Scrambles?
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2
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Was too busy at Work
Will play rusia in the evening
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Russia to Tambov 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 Germans regular : 0,00 Russians regular : 2,50
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Japan on the move
Triple allied move tomorrow
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians 1 submarine moved from 81 Sea Zone to 77 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 marines moved from French Indo China to 36 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 marines moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in 42 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits, 7,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 5 fighters and 6 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Malaya to 35 Sea Zone 1 fighter moved from Malaya to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 2 fighters moved from French Indo China to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Shantung to Manchuria 3 mech_infantrys moved from Kweichow to French Indo China 2 mech_infantrys moved from Hunan to French Indo China 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to French Indo China 1 aaGun, 3 armour, 9 infantry and 7 mech_infantrys moved from Burma to India 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan Place Units - Japanese 1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Japanese collect 65 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -1,33
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@fasthard
2 marines in 35 are on the cruiser, 1 marine is on a battleship -
dice roller got frozen on the last dice of the last battle
i ll wait some time more maybe it does the dicing
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i am not sure if i scored 1 or 2 hits in southern france
it frozen before germany could play
but it seems u had only one unit there
so 1 hit is enough
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i am not sure if even usa dices in southern france wil come to our mail so ill just roll the battle here in diceboot
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[dice 2d6<=2]
[dice 1d6<=3]
[dice 1d6<=4]versus
[dice 1d6<=2]
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2d6<=2: 4, 1; Hits: 1
1d6<=3: 3; Hits: 1
1d6<=4: 1; Hits: 1
1d6<=2: 2; Hits: 1 -
hahha the most cool results ever maybe
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now i edited in local mode
but cant open all the data in play by forum
i ve put them manually
and it says my username does not exist
this is horrible
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i ve put forums triple a instead of axis and allies
sorry
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14737, time: 21:08:03
Savegame -
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:
i am not sure if even usa dices in southern france wil come to our mail so ill just roll the battle here in diceboot
the us dicebot had 2 hits, but 3 is also ok ;-)
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 57 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 57 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 4 fighters moved from 55 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Norway to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France 1 fighter moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Norway to Holland Belgium 1 artillery moved from Yakut S.S.R. to Yenisey Combat - Americans Battle in Borneo Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yenisey Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Yenisey Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Sumatra Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Sumatra 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Sumatra: 1 infantry EDIT: Turning off Edit Mode Battle in 42 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in Southern France Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 30 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to Queensland 1 bomber moved from Queensland to Western United States 1 fighter and 1 tactical_bomber moved from Holland Belgium to France 1 fighter and 1 tactical_bomber moved from Southern France to France 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 carriers, 3 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Western United States 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 3 artilleries placed in Finland 3 mech_infantrys placed in Norway 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,67 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour and 1 mech_infantry moved from Norway to Karelia 7 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,67
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i ran out of battery for my PC mouse
and i have so much battle calculator and ncm brainstorming with uk
i ll have to do it tomorrow
good night
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@Amon-Sul take your time
good night -
i forgot to walk in to empty persia and kazahstan
hope u ll alow it