#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I forgot to move the USS Iowa lol The Captain musta been drunk partying with the local girls in the Carribean lol

    EXP Game 5 Victory UK 5 Edit.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    lol I moved the trprt last turn but forgot the dudes ha ha ha

    No biggie. The Capatain was drunk again lol. Might have todo a review of some of these senior officers :)

    The yanks

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    wwtf the objective isn’t working.

    Screenshot from 2024-06-19 20-35-17.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    well, as you can see here, I didn’t remove Alexandria.

    Screenshot from 2024-06-19 20-51-35.png

    Removed Cyprus, GIB and Malta lol

    We’ll have to edit this game too. GFD it. Stupid is as stupid does

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Fixed it lol

    Screenshot from 2024-06-19 21-00-37.png


  • @barnee

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Slovakia Hungary: 1 russian_paraBoost
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Italians takes Iraq from British
                EDIT: Italians takes Syria from British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Iraq from Italians to British
                EDIT: Turning off Edit Mode
            EDIT: 3 italian_paras moved from Southern Italy to Syria
            2 armour moved from Bulgaria to Slovakia Hungary
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Libya to Alexandria
            1 bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Alexandria
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Slovakia Hungary
                Italians attack with 2 armour
                Russians defend with 1 russian_para and 1 russian_paraBoost
                    Italians roll dice for 2 armour in Slovakia Hungary, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 russian_para and 1 russian_paraBoost in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Slovakia Hungary
                    1 russian_para owned by the Russians lost in Slovakia Hungary
                    1 russian_paraBoost owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 russian_para and 1 russian_paraBoost
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern Italy to Syria
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Syria
            EDIT: 1 infantry moved from Northern Italy to Southern Italy
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
            1 artillery moved from Algeria to Tunisia
            1 italian_para moved from Tobruk to Alexandria
            1 fighter moved from Alexandria to Tobruk
            1 bomber moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 Italian_LCV and 2 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : 0.50
    British regular : -1.00
    

    exp-game-5-victory-I5.tsvg

    Lol stupid me. The infantry from Northern Italy was supposed to hop on the transport to attack Alexandria. And I forgot to add a Para as well to the battle. Luckily, it wouldn’t have changed anything. If it did, I would be so pissed!


  • @VictoryFirst

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 aaGun and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 46 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 Escort_Convoy and 3 fighters
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 Escort_Convoy and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 Escort_Convoy and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
            3 fighters moved from 46 Sea Zone to Queensland
            1 aaGun and 3 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
            3 infantry moved from 46 Sea Zone to New Guinea
            1 aaGun moved from 46 Sea Zone to New Guinea
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 Escort and 1 transport placed in 54 Sea Zone
            1 aaGun placed in Queensland
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 117 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 107 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at117 SeaZones: Germans has 1 Wolfpack placed in 117 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    EXP Game 5 Victory F 5.tsvg



  • I am wondering, during this battle, after the DD has been destroyed, can I retreat my aircraft while my submarines stay in SZ 109? Because TripleA gives me the option to retreat first. If I say yes, my planes can retreat, but my subs retreat as well to a different sea zone. When I click continue, my submarines submerge, while my planes go for another round of combat. Does TripleA do this incorrectly?


  • @VictoryFirst

    yea I don’t think it does. I always played that you can leave the subs there and retreat the planes but I’m not 100% sure if that is correct.

    You could ask Panther


  • @VictoryFirst

    oh yea :) max scramble RAF been slacking lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I would think you could just submerge and stay there but maybe if one unit retreats all do ?

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    probably a bad decision but i already made it so i’m sticking with it lol


  • @Panther

    We have a question. When you attack a Sea Zone with aircraft and submarines and want to retreat during battle, is it possible to retreat the aircraft and let the submarines stay in that sea zone, if no destroyer is present? TripleA gives the following options.

    Retreat:
    The submarines retreat and move back to one sea zone where they came from, the aircraft can retreat as usual.

    Continue:
    The submarines are given the option to submerge and stay in the sea zone, while the aircraft have to go through one more round of combat. After that, they can retreat.

    We are wondering if TripleA does it incorrectly here, and you can retreat aircraft while at the same time submerging your submarines in the same round of combat.


  • @VictoryFirst

    so you can dicebot the 3 LMs in Belarus and if they get any hits, just do the belarus battle in edit.

    You won’t have to undo everything that way


  • I think I will move one extra infantry to Belarus, just in case :)

    LMs

    [dice 3d6]


  • 3d6: 6, 6, 6


  • @VictoryFirst

    woulda preferred 3 ones instead of sixes lol


  • Oh lol it didn’t even count in the extra infantry I edited into Belarus. I thought that would work. I probably have to do that in edit next time as you recommended :)


  • @VictoryFirst

    if you write like this

    [dice 3d6<=2]

    it will say if you got any hits

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