Game 1 of 2025
#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
-
Game History
Round: 11 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 3 ArmoredInfantrys, 1 Escort, 1 Heavy_BB, 1 Heavy_Transport, 4 TotalWarFighters, 1 destroyer and 1 elite; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 Escort and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone 1 NavyFighter moved from 26 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 Escort moved from 30 Sea Zone to 31 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to 31 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 USA_Hvy_Bomber moved from Russia to 115 Sea Zone Combat - Americans Battle in 115 Sea Zone Americans attack with 1 USA_Hvy_Bomber Germans defend with 1 transport Americans roll dice for 1 USA_Hvy_Bomber in 115 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 USA_Hvy_Bomber in 115 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in 115 Sea Zone Americans win with 1 USA_Hvy_Bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 25 Sea Zone Americans attack with 1 Escort, 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Escort and 1 usa_fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 Escort and 1 usa_fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in 31 Sea Zone Americans attack with 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer, 1 submarine and 2 transports Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber and 1 usa_fighter in 31 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer and 2 transports in 31 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone 2 transports owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 1 Escort, 1 NavyFighter, 1 USA_Hvy_Bomber and 1 usa_fighter remaining. Battle score for attacker is 19 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer, 1 submarine and 2 transports Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from 31 Sea Zone to Hawaiian Islands 1 NavyFighter and 1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 4 NavyFighters and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry and 1 artillery moved from Central United States to Western United States 1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry moved from Morocco to Tunisia 3 artilleries moved from Morocco to Algeria 1 artillery and 1 elite moved from 91 Sea Zone to Morocco 4 infantry moved from Gibraltar to 91 Sea Zone 1 Heavy_Transport and 4 infantry moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Algeria 1 USA_Hvy_Bomber moved from 115 Sea Zone to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 Escort, 1 Heavy_BB, 1 Heavy_Transport and 1 destroyer placed in 10 Sea Zone 2 ArmoredInfantrys and 4 TotalWarFighters placed in Western United States 1 ArmoredInfantry placed in Central United States 1 elite placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 64 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 4 PUs Purchase Units - British British buy 1 UK_LCV, 1 UndergroundMinr, 1 elite, 5 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British Units in Iraq being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Iraq Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode 2 uk_fighters moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 bomber and 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium Combat - British EDIT: Battle in Holland Belgium EDIT: British attack with 1 bomber, 3 uk_fighters and 3 uk_paras EDIT: Germans defend with 2 infantry EDIT: 2/7 hits, 2.67 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 2 uk_paras owned by the British lost in Holland Belgium EDIT: 2 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2 EDIT: Turning off Edit Mode Battle in Trans-Jordan British attack with 1 artillery, 2 infantry and 2 uk_fighters Germans defend with 2 infantry British roll dice for 1 artillery, 2 infantry and 2 uk_fighters in Trans-Jordan, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery, 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Kansu Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo 2 uk_fighters moved from Trans-Jordan to Iraq 1 infantry moved from Rhodesia to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 3 uk_armours moved from Union of South Africa to Belgian Congo EDIT: 1 Rail moved from Union of South Africa to West India EDIT: 1 Rail and 1 infantry moved from West India to Kansu 1 bomber moved from Holland Belgium to Gibraltar 3 uk_fighters moved from Holland Belgium to United Kingdom Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode 1 UK_LCV, 1 elite, 1 infantry and 1 uk_para placed in United Kingdom 2 infantry and 1 uk_armour placed in Iraq 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.83 Germans regular : 0.00 EDIT: : 0.67 British regular : 0.17
-
I forgot to submege you Sub off Wake. So I put him back in. I’m pretty sure that’s what you’d do :)
yea kinda sucks triplea can
t do the Escorts better but, oh well, it works good enough :)also you can bomb through ANZAC and France. I’m not gonna do anything with either one of them. Just gonna save the dough for ANZC
-
Stupid upvote limit :)
Awesome, I’ll bust out Italy in a minute. I’ll look at that battle you were talking about.
-
Game History
Round: 11 Purchase Units - Italians Italians buy 1 Escort and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 2 italian_paras moved from Greece to Bulgaria 1 armour moved from Northern Italy to Bulgaria 1 infantry moved from Romania to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 armour, 1 infantry and 2 italian_paras Russians defend with 1 russian_para Italians roll dice for 1 armour, 1 infantry and 2 italian_paras in Bulgaria, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 russian_para in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria 1 russian_para owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 armour and 2 italian_paras remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 russian_para Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece Place Units - Italians 1 Escort placed in 97 Sea Zone 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 14 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.67
Yeah I would have indeed submerged my sub :)
-
So here is the save of turn 11
Will check the incomes and proceed with G12 asap
-
Germany: 42 / 64
Japan: 82 / 100
Italy: 14 / 22USSR: 33 / 36
USA: 46 / 80
China: 1 / 1
UK: 39 / 45
ANZAC: 8 / 8
France: 4 / 0Axis: 138 / 186
Allies: 131 / 170 -
Heh heh only need 10 now. Still feels like a long way to go. The Germans losing their transport is actually pretty bad.
-
Lol not sure why I called it A9 F9. It was turn 11 xD
-
An infantry and a waffen grenadier attack Belarus from EPol, two mines defend:
[dice 2d6]
-
2d6: 2, 1
-
Heh heh your mines are heavy hitters :)
-
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Atlantic_Wall, 1 Panzer_Grndrs, 4 TotalWarMe_262s, 1 Waffen_Hvy_Tank, 2 Waffen_Paras, 1 elite, 3 german_paras, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 King_Tiger, 2 german_paras and 1 infantry 1 Waffen_Hvy_Tank, 2 Waffen_Paras and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from France to Holland Belgium 2 Me_262s moved from Western Germany to Holland Belgium 2 infantry moved from Egypt to Trans-Jordan 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 Waffen_Paras moved from Germany to Belarus 1 LuftwaffeAce and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 bomber and 1 fighter moved from Romania to Belarus 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Finland to Belarus 1 WaffenPnzrGrndr and 1 infantry moved from Eastern Poland to Slovakia Hungary Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Trans-Jordan Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 Me_262s, 2 fighters and 2 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 Me_262s, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 2.67 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans roll dice for 2 Me_262s, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2.50 expected hits British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 Me_262s, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Belarus Germans attack with 1 LuftwaffeAce, 2 Waffen_Paras, 1 bomber, 3 fighters and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 4 infantry Germans roll dice for 1 LuftwaffeAce, 2 Waffen_Paras, 1 bomber, 3 fighters and 1 tactical_bomber in Belarus, round 2 : 5/9 hits, 4.83 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 Waffen_Para owned by the Germans lost in Belarus 4 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 Waffen_Para, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 Waffen_Para Casualties for Russians: 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 WaffenPnzrGrndr and 1 infantry EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Belarus to Baltic States 2 german_paras moved from Germany to Eastern Poland 1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Eastern Poland 2 Me_262s moved from Western Germany to Southern Italy 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 Me_262s moved from Holland Belgium to Northern Italy 1 G_air_transport and 1 elite moved from Western Germany to Finland 1 Panzer_Grndrs moved from Western Germany to Poland 1 Panzer_Grndrs moved from Germany to Eastern Poland 1 waffen_infantry moved from Germany to Eastern Poland 1 Rail moved from Germany to Western Germany 1 Rail and 1 infantry moved from Western Germany to Baltic States 1 elite and 2 infantry moved from Germany to Poland 3 G_air_transports moved from Egypt to Western Germany 1 fighter moved from Belarus to Finland 1 LuftwaffeAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Romania EDIT: 1 infantry moved from Finland to Vyborg 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - Germans Turning on Edit Mode EDIT: Changing ownership of Vyborg from Russians to Germans EDIT: Adding units owned by Germans to 3rd Waffen: 1 Waffen_Oberst_4 and 3 waffen_panzers EDIT: Removing units owned by Germans from Eastern Poland: 1 Waffen_Oberst_4 and 3 waffen_panzers EDIT: Adding units owned by Germans to Eastern Poland: 1 3rdWaffenArmy EDIT: Turning off Edit Mode 4 TotalWarMe_262s placed in Western Germany 1 Atlantic_Wall placed in Normandy Bordeaux 1 Panzer_Grndrs placed in Egypt 1 elite, 3 german_paras and 3 infantry placed in Germany 1 infantry placed in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 43 PUs (4 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.33 British regular : -0.83
-
heh heh this the most they ever hit :) Speaking of, I just noticed the 5 Tanks that moved from India. Did you roll for the 3 Yellow LMs ?
-
Game History
Round: 12 Purchase Units - Russians Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 artillery, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 0 PUs; 2 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 5 Russian_Rocketss moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Novgorod to Belarus 2 guard_infantrys moved from Smolensk to Belarus 1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 armour, 1 russian_para and 1 tactical_bomber moved from Caucasus to Sikang 1 fighter moved from Russia to Sikang Combat - Russians Russians creates battle in territory Karelia Battle in Belarus Changer loiter and taunt; Russians attack with 5 Russian_Rocketss, 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber Germans defend with 1 Waffen_Para; Changer defend Russians roll dice for 5 Russian_Rocketss in Belarus, round 2 : 1/5 hits, 1.67 expected hits 1 Waffen_Para owned by the Germans lost in Belarus 5 Russian_Rocketss owned by the Russians lost in Belarus Russians win, taking Karelia from Germans, taking Belarus from Germans with 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 Waffen_Para Casualties for Russians: 5 Russian_Rocketss Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Turning off Edit Mode Battle in Sikang Russians attack with 1 armour, 1 fighter, 1 russian_para and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour, 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Sikang Russians roll dice for 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter, 1 russian_para and 1 tactical_bomber in Sikang, round 4 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour Battle in Tsinghai Russians attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tsinghai, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour and 1 artillery in Tsinghai, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 artillery in Tsinghai, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Tsinghai, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Tsinghai Russians roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Japanese: 1 armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Buryatia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Sakha 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 4 armour moved from Kansu to Kazakhstan 1 2ndCorps moved from Kansu to Kazakhstan 2 guard_infantrys moved from Kansu to Kazakhstan 2 infantry moved from Kansu to Novosibirsk 1 aaGun moved from Kansu to Novosibirsk 1 elite moved from Kansu to Timguska 1 elite moved from Caucasus to Kazakhstan 1 armour moved from Rostov to Kazakhstan 1 Rail and 1 elite moved from Russia to Buryatia 1 Rail moved from Russia to Novgorod 1 Rail and 1 infantry moved from Novgorod to Sakha 1 armour moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 1 FighterAce moved from Smolensk to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 armour moved from Iraq to Caucasus 1 Europe_Rail and 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Rostov 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 armour moved from Ukraine to Caucasus 1 armour moved from Smolensk to Ukraine 3 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Bryansk 1 armour moved from Smolensk to Bryansk 1 armour moved from Urals to Kazakhstan Place Units - Russians 1 artillery and 1 infantry placed in Volgograd 3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Partisan, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Partisan EDIT: Adding units owned by Russians to Karelia: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Belarus: 3 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Novgorod: 1 aaGun EDIT: Adding units owned by Russians to Belarus: 1 aaGun EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -7.83
-
well that sucked Even brought a extra dude lol
Yea you need to roll for those Tanks in Yunnan that crossed the Burma minefield before you move them.
-
Oh no, I completely forgot! Actually there were six tanks - one was railed to Chinese territory, Shensi or something. I always forget their names :) Do I need to roll for that one separately? Or just three rolls and I can choose my casualties?
I believe you get to choose which units die so I’ll just roll three dice and see how many hits there are.
[dice 3d6]
-
3d6: 5, 5, 4
-
@VictoryFirst no I only had 3 LMs so you just roll the 3 and take the hits however you want. But yea Rail movement also has to cross them
-
-7.83 does not look for the Russians lol. Which battle was it? Or was it just all three that went poorly?
-