L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2


  • I would like one correction to my ncm

    Inf from algeria and if from Tunisia

    To UK transport in sz 94

    If u can do it cool, if not i ll do it on Russian turn


  • @Amon-Sul

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            5 artilleries and 22 infantry moved from Romania to Bessarabia
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            4 armour moved from Yugoslavia to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Bessarabia
            2 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Romania to Bessarabia
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Germans
            Battle in Gibraltar
            Battle in Bessarabia
                Germans attack with 1 armour, 5 artilleries, 22 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 5 artilleries, 22 infantry and 1 mech_infantry in Bessarabia, round 2 : 7/29 hits, 6,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Gibraltar from British, taking Bessarabia from Russians with 1 armour, 5 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 7 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 1 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 7/13 hits, 4,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Romania to Bessarabia
            2 armour moved from Bulgaria to Eastern Poland
            4 infantry moved from Bulgaria to Romania
            1 fighter moved from Bulgaria to Alexandria
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            2 bombers moved from Western Germany to Southern Italy
            2 aaGuns, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Western Germany to Northern Italy
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 41 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 2,67
    

    triplea_40929_3ger.tsvg


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    To UK transport in sz 94

    ok, no problem, then I also offload my german arti to gibraltar and send 1 ftr instead to alex to rome

    EDIT: Removing units owned by Germans from 91 Sea Zone: 1 artillery and 1 transport
    EDIT: Adding units owned by Germans to Gibraltar: 1 artillery
    EDIT: Adding units owned by Germans to 91 Sea Zone: 1 transport
    EDIT: Removing units owned by French from Libya: 1 infantry
    EDIT: Removing units owned by French from Tunisia: 1 infantry
    EDIT: Adding units owned by French to 94 Sea Zone: 2 infantry
    EDIT: Removing units owned by Germans from Alexandria: 1 fighter
    EDIT: Adding units owned by Germans to Southern Italy: 1 fighter

    triplea_40929_3ger.tsvg


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 9 artilleries; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Szechwan to Kweichow
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Kweichow
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/5 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Kweichow
                    2 infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kweichow to Szechwan
            3 mech_infantrys moved from Sikang to Szechwan
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Dzavhan to Olgiy
            4 infantry moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 8 artilleries and 9 infantry moved from Ukraine to Bryansk
            5 artilleries and 2 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Russians regular : 3,00
    

    Savegame


  • Japan on the move


  • The Soviets are on fire.

    5/5 in Kweichow.

    Good to know :)


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    The Soviets are on fire.

    5/5 in Kweichow.

    Good to know :)

    Yes, good to know but not nice to recognize ;-)

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Buyant-Uhaa to Chahar
            2 mech_infantrys moved from Kiangsu to Kwangtung
            1 fighter moved from Amur to Japan
            1 fighter and 1 tactical_bomber moved from Jehol to Japan
            3 fighters and 3 tactical_bombers moved from Anhwe to Japan
            2 marines moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from French Indo China to Kwangtung
            1 fighter moved from French Indo China to 42 Sea Zone
            1 mech_infantry moved from Sakha to Manchuria
            1 armour moved from Soviet Far East to Sakha
            1 infantry moved from Buryatia to Amur
    
        Combat - Japanese
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Kwangtung
                Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 infantry and 2 marines
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Philippines, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 2 marines in Philippines, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                    Japanese roll dice for 2 marines in Philippines, round 4 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 marines remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 submarines and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Malaya to French Indo China
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Jehol to Anhwe
            1 artillery moved from Jehol to Anhwe
            1 bomber moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Shan State to Anhwe
            1 fighter moved from Shan State to French Indo China
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Malaya to French Indo China
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            5 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : 0,67
    Japanese regular : -3,83
    UK_Pacific regular : 0,67
    British regular : 0,67
    

    triplea_40929_3jap.tsvg


  • forgot my sub in sz 54

    i ll kill borneo transport

    hope u dont mind


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Midway to Queensland
            4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
            1 fighter moved from Midway to Western United States
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Japanese regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            Chinese undo move 3.
            1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Sikang: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Japanese regular : 0,00
    

    Savegame


  • i can not believe those dices

    part of me wants to resign from the game

    ahhhhhh


  • i forgot to move some uk land units in ncm on USA soil

    i ll do it now

    i just forgot


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Midway to Queensland
            4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
            1 fighter moved from Midway to Western United States
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            Chinese undo move 3.
            1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Sikang: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Gibraltar
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 fighter and 3 infantry moved from Burma to Shan State
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 mech_infantrys moved from Burma to Hunan
    
        Combat - British
            Battle in Gibraltar
                British attack with 2 fighters
                Germans defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 2 fighters in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
                    2 fighters owned by the British lost in Gibraltar
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
                Casualties for British: 2 fighters
            Battle in Hunan
                British attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Hunan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belgian Congo
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            EDIT: 4 aaGuns, 1 artillery and 4 infantry moved from Central United States to Eastern United States
            1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            4 aaGuns and 6 infantry moved from Burma to Yunnan
            1 aaGun moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Central America
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 aaGun, 1 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,1,3,5,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Americans regular : -1,83
    Italians regular : -0,67
    Japanese regular : -1,33
    Germans regular : 1,33
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Midway to Queensland
            4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
            1 fighter moved from Midway to Western United States
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            Chinese undo move 3.
            1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Sikang: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Gibraltar
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 fighter and 3 infantry moved from Burma to Shan State
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 mech_infantrys moved from Burma to Hunan
    
        Combat - British
            Battle in Gibraltar
                British attack with 2 fighters
                Germans defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 2 fighters in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
                    2 fighters owned by the British lost in Gibraltar
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
                Casualties for British: 2 fighters
            Battle in Hunan
                British attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Hunan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belgian Congo
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            EDIT: 4 aaGuns, 1 artillery and 4 infantry moved from Central United States to Eastern United States
            1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            4 aaGuns and 6 infantry moved from Burma to Yunnan
            1 aaGun moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Central America
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 aaGun, 1 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,1,3,5,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Americans regular : -1,83
    Italians regular : -0,67
    Japanese regular : -1,33
    Germans regular : 1,33
    British regular : -1,00
    

    Savegame


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    i can not believe those dices

    part of me wants to resign from the game

    ahhhhhh

    yes, absolute, I don’t like this also. I had in mind to keep the italian ftrs in range of Gibraltar to hold it aginst french units, then I forgot it and now this…


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Midway to Queensland
            4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
            1 fighter moved from Midway to Western United States
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 1/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 2/10 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            Chinese undo move 3.
            1 infantry placed in Sikang
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Adding units owned by Chinese to Sikang: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Gibraltar
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 fighter and 3 infantry moved from Burma to Shan State
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 mech_infantrys moved from Burma to Hunan
    
        Combat - British
            Battle in Gibraltar
                British attack with 2 fighters
                Germans defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 2 fighters in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
                    2 fighters owned by the British lost in Gibraltar
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
                Casualties for British: 2 fighters
            Battle in Hunan
                British attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Hunan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belgian Congo
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            EDIT: 4 aaGuns, 1 artillery and 4 infantry moved from Central United States to Eastern United States
            1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            4 aaGuns and 6 infantry moved from Burma to Yunnan
            1 aaGun moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 64 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Central America
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 aaGun, 1 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,1,3,5,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Removing units owned by British from 98 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 64 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 101 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 98 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Americans regular : -1,83
    Italians regular : -0,67
    Japanese regular : -1,33
    Germans regular : 1,33
    British regular : -1,00
    

    Savegame


  • @fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    lute, I don’t like this also. I had in mind to keep the italian ftrs in range of Gibraltar to hold it aginst french units, then I forgot it and now this…

    i had a perfect plan and stupid dices ruin it


  • PLEASE USE THE LATEST

    3RD MAP


  • i should not have scrambled in sz 109

    and should have keep gibraltar

    and should have retaken it in this round with the French

    i play very good game in the Pacific and once again

    torture in the Atlantic

    huh

    its my destiny maybe hahaha

    ok italy Goes


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    i had a perfect plan and stupid dices ruin it

    yes, sry

Suggested Topics

  • 25
  • 86
  • 47
  • 38
  • 66
  • 96
  • 109
  • 156
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.4k

Users

39.9k

Topics

1.7m

Posts