#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain
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2d6<=2: 6, 4; Hits: 0
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The heat is on for the Russian!
:SGame History
Round: 10 Purchase Units - Russians Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 2 Soviet_Partisans, 1 TankLL and 1 elite; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; Place Units - Russians 1 TankLL placed in Turkmenistan Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Turkmenistan Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Americans from Turkmenistan: 1 usa_armour EDIT: Adding units owned by Russians to Turkmenistan: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 elite moved from Russia to Vologda 1 guard_infantry moved from Urals to Vologda 2 armour moved from Urals to Nenetsia 1 armour moved from Turkmenistan to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 FighterAce moved from Russia to Vologda 2 Russian_Rocketss moved from Russia to Vologda 1 fighter moved from Russia to Nenetsia 1 fighter moved from Nenetsia to Vologda 1 FighterAce moved from Vologda to Nenetsia Combat - Russians Russians creates battle in territory Soviet Far East Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 2 Russian_Rocketss EDIT: Turning off Edit Mode Battle in Kazakhstan Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Kazakhstan 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Soviet Far East from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Nenetsia Russians attack with 1 FighterAce and 2 armour Germans defend with 1 WaffenPnzrGrndr and 1 infantry Russians roll dice for 1 FighterAce and 2 armour in Nenetsia, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 WaffenPnzrGrndr and 1 infantry in Nenetsia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Russians lost in Nenetsia 1 WaffenPnzrGrndr owned by the Germans and 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 FighterAce and 1 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 armour Casualties for Germans: 1 WaffenPnzrGrndr and 1 infantry Battle in Vologda Russians attack with 1 elite, 1 fighter and 1 guard_infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 elite, 1 fighter and 1 guard_infantry in Vologda, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits 1 elite owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter and 1 guard_infantry in Vologda, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 infantry in Vologda, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 fighter and 1 guard_infantry in Vologda, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 infantry in Vologda, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 fighter and 1 guard_infantry in Vologda, round 5 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 infantry in Vologda, round 5 : 2/2 hits, 0,83 expected hits 1 fighter owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 elite, 1 fighter and 1 guard_infantry Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 FighterAce moved from Nenetsia to Russia 1 tactical_bomber moved from Kazakhstan to Russia 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Alexandria Place Units - Russians 3 Mass_Tankss, 1 Soviet_Commisar and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -2,00
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yea the Take Over you have to edit some stuff as you pointed out. One has to create a lot of conditions for it all to work and a simple edit seemed easier at the time.
Just wanted to get the main stuff to work. Yea, I can’t remember, but I thought G had the option to pay the 5 bucks to Take Over or not.
I think once the Token is placed it’ll auto change if the conditions are met, so best not to place it if you might not accept.Yea, if you want to improve it, that’d be great :) One thing that’s kinda whacked, is the convoy damage for Italy. You have todo that manually and then adjust the PUs accordingly.
I think it’s in the Notes. I’ll have to check. I forgot to change the “description” image yesterday too lol, so have a bit more todo.
Haven’t done a yaml update yet either. I’ll wait for a bit on it :)
Hmm … I’ll look at my repo and give you access like New Elk. I think I can only do it for my personal one, not the git one.
Anyway, will figure it out and let you know.
Feel free to tidy up any images as well :)
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Man, the Russians losing a plane in Vologda is terrible. That was exactly what they didn’t need, bad dice!
I fear the partisan was not supposed to take control over Soviet Far East just yet. Next turn when there are still two partisans in the territory, you can turn it into an infantry and only then it will take control over the territory.
So I will hand the territory over to Japan and give the Russians -1 IPC (although I kinda feel bad, I don’t like it when Russia is weak, they are my favorite power lol)
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Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 2 Escorts, 4 Japan_destroyers, 4 TotalWarNavyFtrs, 6 armour and 1 elite; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 BoxFctry EDIT: Japanese takes Yenisey from Russians EDIT: Japanese takes Evenkiyskiy from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Russians to Japanese EDIT: Changing PUs for Russians from 10 to 9 EDIT: Turning off Edit Mode 1 mech_infantry moved from Sikang to Tsinghai 1 armour moved from Kansu to Tsinghai 1 armour moved from Shensi to Tsinghai 4 armour moved from Kweichow to Tsinghai 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 2 bombers moved from Kiangsi to Tsinghai 1 armour moved from Novosibirsk to Tsinghai 1 armour moved from Timguska to Tsinghai EDIT: 1 japanese_para moved from Yakut S.S.R. to Evenkiyskiy EDIT: 1 japanese_para moved from Buryatia to Yenisey EDIT: Japanese undo move 10. EDIT: 1 japanese_para moved from Yakut S.S.R. to Timguska EDIT: 1 armour moved from Buryatia to Yenisey 1 armour moved from Sakha to Siberia 1 armour moved from Amur to Siberia 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 elite moved from French Indo China to 36 Sea Zone 1 artillery, 1 elite and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 elite moved from 43 Sea Zone to Borneo 1 pacific_cruiser moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 4 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry, 1 pacific_transport and 1 transport moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Malaya EDIT: 1 Banzai moved from Japan to Malaya 1 infantry moved from Siam to 37 Sea Zone 1 Japan_destroyer and 1 infantry moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 3 infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 1 JPN_Pacific_DD moved from 36 Sea Zone to 45 Sea Zone 1 JPN_Pacific_DD moved from 36 Sea Zone to 34 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 fighters, 1 pacific_cruiser and 1 transport ANZAC defend with 1 transport Japanese roll dice for 2 fighters, 1 pacific_cruiser and 1 transport in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 pacific_cruiser owned by the Japanese lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 pacific_cruiser Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 elite ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 elite in Borneo, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from British with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Tsinghai Japanese attack with 8 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 3 uk_armours; Chinese defend with 12 infantry Japanese roll dice for 8 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/15 hits, 7.83 expected hits Chinese roll dice for 12 infantry and 3 uk_armours in Tsinghai, round 2 : 6/15 hits, 5.50 expected hits 1 mech_infantry owned by the Japanese and 5 armour owned by the Japanese lost in Tsinghai 4 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 6/9 hits, 5.17 expected hits Chinese roll dice for 8 infantry and 3 uk_armours in Tsinghai, round 3 : 8/11 hits, 4.17 expected hits 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 3 armour owned by the Japanese lost in Tsinghai 6 infantry owned by the Chinese lost in Tsinghai 1 bomber owned by the Japanese retreated Chinese win with 2 infantry and 3 uk_armours remaining. Battle score for attacker is -64 Casualties for Japanese: 8 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers Casualties for Chinese: 10 infantry Battle in Siberia Japanese attack with 2 armour Russians defend with 1 Soviet_Partisan Japanese roll dice for 2 armour in Siberia, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Soviet_Partisan in Siberia, round 2 : 1/1 hits, 0.17 expected hits 1 armour owned by the Japanese lost in Siberia 1 Soviet_Partisan owned by the Russians lost in Siberia Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour Casualties for Russians: 1 Soviet_Partisan Battle in 55 Sea Zone Japanese attack with 1 Japan_destroyer Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone 1 submarine owned by the Americans lost in 55 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 Japan_destroyer and 1 infantry Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 armour and 3 infantry British defend with 2 infantry Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour in Yunnan, round 7 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 8 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Battle in Malaya Japanese attack with 1 Banzai and 4 infantry British defend with 1 artillery, 1 commando and 1 harbour Japanese roll dice for 1 Banzai and 4 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 commando in Malaya, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 Banzai and 4 infantry in Malaya, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 commando in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya 1 commando owned by the British lost in Malaya Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 artillery owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 Banzai and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 commando Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Malaya Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sikang Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi 1 bomber moved from Tsinghai to Kweichow 1 Rail and 1 armour moved from Kiangsu to Shensi 1 Rail and 1 armour moved from Kiangsu to Sikang 3 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 17 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 6 Sea Zone 1 elite and 7 infantry moved from Japan to 6 Sea Zone 1 elite, 7 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 elite and 7 infantry moved from 19 Sea Zone to Kiangsu 1 pacific_BB moved from 35 Sea Zone to 19 Sea Zone 1 battleship moved from 35 Sea Zone to 19 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 19 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 43 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to Kweichow 1 pacific_BB moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Kiangsu Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 2 Escorts, 4 Japan_destroyers and 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 elite placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 72 PUs; end with 72 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 71 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 84 PUs Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 4.67 Americans regular : 0.83 Japanese regular : -4.83 ANZAC regular : 0.83 Russians regular : 0.83 British regular : 0.00
Well that was quite a cold douche in Tsinghai lol.
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Heh heh this was supposed to be a -7 attack
Well goodbye planes I guess :)
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Indeed! I had to take out the rules again for that… I hope my potato head will remember it!
Thanks for the adjustment. -
Oh man! I would have gone nuts!
At least everybody has to swallo this kind of pill every once in a while…a sorrow shared is a sorrow halved.I would love to get rid of these bad beats!
I am open for any lind of solution (e.g. each gets 1 re-roll for one selevted battle (optional if certain requirements are met, such as min. total unit value of 100 IPC, or at least 20 units involved in the battle, or at a hit ratio below 33% etc.)anyways, I will start cooking on my US UK turn.
BR
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here we go.
Game History
Round: 10 Purchase Units - Americans Americans buy 4 TotalWarAirTrprts, 4 TotalWarFighters, 1 artillery, 1 elite, 1 infantry, 1 transport, 5 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 pacific_submarine moved from 33 Sea Zone to 34 Sea Zone 3 NavyFighters moved from 33 Sea Zone to 34 Sea Zone 3 NavyFighters and 1 usa_fighter moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 usa_fighter moved from United Kingdom to 109 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to 109 Sea Zone 1 usa_fighter moved from Gibraltar to 109 Sea Zone 1 USA_Hvy_Bomber moved from Syria to Ukraine 2 ArmoredInfantrys moved from Persia to Caucasus 1 bomber moved from Syria to Caucasus Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 7,4 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 109 Sea Zone British loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 destroyer and 2 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 USA_Hvy_Bomber, 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone 2 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is 1 Casualties for Americans: 1 destroyer Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Battle in 45 Sea Zone Americans attack with 3 NavyFighters and 1 usa_fighter Japanese defend with 1 JPN_Pacific_DD Americans roll dice for 3 NavyFighters and 1 usa_fighter in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 JPN_Pacific_DD owned by the Japanese lost in 45 Sea Zone Americans win with 3 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 JPN_Pacific_DD Battle in 34 Sea Zone Americans attack with 3 NavyFighters and 1 pacific_submarine Japanese defend with 1 JPN_Pacific_DD Americans roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 NavyFighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 pacific_submarine owned by the Americans lost in 34 Sea Zone 1 JPN_Pacific_DD owned by the Japanese lost in 34 Sea Zone Americans win with 3 NavyFighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_submarine Casualties for Japanese: 1 JPN_Pacific_DD Battle in Caucasus Americans attack with 2 ArmoredInfantrys and 1 bomber Germans defend with 1 infantry Americans roll dice for 2 ArmoredInfantrys and 1 bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 2 ArmoredInfantrys and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from Ukraine to Russia 1 USA_Hvy_Bomber and 2 usa_fighters moved from 109 Sea Zone to United Kingdom 2 usa_tactical_bombers moved from Eastern United States to Gibraltar 1 USA_TankGeneral and 1 elite moved from Gibraltar to 92 Sea Zone 1 FighterAceUSA, 1 USA_TankGeneral, 1 carrier, 1 elite, 1 transport and 1 uk_fighter moved from 92 Sea Zone to 98 Sea Zone 1 USA_TankGeneral and 1 elite moved from 98 Sea Zone to Syria 3 usa_fighters moved from 99 Sea Zone to Russia 1 usa_fighter moved from 99 Sea Zone to Russia 1 Heavy_BB, 2 carriers, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Caucasus to Syria 2 usa_fighters moved from Gibraltar to 98 Sea Zone 1 Escort_Convoy and 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 air_transports and 4 artilleries moved from Eastern United States to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 1 pacific_transport and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 pacific_destroyer moved from 26 Sea Zone to 54 Sea Zone 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 3 Escort_Convoys, 1 Heavy_BB, 1 artillery, 1 battleship, 5 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 3 NavyFighters moved from 34 Sea Zone to 35 Sea Zone 3 NavyFighters and 1 usa_fighter moved from 45 Sea Zone to 35 Sea Zone 1 elite moved from Syria to Iraq 1 ArmoredInfantry moved from Egypt to Iraq 1 usa_fighter moved from 98 Sea Zone to Syria 1 usa_fighter moved from 98 Sea Zone to Syria Place Units - Americans 2 usa_armours and 1 usa_fighter placed in Persia 3 usa_armours placed in Iraq 4 TotalWarAirTrprts, 4 TotalWarFighters and 1 elite placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs Trigger Americans Loses DNG Pacific Expanded: Americans met a national objective for an additional -2 PUs; end with 68 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 71 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_Hvy_Bomber, 2 artilleries, 3 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Americans takes 35 Sea Zone from Japanese EDIT: Americans takes 20 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Americans takes 35 Sea Zone from Japanese EDIT: Americans takes 20 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 2 uk_paras moved from United Kingdom to Southern France 1 UK_Hvy_Bomber moved from United Kingdom to Novgorod 1 bomber moved from United Kingdom to Southern France EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 artillery and 1 infantry moved from United Kingdom to Normandy Bordeaux 1 uk_fighter moved from United Kingdom to Holland Belgium 1 artillery, 1 commando and 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from Shan State to French Indo China British take French Indo China from Japanese 1 mech_infantry moved from Shan State to Siam British take Siam from Japanese 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to 43 Sea Zone 1 uk_fighter moved from India to 37 Sea Zone 1 UK_Hvy_Bomber moved from Egypt to 37 Sea Zone 1 artillery and 1 commando moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 uk_armour moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 uk_armour moved from Kansu to Tsinghai 1 uk_armour moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Japanese 1 uk_armour moved from Novosibirsk to Tsinghai 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines EDIT: 1 Escort_Convoy moved from 35 Sea Zone to 33 Sea Zone EDIT: 1 Escort_Convoy moved from 35 Sea Zone to 33 Sea Zone EDIT: 1 Escort_Convoy moved from 33 Sea Zone to 20 Sea Zone EDIT: 1 Escort_Convoy moved from 33 Sea Zone to 21 Sea Zone Combat - British British creates battle in territory 109 Sea Zone British creates battle in territory 110 Sea Zone Air Battle in Novgorod British attacks with 1 units heading to Novgorod Germans launches 1 interceptors out of Novgorod Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 1/1 hits, 0,67 expected hits 1 UK_Hvy_Bomber owned by the British lost in Novgorod Air Battle is over, the attackers have all died Battle in Philippines Battle in 43 Sea Zone British attack with 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 transport British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking Philippines from Japanese with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux British attack with 1 UK_LCV, 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 UK_LCV, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 UK_LCV Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 UK_LCV, 1 artillery, 1 elite and 1 uk_fighter Germans defend with 2 infantry British roll dice for 1 UK_LCV, 1 artillery, 1 elite and 1 uk_fighter in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery, 1 elite and 1 uk_fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 37 Sea Zone British attack with 1 UK_Hvy_Bomber and 1 uk_fighter Japanese defend with 1 pacific_transport and 1 transport British roll dice for 1 UK_Hvy_Bomber and 1 uk_fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 pacific_transport and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 uk_fighter owned by the British lost in 37 Sea Zone 1 transport owned by the Japanese and 1 pacific_transport owned by the Japanese lost in 37 Sea Zone British win with 1 UK_Hvy_Bomber remaining. Battle score for attacker is 3 Casualties for British: 1 uk_fighter Casualties for Japanese: 1 pacific_transport and 1 transport Battle in Yunnan British attack with 1 artillery, 1 commando and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 commando and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 commando and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Southern France British attack with 1 bomber and 2 uk_paras Germans defend with 1 aaGun and 2 infantry Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber and 2 uk_paras in Southern France, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 uk_para owned by the British lost in Southern France 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Southern France British roll dice for 1 bomber and 1 uk_para in Southern France, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 bomber and 1 uk_para remaining. Battle score for attacker is 7 Casualties for British: 1 uk_para Casualties for Germans: 1 aaGun and 2 infantry Battle in Malaya British attack with 1 artillery, 1 commando and 1 infantry Japanese defend with 1 harbour and 2 infantry British roll dice for 1 artillery, 1 commando and 1 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery, 1 commando and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Cleaning up after air battles Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter and 1 uk_tactical_bomber moved from 43 Sea Zone to Shan State 1 UK_Hvy_Bomber moved from 37 Sea Zone to Shan State 1 aaGun, 2 artilleries and 2 infantry moved from Burma to Shan State 8 infantry moved from India to Burma 1 uk_fighter moved from Holland Belgium to Scotland 1 bomber moved from Southern France to United Kingdom Place Units - British Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 artilleries and 3 infantry placed in India 1 UK_Hvy_Bomber and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 British collect 44 PUs (7 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -0,33 Defenders Fire, : 0,33 Germans AA : -0,33 Attackers Fire, : -0,33 Germans regular : 0,17 British regular : 4,00
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hope the air port or train ? all good :)
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your travel not the game :)
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heh heh looks like the wrong thread lol
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sorry :)
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Heh heh barnee you are filling the screen with one-line messages :)
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huh
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ha ha ha
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Lol now you are doing it again xD
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heh heh I know thats why I did it lol :)
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Sorry @Panzerstahl-Helm
I’ll quit buggin on your guys game :)