L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2


  • Was too busy at Work

    Will play rusia in the evening


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Russia to Tambov
            1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Germans regular : 0,00
    Russians regular : 2,50
    

    Savegame


  • Japan on the move

    Triple allied move tomorrow


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 7PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Burma to India
                  Japanese take India from UK_Pacific
            1 mech_infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 81 Sea Zone to 77 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 marines moved from French Indo China to 36 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 marines moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits, 7,33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from Americans with 1 destroyer, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            5 fighters and 6 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Malaya to 35 Sea Zone
            1 fighter moved from Malaya to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Japan
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 fighters moved from French Indo China to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 bomber moved from French Indo China to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from Shantung to Manchuria
            3 mech_infantrys moved from Kweichow to French Indo China
            2 mech_infantrys moved from Hunan to French Indo China
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Yunnan to French Indo China
            1 aaGun, 3 armour, 9 infantry and 7 mech_infantrys moved from Burma to India
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
            Japanese collect 65 PUs (1 lost to blockades); end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -1,33
    

    Savegame


  • @fasthard
    2 marines in 35 are on the cruiser, 1 marine is on a battleship


  • dice roller got frozen on the last dice of the last battle

    i ll wait some time more maybe it does the dicing


  • i am not sure if i scored 1 or 2 hits in southern france

    it frozen before germany could play

    but it seems u had only one unit there

    so 1 hit is enough


  • i am not sure if even usa dices in southern france wil come to our mail so ill just roll the battle here in diceboot


  • [dice 2d6<=2]
    [dice 1d6<=3]
    [dice 1d6<=4]

    versus

    [dice 1d6<=2]


  • 2d6<=2: 4, 1; Hits: 1
    1d6<=3: 3; Hits: 1
    1d6<=4: 1; Hits: 1
    1d6<=2: 2; Hits: 1


  • hahha the most cool results ever maybe


  • now i edited in local mode

    but cant open all the data in play by forum

    i ve put them manually

    and it says my username does not exist

    this is horrible


  • i ve put forums triple a instead of axis and allies

    sorry


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14737, time: 21:08:03
    Savegame


  • @Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2:

    i am not sure if even usa dices in southern france wil come to our mail so ill just roll the battle here in diceboot

    the us dicebot had 2 hits, but 3 is also ok ;-)


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 57 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 57 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 33 Sea Zone
            4 fighters moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 artillery and 1 infantry moved from France to Southern France
            1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
            1 fighter moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from Norway to Holland Belgium
            1 artillery moved from Yakut S.S.R. to Yenisey
    
        Combat - Americans
            Battle in Borneo
            Battle in 33 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yenisey
                Americans attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Yenisey
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Sumatra
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Sumatra
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                Americans win, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Sumatra: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in 42 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers and 1 submarine moved from 30 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 fighter moved from 33 Sea Zone to 30 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to Queensland
            1 bomber moved from Queensland to Western United States
            1 fighter and 1 tactical_bomber moved from Holland Belgium to France
            1 fighter and 1 tactical_bomber moved from Southern France to France
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 carriers, 3 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Western United States
            1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
            3 artilleries placed in Finland
            3 mech_infantrys placed in Norway
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 0,67
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 armour and 1 mech_infantry moved from Norway to Karelia
            7 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Kansu, round 2 : 2/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : 0,67
    

    Savegame


  • i ran out of battery for my PC mouse

    and i have so much battle calculator and ncm brainstorming with uk

    i ll have to do it tomorrow

    good night


  • @Amon-Sul take your time
    good night


  • i forgot to walk in to empty persia and kazahstan

    hope u ll alow it

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