Savage dice in Chahar, I couldn’t believe what I was seeing. I almost didn’t attack because of the 0.5% chance that you got 3 hits on round 1 and killed the fighter. Was hoping to just trade 1 for 1 so I could secure the territory with Russia and stack the air in Suiyuan.
G40 OOB 2nd ed Caesar1 (Axis) vs Myygames (Allies +50)
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 1 fighter moved from Volgograd to Yunnan 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Russia 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 3 infantry moved from Baltic States to Belarus Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 tactical_bombers moved from Manchuria to Hunan 2 fighters moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Hunan 2 fighters moved from Japan to Kwangtung 2 tactical_bombers moved from Japan to Kwangtung
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I start learning from you that opening with russians planes!
@Myygames scramble? -
@Caesar1 said in G40 OOB 2nd ed Caesar1 (Axis) vs Myygames (Allies +50):
I start learning from you that opening with russians planes!
@Myygames scramble?To be honest i did not invent that move, better players have come up with it, I am just copying.
No scramble from the philippines.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 tactical_bombers moved from Manchuria to Hunan 2 fighters moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Hunan 2 fighters moved from Japan to Kwangtung 2 tactical_bombers moved from Japan to Kwangtung Combat - Japanese Battle in Borneo Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/1 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Philippines 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from 37 Sea Zone to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter moved from Korea to Japan 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 aaGun and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.50 Japanese regular : 0.83 UK_Pacific regular : 0.33 British regular : 0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 2 artilleries, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag, 1 aaGun and 6 infantry Manchuria : 1 flag, 4 infantry Hunan : 1 flag, 1 infantry Chahar : 1 flag, 2 infantry Anhwe : 1 flag, 3 artilleries, 6 infantry and 1 mech_infantry Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 armour and 1 harbour Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour French Indo China : 1 flag, 2 infantry 43 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport 35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport 20 Sea Zone : 1 battleship and 1 transport 6 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 37 / 66 Russians : 37 / 38 Japanese : 40 / 45 Americans : 50 / 52 Chinese : 9 / 12 British : 28 / 28 UK_Pacific : 10 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 13 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 8 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.182 Median : 3.000 Variance : 0.921 Standard Deviation : 0.959 Total rolls : 22 Germans Combat 2 was rolled 1 times 3 was rolled 3 times Average roll : 2.750 Median : 3.000 Variance : 2.444 Standard Deviation : 1.563 Total rolls : 4 British Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 French Combat 4 was rolled 1 times 6 was rolled 1 times Average roll : 5.000 Median : 5.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 2.750 Median : 2.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Chinese Combat 6 was rolled 1 times Average roll : 6.000 Median : 6.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 UK_Pacific Combat 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.286 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 aaGuns and 1 artillery moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 5 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 106 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia Combat - British Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 2 submarines British roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Ethiopia 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour and 1 infantry moved from Alexandria to Egypt 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Scotland to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 118 Sea Zone 1 bomber moved from 106 Sea Zone to Eastern United States 2 fighters moved from 106 Sea Zone to 101 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 aaGun moved from India to Burma 1 fighter moved from Burma to India 1 fighter moved from 92 Sea Zone to Gibraltar 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : 0,33 Japanese regular : -0,33 Germans regular : -0,33 British regular : 0,67
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 aaGuns and 1 artillery moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 5 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 106 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia Combat - British Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 2 submarines British roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Ethiopia 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour and 1 infantry moved from Alexandria to Egypt 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Scotland to 92 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 118 Sea Zone 1 bomber moved from 106 Sea Zone to Eastern United States 2 fighters moved from 106 Sea Zone to 101 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 aaGun moved from India to Burma 1 fighter moved from Burma to India 1 fighter moved from 92 Sea Zone to Gibraltar 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 4 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Removing units owned by British from Eire: 1 mech_infantry EDIT: Adding units owned by British to Algeria: 1 infantry and 1 mech_infantry EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry EDIT: Adding units owned by British to Eastern United States: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry EDIT: Changing ownership of Eire from British to Neutral_Allies EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : 0,33 Japanese regular : -0,33 Germans regular : -0,33 British regular : 0,67
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@Caesar1
NCM Edit for UK, sorry for the doublepost. -
@Caesar1
I may have done a mistake and left one infantry too much in London with the NCM edit. I will check that and correct if you don’t do it. There are 3 British inf in London obviously. -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece Combat - Italians Battle in Greece Italians attack with 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 6 infantry in Greece, round 2 : 1/0 hits, 1.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 5 infantry in Greece, round 3 : 1/1 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 5 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Battle in 93 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/1 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 2 aaGuns moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Albania to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : 1.67 Neutral_Allies regular : -0.67 British regular : 0.83
Territory Summary for Italians :
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Slovakia Hungary : 1 armour Romania : 1 armour Northern Italy : 1 factory_major Libya : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italian Somaliland : 1 infantry Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Greece : 1 flag, 5 infantry 97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 37 / 66 Russians : 37 / 38 Japanese : 39 / 45 Americans : 50 / 70 Chinese : 10 / 16 British : 31 / 37 UK_Pacific : 10 / 11 Italians : 14 / 16 ANZAC : 10 / 10 French : 10 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 12 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.326 Median : 3.000 Variance : 0.829 Standard Deviation : 0.911 Total rolls : 43 Germans Combat 2 was rolled 1 times 3 was rolled 3 times 6 was rolled 1 times Average roll : 3.400 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 British Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times Average roll : 2.286 Median : 2.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Italians Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.556 Median : 4.000 Variance : 0.188 Standard Deviation : 0.433 Total rolls : 9 French Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 4.200 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 2.750 Median : 2.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Chinese Combat 3 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 3 was rolled 1 times 4 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 UK_Pacific Combat 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.375 Median : 3.500 Variance : 0.190 Standard Deviation : 0.436 Total rolls : 8
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I am sorry but I have to say you I usually don’t like EDITS ;)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France Combat - French Battle in Southern France French attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/1 hits, 1,17 expected hits Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the French lost in Southern France 1 infantry owned by the Italians lost in Southern France French roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 2 artilleries in Southern France, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the French lost in Southern France 1 artillery owned by the Italians lost in Southern France 1 fighter owned by the French retreated Italians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - French 1 fighter moved from Southern France to 92 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,33 French regular : -0,00
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@Caesar1 said in G40 OOB 2nd ed Caesar1 (Axis) vs Myygames (Allies +50):
I am sorry but I have to say you I usually don’t like EDITS ;)
First let me say that I corrected my mistake as indicated above with the lodon infantry. Sorry for that.
I understand that edits are not nice. But to be honest I often realize during the build that I did mistakes in the NCM. As this does obviously not impact anything and I obvioulsly have no advantage from that I am just doing that. And my experience has also been that this behaviour is widely accepted. I hope you dont mind that, nevertheless I will try to be percise the first time I am doing my move in this game. Pls let me know if you disagree.
BTW: I did (again) do an NCM endit in my anzac turn, I repositioned two units in australia. Just to keep it transparent.
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@Myygames
I beleive we have rules for a reason.
There is always something we want change. What’s the limit? 1 EDIT, maybe 5 or maybe 20? Who can say if this is right or wrong?Another example. What about EDITS of american troops during the chinese turn? Is that right? Who can choose?
What about EDITING troops you didn’t move the previous turn? Again who can say this is allowed?
Rules are created so none can choose what you can or can’t do.
I don’t like the idea of EDIT, because it could a chain reaction.
You can keep going with EDITS but I will do the same and maybe one day you wouldn’t like. Because EDITS are outside the rules by definition.
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 3 artilleries and 16 infantry moved from Poland to Eastern Poland 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 1 transport moved from 114 Sea Zone to 115 Sea Zone
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@Caesar1 does the sub submerge?
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@Caesar1 got your point I think.
I have published an edit policy in my signatur. I think this a good policy, and I think if both parties agree to it nobofy should take advantage above of the rules.
But we can also agree to limit edits more, just let me know. Possibilities would be to limit them to only the NCM or to firbid them at all. If you want to go either way I am OK, I just need to know.
Anyways, I will me more careful with my turns and try to avoid edits at all. I will also post any edit I made to be fully transparent.
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@Caesar1 said in G40 OOB 2nd ed Caesar1 (Axis) vs Myygames (Allies +50):
@Caesar1 does the sub submerge?
I assume your CM is final as it is. In that case let the sub fight and try its luck!
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@Myygames So sorry. I answer to all as soon as possible. I was really busy
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 3 artilleries and 16 infantry moved from Poland to Eastern Poland 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 1 transport moved from 114 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 transport Russians defend with 1 cruiser and 1 submarine Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 aaGuns, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 artilleries moved from France to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 3 aaGuns moved from Poland to Eastern Poland 4 infantry moved from Bulgaria to Romania Place Units - Germans 9 armour and 1 mech_infantry placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 2 mech_infantrys and 5 tactical_bombers Romania : 4 infantry Germany : 15 armour, 1 factory_major and 5 mech_infantrys Southern Italy : 1 fighter Karelia : 1 flag, 1 infantry Baltic States : 1 flag Vyborg : 1 flag, 6 infantry Eastern Poland : 1 flag, 3 aaGuns, 4 armour, 5 artilleries, 26 infantry and 6 mech_infantrys 125 Sea Zone : 1 submarine Bulgaria : 1 flag 115 Sea Zone : 1 battleship, 1 cruiser and 1 transport Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 44 Russians : 34 / 38 Japanese : 39 / 45 Americans : 50 / 70 Chinese : 10 / 16 British : 31 / 37 UK_Pacific : 10 / 11 Italians : 14 / 16 ANZAC : 10 / 20 French : 8 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.328 Median : 3.000 Variance : 0.795 Standard Deviation : 0.892 Total rolls : 58 Null / Other 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.600 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Germans Combat 2 was rolled 2 times 3 was rolled 4 times 6 was rolled 1 times Average roll : 3.143 Median : 3.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 British Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times Average roll : 2.286 Median : 2.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Italians Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.600 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 French Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 3.714 Median : 4.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 2.750 Median : 2.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Chinese Combat 3 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 3 was rolled 1 times 4 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 UK_Pacific Combat 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Russians Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.600 Median : 4.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Japanese Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.375 Median : 3.500 Variance : 0.190 Standard Deviation : 0.436 Total rolls : 8