Game 1 of 2025
#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain
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1 cruiser
1 tac. Fighter
1 carrier
1 ANZ fighter
3 US Fighter -
American fire
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Japanese casualties
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Round 3: Japanese got 6 hits and destroyed all American ships.
Americans return fire:
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Japanese casualties:
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Heavy_BB, 2 Japan_destroyers, 3 armour, 2 carriers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Hunan to Szechwan 1 armour moved from Hunan to Yunnan 2 bombers moved from Hunan to Tsinghai 1 fighter moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from French Indo China to Shan State 4 Japan_destroyers, 4 carriers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 2 fighters moved from Marshall Islands to 46 Sea Zone 1 battleship and 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone 1 elite moved from Java to 42 Sea Zone 2 artilleries, 1 elite, 1 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in Northern Territory Battle in Szechwan Japanese attack with 2 armour, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Northern Territory from ANZAC, taking Szechwan from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 battleship and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 2/2 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 battleship in 45 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits 1 battleship owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the ANZAC lost in 45 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -14 Casualties for Japanese: 1 battleship and 1 submarine Casualties for ANZAC: 1 destroyer Battle in 46 Sea Zone Japanese attack with 4 Japan_destroyers, 1 battleship, 5 carriers, 8 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 cruiser and 1 fighter Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 Japan_destroyers, 1 battleship, 5 carriers, 8 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 9/17 hits, 8.67 expected hits Units damaged: 2 carriers owned by the Americans, 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 Heavy_BB, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 46 Sea Zone, round 2 : 8/18 hits, 9.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 Japan_destroyer owned by the Japanese and 3 carriers owned by the Japanese lost in 46 Sea Zone 2 cruisers owned by the Americans and 1 carrier owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 Japan_destroyers, 1 battleship, 2 carriers, 8 fighters and 4 tactical_bombers in 46 Sea Zone, round 3 : 7/16 hits, 8.33 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber in 46 Sea Zone, round 3 : 7/15 hits, 8.00 expected hits 4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone 3 usa_fighters owned by the Americans, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in 46 Sea Zone Japanese roll dice for 3 Japan_destroyers, 1 battleship, 1 carrier, 4 fighters and 4 tactical_bombers in 46 Sea Zone, round 4 : 7/12 hits, 6.33 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship, 1 carrier, 1 destroyer, 2 transports and 1 usa_fighter in 46 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits 3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone 1 usa_fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone Japanese win with 2 Japan_destroyers, 1 battleship, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 Japan_destroyers, 4 carriers, 7 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 transports, 4 usa_fighters and 1 usa_tactical_bomber Casualties for ANZAC: 1 cruiser and 1 fighter Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 6 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 elite and 6 infantry moved from 36 Sea Zone to French Indo China 2 bombers moved from Tsinghai to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan 3 armour moved from Kiangsu to Kweichow 2 Japan_destroyers and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Hunan Place Units - Japanese 3 armour placed in Kiangsu 1 factory_minor placed in Shantung 1 Heavy_BB, 2 Japan_destroyers and 2 carriers placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 64 PUs; end with 64 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : 1.00 ANZAC regular : 2.00 British regular : -0.67
I gave the Japanese +2 to correct for the -2 loss for NG
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Howdy,
I accidently moved my 2 inf from Rhodesia into Tanganyika territory, hence the edit of the 1 inf from there into Egypt, where it was meant to move.
Spain did it! I wished the Netherland would have made it to the Final at least, but they may have also lost against Spain. They were just too good this time and the victory is well deserved!
BR
Game History
Round: 6 Purchase Units - Americans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 Escort, 1 Heavy_BB, 1 battleship, 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 Heavy_BB moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 usa_fighters moved from Scotland to 110 Sea Zone 1 usa_fighter moved from United Kingdom to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 2 usa_fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 92 Sea Zone Americans attack with 1 Heavy_BB, 1 bomber and 2 usa_fighters Italians defend with 1 cruiser Americans roll dice for 1 Heavy_BB, 1 bomber and 2 usa_fighters in 92 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 Heavy_BB owned by the Americans 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 1 Heavy_BB, 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 cruiser Battle in 110 Sea Zone Americans attack with 1 submarine and 4 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 usa_fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 4 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 110 Sea Zone to Scotland 1 usa_fighter moved from 110 Sea Zone to United Kingdom 1 usa_fighter moved from 110 Sea Zone to Gibraltar 3 carriers moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 infantry and 1 usa_armour moved from Gibraltar to 92 Sea Zone 1 infantry and 1 usa_armour moved from 92 Sea Zone to Morocco 1 aaGun moved from Eastern United States to 101 Sea Zone 2 ArmoredInfantrys and 1 infantry moved from Central United States to 101 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy, 1 aaGun, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 Escort moved from 104 Sea Zone to 110 Sea Zone 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 Escort, 1 Escort_Convoy, 1 carrier, 1 destroyer, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 Escort, 1 Heavy_BB, 1 battleship, 2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs Trigger Americans Liberates DNG: Americans met a national objective for an additional 2 PUs; end with 64 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter and 4 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 3/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Szechwan, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Szechwan to Sikang 1 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 3 UK_LCVs, 2 artilleries, 2 commandos, 4 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 2 infantry 2 commandos placed in India Politics - British Turning on Edit Mode Combat Move - British EDIT: Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 3 infantry moved from Burma to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan 1 artillery and 3 infantry moved from Burma to Shan State 1 uk_fighter moved from Burma to Shan State 1 artillery moved from Belgian Congo to Kenya 1 uk_fighter moved from Rhodesia to Kenya 1 uk_fighter moved from Egypt to Kenya 2 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Shan State British attack with 1 artillery, 3 infantry and 1 uk_fighter Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 3 infantry and 1 uk_fighter in Shan State, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Shan State, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery and 1 uk_fighter in Shan State, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 uk_fighter remaining. Battle score for attacker is 2 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Kenya British attack with 1 artillery and 2 uk_fighters Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 uk_fighters in Kenya, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Kenya 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win with 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Italians: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 2 uk_fighters moved from Kenya to Egypt 1 uk_armour moved from Iraq to Caucasus 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery moved from Egypt to Trans-Jordan 1 Rail moved from Union of South Africa to Tanganyika Territory 1 Rail moved from Tanganyika Territory to Egypt EDIT: 1 infantry moved from Tanganyika Territory to Egypt 1 bomber moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone EDIT: 1 Escort moved from 26 Sea Zone to 54 Sea Zone 3 uk_armours moved from Burma to Szechwan 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Szechwan 1 uk_fighter moved from Shan State to Szechwan 3 aaGuns, 3 artilleries and 3 infantry moved from Burma to India Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 3 UK_LCVs and 1 uk_para placed in United Kingdom 2 artilleries and 4 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4 British collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 0,17 Italians regular : 0,83 Japanese regular : -0,50 Germans regular : 0,67 British regular : 0,33
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Hi, no worries. I believe you can’t place four infantry and two artillery in India. You already upgraded two infantry in India to commandos so that means the total amount of IPCs spent in India is 22, but the maximum is 20.
Yeah Spain had an amazing tournament. I knew once they defeated Germany the would be crowned champion. I think Spain-Germany should have been the final of the tournament!
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 DemoUnderMinor, 1 armour, 1 demo_harbour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Ukraine to Rostov 1 fighter moved from Belarus to Rostov 1 bomber moved from Romania to Rostov EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov 1 infantry moved from Syria to Iraq Italians take Iraq from British Combat - Italians Battle in Rostov Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 3 infantry Russians defend with 3 infantry Italians roll dice for 1 Italian_LCV, 1 bomber, 1 fighter and 3 infantry in Rostov, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 Italian_LCV owned by the Italians lost in Rostov Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Rostov 2 infantry owned by the Russians lost in Rostov 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 Italian_LCV and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine 1 fighter moved from Rostov to Romania 1 bomber moved from Rostov to Romania EDIT: 1 Italian_LCV moved from Greece to Romania EDIT: 2 italian_paras moved from Greece to Ukraine 2 armour moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 Rail and 1 infantry moved from Southern Italy to Ukraine Place Units - Italians Units in Southern France being upgraded or consumed: 1 UndergroundMinr and 1 harbour 1 DemoUnderMinor and 1 demo_harbour placed in Southern France 1 armour placed in Northern Italy 2 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 2.00
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@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Hi, no worries. I believe you can’t place four infantry and two artillery in India. You already upgraded two infantry in India to commandos so that means the total amount of IPCs spent in India is 22, but the maximum is 20.
You are right! I will adjust this on my ANZ turn and place 1 inf in Egypt.
My turn will follow later on this day. -
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Southern France Trigger Italians DemoUnderMinor: has removed 1 DemoUnderMinor owned by Italians in Southern France Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales 1 transport moved from 45 Sea Zone to 57 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 DemoUnderMinor, 2 Panzer_Grndrss, 4 TotalWarFighters, 1 Waffen_Oberst, 1 demo_harbour, 1 elite, 2 german_paras and 6 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 ArmyGroupNorth EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 3rdCorps EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Karelia from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode 2 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Bryansk 1 elite moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Rostov EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Novgorod EDIT: 2 artilleries, 1 elite and 7 infantry moved from Army Group North to Novgorod EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 3rd Corps to Finland 1 artillery, 1 elite and 7 infantry moved from Norway to Finland EDIT: 1 Panzer_General3 and 5 armour moved from Novgorod to Finland EDIT: 1 WaffenPnzrGrndr moved from Novgorod to Finland EDIT: 1 infantry moved from Novgorod to Karelia 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Baltic States to 115 Sea Zone 1 elite and 1 infantry moved from 115 Sea Zone to Finland 2 bombers moved from Belarus to Finland 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium EDIT: 1 german_para moved from Ukraine to Tambov Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Bryansk Germans attack with 1 elite, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 elite, 1 fighter and 2 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Finland Germans attack with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 2 elites and 8 infantry Russians defend with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry Germans roll dice for 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 2 elites and 8 infantry in Finland, round 2 : 9/26 hits, 9.50 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry in Finland, round 2 : 3/17 hits, 6.33 expected hits 1 elite owned by the Germans and 2 infantry owned by the Germans lost in Finland 9 infantry owned by the Russians lost in Finland Germans roll dice for 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 1 elite and 6 infantry in Finland, round 3 : 6/22 hits, 8.83 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 3 infantry in Finland, round 3 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Germans lost in Finland 3 infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 2 bombers, 1 elite and 3 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 1 elite and 5 infantry Casualties for Russians: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry Battle in Rostov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Rostov to Belarus 1 fighter moved from Bryansk to Belarus 1 bomber moved from Finland to Western Germany 2 fighters moved from Holland Belgium to Southern Italy 1 LuftwaffeAce moved from Germany to Southern Italy 2 Rails moved from Germany to Western Germany 2 Rails and 2 armour moved from Western Germany to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 elite moved from Eastern Poland to Belarus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from Novgorod to Belarus 1 bomber moved from Finland to Western Germany 1 aaGun and 3 infantry moved from Normandy Bordeaux to France 3 waffen_infantrys moved from Western Germany to Northern Italy 1 Waffen_Oberst moved from Germany to Northern Italy 1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 german_para moved from Romania to Belarus 1 german_para moved from Ukraine to Belarus 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 2 infantry moved from Eastern Poland to Romania 1 GermanUBoat moved from 85 Sea Zone to 52 Sea Zone 1 GermanUBoat moved from 82 Sea Zone to 71 Sea Zone 1 GermanUBoat moved from 87 Sea Zone to 85 Sea Zone Place Units - Germans Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr and 1 harbour 1 DemoUnderMinor and 1 demo_harbour placed in Normandy Bordeaux 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany 4 TotalWarFighters and 4 infantry placed in Western Germany 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 5 Atlantic_Walls EDIT: Removing units owned by Germans from Northern Italy: 1 Waffen_Oberst and 3 waffen_infantrys EDIT: Adding units owned by Germans to 3rd Waffen: 1 Waffen_Oberst_2 and 3 waffen_infantrys EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy EDIT: Adding units owned by Germans to Northern Italy: 1 3rdWaffenArmy EDIT: Removing units owned by Germans from Belarus: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy EDIT: Removing units owned by Germans from Army Group North: 1 1stPanzerArmy EDIT: Removing units owned by Germans from Army Group North: 1 1stWaffenArmy EDIT: Adding units owned by Germans to Army Group Centre: 1 2ndPanzerArmy and 1 2ndWaffenArmy EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 2 infantry EDIT: Adding units owned by Germans to Romania: 1 elite EDIT: Removing units owned by Germans from Belarus: 1 elite EDIT: Adding units owned by Germans to Belarus: 2 infantry EDIT: Adding units owned by Germans to Army Group Centre: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 2 german_paras, 3 infantry and 1 waffen_infantry EDIT: Removing units owned by Germans from Belarus: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 2 german_paras, 3 infantry and 1 waffen_infantry EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3 and 5 armour EDIT: Removing units owned by Germans from Finland: 1 Panzer_General3 and 5 armour EDIT: Adding units owned by Germans to Finland: 1 1stPanzerArmy EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Waffen: 1 1stWaffenArmy EDIT: Turning off Edit Mode Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 52 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -2.67 British regular : -0.50
I accidentally attacked Finland with two elites. I realized that during round 1, so what I did was choose the second elite as a casualty. I guess we can keep it like that as a punishment for my mistake. I would have let one elite stay in Norway and attack with an infantry instead.
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I accidentally attacked Finland with two elites. I realized that during round 1, so what I did was choose the second elite as a casualty. I guess we can keep it like that as a punishment for my mistake. I would have let one elite stay in Norway and attack with an infantry instead.
no need to sacrifize your elite in Finland. The game is to complex to avoid mistakes, as long it is such a minor and “easy” mistake.
I edited your elite back and replaced it with the regular inf in Poland.Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 4 PUs; 2 AirLendLease; 2 TankLendLease; Politics - Russians Russians spend 4 PUs on Political Action: Political Action Russians To War With JapaneseTurn7 Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn7: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Normandy Bordeaux Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Adding units owned by Germans to Tambov: 1 german_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Chinese takes Kansu from Japanese EDIT: Chinese takes Suiyuyan from Japanese EDIT: Chinese takes Chahar from Japanese EDIT: Chinese takes Jehol from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tsinghai: 1 russian_paraBoost EDIT: Turning off Edit Mode 1 FighterAce moved from Russia to Tsinghai 2 infantry moved from Volgograd to Rostov 1 fighter moved from Caucasus to Rostov EDIT: Russians undo move 1. 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 3 infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Bryansk 1 russian_para moved from Caucasus to Tsinghai EDIT: 1 BoxFctry, 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from 1st Corps to Manchuria EDIT: Russians undo move 11. EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Egypt to Kenya British take Kenya from Italians 2 russian_paras moved from Caucasus to Tsinghai 1 FighterAce moved from Russia to Tambov 2 infantry moved from Russia to Tambov EDIT: 3 russian_paras moved from Caucasus to Tsinghai Combat - Russians Battle in Manchuria Russians attack with 1 Soviet_Commisar_3, 2 armour and 18 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 18 infantry in Manchuria, round 2 : 5/23 hits, 5,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 Soviet_Commisar_3, 2 armour and 17 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 1,83 expected hits Germans roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 elite and 1 infantry Battle in Tsinghai Russians attack with 3 russian_paras and 1 russian_paraBoost Japanese defend with 2 infantry Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits 2 russian_paras owned by the Russians lost in Tsinghai 1 russian_paraBoost owned by the Russians lost in Tsinghai 1 russian_para owned by the Russians retreated to Kazakhstan Japanese win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 2 russian_paras and 1 russian_paraBoost Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 FighterAce, 1 fighter and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 FighterAce, 1 fighter and 2 infantry in Tambov, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 german_para owned by the Germans lost in Tambov 1 german_paraBoost owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 FighterAce, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Volgograd Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus 1 FighterAce moved from Tambov to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Rostov to Caucasus 1 artillery moved from Archangel to Vologda 1 infantry moved from Nenetsia to Vologda 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Volgograd 1 Rail moved from Russia to Nenetsia 1 Rail and 1 armour moved from Nenetsia to Volgograd 1 Rail and 1 infantry moved from Russia to Caucasus EDIT: 1 Soviet_Commisar_3, 2 armour and 1 infantry moved from Manchuria to 1st Corps EDIT: 1 1stCorps and 2 aaGuns moved from Amur to Manchuria Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans regular : -1,17 Russians regular : -0,83
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Japanese will purchase 1 Paratrooper from the 4 IPCs they receive, and place it in Japan
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Game History
Round: 7 Purchase Units - Japanese Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Trea.... Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 japanese_para EDIT: Turning off Edit Mode Japanese buy 2 Japan_destroyers, 1 Repair_BB, 6 armour, 1 elite, 6 infantry, 2 japanese_paras and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 6 Sea Zone Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0 EDIT: Turning off Edit Mode Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 6 Sea Zone 1 artillery and 1 elite moved from Northern Territory to 55 Sea Zone 1 artillery, 1 elite and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 elite moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Shensi 1 armour moved from Kweichow to Shensi 2 bombers moved from Hunan to Sikang 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 1 fighter moved from Hunan to Shan State 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 Japan_destroyer moved from 46 Sea Zone to 54 Sea Zone 1 Japan_destroyer and 1 pacific_submarine moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone EDIT: 1 japanese_para moved from Japan to Soviet Far East 1 Japan_destroyer moved from 35 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 Japan_destroyer and 1 infantry moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Battle in 54 Sea Zone Japanese attack with 1 Japan_destroyer and 1 fighter Americans defend with 1 Escort Japanese roll dice for 1 Japan_destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Escort in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Escort in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 54 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Escort in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 Escort Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 2 NavyFighters, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite and 1 tactical_bomber Changer defend; Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 elite and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 elite, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 1/10 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 1 artillery, 1 elite, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 1/8 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 1 elite, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 fighter Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 fighter Battle in Shensi Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Shensi, round 3 : 1/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Shensi, round 4 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour, 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Jehol 1 armour moved from Kweichow to Anhwe 3 armour moved from Kiangsu to Anhwe 1 aaGun moved from Hunan to Yunnan 1 fighter moved from Shan State to French Indo China 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe 1 Rail moved from Kiangsu to French Indo China 1 Rail and 1 infantry moved from French Indo China to Jehol 1 Rail moved from Kiangsu to French Indo China 1 Rail and 1 infantry moved from French Indo China to Kansu 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 Japan_destroyer, 1 battleship and 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 4 transports moved from 36 Sea Zone to 20 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 NavyFighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Sikang to Anhwe Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 1 elite, 6 infantry and 2 japanese_paras placed in Japan 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 62 PUs; end with 64 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 79 PUs Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.50 Japanese regular : -11.17 British regular : -0.33
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@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Chinese regular : 1.33
Americans regular : -0.50
Japanese regular : -11.17
British regular : -0.33Oh boy, -11.17 for the Japanese?? that is ridiculus!
I would agree to re-roll that battle! -
Game History
Round: 7 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 Repair_BB, 4 TotalWarFighters, 4 TotalWarNavyFtrs, 1 USA_TankGeneral, 1 carrier, 1 elite, 1 submarine and 1 transport; Remaining resources: 0 PUs; Place Units - Americans 1 Repair_BB placed in 92 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 unit repaired. Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 92 Sea Zone 3 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 1 bomber moved from Gibraltar to 85 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 GermanUBoat Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer and 1 pacific_submarine Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone 1 submarine owned by the Americans submerged 1 pacific_submarine owned by the Japanese submerged Americans win with 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Americans win with 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Algeria Americans attack with 3 infantry Italians defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 3 infantry in Algeria, round 2 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Americans lost in Algeria 1 infantry owned by the Italians lost in Algeria Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Americans: 3 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 ArmoredInfantrys, 1 mech_infantry and 1 usa_armour moved from Morocco to 92 Sea Zone 2 ArmoredInfantrys, 1 Heavy_BB, 3 carriers, 1 mech_infantry, 2 transports, 1 usa_armour and 1 usa_fighter moved from 92 Sea Zone to 98 Sea Zone 2 ArmoredInfantrys and 1 usa_armour moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 usa_fighters moved from Gibraltar to 98 Sea Zone 1 usa_fighter moved from United Kingdom to Gibraltar 1 ArmoredInfantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 artillery, 1 battleship, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 85 Sea Zone to French West Africa Place Units - Americans 4 TotalWarNavyFtrs, 1 carrier and 1 submarine placed in 10 Sea Zone 4 TotalWarFighters, 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 transport placed in 101 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses DNG Pacific Expanded: Americans met a national objective for an additional -2 PUs; end with 65 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 3 UK_LCVs, 2 artilleries, 3 commandos, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 3 infantry 3 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 3 uk_armours moved from Szechwan to Kansu 2 infantry moved from Trans-Jordan to Syria 1 uk_fighter moved from Egypt to Syria Combat - British Battle in Kansu British attack with 3 uk_armours Japanese defend with 1 infantry British roll dice for 3 uk_armours in Kansu, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 3 uk_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 2 infantry and 1 uk_fighter Italians defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Syria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 1 uk_fighter moved from Syria to Egypt 1 uk_fighter moved from Egypt to Caucasus 1 mech_infantry moved from Eastern Persia to India 3 aaGuns, 6 artilleries, 5 commandos and 3 infantry moved from India to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from Szechwan to Burma EDIT: 2 Rails moved from Union of South Africa to Persia 2 Rails and 2 infantry moved from Persia to Burma 1 infantry moved from Tanganyika Territory to Kenya 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 3 infantry and 2 mech_infantrys placed in India 1 artillery and 2 infantry placed in Egypt 3 UK_LCVs, 1 artillery and 1 elite placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4 British collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 0,67 Italians regular : 2,67 Japanese regular : -1,17 Germans regular : -0,17 British regular : -0,33
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Oh boy, -11.17 for the Japanese?? that is ridiculus!
I would agree to re-roll that battle!Heh heh no worries. -11.17 is indeed ridiculous but it is a misleading number. All battles went a bit below average for me, but nothing too serious. It’s just all those bits add up to -11.17. If just one battle had -11.17, that would be much worse.