L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2


  • [dice 2d6<=2]

    vs

    [dice 2d6<=2]


  • 2d6<=2: 5, 4; Hits: 0
    2d6<=2: 2, 6; Hits: 1


  • i ll retreat with 1 art to russia


  • Tambov

    [dice 2d6<=2]
    [dice 2d6<=3]
    [dice 1d6<=4]

    vs

    [dice 2d6<=2]


  • 2d6<=2: 4, 6; Hits: 0
    2d6<=3: 6, 6; Hits: 0
    1d6<=4: 6; Hits: 0
    2d6<=2: 6, 5; Hits: 0


  • Tambov 2

    [dice 2d6<=2]
    [dice 2d6<=3]
    [dice 1d6<=4]

    vs

    [dice 2d6<=2]


  • 2d6<=2: 2, 2; Hits: 2
    2d6<=3: 2, 2; Hits: 2
    1d6<=4: 3; Hits: 1
    2d6<=2: 5, 1; Hits: 1


  • bizzare xd


  • Samara

    [dice 6d6<=1]
    [dice 36d6<=2]
    [dice 2d6<=3]

    vs

    [dice 2d6<=2]


  • 6d6<=1: 6, 4, 6, 5, 3, 2; Hits: 0
    36d6<=2: 2, 5, 6, 3, 2, 4, 5, 5, 3, 5, 3, 3, 4, 3, 3, 4, 4, 2, 3, 5, 6, 5, 2, 4, 5, 5, 5, 2, 4, 3, 3, 4, 1, 2, 4, 3; Hits: 7
    2d6<=3: 6, 6; Hits: 0
    2d6<=2: 1, 5; Hits: 1


  • i almost barely won this one :(


  • Round: 12

        Purchase Units - Russians
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 3 infantry moved from Russia to Smolensk
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 artillery and 1 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 mech_infantry moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 armour, 17 artilleries, 11 infantry and 13 mech_infantrys moved from Russia to Samara
            1 artillery moved from Vologda to Samara
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 artilleries and 3 infantry
                Italians defend with 3 infantry
                Russians win, taking Smolensk from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry
                EDIT: Adding units owned by Russians to Russia: 1 artillery
                EDIT: Changing ownership of Smolensk from Russians to Italians
                EDIT: Adding units owned by Italians to Smolensk: 2 infantry
                EDIT: Turning off Edit Mode
            Battle in Tambov
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in Samara
                Russians attack with 2 armour, 18 artilleries, 11 infantry and 13 mech_infantrys
                Germans defend with 2 infantry
                Russians win, taking Samara from Germans with 2 armour, 18 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Samara: 1 infantry
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Tambov to Iraq
    
        Place Units - Russians
            1 aaGun and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

  • the map - Russia 12

    Russia 12.tsvg


  • Japan can go

    I ll try to play triple allied move from work today, i think i ll find time ,

    but take ur time with Japan

    Godspeed :)


  • this game is so cool :)


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            10 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 41 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Japan to 25 Sea Zone
            1 tactical_bomber moved from Japan to 25 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Amur to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Guam
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 bombers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 41 Sea Zone to 39 Sea Zone
            3 armour and 7 mech_infantrys moved from India to Shan State
            3 mech_infantrys moved from French Indo China to Malaya
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Hopei to Szechwan
            1 mech_infantry moved from Chahar to Hopei
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 2 fighters
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 aaGun
            EDIT: Adding units owned by Japanese to West India: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,00
    ANZAC regular : -0,67
    

    Savegame


  • do u have connection problems when trying to use marti in combat move

    is it a forum / dice roller thing

    or is it my pc / internet connection ?

    it got frozen in my first usa battle


  • italian aa gun took won usa fig

    all usa units missed in rd 1

    and now it wont roll italy

    i am crazy enough from this and now it got stuck


  • and if i start it all over again

    i dont have a guarantee it will work this evening


  • i think i quit playin until tomorow evening

    i ll wait for a few minutes more

    if its frozen then no help

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