#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain
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Howdy,
here we go.
I did some house-keeping and removed some Russian tanks,.
Furthermore I purchased a commisar, which I am not allowed to place, so i will save him for next round.Game History
Round: 5 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body> Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 1 AirLL, 26 Army_Conscripts, 1 Soviet_Commisar and 1 TankLL; Remaining resources: 1 PUs; 2 AirLendLease; 2 TankLendLease; Place Units - Russians 1 AirLL and 1 TankLL placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_armour EDIT: Removing units owned by Americans from Caucasus: 1 usa_fighter EDIT: Adding units owned by Russians to Caucasus: 1 armour and 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Archangel to Novgorod 1 fighter moved from Karelia to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 3 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 fighter moved from Archangel to Rostov 1 fighter moved from Rostov to Ukraine 1 elite moved from Bryansk to Ukraine 1 guard_infantry moved from Russia to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Changer loiter and taunt; Russians attack with 1 elite, 1 fighter and 1 guard_infantry Changer defend; Italians defend with 1 Italian_LCV, 1 artillery and 1 infantry Russians roll dice for 1 elite, 1 fighter and 1 guard_infantry in Ukraine, round 2 : 1/4 hits, 1,17 expected hits Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 elite owned by the Russians lost in Ukraine 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 fighter and 1 guard_infantry in Ukraine, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 Italian_LCV and 1 artillery in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 guard_infantry owned by the Russians lost in Ukraine 1 fighter owned by the Russians retreated Italians win with 1 Italian_LCV and 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 1 elite and 1 guard_infantry Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 elite Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 elite in Rostov, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 3/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 elite in Rostov, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov 1 elite owned by the Germans and 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Samara Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Vologda 1 fighter moved from Rostov to Caucasus 1 fighter moved from Ukraine to Russia 1 russian_para moved from Russia to Caucasus 2 Rails moved from Russia to Bryansk 2 Rails and 1 russian_minor moved from Bryansk to Samara 1 Tank_General3 and 5 armour moved from Bryansk to Russia 1 elite moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 armour moved from Urals to Russia 1 Europe_Rail moved from Russia to Archangel 1 Europe_Rail and 1 russian_minor moved from Archangel to Vologda 2 infantry moved from Finland to Karelia 2 guard_infantrys moved from Russia to Vologda 2 russian_paras moved from Northwest Persia to Caucasus 1 infantry moved from Archangel to Smolensk 2 aaGuns, 1 armour, 1 artillery, 1 elite and 5 infantry moved from Archangel to Vologda 1 mech_infantry moved from Iraq to Egypt Place Units - Russians 20 Army_Conscripts and 1 Soviet_Commisar placed in Russia 6 Army_Conscripts placed in Volgograd Russians undo move 1. 20 Army_Conscripts placed in Russia Turning on Edit Mode Turn Complete - Russians EDIT: Russians collect 32 PUs; end with 33 PUs EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Germans regular : -0,33 Russians regular : -0,50
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Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now transport 1 Infantry or Elite Infantry.<b></body> Japanese buy 1 Fortification, 1 Heavy_BB, 1 Hvy_Ind_2, 2 Japan_destroyers, 3 armour, 1 artillery, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Suiyuyan to Kansu 2 bombers moved from Yunnan to Kansu 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Hopei to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery, 1 elite and 2 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 21 Sea Zone to 45 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Caroline Islands to 30 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Borneo 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 transports ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Battle in Borneo Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking New Guinea from ANZAC, taking Borneo from British with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kansu Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in 30 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 transport in 30 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kweichow 1 infantry moved from Yunnan to Shan State 1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Kweichow to French Indo China 2 bombers moved from Kansu to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 2 fighters and 1 tactical_bomber moved from Shensi to Hunan 3 armour moved from Kiangsu to Hunan 2 Rails moved from Kiangsu to Jehol 2 Rails and 2 infantry moved from Jehol to Kweichow 1 infantry moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 3 infantry moved from Philippines to 35 Sea Zone 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 4 transports moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 Japan_destroyers, 2 carriers, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from 30 Sea Zone to Marshall Islands 1 aaGun moved from Kweichow to Hunan Place Units - Japanese 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 1 Fortification placed in Caroline Islands 1 artillery, 1 elite and 6 infantry placed in Japan 3 armour placed in Kiangsu Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 61 PUs; end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 63 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Japanese regular : 1.33 ANZAC regular : 0.33 British regular : 0.33
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Big game coming up tonight. Fingers crossed for the Axis :-)
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 ArmoredInfantrys, 3 Escorts, 1 carrier, 3 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 4 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber and 2 usa_fighters moved from Gibraltar to 104 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 55 Sea Zone 1 usa_fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports; ANZAC loiter and taunt Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports in 46 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in New Guinea Changer loiter and taunt; Americans attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 usa_fighter owned by the Americans lost in 55 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 usa_fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 Japan_destroyer Battle in 45 Sea Zone Americans attack with 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 transports Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 2 transports in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 transports owned by the Japanese lost in 45 Sea Zone Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 6 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 bomber, 1 destroyer and 6 usa_fighters in 104 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits Germans roll dice for 3 GermanUBoats in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 Wolfpack in 104 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone 3 GermanUBoats owned by the Germans lost in 104 Sea Zone 1 Wolfpack owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber and 6 usa_fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 3 usa_fighters moved from 104 Sea Zone to Scotland 1 usa_fighter moved from 104 Sea Zone to United Kingdom 1 bomber and 2 usa_fighters moved from 104 Sea Zone to Gibraltar 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 ArmoredInfantry and 1 infantry moved from Brazil to 85 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 87 Sea Zone to French West Africa 1 Escort moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from British Columbia to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 Escort_Convoy, 1 carrier, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 usa_fighter moved from 55 Sea Zone to 46 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 46 Sea Zone Place Units - Americans 1 Escort, 2 destroyers and 2 transports placed in 101 Sea Zone 2 Escorts, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 ArmoredInfantrys placed in Central United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 Escort, 1 artillery, 1 destroyer, 3 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 uk_fighter moved from Egypt to Tanganyika Territory 2 infantry and 1 uk_fighter moved from Burma to Shan State 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery, 2 infantry and 1 uk_fighter Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in Tanganyika Territory, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Tanganyika Territory, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 2/3 hits, 1,00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Tanganyika Territory 1 infantry owned by the Italians lost in Tanganyika Territory 1 uk_fighter owned by the British retreated Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter moved from Tanganyika Territory to Rhodesia 2 infantry moved from Union of South Africa to Rhodesia 1 uk_fighter moved from Iraq to Egypt 2 Rails moved from Union of South Africa to Egypt 4 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from Gibraltar to United Kingdom 1 uk_fighter moved from Shan State to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Burma 2 Rails moved from Egypt to India 1 Rail and 1 infantry moved from India to Iraq 1 Rail and 1 infantry moved from India to Egypt 2 artilleries and 2 infantry moved from India to Burma Place Units - British Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 Escort placed in 109 Sea Zone 1 destroyer placed in 106 Sea Zone 2 uk_paras placed in United Kingdom 1 infantry placed in Egypt 1 artillery and 2 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,3,6,5,1,3,2,5,5,2,3,5 British collect 29 PUs (9 lost to blockades); end with 29 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,33 Italians regular : 1,00 Japanese regular : -2,33 Germans regular : -0,50 British regular : -2,67
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Game History
Round: 5 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 25 PUs; Italians buy 1 UndergroundMinr and 7 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov 1 armour moved from Belarus to Archangel Italians take Archangel from Russians 1 artillery moved from Ukraine to Rostov 1 fighter moved from Bessarabia to Novgorod 1 bomber moved from Romania to Novgorod 1 armour moved from Belarus to Novgorod 1 armour moved from Archangel to Novgorod Combat - Italians Battle in Novgorod Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Battle in Rostov Italians attack with 1 Italian_LCV, 1 artillery and 2 infantry Russians defend with 1 infantry Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine 2 armour moved from Romania to Eastern Poland 2 armour moved from Eastern Poland to Western Ukraine EDIT: 2 italian_paras moved from Greece to Ukraine EDIT: 1 Italian_LCV moved from Ukraine to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Greece to Bulgaria 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Novgorod to Belarus 1 bomber moved from Novgorod to Romania 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Ukraine 1 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Northern Italy to Southern Italy 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Italians 6 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
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Heh heh Panzer the Germans might still have a chance with a late equaliser :)
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Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Queensland to Dutch New Guinea 1 fighter moved from 46 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 1 infantry Changer defend; Japanese defend with 1 artillery, 1 elite and 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 artillery, 1 elite and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 3 fighters in Dutch New Guinea, round 3 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 elite in Dutch New Guinea, round 3 : 3/3 hits, 1,00 expected hits 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 fighter remaining. Battle score for attacker is -15 Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 1 artillery, 1 elite and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Dutch New Guinea to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 16 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,67 ANZAC regular : 0,00
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body> Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only.... Note to players Germans: <body><b>It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.<br><br>Luftwaffe and Fighter Aces are Now Available.<b></body> Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 6 Atlantic_Walls, 3 GermanUBoats, 1 LuftwaffeAce, 1 UndergroundMinr, 2 armour, 1 elite, 5 infantry, 4 waffen_infantrys and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour and 4 infantry 4 waffen_infantrys and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 1stWaffenArmy EDIT: Adding units owned by Germans to Eastern Poland: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Waffen: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3 and 1 waffen_infantry EDIT: Turning off Edit Mode 2 infantry moved from Belarus to Smolensk 1 bomber moved from Belarus to Smolensk 1 bomber moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 armour moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 1stPanzerArmy moved from Belarus to Novgorod Germans take Novgorod from Russians 2 artilleries moved from Belarus to Novgorod 2 infantry moved from Baltic States to Novgorod 2 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Archangel 5 infantry moved from Belarus to Novgorod 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to Novgorod 1 Waffen_Arty moved from Belarus to Novgorod 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 GermanUBoat moved from 83 Sea Zone to 87 Sea Zone 1 GermanUBoat moved from 83 Sea Zone to 85 Sea Zone 1 GermanUBoat moved from 83 Sea Zone to 82 Sea Zone 7 GermanUBoats and 2 Wolfpacks moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in 125 Sea Zone Germans attack with 1 GermanUBoat, 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 GermanUBoat in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 GermanUBoat, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 elite Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 elite in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk 1 elite owned by the Russians lost in Bryansk Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite Battle in 87 Sea Zone Germans attack with 1 GermanUBoat Americans defend with 1 transport Germans roll dice for 1 GermanUBoat in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 87 Sea Zone Germans win with 1 GermanUBoat remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Ukraine Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 83 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 artillery, 1 elite and 3 infantry moved from Western Ukraine to Ukraine EDIT: 1 German_LCV and 2 infantry moved from Bessarabia to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 bomber moved from Smolensk to Belarus 1 bomber moved from Bryansk to Belarus 1 infantry moved from Poland to Baltic States 2 Panzer_Grndrss and 1 WaffenPnzrGrndr moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Western Germany 1 fighter moved from 125 Sea Zone to Normandy Bordeaux 3 GermanUBoats and 2 Wolfpacks moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 3 waffen_infantrys moved from Germany to Eastern Poland 2 german_paras moved from Romania to Ukraine 1 german_para moved from Germany to Romania 1 elite moved from Germany to 114 Sea Zone 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 elite moved from 115 Sea Zone to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 elite and 4 infantry moved from Bessarabia to Eastern Poland 1 Rail and 1 waffen_panzer moved from Germany to Belarus 1 Panzer_Grndrs and 1 Rail moved from Germany to Ukraine 1 armour moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Normandy Bordeaux 6 Atlantic_Walls placed in Normandy Bordeaux Germans undo move 2. Germans undo move 1. Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Germans undo move 1. 3 infantry placed in Normandy Bordeaux 6 Atlantic_Walls placed in Normandy Bordeaux Units in France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in France 3 GermanUBoats placed in 112 Sea Zone 1 LuftwaffeAce, 2 armour, 1 elite and 1 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 factory_minor EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 UndergroundMinr EDIT: Removing units owned by Germans from France: 1 UndergroundMinr EDIT: Adding units owned by Germans to France: 1 factory_minor EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 Atlantic_Wall EDIT: Changing PUs for Germans from 0 to 1 EDIT: Adding units owned by Germans to 110 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Germans undo move 5. 2 armour placed in Western Germany 1 LuftwaffeAce, 1 elite and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 3 waffen_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 waffen_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Army Group North: 1 ArmyGroupNorth EDIT: Adding units owned by Germans to Army Group North: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 artilleries, 1 elite and 7 infantry EDIT: Removing units owned by Germans from Novgorod: 1 1stPanzerArmy, 2 artilleries, 1 elite and 7 infantry EDIT: Adding units owned by Germans to Novgorod: 1 ArmyGroupNorth EDIT: Removing units owned by Germans from Belarus: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_panzer EDIT: Removing units owned by Germans from 2nd Waffen: 1 2ndWaffenArmy EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst_4 and 1 waffen_panzer EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 48 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.17
Sorry, this was a very messy turn. To give you an explanation of the edits:
I forgot my subs in SZ 112 cannot defend against amphibious assault against Western Germany themselves, so I swapped out two infantry and a bunker for an escort to block your path to SZ 112.
I moved three Waffen infantry from Berlin to Western Germany to strengthen that theater.
For some reason, TripleA didn’t let me upgrade the factory in Normandy to underground AND place three infantry with six bunkers there, so I chose the Paris factory instead and then edited.
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@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
TripleA didn’t let me upgrade the factory in Normandy to underground
did you place the the upgrade first place phase ?
F yea ! we are all in on the Netherlands now !!! Fuck turkey lol
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Let’s go Netherlands !!!
Lol :)
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@barnee This should have gone to the other thread with you and panzer, lol. Early Alzheimer :)
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@VictoryFirst I like the color :)
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Let’s see what they will do against England :) But I think Spain will win the tournament though, they are playing very well.
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Fuck Espana lol
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guess i shouldn’t have said that. I can’t delete it either lol. At least it won’t show up on the front page now :)
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Sorry, this was a very messy turn. To give you an explanation of the edits:
I forgot my subs in SZ 112 cannot defend against amphibious assault against Western Germany themselves, so I swapped out two infantry and a bunker for an escort to block your path to SZ 112.
I moved three Waffen infantry from Berlin to Western Germany to strengthen that theater.
For some reason, TripleA didn’t let me upgrade the factory in Normandy to underground AND place three infantry with six bunkers there, so I chose the Paris factory instead and then edited.
all good, no worries.
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Game History
Round: 6 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body> Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 1 FighterAce, 5 Russian_Rocketss and 6 guard_infantrys; Remaining resources: 0 PUs; 2 AirLendLease; 2 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 20 Army_Conscripts EDIT: Adding units owned by Russians to Russia: 20 infantry EDIT: Removing units owned by Russians from Volgograd: 6 Army_Conscripts EDIT: Adding units owned by Russians to Volgograd: 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bulgaria: 3 russian_paraBoosts EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bulgaria: 3 russian_paraBoosts EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 2 infantry moved from Vologda to Nenetsia 2 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 3 infantry moved from Volgograd to Rostov 2 infantry moved from Caucasus to Rostov EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from 3rd Corps to Finland EDIT: 1 artillery and 10 infantry moved from Karelia to Finland 1 fighter moved from Russia to Smolensk 4 infantry moved from Russia to Smolensk 1 fighter moved from Caucasus to Romania 1 fighter moved from Caucasus to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Archangel 1 armour moved from Urals to Nenetsia Combat - Russians Battle in Finland Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry Germans defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry in Finland, round 2 : 3/17 hits, 4,17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 Soviet_Commisar_3, 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 1/7 hits, 2,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Nenetsia Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Nenetsia, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Nenetsia 1 armour owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 fighter and 5 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Caucasus 1 armour moved from Vologda to Russia EDIT: 1 armour moved from 1st Tank to Volgograd EDIT: 1 armour moved from Russia to 1st Tank EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Finland to 3rd Corps EDIT: 1 3rdCorps moved from Karelia to Finland 2 Rails moved from Russia to Vologda 2 Rails and 2 guard_infantrys moved from Vologda to Caucasus 1 Europe_Rail moved from Russia to Vologda 1 Europe_Rail and 1 elite moved from Vologda to Caucasus 1 armour moved from Russia to Volgograd 1 artillery moved from Vologda to Archangel 1 aaGun moved from Vologda to Russia Place Units - Russians 1 FighterAce, 5 Russian_Rocketss, 1 Soviet_Commisar and 6 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Germans regular : 0,17 Russians regular : -0,00
I also edited a minor fct in Russia in exchange for 4 Katyushas I purchased.
I have overseen your bombers in Belarus, which are in range. -
I am going to attack your navy in SZ 46. I will posts results each round and ask for casualties.
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Round 1: Japanese fire
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How do you want casualties?