sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
Game History
Round: 11
Purchase Units - Americans
Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
Americans buy 3 ArmoredInfantrys, 1 Escort, 1 Heavy_BB, 1 Heavy_Transport, 4 TotalWarFighters, 1 destroyer and 1 elite; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 Escort and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone
1 NavyFighter moved from 26 Sea Zone to 31 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 Escort moved from 30 Sea Zone to 31 Sea Zone
1 USA_Hvy_Bomber moved from Eastern United States to 31 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 USA_Hvy_Bomber moved from Russia to 115 Sea Zone
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 USA_Hvy_Bomber
Germans defend with 1 transport
Americans roll dice for 1 USA_Hvy_Bomber in 115 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 USA_Hvy_Bomber in 115 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 115 Sea Zone
Americans win with 1 USA_Hvy_Bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 Escort, 1 submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Escort and 1 usa_fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 Japan_destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 Escort and 1 usa_fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in 31 Sea Zone
Americans attack with 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber and 1 usa_fighter in 31 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 Japan_destroyer and 2 transports in 31 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
2 transports owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber and 1 usa_fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer, 1 submarine and 2 transports
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 USA_Hvy_Bomber moved from 31 Sea Zone to Hawaiian Islands
1 NavyFighter and 1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands
4 NavyFighters and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 ArmoredInfantry and 1 artillery moved from Central United States to Western United States
1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry moved from Morocco to Tunisia
3 artilleries moved from Morocco to Algeria
1 artillery and 1 elite moved from 91 Sea Zone to Morocco
4 infantry moved from Gibraltar to 91 Sea Zone
1 Heavy_Transport and 4 infantry moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
1 USA_Hvy_Bomber moved from 115 Sea Zone to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 Escort, 1 Heavy_BB, 1 Heavy_Transport and 1 destroyer placed in 10 Sea Zone
2 ArmoredInfantrys and 4 TotalWarFighters placed in Western United States
1 ArmoredInfantry placed in Central United States
1 elite placed in Eastern United States
Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone
Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 64 PUs
Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 UK_LCV, 1 UndergroundMinr, 1 elite, 5 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease;
Place Units - British
Units in Iraq being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Iraq
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
2 uk_fighters moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium
EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
Combat - British
EDIT: Battle in Holland Belgium
EDIT: British attack with 1 bomber, 3 uk_fighters and 3 uk_paras
EDIT: Germans defend with 2 infantry
EDIT: 2/7 hits, 2.67 expected hits
EDIT: 2/2 hits, 0.67 expected hits
EDIT: 2 uk_paras owned by the British lost in Holland Belgium
EDIT: 2 infantry owned by the Germans lost in Holland Belgium
EDIT: British takes Holland Belgium from Germans
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2
EDIT: Turning off Edit Mode
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 2 uk_fighters
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 2 uk_fighters in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
2 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Kansu
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
2 uk_fighters moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
3 uk_armours moved from Union of South Africa to Belgian Congo
EDIT: 1 Rail moved from Union of South Africa to West India
EDIT: 1 Rail and 1 infantry moved from West India to Kansu
1 bomber moved from Holland Belgium to Gibraltar
3 uk_fighters moved from Holland Belgium to United Kingdom
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
EDIT: Turning off Edit Mode
1 UK_LCV, 1 elite, 1 infantry and 1 uk_para placed in United Kingdom
2 infantry and 1 uk_armour placed in Iraq
2 infantry and 2 uk_armours placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.83
Germans regular : 0.00
EDIT: : 0.67
British regular : 0.17
I forgot to submege you Sub off Wake. So I put him back in. I’m pretty sure that’s what you’d do :)
yea kinda sucks triplea can
t do the Escorts better but, oh well, it works good enough :)
also you can bomb through ANZAC and France. I’m not gonna do anything with either one of them. Just gonna save the dough for ANZC
Stupid upvote limit :)
Awesome, I’ll bust out Italy in a minute. I’ll look at that battle you were talking about.
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 Escort and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
2 italian_paras moved from Greece to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 infantry moved from Romania to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 1 infantry and 2 italian_paras
Russians defend with 1 russian_para
Italians roll dice for 1 armour, 1 infantry and 2 italian_paras in Bulgaria, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
1 russian_para owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour and 2 italian_paras remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 russian_para
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Greece
Place Units - Italians
1 Escort placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 14 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : 0.67
Yeah I would have indeed submerged my sub :)
So here is the save of turn 11
Will check the incomes and proceed with G12 asap
Germany: 42 / 64
Japan: 82 / 100
Italy: 14 / 22
USSR: 33 / 36
USA: 46 / 80
China: 1 / 1
UK: 39 / 45
ANZAC: 8 / 8
France: 4 / 0
Axis: 138 / 186
Allies: 131 / 170
Heh heh only need 10 now. Still feels like a long way to go. The Germans losing their transport is actually pretty bad.
Lol not sure why I called it A9 F9. It was turn 11 xD
An infantry and a waffen grenadier attack Belarus from EPol, two mines defend:
[dice 2d6]
2d6: 2, 1
Heh heh your mines are heavy hitters :)
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans buy 1 Atlantic_Wall, 1 Panzer_Grndrs, 4 TotalWarMe_262s, 1 Waffen_Hvy_Tank, 2 Waffen_Paras, 1 elite, 3 german_paras, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 King_Tiger, 2 german_paras and 1 infantry
1 Waffen_Hvy_Tank, 2 Waffen_Paras and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from France to Holland Belgium
2 Me_262s moved from Western Germany to Holland Belgium
2 infantry moved from Egypt to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 Waffen_Paras moved from Germany to Belarus
1 LuftwaffeAce and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber and 1 fighter moved from Romania to Belarus
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Finland to Belarus
1 WaffenPnzrGrndr and 1 infantry moved from Eastern Poland to Slovakia Hungary
Combat - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Battle in Trans-Jordan
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/5 hits, 2.17 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 Me_262s, 2 fighters and 2 infantry
British defend with 1 uk_para and 1 uk_paraBoost
Germans roll dice for 2 Me_262s, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 2.67 expected hits
British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 uk_paraBoost owned by the British lost in Holland Belgium
Germans roll dice for 2 Me_262s, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2.50 expected hits
British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 uk_para owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 Me_262s, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 uk_para and 1 uk_paraBoost
Battle in Belarus
Germans attack with 1 LuftwaffeAce, 2 Waffen_Paras, 1 bomber, 3 fighters and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 4 infantry
Germans roll dice for 1 LuftwaffeAce, 2 Waffen_Paras, 1 bomber, 3 fighters and 1 tactical_bomber in Belarus, round 2 : 5/9 hits, 4.83 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 Waffen_Para owned by the Germans lost in Belarus
4 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 Waffen_Para, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 Waffen_Para
Casualties for Russians: 4 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 WaffenPnzrGrndr and 1 infantry
EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Belarus to Baltic States
2 german_paras moved from Germany to Eastern Poland
1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Eastern Poland
2 Me_262s moved from Western Germany to Southern Italy
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 Me_262s moved from Holland Belgium to Northern Italy
1 G_air_transport and 1 elite moved from Western Germany to Finland
1 Panzer_Grndrs moved from Western Germany to Poland
1 Panzer_Grndrs moved from Germany to Eastern Poland
1 waffen_infantry moved from Germany to Eastern Poland
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Baltic States
1 elite and 2 infantry moved from Germany to Poland
3 G_air_transports moved from Egypt to Western Germany
1 fighter moved from Belarus to Finland
1 LuftwaffeAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Romania
EDIT: 1 infantry moved from Finland to Vyborg
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Adding units owned by Germans to 3rd Waffen: 1 Waffen_Oberst_4 and 3 waffen_panzers
EDIT: Removing units owned by Germans from Eastern Poland: 1 Waffen_Oberst_4 and 3 waffen_panzers
EDIT: Adding units owned by Germans to Eastern Poland: 1 3rdWaffenArmy
EDIT: Turning off Edit Mode
4 TotalWarMe_262s placed in Western Germany
1 Atlantic_Wall placed in Normandy Bordeaux
1 Panzer_Grndrs placed in Egypt
1 elite, 3 german_paras and 3 infantry placed in Germany
1 infantry placed in Western Germany
Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.33
British regular : -0.83
heh heh this the most they ever hit :) Speaking of, I just noticed the 5 Tanks that moved from India. Did you roll for the 3 Yellow LMs ?
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 artillery, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 0 PUs; 2 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
5 Russian_Rocketss moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
2 guard_infantrys moved from Smolensk to Belarus
1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 armour, 1 russian_para and 1 tactical_bomber moved from Caucasus to Sikang
1 fighter moved from Russia to Sikang
Combat - Russians
Russians creates battle in territory Karelia
Battle in Belarus
Changer loiter and taunt; Russians attack with 5 Russian_Rocketss, 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber
Germans defend with 1 Waffen_Para; Changer defend
Russians roll dice for 5 Russian_Rocketss in Belarus, round 2 : 1/5 hits, 1.67 expected hits
1 Waffen_Para owned by the Germans lost in Belarus
5 Russian_Rocketss owned by the Russians lost in Belarus
Russians win, taking Karelia from Germans, taking Belarus from Germans with 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 Waffen_Para
Casualties for Russians: 5 Russian_Rocketss
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
Battle in Sikang
Russians attack with 1 armour, 1 fighter, 1 russian_para and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Sikang
Russians roll dice for 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tsinghai, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour and 1 artillery in Tsinghai, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 artillery in Tsinghai, round 5 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Tsinghai
1 armour owned by the Japanese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 armour
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Buryatia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Sakha
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
4 armour moved from Kansu to Kazakhstan
1 2ndCorps moved from Kansu to Kazakhstan
2 guard_infantrys moved from Kansu to Kazakhstan
2 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Novosibirsk
1 elite moved from Kansu to Timguska
1 elite moved from Caucasus to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 Rail and 1 elite moved from Russia to Buryatia
1 Rail moved from Russia to Novgorod
1 Rail and 1 infantry moved from Novgorod to Sakha
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 FighterAce moved from Smolensk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 armour moved from Iraq to Caucasus
1 Europe_Rail and 1 armour moved from Russia to Caucasus
1 armour moved from Russia to Rostov
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Ukraine to Caucasus
1 armour moved from Smolensk to Ukraine
3 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Urals to Kazakhstan
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 Soviet_Partisan
EDIT: Adding units owned by Russians to Karelia: 1 Soviet_Partisan
EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_EPOLs
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Turning off Edit Mode
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -7.83
well that sucked Even brought a extra dude lol
Yea you need to roll for those Tanks in Yunnan that crossed the Burma minefield before you move them.
Oh no, I completely forgot! Actually there were six tanks - one was railed to Chinese territory, Shensi or something. I always forget their names :) Do I need to roll for that one separately? Or just three rolls and I can choose my casualties?
I believe you get to choose which units die so I’ll just roll three dice and see how many hits there are.
[dice 3d6]
3d6: 5, 5, 4
@VictoryFirst no I only had 3 LMs so you just roll the 3 and take the hits however you want. But yea Rail movement also has to cross them
-7.83 does not look for the Russians lol. Which battle was it? Or was it just all three that went poorly?