combat - French Battle in Southern France French attack with 1 fighter Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun Italians roll AA dice in Southern France : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Italians lost in Southern France French win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Non Combat Move - French 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
Italians AA : -0,17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 carrier, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 artilleries and 3 infantry moved from Belarus to Bryansk 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk 6 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Bryansk 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 4 armour, 14 artilleries, 23 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 14 artilleries, 23 infantry and 5 mech_infantrys in Bryansk, round 2 : 15/46 hits, 13.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 4 armour, 14 artilleries, 22 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Tambov 1 aaGun moved from Rostov to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 6 armour and 5 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Novgorod to Bryansk 1 armour moved from Caucasus to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 armour moved from Caucasus to Bryansk 1 fighter moved from 97 Sea Zone to Egypt 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Romania to Western Germany 1 artillery and 1 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany Place Units - Germans 1 carrier and 1 fighter placed in 112 Sea Zone 1 infantry and 2 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 2 artilleries and 1 mech_infantry placed in Novgorod Germans undo move 4. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Germans collect 64 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 artillery, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : -4,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 marines moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 3 infantry, 2 marines and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 35 Sea Zone to Philippines 1 battleship moved from 22 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 2 cruisers moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in Philippines Japanese attack with 1 artillery, 3 infantry and 2 marines Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to Manchuria 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 2 fighters and 1 infantry placed in Japan 1 infantry and 1 mech_infantry placed in Manchuria 1 factory_minor placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3 Japanese collect 37 PUs (2 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Kwangsi to Hunan 1 bomber moved from India to Hunan 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat Hit Differential Summary :
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intercept over W-Germany?
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Yes, full intercept pls.