Submerge sub here?
8782e487-6164-4f29-bb75-a65c0f3d6c50-image.png
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 39 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion ! The United States and Britain may Attack at Any Time !
Note to players Germans: It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !
Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks ! You may only build 3 per turn. This is Player Enforced.
Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body>
Trigger Me 262: buyMe_262 added to productionGermans
Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
Trigger King Tiger: buyKing_Tiger added to productionGermans
Trigger King Tiger: buyRepair_Tiger added to productionGermans
triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
Germans buy 4 TotalWarAirTrprts, 11 TotalWar_Infs, 1 UndrgroundFctry, 1 Waffen_Oberst, 1 artillery, 1 factory_minor, 1 german_para, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 1 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 armour, 1 factory_major, 1 infantry and 1 waffen_infantry
1 UndrgroundFctry, 1 Waffen_Oberst, 1 waffen_infantry and 2 waffen_panzers placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 1stPanzerArmy
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Vologda from Russians
EDIT: Some non-combat units are destroyed:
EDIT: Germans takes Urals from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Volgograd from Russians
EDIT: Germans takes Samara from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_paraBoost
EDIT: Turning off Edit Mode
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Archangel
EDIT: 1 Waffen_Para moved from Novgorod to Vologda
EDIT: 1 Waffen_Para moved from Novgorod to Urals
EDIT: 1 WaffenPnzrGrndr moved from 2nd Waffen to Rostov
EDIT: 1 WaffenPnzrGrndr moved from Rostov to Samara
EDIT: 1 waffen_infantry moved from Rostov to 2nd Waffen
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 LuftwaffeAce, 2 bombers and 1 fighter moved from Rostov to Bryansk
1 Panzer_Grndrs moved from Eastern Poland to Bryansk
1 elite moved from Rostov to Volgograd
1 artillery, 1 elite and 4 infantry moved from Novgorod to Archangel
1 WaffenPnzrGrndr moved from Novgorod to Archangel
2 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans creates battle in territory 110 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 uk_para and 1 uk_paraBoost
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 uk_paraBoost owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 uk_para in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 uk_para owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 uk_para and 1 uk_paraBoost
Battle in Bryansk
Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 elite
Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/10 hits, 4.33 expected hits
Russians roll dice for 1 armour and 1 elite in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans lost in Bryansk
1 armour owned by the Russians and 1 elite owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 elite
Battle in Holland Belgium
Germans attack with 3 fighters and 4 infantry
British defend with 1 artillery and 1 commando
Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 3/7 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 commando in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 commando owned by the British and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 commando
Battle in Archangel
Germans attack with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 1 elite and 4 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 1 elite and 4 infantry in Archangel, round 2 : 8/18 hits, 7.17 expected hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Archangel
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 Panzer_General3, 1 WaffenPnzrGrndr, 5 armour, 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Rostov
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
1 waffen_panzer moved from Germany to Northern Italy
EDIT: 1 waffen_infantry moved from 3rd Waffen to Northern Italy
EDIT: 1 waffen_panzer moved from Northern Italy to 3rd Waffen
EDIT: 1 waffen_infantry moved from Northern Italy to Western Germany
1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Western Germany
EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Western Germany to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Western Germany
1 fighter moved from Western Germany to Southern Italy
6 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 Rails moved from Germany to Western Germany
2 Rails and 2 infantry moved from Western Germany to Rostov
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 elite moved from Germany to 114 Sea Zone
1 armour, 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 elite moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
1 elite moved from Romania to Eastern Poland
1 Panzer_Grndrs moved from Eastern Poland to Ukraine
2 bombers moved from Bryansk to Novgorod
1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 armour moved from Germany to Eastern Poland
1 german_para moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone
3 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from Finland to Novgorod
1 GermanUBoat moved from 71 Sea Zone to 72 Sea Zone
1 GermanUBoat moved from 52 Sea Zone to 62 Sea Zone
1 GermanUBoat moved from 125 Sea Zone to 123 Sea Zone
Place Units - Germans
11 TotalWar_Infs placed in Western Germany
4 TotalWarAirTrprts, 1 artillery and 1 german_para placed in Germany
1 factory_minor placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 elite
EDIT: Adding units owned by Germans to Romania: 1 elite
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 German_LCV
EDIT: Adding units owned by Germans to Romania: 1 German_LCV
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Adding units owned by Germans to Romania: 1 armour
EDIT: Turning off Edit Mode
Trigger GermansTotalWarAirTrprtPlaceGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Germany
Trigger GermansTotalWarInfPlaceWesternGermany: has removed 11 TotalWar_Infs owned by Germans in Western Germany
Trigger GermansTotalWarAirTrprtPlaceGermany4: Germans has 4 G_air_transports placed in Germany
Trigger GermansTotalWarInfPlaceWesternGermany: Germans has 11 infantry placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
Germans collect 55 PUs; end with 56 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -1.17
British regular : 1.50
Lol the U-boats are convoy raiding Sydney now :)
@Panzerstahl-Helm
By the way the factory in Vologda got automatically destroyed but you can always say you don’t want it to be destroyed, so you can put it back if you want.
@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Lol the U-boats are convoy raiding Sydney now :)
That pic will make it into the annals of A&A Expansion
I would love to see the reaction of the kangoroos…
Here we go.
I did some house keeping on the army combos and symbols.
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Soviet_Partisan, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 1 AirLendLease; 1 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 guard_infantry moved from Kazakhstan to Urals
2 infantry moved from Tambov to Volgograd
1 armour and 1 guard_infantry moved from Kazakhstan to Caucasus
1 elite moved from Northwest Persia to Caucasus
1 FighterAce moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Caucasus
1 fighter moved from Kazakhstan to Urals
EDIT: 2 infantry moved from 1st Army Group to Vologda
EDIT: 2 infantry moved from 1st Army Group to Samara
EDIT: 2 infantry moved from 1st Army Group to Smolensk
EDIT: 1 guard_infantry and 1 infantry moved from 1st Army Group to Bryansk
EDIT: 1 tactical_bomber moved from Russia to Smolensk
EDIT: Russians undo move 11.
EDIT: 1 guard_infantry and 1 infantry moved from 1st Army Group to Bryansk
EDIT: 1 armour moved from Russia to Bryansk
1 fighter moved from Kazakhstan to Samara
1 fighter moved from Urals to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 1 guard_infantry and 1 infantry
Germans defend with 1 Panzer_Grndrs and 1 infantry
Russians roll dice for 1 armour, 1 guard_infantry and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 Panzer_Grndrs and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 guard_infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 Panzer_Grndrs in Bryansk, round 3 : 1/1 hits, 0,50 expected hits
1 guard_infantry owned by the Russians lost in Bryansk
1 Panzer_Grndrs owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 guard_infantry and 1 infantry
Casualties for Germans: 1 Panzer_Grndrs and 1 infantry
Battle in Urals
Russians attack with 1 armour, 1 fighter and 1 guard_infantry
Germans defend with 1 Waffen_Para
Russians roll dice for 1 armour, 1 fighter and 1 guard_infantry in Urals, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 Waffen_Para in Urals, round 2 : 0/1 hits, 0,67 expected hits
1 Waffen_Para owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Waffen_Para
Battle in Volgograd
Russians attack with 1 FighterAce and 2 infantry
Germans defend with 1 elite
Russians roll dice for 1 FighterAce and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 elite in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
1 elite owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 FighterAce and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 elite
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 italian_para
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 italian_para in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 italian_para in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 italian_para owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 italian_para
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 WaffenPnzrGrndr
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 WaffenPnzrGrndr in Samara, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Samara
1 WaffenPnzrGrndr owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 WaffenPnzrGrndr
Battle in Caucasus
Russians attack with 1 armour, 1 elite, 1 fighter and 1 guard_infantry
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 elite, 1 fighter and 1 guard_infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Caucasus
Russians roll dice for 1 armour, 1 elite, 1 fighter and 1 guard_infantry in Caucasus, round 3 : 2/5 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour, 1 elite, 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 Waffen_Para
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 Waffen_Para in Vologda, round 2 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 Waffen_Para in Vologda, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Vologda
1 Waffen_Para owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 Waffen_Para
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Nenetsia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
1 fighter moved from Samara to Kazakhstan
1 fighter moved from Urals to Kazakhstan
1 FighterAce moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Caucasus to Kazakhstan
1 russian_para moved from Kazakhstan to Tambov
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 Europe_Rail moved from Russia to Kazakhstan
1 Europe_Rail and 1 russian_para moved from Kazakhstan to Nenetsia
Place Units - Russians
3 Mass_Tankss, 1 Russian_Rockets, 1 Soviet_Partisan, 3 TotalWar_Tank_2s and 1 elite placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1,67
Germans regular : 0,33
Russians regular : 1,00
@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
@Panzerstahl-Helm
By the way the factory in Vologda got automatically destroyed but you can always say you don’t want it to be destroyed, so you can put it back if you want.
I missed that. I will add it in during my US turn.
Sorry for the delays.
A bit busy here at the moment.
Big vacations are coming up and I am getting the last things done.
:)
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 Escort, 1 Japan_destroyer, 6 armour, 1 elite, 1 harbour, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Japanese takes Buryatia from Russians
EDIT: Japanese takes Yakut S.S.R. from Russians
EDIT: Turning off Edit Mode
Some non-combat units are destroyed:
EDIT: 1 japanese_para moved from Sakha to Yakut S.S.R.
EDIT: 1 BoxFctry and 1 japanese_para moved from Amur to Yakut S.S.R.
EDIT: 1 japanese_para moved from Siberia to Buryatia
1 armour moved from Suiyuyan to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 armour moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Kansu
1 armour moved from Kweichow to Shensi
1 artillery and 1 elite moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Jehol to Yunnan
1 fighter moved from Anhwe to Yunnan
1 artillery and 1 elite moved from Western Australia to 56 Sea Zone
1 artillery, 1 elite and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 elite moved from 45 Sea Zone to Dutch New Guinea
1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Kiangsu to Yunnan
Combat - Japanese
Battle in Dutch New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite
Changer defend; Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 elite in Dutch New Guinea, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 Japan_destroyers
ANZAC defend with 1 transport
Japanese roll dice for 2 Japan_destroyers in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 Japan_destroyers in 55 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 transport in 55 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -1
Casualties for Japanese: 1 Japan_destroyer
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sakha
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Amur
2 bombers moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
3 armour moved from Shantung to Kweichow
1 armour moved from Manchuria to Buryatia
1 Rail and 1 armour moved from Kiangsu to Sakha
1 Rail and 1 armour moved from Kiangsu to Amur
1 armour moved from Kiangsu to Kweichow
1 elite and 7 infantry moved from Japan to 6 Sea Zone
2 JPN_Pacific_DDs, 1 elite, 7 infantry, 1 pacific_transport and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 elite and 7 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 Japan_destroyer, 1 artillery, 2 infantry, 1 pacific_cruiser and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Siam
4 fighters moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 Heavy_BB and 1 pacific_BB moved from 19 Sea Zone to 35 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 armour moved from Kweichow to Hunan
1 tactical_bomber moved from Kiangsu to Kweichow
1 Japan_destroyer moved from 35 Sea Zone to 46 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
1 harbour placed in Kwangsi
3 armour placed in Shantung
1 elite and 7 infantry placed in Japan
1 Escort, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Japanese collect 71 PUs; end with 71 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs
Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.33
Japanese regular : 0.17
ANZAC regular : 0.50
Man, you are really making things tough for Japan! Now they will even lose Malaya! :)
No worries, take your time. Sometimes you need to rest to get things done! :)
Also, the Novosibirsk factory was destroyed during the Japanese turn. As with Vologda, you can put it back if you want to preserve it.
Actually, use this file. I got -2 again for losing New Guinea. If I ever recapture it, it should work properly again I believe. That should be the Emperor’s objective, take New Guinea so I don’t have to give the Japanese +2 PUs every time 😁
sorry to jump in but i will anyways :)
What do you guys think is better, auto kill the russian Fctrys and replace if wanted or leave and let ivan dust them with edit ?
Howdy,
the US boys are gaining speed, so buckle up!
I will leave the Russian factories destroyed.
BR
Game History
Round: 9
Purchase Units - Americans
Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
Americans buy 1 FighterAceUSA, 1 Repair_BB, 6 TotalWar_Artys, 1 USA_Hvy_Bomber, 1 destroyer, 2 factory_minors and 2 submarines; Remaining resources: 2 PUs;
Place Units - Americans
1 Repair_BB placed in 54 Sea Zone
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 unit repaired.
Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 54 Sea Zone
4 usa_fighters moved from 92 Sea Zone to 94 Sea Zone
1 USA_Hvy_Bomber moved from Eastern United States to 94 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 NavyFighters moved from 54 Sea Zone to 46 Sea Zone
1 usa_fighter moved from 54 Sea Zone to 55 Sea Zone
1 ArmoredInfantry, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 ArmoredInfantry, 3 Escort_Convoys, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 pacific_cruiser, 1 pacific_submarine and 4 transports moved from 54 Sea Zone to 49 Sea Zone
1 ArmoredInfantry, 3 Escort_Convoys, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 pacific_cruiser, 1 pacific_submarine and 4 transports moved from 49 Sea Zone to 33 Sea Zone
1 ArmoredInfantry, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 NavyFighters and 1 submarine
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 NavyFighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 NavyFighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 NavyFighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Battle in Caroline Islands
Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 4 infantry and 1 mech_infantry
Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Caroline Islands, round 2 : 2/4 hits, 2,83 expected hits
Americans roll dice for 1 ArmoredInfantry, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,17 expected hits
Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 3/4 hits, 2,00 expected hits
3 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 5 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 6 : 1/3 hits, 0,67 expected hits
Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 6 : 0/2 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 7 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 ArmoredInfantry and 1 mech_infantry in Caroline Islands, round 9 : 1/2 hits, 0,50 expected hits
Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 9 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 10 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 4 Fortifications in Caroline Islands, round 10 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 11 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 11 : 0/0 hits, 0,00 expected hits
Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 12 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 3 Fortifications in Caroline Islands, round 12 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 13 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 Fortifications in Caroline Islands, round 13 : 0/0 hits, 0,00 expected hits
Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 14 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 Fortifications in Caroline Islands, round 14 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 15 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 Fortification in Caroline Islands, round 15 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 ArmoredInfantry remaining. Battle score for attacker is 10
Casualties for Americans: 4 infantry and 1 mech_infantry
Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
Battle in 55 Sea Zone
Americans attack with 1 submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 usa_fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 usa_fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 94 Sea Zone
Americans attack with 1 USA_Hvy_Bomber and 4 usa_fighters
Italians defend with 1 destroyer
Americans roll dice for 1 USA_Hvy_Bomber and 4 usa_fighters in 94 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 USA_Hvy_Bomber and 4 usa_fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 USA_Hvy_Bomber moved from 94 Sea Zone to Syria
1 USA_TankGeneral, 1 artillery, 1 elite and 3 infantry moved from Gibraltar to 92 Sea Zone
1 Heavy_BB, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
4 usa_fighters moved from 94 Sea Zone to 99 Sea Zone
1 USA_TankGeneral, 1 artillery, 1 elite and 3 infantry moved from 99 Sea Zone to Syria
1 usa_armour moved from Persia to Turkmenistan
1 usa_fighter moved from Eastern Persia to Kazakhstan
1 usa_fighter moved from Scotland to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 FighterAceUSA moved from Eastern United States to 92 Sea Zone
1 usa_fighter moved from Eastern United States to Gibraltar
1 USA_TankGeneral and 1 elite moved from Eastern United States to 101 Sea Zone
1 Escort_Convoy, 1 USA_TankGeneral, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 USA_TankGeneral and 1 elite moved from 91 Sea Zone to Gibraltar
2 usa_tactical_bombers moved from Western United States to Hawaiian Islands
4 NavyFighters, 1 carrier, 1 pacific_BB, 1 pacific_carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone
2 usa_tactical_bombers moved from Western United States to Eastern United States
1 infantry moved from British Columbia to Western United States
1 bomber moved from Egypt to Syria
2 NavyFighters moved from 46 Sea Zone to 33 Sea Zone
1 usa_fighter moved from 55 Sea Zone to 33 Sea Zone
Place Units - Americans
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
1 FighterAceUSA, 6 TotalWar_Artys and 1 USA_Hvy_Bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States
Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs
Trigger Americans Loses DNG Pacific Expanded: Americans met a national objective for an additional -2 PUs; end with 70 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 73 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 70 PUs
Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
Purchase Units - British
British buy 6 TotalWar_Artys, 1 UK_Hvy_Bomber and 6 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
4 infantry moved from Egypt to Alexandria
1 uk_fighter moved from Egypt to Alexandria
1 UK_Hvy_Bomber moved from United Kingdom to Alexandria
1 artillery, 1 commando and 1 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Yunnan
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Yunnan
Combat - British
British creates battle in territory 110 Sea Zone
Battle in Yunnan
British attack with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 elite
British roll dice for 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 elite in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Yunnan
1 elite owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 elite
Battle in Malaya
British attack with 1 artillery, 1 commando and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 commando and 1 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery and 1 commando in Malaya, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 commando remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 UK_Hvy_Bomber, 4 infantry and 1 uk_fighter
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 UK_Hvy_Bomber, 4 infantry and 1 uk_fighter in Alexandria, round 2 : 1/7 hits, 2,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 UK_Hvy_Bomber, 4 infantry and 1 uk_fighter in Alexandria, round 3 : 2/7 hits, 2,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Alexandria
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 UK_Hvy_Bomber, 3 infantry and 1 uk_fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma
1 UK_Hvy_Bomber and 1 uk_fighter moved from Alexandria to Egypt
2 Rails moved from Union of South Africa to Iraq
2 Rails, 1 artillery and 1 infantry moved from Iraq to Burma
2 infantry moved from India to Burma
1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State
1 uk_fighter moved from Yunnan to India
1 artillery moved from India to Burma
3 infantry moved from Iraq to Persia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 uk_fighter moved from Gibraltar to 92 Sea Zone
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
6 TotalWar_Artys and 1 UK_Hvy_Bomber placed in United Kingdom
6 infantry placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,3,6,5,6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1,2,4,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 29 PUs (11 lost to blockades); end with 29 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -1,00
Japanese regular : -2,17
British regular : -3,00
@barnee said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
sorry to jump in but i will anyways :)
What do you guys think is better, auto kill the russian Fctrys and replace if wanted or leave and let ivan dust them with edit ?
I guess it doesn´t matter to me. either way is fine.
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 TakeOverItaly, 2 bombers and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Volgograd: 1 italian_paraBoost
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
3 armour and 1 infantry moved from Rostov to Caucasus
1 italian_para moved from Rostov to Caucasus
2 italian_paras moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Bryansk
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 armour
Italians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Bryansk
1 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Italians attack with 2 italian_paras and 1 italian_paraBoost
Russians defend with 1 infantry
Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 italian_paraBoost owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 2 italian_paras remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 italian_paraBoost
Battle in Caucasus
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 italian_para
Russians defend with 1 armour, 1 elite and 1 guard_infantry
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 italian_para in Caucasus, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 armour, 1 elite and 1 guard_infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
1 italian_para owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
1 guard_infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour and 1 bomber in Caucasus, round 3 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 elite in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
1 armour owned by the Italians lost in Caucasus
1 armour owned by the Russians and 1 elite owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Italians: 2 armour, 1 infantry and 1 italian_para
Casualties for Russians: 1 armour, 1 elite and 1 guard_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Rostov
1 bomber moved from Caucasus to Rostov
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 fighter moved from Bryansk to Rostov
1 Rail and 1 infantry moved from Southern Italy to Rostov
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 TakeOverItaly, 2 bombers and 1 fighter placed in Southern Italy
Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians
Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
Trigger ConquerItaly: Germans takes ownership of territory Sardinia
Trigger ConquerItaly: Germans takes ownership of territory Sicily
Trigger ConquerItaly: Germans takes ownership of territory Southern France
Trigger ConquerItaly: Germans takes ownership of territory Albania
Trigger ConquerItaly: Germans takes ownership of territory Greece
Trigger ConquerItaly: Germans takes ownership of territory Ukraine
Trigger ConquerItaly: Germans takes ownership of territory Rostov
Trigger ConquerItaly: Germans takes ownership of territory Bryansk
Trigger ConquerItaly: Germans takes ownership of territory Belarus
Trigger ConquerItaly: Germans takes ownership of territory Tobruk
Trigger ConquerItaly: Germans takes ownership of territory Libya
Trigger ConquerItaly: Germans takes ownership of territory Tunisia
Trigger ConquerItaly: Germans takes ownership of territory Algeria
Trigger ConquerItaly: Germans takes ownership of territory Morocco
Trigger ItaliansRemoveInfrastructure: has removed 1 airfield, 1 factory_minor and 1 harbour owned by Italians in Southern Italy
Turn Complete - Italians
Units Change Ownership
Some Units in Southern France change ownership: 1 aaGun and 2 infantry
Some Units in Romania change ownership: 1 armour
Some Units in Northern Italy change ownership: 1 aaGun and 11 infantry
Some Units in Southern Italy change ownership: 1 aaGun, 2 bombers, 1 fighter and 12 infantry
Some Units in Bryansk change ownership: 2 infantry
Some Units in Rostov change ownership: 1 bomber, 1 fighter and 1 infantry
Some Units in Volgograd change ownership: 2 italian_paras
Some Units in Caucasus change ownership: 1 armour
Some Units in 95 Sea Zone change ownership: 1 Escort
Some Units in 94 Sea Zone change ownership: 1 mech_infantry and 1 transport
Some Units in Bulgaria change ownership: 1 aaGun and 4 infantry
Some Units in Greece change ownership: 1 Italian_LCV, 1 artillery and 3 infantry
Some Units in 97 Sea Zone change ownership: 1 battleship, 1 cruiser and 1 transport
Some Units in Yugoslavia change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 1.33
Howdy,
gna - I wanted to avoid the Takeover of Italy as long as possible.
I didnt consider, that trops can be loaded and remain on the transport in order to have them out of Africa. nice move!
Regarding my ANZ pirchase - i must be on vacation mode already, because I bought 2 trans instead of 1 trans + 1 Escort.
I switched that in the placement phase.
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 33 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 10 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,50
Just some comments on the German takeover of Italy. An Italian underground major factory in Northern Italy is not removed during the takeover, however a German major factory is placed in the territory. Is that an oversight or is that an actual rule that any underground/heavy industry upgrades are lost during the takeover (and you’d have to remove the underground one by edit)?
Also, Volgograd and Caucasus were Italian during the takeover but they didn’t become German.
There is also no ACCEPT.QUESTION message for the takeover.
I could perhaps also fix these things if you want xD Now I have some XML experience I could help with keeping EXP clean and clear :)
Hehe yeah that was a pretty sneaky move :) I didn’t realize it either when I was doing the Italian turn. At first I wanted to just keep building infantry but then I noticed I could convoy the troops away from Africa and trigger the Takeover…
It’s still vacation for me too :) It is nice but makes your head kinda chaotic. Well for me at least. The busyness of daily life helps you have some order and structure.
Will have the Germans up in a bit.
Hmm so the Italian underground major should become a German underground major. Now it puts a German major and doesn’t remove the Italian underground major.
Game History
Round: 10
Research Technology - Germans
Actions And Operations - Germans
Germans spend 5 PUs on User Action: Action Germans TakeOverItaly
Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly
Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War
Purchase Units - Germans
Note to players Germans: It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever ! You may Now Purchase Waffen Heavy Tanks.
Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV
Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para
Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy
triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
Trigger GermansPlaceItalianInfrastructureSouthernItaly: Germans has 1 factory_major placed in Northern Italy
Trigger GermansPlaceItalianInfrastructureSouthernItaly: Germans has 1 airfield, 1 factory_minor and 1 harbour placed in Southern Italy
triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
Germans buy 1 LuftwaffeAce, 3 Panzer_Grndrss, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 1 factory_minor, 2 german_paras, 2 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 1 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 armour, 2 german_paras and 1 infantry
2 Waffen_Paras, 1 waffen_infantry and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_2
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst_4
EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Oberst
EDIT: Germans takes Poland from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 russian_paraBoost
EDIT: Adding units owned by Germans to Samara: 1 german_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Nenetsia: 1 russian_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 factory_major
EDIT: Removing units owned by Italians from Northern Italy: 1 UndrgroundFctry
EDIT: Adding units owned by Germans to Northern Italy: 1 UndrgroundFctry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 german_paraBoost
EDIT: Turning off Edit Mode
EDIT: 1 3rdCorps moved from Kazakhstan to 3rd Corps
EDIT: 1 Soviet_Commisar and 3 armour moved from 3rd Corps to Kazakhstan
EDIT: 1 2ndTankArmy moved from Kazakhstan to 2nd Tank
EDIT: 1 BoxFctry and 5 armour moved from 2nd Tank to Kazakhstan
EDIT: 1 Tank_General3 moved from 2nd Tank to Kazakhstan
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from 2nd Waffen to Kazakhstan
EDIT: 1 2ndWaffenArmy moved from Rostov to 2nd Waffen
EDIT: 1 2ndPanzerArmy moved from Rostov to 2nd Panzer
EDIT: 1 BoxFctry and 5 armour moved from 2nd Panzer to Kazakhstan
EDIT: 1 Panzer_General3 moved from 2nd Panzer to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 Waffen_Oberst moved from Rostov to Kazakhstan
2 infantry moved from Bryansk to Tambov
1 Panzer_Grndrs moved from Ukraine to Tambov
1 infantry moved from Archangel to Nenetsia
1 WaffenPnzrGrndr moved from Archangel to Nenetsia
1 fighter moved from Novgorod to Nenetsia
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 bombers moved from Novgorod to Kazakhstan
2 bombers moved from Southern Italy to Kazakhstan
2 italian_paras moved from Volgograd to Kazakhstan
1 fighter moved from Rostov to Samara
2 Panzer_Grndrss moved from Rostov to Samara
1 LuftwaffeAce, 1 Waffen_Arty, 1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 armour moved from Eastern Poland to Smolensk
1 german_para moved from Eastern Poland to Smolensk
1 artillery and 1 elite moved from Archangel to Smolensk
3 GermanUBoats and 2 Wolfpacks moved from 106 Sea Zone to 101 Sea Zone
Germans take 106 Sea Zone from British
Combat - Germans
Trigger Wolfpack at101 SeaZones: Germans has 1 Wolfpack placed in 101 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Germans creates battle in territory 62 Sea Zone
Germans creates battle in territory 110 Sea Zone
Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 3 GermanUBoats and 3 Wolfpacks
Americans defend with 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber
Germans roll dice for 3 GermanUBoats in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 3 Wolfpacks in 101 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Americans roll dice for 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 101 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
3 GermanUBoats owned by the Germans lost in 101 Sea Zone
1 destroyer owned by the Americans lost in 101 Sea Zone
3 Wolfpacks owned by the Germans lost in 101 Sea Zone
Americans win with 1 FighterAceUSA, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 3 GermanUBoats and 3 Wolfpacks
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 Panzer_Grndrs and 2 infantry
Russians defend with 1 russian_para and 1 russian_paraBoost
Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Tambov, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 russian_para and 1 russian_paraBoost in Tambov, round 2 : 0/1 hits, 0.50 expected hits
1 russian_paraBoost owned by the Russians lost in Tambov
Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Tambov, round 3 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 russian_para in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Tambov, round 4 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 russian_para in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 russian_para owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 Panzer_Grndrs and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 russian_para and 1 russian_paraBoost
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 BoxFctry, 1 LuftwaffeAce, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 6 armour, 5 bombers, 1 fighter, 2 italian_paras, 1 tactical_bomber, 1 waffen_infantry and 1 waffen_panzer
Americans defend with 1 usa_fighter; Russians defend with 1 BoxFctry, 1 Soviet_Commisar, 1 Tank_General3, 1 aaGun, 8 armour, 3 fighters and 1 russian_minor
Russians roll AA dice in Kazakhstan : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Kazakhstan
Germans roll dice for 1 LuftwaffeAce, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 6 armour, 5 bombers, 2 italian_paras, 1 tactical_bomber, 1 waffen_infantry and 1 waffen_panzer in Kazakhstan, round 2 : 14/27 hits, 13.83 expected hits
Russians roll dice for 1 Soviet_Commisar, 1 Tank_General3, 1 aaGun, 8 armour, 3 fighters and 1 usa_fighter in Kazakhstan, round 2 : 13/18 hits, 9.67 expected hits
1 Panzer_General3 owned by the Germans, 1 waffen_panzer owned by the Germans, 1 waffen_infantry owned by the Germans, 2 Waffen_Obersts owned by the Germans, 4 armour owned by the Germans, 2 Waffen_Artys owned by the Germans and 2 italian_paras owned by the Germans lost in Kazakhstan
1 usa_fighter owned by the Americans, 1 Tank_General3 owned by the Russians, 2 fighters owned by the Russians, 1 Soviet_Commisar owned by the Russians, 8 armour owned by the Russians and 1 aaGun owned by the Russians lost in Kazakhstan
Germans roll dice for 1 LuftwaffeAce, 2 armour, 5 bombers and 1 tactical_bomber in Kazakhstan, round 3 : 6/10 hits, 6.00 expected hits
Russians roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans lost in Kazakhstan
1 fighter owned by the Russians lost in Kazakhstan
Some non-combat units are destroyed:
Germans win, taking Kazakhstan from Russians with 1 LuftwaffeAce, 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 fighter, 2 italian_paras, 1 waffen_infantry and 1 waffen_panzer
Casualties for Russians: 1 Soviet_Commisar, 1 Tank_General3, 1 aaGun, 8 armour and 3 fighters
Casualties for Americans: 1 usa_fighter
Battle in Smolensk
Germans attack with 1 armour, 1 artillery, 1 elite and 1 german_para
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 elite and 1 german_para in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 artillery, 1 elite and 1 german_para in Smolensk, round 3 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 german_para owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 german_para
Battle in Samara
Germans attack with 2 Panzer_Grndrss and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 2 Panzer_Grndrss and 1 fighter in Samara, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 Panzer_Grndrs owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 Panzer_Grndrs and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 Panzer_Grndrs
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 WaffenPnzrGrndr, 1 fighter and 1 infantry
Russians defend with 1 russian_para and 1 russian_paraBoost
Germans roll dice for 1 WaffenPnzrGrndr, 1 fighter and 1 infantry in Nenetsia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 russian_para and 1 russian_paraBoost in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
1 russian_paraBoost owned by the Russians lost in Nenetsia
Germans roll dice for 1 WaffenPnzrGrndr, 1 fighter and 1 infantry in Nenetsia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 russian_para in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
1 russian_para owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 WaffenPnzrGrndr, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 russian_para and 1 russian_paraBoost
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Ukraine
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Rostov
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 119 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 LuftwaffeAce, 5 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery, 1 elite and 1 infantry moved from Novgorod to Archangel
1 LuftwaffeAce, 5 bombers and 1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Samara to Rostov
1 Waffen_Para moved from Germany to Belarus
1 Waffen_Para moved from Germany to Western Ukraine
EDIT: 1 German_LCV, 1 armour and 1 elite moved from Romania to Rostov
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Rostov
1 infantry moved from Greece to Bulgaria
1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 GermanUBoat moved from 123 Sea Zone to 106 Sea Zone
3 GermanUBoats moved from 119 Sea Zone to 109 Sea Zone
3 GermanUBoats moved from 112 Sea Zone to 123 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to France
1 waffen_panzer moved from Germany to Eastern Poland
2 Rails moved from Germany to Western Germany
1 Europe_Rail moved from Germany to Western Germany
1 Europe_Rail and 1 infantry moved from Western Germany to Ukraine
2 Rails and 2 infantry moved from Western Germany to Rostov
4 G_air_transports moved from Germany to Western Germany
1 fighter moved from Nenetsia to Novgorod
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 2 BoxFctrys
EDIT: Turning off Edit Mode
1 LuftwaffeAce, 6 TotalWar_Tanks, 1 elite and 2 german_paras placed in Germany
3 Panzer_Grndrss placed in Novgorod
1 factory_minor placed in Ukraine
2 infantry placed in Western Germany
Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
Turn Complete - Germans
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,5,1,1,6,6,2,5,4
Germans collect 79 PUs (2 lost to blockades); end with 80 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Russians regular : 3.00
Germans regular : -1.00
Russians AA : 0.50
Use this one. Forgot I could move a tank to Ukraine. In that case, I would’ve railed an extra infantry to Rostov instead of Ukraine. It’s edited here.