sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Co-Prosperity :)
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 1 artillery, 3 destroyers, 1 elite, 1 marine and 3 transports; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 Heavy_BB, 1 destroyer, 3 submarines and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone
2 usa_fighters moved from Eastern United States to 91 Sea Zone
1 elite moved from Morocco to Algeria
Americans take Algeria from Italians
1 elite moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 elite moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to New Guinea
1 usa_fighter moved from Queensland to 46 Sea Zone
2 NavyFighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters
Germans defend with 2 GermanUBoats
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 Heavy_BB, 1 destroyer and 4 usa_fighters in 91 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 Heavy_BB owned by the Americans
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans win with 1 Heavy_BB, 1 destroyer, 3 submarines and 4 usa_fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 3 GermanUBoats and 1 Wolfpack
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the Americans lost in 109 Sea Zone
2 GermanUBoats owned by the Germans lost in 109 Sea Zone
1 Wolfpack owned by the Germans lost in 109 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is 1
Casualties for Americans: 1 destroyer
Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
Battle in 46 Sea Zone
Americans attack with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 NavyFighters, 1 destroyer, 1 transport and 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; Americans attack with 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber
Changer defend; Japanese defend with 2 artilleries, 1 elite and 1 infantry
Americans roll dice for 1 artillery, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in New Guinea, round 2 : 2/5 hits, 1.67 expected hits
1 elite owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
1 infantry owned by the Japanese lost in New Guinea
1 usa_fighter owned by the Americans and 1 usa_tactical_bomber owned by the Americans retreated
Japanese win with 2 artilleries and 1 elite remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 elite
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 2 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
1 usa_fighter moved from 46 Sea Zone to Queensland
1 usa_fighter and 1 usa_tactical_bomber moved from New Guinea to 54 Sea Zone
2 NavyFighters moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 NavyFighter and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Hawaiian Islands to Queensland
1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
2 NavyFighters, 1 artillery, 1 carrier, 1 marine, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 Rail and 1 elite moved from Eastern United States to Western United States
1 artillery moved from Central United States to Western United States
2 Rails moved from Eastern United States to Alaska
2 Rails and 2 infantry moved from Alaska to Western United States
1 Rail moved from Eastern United States to Alaska
1 Rail and 1 infantry moved from Alaska to Central United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 Fortification placed in Aleutian Islands
1 Fortification placed in Midway
2 destroyers and 1 transport placed in 101 Sea Zone
1 elite placed in Eastern United States
1 artillery placed in Western United States
2 Escorts, 1 Heavy_BB, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 7 infantry and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: British takes Holland Belgium from Germans
EDIT: Turning off Edit Mode
2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Syria
1 artillery, 2 infantry and 2 uk_armours moved from Trans-Jordan to Syria
5 uk_armours moved from Egypt to Syria
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Southern France
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Southern France
Bombing raid in Southern France causes 0 damage total.
Battle in Syria
British attack with 1 artillery, 2 infantry, 7 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber
Germans defend with 3 german_paras; Italians defend with 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
Italians roll AA dice in Syria : 1/3 hits, 0.50 expected hits
1 uk_fighter owned by the British lost in Syria
British roll dice for 1 artillery, 2 infantry, 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 3/12 hits, 5.50 expected hits
Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 4 infantry and 3 italian_paras in Syria, round 2 : 3/11 hits, 3.67 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Syria
3 infantry owned by the Italians lost in Syria
British roll dice for 7 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 4/9 hits, 4.67 expected hits
Italians roll dice for 3 Italian_LCVs, 1 aaGun, 1 artillery, 3 german_paras, 1 infantry and 3 italian_paras in Syria, round 3 : 1/8 hits, 2.67 expected hits
1 uk_armour owned by the British lost in Syria
1 aaGun owned by the Italians, 1 german_para owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British roll dice for 6 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 4 : 3/8 hits, 4.17 expected hits
Italians roll dice for 3 Italian_LCVs, 2 german_paras and 3 italian_paras in Syria, round 4 : 1/5 hits, 1.67 expected hits
1 uk_armour owned by the British lost in Syria
1 italian_para owned by the Italians and 2 german_paras owned by the Germans lost in Syria
British roll dice for 5 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 5 : 4/7 hits, 3.67 expected hits
Italians roll dice for 3 Italian_LCVs and 2 italian_paras in Syria, round 5 : 1/2 hits, 0.67 expected hits
1 uk_armour owned by the British lost in Syria
2 italian_paras owned by the Italians and 2 Italian_LCVs owned by the Italians lost in Syria
British roll dice for 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 6 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 Italian_LCV in Syria, round 6 : 0/0 hits, 0.00 expected hits
1 Italian_LCV owned by the Italians lost in Syria
British win, taking Syria from Italians with 4 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 artillery, 2 infantry, 3 uk_armours and 1 uk_fighter
Casualties for Italians: 3 Italian_LCVs, 1 aaGun, 1 artillery, 4 infantry and 3 italian_paras
Casualties for Germans: 3 german_paras
Battle in Burma
British attack with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Italians defend with 1 Escort_Convoy and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 1 Escort_Convoy and 1 transport
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 uk_fighter and 1 uk_tactical_bomber moved from Syria to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to Iraq
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
Place Units - British
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 destroyer placed in 106 Sea Zone
5 infantry and 1 uk_armour placed in India
3 uk_armours placed in Egypt
2 infantry and 1 uk_armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : -3.00
Japanese regular : -0.33
Germans AA : 0.83
Germans regular : 2.33
British regular : -4.33
Italians AA : 0.50
I just hate it when my Bmbrs get shotdown lol
@VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
We have a question. When you attack a Sea Zone with aircraft and submarines and want to retreat during battle, is it possible to retreat the aircraft and let the submarines stay in that sea zone, if no destroyer is present? TripleA gives the following options.
Retreat:
The submarines retreat and move back to one sea zone where they came from, the aircraft can retreat as usual.Continue:
The submarines are given the option to submerge and stay in the sea zone, while the aircraft have to go through one more round of combat. After that, they can retreat.We are wondering if TripleA does it incorrectly here, and you can retreat aircraft while at the same time submerging your submarines in the same round of combat.
By the rules the decision to retreat is made after casualty selection (Step 6 of the General Combat Sequence). The decision to submerge is made in Step 2 of the (next) General Combat Sequence.
So TripleA indeed handles this unprecisely. In case you decide to retreat you have to retreat with all units.
I just noticed that Celebes is giving +2 instead of +1 when liberarted.
Idk if that’s the case in your game with Panzer, but keep an eye out for it. I will fix for next update.
yea just checked, it was only ANZAC that was coded wrong
so Celebes works correctly for everyone else
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 Escort, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Trans-Jordan from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 armour and 1 artillery moved from Tunisia to Algeria
Combat - Italians
Battle in Greece
Italians attack with 1 Italian_LCV and 2 infantry
Russians defend with 1 russian_para
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians lost in Greece
Italians roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Russians win with 1 russian_para remaining. Battle score for attacker is -9
Casualties for Italians: 1 Italian_LCV and 2 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 6/15 hits, 6.00 expected hits
1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC lost in Egypt
British win with 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 armour and 1 artillery
Americans defend with 1 elite
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 elite in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Algeria
Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 5 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Algeria
Americans win with 1 elite remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 armour moved from Slovakia Hungary to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 italian_paras placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 Escort placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -3.83
Russians regular : 1.00
British regular : 0.00
Lol those Italians didn’t want to put up a good fight.
lol I just added a image to the Game Start Notification. Been meaning to try it :)
Still need to dick with the size, but I think it’ll be cool to have images from The Captain’s Rulebook show up when a Notification fires :)
@VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
Lol those Italians didn’t want to put up a good fight.
yea they want to emigrate to America lol
cheese and rice. There all dead. No air force anymore either.
Maybe triplea did get hacked lol
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 Escort_Convoy and 2 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Changer defend; Japanese defend with 2 artilleries and 1 elite
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
2 artilleries owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in New Guinea
1 elite owned by the Japanese lost in New Guinea
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 1 elite
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - French
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.17
You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)
Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)
Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.
heh heh yea I noticed that too
I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up
the swiss are winning lol
@barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)
ha ha they tied it lol
Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.
well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol
The race is getting rained on, so i figured i’d check out the soccer lol
Womens golf now :)