@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
Wrathful Peacemakers (x) vs Fed by your Dread (+22)
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@axis-dominion @Omni Scramble Sz97?
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@Gargantua Scramble 3 fighters please.
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@Omni plz take fighters out last. DD-cruisers-battleship
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@Gargantua also please take out fighters last.
Destroyers then cruisers then battleship then fighters.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 1 destroyer moved from 28 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 fighter moved from Sikang to Tsinghai 8 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from Syria to 99 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour moved from Kenya to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Syria to Iraq 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 120 Sea Zone to 122 Sea Zone 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 99 Sea Zone British attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Cyprus 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 5 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Iraq British attack with 1 artillery and 6 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 3/7 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 97 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the British lost in 97 Sea Zone 1 cruiser owned by the Italians, 1 fighter owned by the Germans and 1 battleship owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Italians roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 transport in 97 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone 2 fighters owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Casualties for Germans: 1 fighter Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to Syria: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 97 Sea Zone to Syria 1 fighter moved from 99 Sea Zone to Syria 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 2 fighters moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to 110 Sea Zone 1 armour and 1 infantry moved from Quebec to Eastern United States 1 bomber moved from New Brunswick Nova Scotia to Gibraltar Place Units - British 1 fighter, 1 submarine and 2 transports placed in 110 Sea Zone 3 infantry and 1 marine placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Italians regular : 0.17 Japanese regular : 0.67 Germans regular : 0.33 Neutral_Axis regular : 0.00 British regular : -1.50
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Italy up! @Omni
Please note I made a mis casualty selection on the final italian dice, selecting the tac bomber to live instead of the fighter, I corrected it on edit.
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@Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):
Italy up! @Omni
Please note I made a mis casualty selection on the final italian dice, selecting the tac bomber to live instead of the fighter, I corrected it on edit.
shit’s heating up LOL
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@axis-dominion yeah I am excited to see the Euro-Axis POP and go for something!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 4 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Southern France to Yugoslavia 1 armour moved from Southern France to Yugoslavia Place Units - Italians 4 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 52 Sea Zone to 28 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone 2 infantry moved from Syria to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Morocco to Algeria Combat - French Battle in Algeria French attack with 3 infantry Italians defend with 1 infantry French roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria French roll dice for 2 infantry in Algeria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.33 French regular : 0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to 114 Sea Zone 1 infantry moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 2 bombers moved from Western Germany to Baltic States 2 artilleries and 7 infantry moved from Romania to Bessarabia 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 armour moved from Slovakia Hungary to Bessarabia 8 armour, 6 artilleries, 19 infantry and 11 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/13 hits, 3.50 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 114 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Baltic States Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 8 armour, 6 artilleries, 19 infantry and 18 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 6 artilleries, 19 infantry and 18 mech_infantrys in Eastern Poland, round 2 : 11/51 hits, 13.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 6 artilleries, 19 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Slovakia Hungary to Eastern Poland 2 tactical_bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 2 fighters moved from 114 Sea Zone to Western Germany 2 tactical_bombers moved from 114 Sea Zone to Western Germany 2 bombers moved from Baltic States to Western Germany 1 artillery moved from Southern France to France 2 artilleries moved from Western Germany to France 1 infantry moved from Southern France to France 1 aaGun moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -4.17 British regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Belarus to Baltic States 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Vyborg Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Vyborg 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vyborg to Bryansk 1 fighter moved from Karelia to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 11 infantry moved from Yenisey to Timguska 1 infantry moved from Belarus to Smolensk 1 artillery and 18 infantry moved from Belarus to Bryansk 4 aaGuns moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Vologda 1 mech_infantry moved from Belarus to Vologda 4 mech_infantrys moved from Belarus to Bryansk 6 armour moved from Belarus to Bryansk Place Units - Russians 1 infantry placed in Novgorod 1 infantry placed in Ukraine 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 1 marine moved from Queensland to New South Wales 1 battleship moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from 54 Sea Zone to New South Wales 2 tactical_bombers moved from 54 Sea Zone to New South Wales 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 bombers moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 armour, 2 bombers and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Malaya, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New South Wales Japanese attack with 3 artilleries, 2 fighters, 1 marine and 2 tactical_bombers ANZAC defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour Japanese roll dice for 3 artilleries, 2 fighters, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 3/8 hits, 3.50 expected hits ANZAC roll dice for 1 armour and 2 artilleries in New South Wales, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese lost in New South Wales 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 18PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 armour and 2 artilleries triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Yunnan to Shan State 3 artilleries moved from Yunnan to French Indo China 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Yunnan to French Indo China 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 2 fighters moved from Kwangsi to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone 2 carriers moved from 54 Sea Zone to 62 Sea Zone 2 bombers moved from Malaya to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to Philippines 1 tactical_bomber moved from Manchuria to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 aaGun and 1 infantry moved from 34 Sea Zone to Paulau Island 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Manchuria to Philippines 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 infantry and 1 mech_infantry placed in Manchuria 1 submarine placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.17 UK_Pacific regular : -0.33 ANZAC regular : -0.83
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@axis-dominion Karl7 is killing me in my other game with him too lol.
You should see some of the text messages.
He’ll be back soon lol, is all I can say
Maybe I can get him to delegate USA!
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@Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):
@axis-dominion Karl7 is killing me in my other game with him too lol.
You should see some of the text messages.
He’ll be back soon lol, is all I can say
Maybe I can get him to delegate USA!
@Karl7 don’t be intimidated by japan!
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@Karl7 Don’t be afraid man! Don’t be afraid!
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@Gargantua said in Wrathful Peacemakers (x) vs Fed by your Dread (+22):
@Karl7 Don’t be afraid man! Don’t be afraid!
the best!
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I will move once I get clarification from Garg on a point.
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 1 harbour, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Morocco to 91 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway