It looks like when I undid a move for the tank to move from Slovakia to Yugo it moved the tank in Romania so I can’t move it in NCM, using edit as it was supposed to go to activate Bulgaria.
That was a pretty rough first round 😅
Tambov
[dice 2d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]
vs
[dice 2d6<=2]
2d6<=2: 4, 6; Hits: 0
2d6<=3: 6, 6; Hits: 0
1d6<=4: 6; Hits: 0
2d6<=2: 6, 5; Hits: 0
Tambov 2
[dice 2d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]
vs
[dice 2d6<=2]
2d6<=2: 2, 2; Hits: 2
2d6<=3: 2, 2; Hits: 2
1d6<=4: 3; Hits: 1
2d6<=2: 5, 1; Hits: 1
bizzare xd
Samara
[dice 6d6<=1]
[dice 36d6<=2]
[dice 2d6<=3]
vs
[dice 2d6<=2]
6d6<=1: 6, 4, 6, 5, 3, 2; Hits: 0
36d6<=2: 2, 5, 6, 3, 2, 4, 5, 5, 3, 5, 3, 3, 4, 3, 3, 4, 4, 2, 3, 5, 6, 5, 2, 4, 5, 5, 5, 2, 4, 3, 3, 4, 1, 2, 4, 3; Hits: 7
2d6<=3: 6, 6; Hits: 0
2d6<=2: 1, 5; Hits: 1
i almost barely won this one :(
Round: 12
Purchase Units - Russians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 armour, 17 artilleries, 11 infantry and 13 mech_infantrys moved from Russia to Samara
1 artillery moved from Vologda to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Italians defend with 3 infantry
Russians win, taking Smolensk from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Changing ownership of Smolensk from Russians to Italians
EDIT: Adding units owned by Italians to Smolensk: 2 infantry
EDIT: Turning off Edit Mode
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Turning off Edit Mode
Battle in Samara
Russians attack with 2 armour, 18 artilleries, 11 infantry and 13 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 armour, 18 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
3 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to Iraq
Place Units - Russians
1 aaGun and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
the map - Russia 12
Japan can go
I ll try to play triple allied move from work today, i think i ll find time ,
but take ur time with Japan
Godspeed :)
this game is so cool :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
10 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking Wake Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to 39 Sea Zone
3 armour and 7 mech_infantrys moved from India to Shan State
3 mech_infantrys moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Chahar to Hopei
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 39 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 aaGun
EDIT: Adding units owned by Japanese to West India: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 60 PUs (1 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,00
ANZAC regular : -0,67
do u have connection problems when trying to use marti in combat move
is it a forum / dice roller thing
or is it my pc / internet connection ?
it got frozen in my first usa battle
italian aa gun took won usa fig
all usa units missed in rd 1
and now it wont roll italy
i am crazy enough from this and now it got stuck
and if i start it all over again
i dont have a guarantee it will work this evening
i think i quit playin until tomorow evening
i ll wait for a few minutes more
if its frozen then no help
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
italian aa gun took won usa fig
all usa units missed in rd 1
seems to be the story of this game… :-(
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
it got frozen in my first usa battle
i only received AA gun (512) and US round1 dices (46662) from MARTI
Ok good to know
I am just too tired to try it Again now
I ll try from Work tomorow morning maybe
I ll see
If not
Then
Tomorrow evening
Good night