L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2


  • Five nations in Paris, ha :)

    Japan can go


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    I underestimated U. I thought U wont go for the fig + sub thing

    I have to admit that i struggled there for a moment:
    On the one hand I could kill 5 transports with 1ftr+1sub without any risk.
    On the other hand US needs (nearly) all the money they have to care about the japs and might not fill the trannies…

    But finally 35IPCs were more than 16IPCs ;-)


  • @Amon-Sul does your sub want to fight in 25?
    triplea_40929_14jap_subm.tsvg


  • sub fights in rd 1

    and as long as dd is alive (since ur bombers cant shot my sub)


  • when dd sinks . sub goes submerge

    if ur sub scores a hit in rd 1, take it on dd and submerge my sub after rd1


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 fighters moved from Paulau Island to 55 Sea Zone
            2 bombers moved from Paulau Island to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Paulau Island to Celebes
            1 tactical_bomber moved from Paulau Island to Java
            1 fighter moved from French Indo China to Borneo
            2 armour moved from Malaya to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Java
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 marine
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from 25 Sea Zone to Wake Island
            2 fighters moved from Malaya to India
            2 infantry moved from West India to India
            1 infantry moved from Sikang to Kazakhstan
            1 aaGun moved from French Indo China to Yunnan
            11 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from French Indo China to Yunnan
            1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters moved from 55 Sea Zone to 44 Sea Zone
            1 fighter moved from Borneo to 44 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from Paulau Island to French Indo China
            1 mech_infantry moved from Soviet Far East to Amur
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from Yunnan to Sikang
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 39 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 37 Sea Zone
            Japanese undo move 3.
            1 destroyer and 1 submarine placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 1,50
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 fighters moved from Paulau Island to 55 Sea Zone
            2 bombers moved from Paulau Island to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Paulau Island to Celebes
            1 tactical_bomber moved from Paulau Island to Java
            1 fighter moved from French Indo China to Borneo
            2 armour moved from Malaya to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Java
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 marine
            Battle in Celebes
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from 25 Sea Zone to Wake Island
            2 fighters moved from Malaya to India
            2 infantry moved from West India to India
            1 infantry moved from Sikang to Kazakhstan
            1 aaGun moved from French Indo China to Yunnan
            11 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from French Indo China to Yunnan
            1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters moved from 55 Sea Zone to 44 Sea Zone
            1 fighter moved from Borneo to 44 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from Paulau Island to French Indo China
            1 mech_infantry moved from Soviet Far East to Amur
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from Yunnan to Sikang
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 39 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 37 Sea Zone
            Japanese undo move 3.
            1 destroyer and 1 submarine placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sikang: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to India: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 1,50
    ANZAC regular : 0,33
    

    Savegame


  • @Amon-Sul of course I have one edit… please play second map


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 cruiser and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 infantry, 1 marine and 2 mech_infantrys moved from Norway to 112 Sea Zone
            2 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers moved from France to Western Germany
            1 bomber moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Western Germany
                Americans attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 26 infantry
                    Germans roll AA dice in Western Germany : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 9/19 hits, 6.67 expected hits
                    Germans roll dice for 2 aaGuns and 26 infantry in Western Germany, round 2 : 7/26 hits, 8.67 expected hits
                    7 infantry owned by the Americans lost in Western Germany
                    2 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Western Germany
                    Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/12 hits, 5.17 expected hits
                    Germans roll dice for 18 infantry in Western Germany, round 3 : 5/18 hits, 6.00 expected hits
                    4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    3 infantry owned by the Germans lost in Western Germany
                    Americans roll dice for 1 armour, 2 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 4 : 6/7 hits, 3.33 expected hits
                    Germans roll dice for 15 infantry in Western Germany, round 4 : 6/15 hits, 5.00 expected hits
                    1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    6 infantry owned by the Germans lost in Western Germany
                    Americans roll dice for 1 tactical_bomber in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 9 infantry in Western Germany, round 5 : 4/9 hits, 3.00 expected hits
                    1 tactical_bomber owned by the Americans lost in Western Germany
                Germans win with 9 infantry remaining. Battle score for attacker is -47
                Casualties for Americans: 1 armour, 4 artilleries, 3 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers
                Casualties for Germans: 2 aaGuns and 17 infantry
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 2.83
    Germans AA : 0.17
    Germans regular : -0.67
    

    Savegame


  • u were better

    I resign

  • Amon-SulA Amon-Sul referenced this topic on

  • I ve posted the result

    when u will be ready for game 3 i would gladly take it with allies and a 24 ipc new bid


  • thanks for the fun and cool game :)


  • @Amon-Sul Thank you too. Was fun again and I admit that I the french carrier seems to be more usefull than I thought.
    Luck was on my side all the game (I’m still a little bit angry with myself that I had the thought that the italian fig have to reach Gibraltar to secure it from France and than forgot it again, the end is known…) and than one leads to another.
    Sure you can play Allies+24 again. I’m exited what it’ll be ;-)


  • @fasthard

    Well, deep inside i knew after loosing Gibraltar that i ll loose the game

    But i tried to pull it out, nonetheless

    U played a very good game, especially with Japan and deserved the victory


  • It Will be

    One fig Moscow
    One fig Volgograd

    1 inf Yunnan

    1 IPC UK Pacific

    Just send me a message when U Will be able to play

    I am on holidays NeXT two weeks but most days i am at home and i can play

    And when i come back to Work, anzac and France and Russia from Work, and triple allied move from home

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