@VictoryFirst Yes, I’ll submerge.
#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain
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@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Lol the U-boats are convoy raiding Sydney now :)
That pic will make it into the annals of A&A Expansion
I would love to see the reaction of the kangoroos… -
Here we go.
I did some house keeping on the army combos and symbols.Game History
Round: 9 Purchase Units - Russians Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Soviet_Partisan, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 1 AirLendLease; 1 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 guard_infantry moved from Kazakhstan to Urals 2 infantry moved from Tambov to Volgograd 1 armour and 1 guard_infantry moved from Kazakhstan to Caucasus 1 elite moved from Northwest Persia to Caucasus 1 FighterAce moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Caucasus 1 fighter moved from Kazakhstan to Urals EDIT: 2 infantry moved from 1st Army Group to Vologda EDIT: 2 infantry moved from 1st Army Group to Samara EDIT: 2 infantry moved from 1st Army Group to Smolensk EDIT: 1 guard_infantry and 1 infantry moved from 1st Army Group to Bryansk EDIT: 1 tactical_bomber moved from Russia to Smolensk EDIT: Russians undo move 11. EDIT: 1 guard_infantry and 1 infantry moved from 1st Army Group to Bryansk EDIT: 1 armour moved from Russia to Bryansk 1 fighter moved from Kazakhstan to Samara 1 fighter moved from Urals to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 armour, 1 guard_infantry and 1 infantry Germans defend with 1 Panzer_Grndrs and 1 infantry Russians roll dice for 1 armour, 1 guard_infantry and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 1 guard_infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Bryansk, round 3 : 1/1 hits, 0,50 expected hits 1 guard_infantry owned by the Russians lost in Bryansk 1 Panzer_Grndrs owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 guard_infantry and 1 infantry Casualties for Germans: 1 Panzer_Grndrs and 1 infantry Battle in Urals Russians attack with 1 armour, 1 fighter and 1 guard_infantry Germans defend with 1 Waffen_Para Russians roll dice for 1 armour, 1 fighter and 1 guard_infantry in Urals, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 Waffen_Para in Urals, round 2 : 0/1 hits, 0,67 expected hits 1 Waffen_Para owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour, 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 Waffen_Para Battle in Volgograd Russians attack with 1 FighterAce and 2 infantry Germans defend with 1 elite Russians roll dice for 1 FighterAce and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 elite in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd 1 elite owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 FighterAce and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 italian_para Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 italian_para in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 italian_para in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 italian_para owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 WaffenPnzrGrndr Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 WaffenPnzrGrndr in Samara, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara 1 WaffenPnzrGrndr owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 WaffenPnzrGrndr Battle in Caucasus Russians attack with 1 armour, 1 elite, 1 fighter and 1 guard_infantry Italians defend with 2 infantry Russians roll dice for 1 armour, 1 elite, 1 fighter and 1 guard_infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 1 armour, 1 elite, 1 fighter and 1 guard_infantry in Caucasus, round 3 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour, 1 elite, 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 Waffen_Para Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 Waffen_Para in Vologda, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 Waffen_Para in Vologda, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda 1 Waffen_Para owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 Waffen_Para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Nenetsia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia 1 fighter moved from Samara to Kazakhstan 1 fighter moved from Urals to Kazakhstan 1 FighterAce moved from Volgograd to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Caucasus to Kazakhstan 1 russian_para moved from Kazakhstan to Tambov 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 Europe_Rail moved from Russia to Kazakhstan 1 Europe_Rail and 1 russian_para moved from Kazakhstan to Nenetsia Place Units - Russians 3 Mass_Tankss, 1 Russian_Rockets, 1 Soviet_Partisan, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1,67 Germans regular : 0,33 Russians regular : 1,00
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@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
@Panzerstahl-Helm
By the way the factory in Vologda got automatically destroyed but you can always say you don’t want it to be destroyed, so you can put it back if you want.I missed that. I will add it in during my US turn.
Sorry for the delays.
A bit busy here at the moment.
Big vacations are coming up and I am getting the last things done.
:) -
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 6 armour, 1 elite, 1 harbour, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Buryatia from Russians EDIT: Japanese takes Yakut S.S.R. from Russians EDIT: Turning off Edit Mode Some non-combat units are destroyed: EDIT: 1 japanese_para moved from Sakha to Yakut S.S.R. EDIT: 1 BoxFctry and 1 japanese_para moved from Amur to Yakut S.S.R. EDIT: 1 japanese_para moved from Siberia to Buryatia 1 armour moved from Suiyuyan to Timguska Japanese take Kansu from Chinese Japanese take Timguska from Russians 1 armour moved from Shensi to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour moved from Kweichow to Kansu 1 armour moved from Kweichow to Shensi 1 artillery and 1 elite moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Jehol to Yunnan 1 fighter moved from Anhwe to Yunnan 1 artillery and 1 elite moved from Western Australia to 56 Sea Zone 1 artillery, 1 elite and 1 transport moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 elite moved from 45 Sea Zone to Dutch New Guinea 1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone 2 bombers moved from Kiangsu to Yunnan Combat - Japanese Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery and 1 elite Changer defend; Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 elite in Dutch New Guinea, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 Japan_destroyers ANZAC defend with 1 transport Japanese roll dice for 2 Japan_destroyers in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 Japan_destroyers in 55 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -1 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sakha Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Amur 2 bombers moved from Yunnan to Kiangsi 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 3 armour moved from Shantung to Kweichow 1 armour moved from Manchuria to Buryatia 1 Rail and 1 armour moved from Kiangsu to Sakha 1 Rail and 1 armour moved from Kiangsu to Amur 1 armour moved from Kiangsu to Kweichow 1 elite and 7 infantry moved from Japan to 6 Sea Zone 2 JPN_Pacific_DDs, 1 elite, 7 infantry, 1 pacific_transport and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 elite and 7 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone 1 Japan_destroyer, 1 artillery, 2 infantry, 1 pacific_cruiser and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Siam 4 fighters moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 Heavy_BB and 1 pacific_BB moved from 19 Sea Zone to 35 Sea Zone 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kiangsu to 35 Sea Zone 1 armour moved from Kweichow to Hunan 1 tactical_bomber moved from Kiangsu to Kweichow 1 Japan_destroyer moved from 35 Sea Zone to 46 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 harbour placed in Kwangsi 3 armour placed in Shantung 1 elite and 7 infantry placed in Japan 1 Escort, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 71 PUs; end with 71 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs Trigger Japanese Loses NewGuinea Pacific Expanded: Japanese met a national objective for an additional -2 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 0.17 ANZAC regular : 0.50
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Man, you are really making things tough for Japan! Now they will even lose Malaya! :)
No worries, take your time. Sometimes you need to rest to get things done! :)
Also, the Novosibirsk factory was destroyed during the Japanese turn. As with Vologda, you can put it back if you want to preserve it.
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Actually, use this file. I got -2 again for losing New Guinea. If I ever recapture it, it should work properly again I believe. That should be the Emperor’s objective, take New Guinea so I don’t have to give the Japanese +2 PUs every time 😁
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sorry to jump in but i will anyways :)
What do you guys think is better, auto kill the russian Fctrys and replace if wanted or leave and let ivan dust them with edit ?
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Howdy,
the US boys are gaining speed, so buckle up!
I will leave the Russian factories destroyed.BR
Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 FighterAceUSA, 1 Repair_BB, 6 TotalWar_Artys, 1 USA_Hvy_Bomber, 1 destroyer, 2 factory_minors and 2 submarines; Remaining resources: 2 PUs; Place Units - Americans 1 Repair_BB placed in 54 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 unit repaired. Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 54 Sea Zone 4 usa_fighters moved from 92 Sea Zone to 94 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to 94 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 NavyFighters moved from 54 Sea Zone to 46 Sea Zone 1 usa_fighter moved from 54 Sea Zone to 55 Sea Zone 1 ArmoredInfantry, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 ArmoredInfantry, 3 Escort_Convoys, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 pacific_cruiser, 1 pacific_submarine and 4 transports moved from 54 Sea Zone to 49 Sea Zone 1 ArmoredInfantry, 3 Escort_Convoys, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 pacific_cruiser, 1 pacific_submarine and 4 transports moved from 49 Sea Zone to 33 Sea Zone 1 ArmoredInfantry, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 46 Sea Zone Americans attack with 2 NavyFighters and 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 NavyFighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 NavyFighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 NavyFighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in Caroline Islands Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 4 infantry and 1 mech_infantry Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry Americans roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Caroline Islands, round 2 : 2/4 hits, 2,83 expected hits Americans roll dice for 1 ArmoredInfantry, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,17 expected hits Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 3/4 hits, 2,00 expected hits 3 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0,67 expected hits Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0,67 expected hits Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 4 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0,67 expected hits Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 5 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 6 : 1/3 hits, 0,67 expected hits Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 6 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 7 : 0/3 hits, 0,67 expected hits Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 infantry and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0,67 expected hits Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 ArmoredInfantry and 1 mech_infantry in Caroline Islands, round 9 : 1/2 hits, 0,50 expected hits Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 9 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 10 : 1/1 hits, 0,33 expected hits Japanese roll dice for 4 Fortifications in Caroline Islands, round 10 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 11 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 11 : 0/0 hits, 0,00 expected hits Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 12 : 1/1 hits, 0,33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 12 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 13 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 Fortifications in Caroline Islands, round 13 : 0/0 hits, 0,00 expected hits Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 14 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 Fortifications in Caroline Islands, round 14 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands Americans roll dice for 1 ArmoredInfantry in Caroline Islands, round 15 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification in Caroline Islands, round 15 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 ArmoredInfantry remaining. Battle score for attacker is 10 Casualties for Americans: 4 infantry and 1 mech_infantry Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry Battle in 55 Sea Zone Americans attack with 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 94 Sea Zone Americans attack with 1 USA_Hvy_Bomber and 4 usa_fighters Italians defend with 1 destroyer Americans roll dice for 1 USA_Hvy_Bomber and 4 usa_fighters in 94 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 USA_Hvy_Bomber and 4 usa_fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from 94 Sea Zone to Syria 1 USA_TankGeneral, 1 artillery, 1 elite and 3 infantry moved from Gibraltar to 92 Sea Zone 1 Heavy_BB, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 4 usa_fighters moved from 94 Sea Zone to 99 Sea Zone 1 USA_TankGeneral, 1 artillery, 1 elite and 3 infantry moved from 99 Sea Zone to Syria 1 usa_armour moved from Persia to Turkmenistan 1 usa_fighter moved from Eastern Persia to Kazakhstan 1 usa_fighter moved from Scotland to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 FighterAceUSA moved from Eastern United States to 92 Sea Zone 1 usa_fighter moved from Eastern United States to Gibraltar 1 USA_TankGeneral and 1 elite moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy, 1 USA_TankGeneral, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 USA_TankGeneral and 1 elite moved from 91 Sea Zone to Gibraltar 2 usa_tactical_bombers moved from Western United States to Hawaiian Islands 4 NavyFighters, 1 carrier, 1 pacific_BB, 1 pacific_carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone 2 usa_tactical_bombers moved from Western United States to Eastern United States 1 infantry moved from British Columbia to Western United States 1 bomber moved from Egypt to Syria 2 NavyFighters moved from 46 Sea Zone to 33 Sea Zone 1 usa_fighter moved from 55 Sea Zone to 33 Sea Zone Place Units - Americans 1 factory_minor placed in Iraq 1 factory_minor placed in Persia 1 FighterAceUSA, 6 TotalWar_Artys and 1 USA_Hvy_Bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs Trigger Americans Loses DNG Pacific Expanded: Americans met a national objective for an additional -2 PUs; end with 70 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 73 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 70 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British British buy 6 TotalWar_Artys, 1 UK_Hvy_Bomber and 6 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 4 infantry moved from Egypt to Alexandria 1 uk_fighter moved from Egypt to Alexandria 1 UK_Hvy_Bomber moved from United Kingdom to Alexandria 1 artillery, 1 commando and 1 infantry moved from Shan State to Malaya 3 infantry moved from Burma to Yunnan 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Yunnan Combat - British British creates battle in territory 110 Sea Zone Battle in Yunnan British attack with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 elite British roll dice for 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 elite in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Yunnan 1 elite owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 elite Battle in Malaya British attack with 1 artillery, 1 commando and 1 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 1 commando and 1 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya British roll dice for 1 artillery and 1 commando in Malaya, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 1 commando remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 UK_Hvy_Bomber, 4 infantry and 1 uk_fighter Italians defend with 1 artillery and 2 infantry British roll dice for 1 UK_Hvy_Bomber, 4 infantry and 1 uk_fighter in Alexandria, round 2 : 1/7 hits, 2,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Alexandria British roll dice for 1 UK_Hvy_Bomber, 4 infantry and 1 uk_fighter in Alexandria, round 3 : 2/7 hits, 2,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 UK_Hvy_Bomber, 3 infantry and 1 uk_fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 1 UK_Hvy_Bomber and 1 uk_fighter moved from Alexandria to Egypt 2 Rails moved from Union of South Africa to Iraq 2 Rails, 1 artillery and 1 infantry moved from Iraq to Burma 2 infantry moved from India to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Shan State 1 uk_fighter moved from Yunnan to India 1 artillery moved from India to Burma 3 infantry moved from Iraq to Persia 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 uk_fighter moved from Gibraltar to 92 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 6 TotalWar_Artys and 1 UK_Hvy_Bomber placed in United Kingdom 6 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6,3,6,5,6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1,2,4,3,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6 British collect 29 PUs (11 lost to blockades); end with 29 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : -1,00 Japanese regular : -2,17 British regular : -3,00
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@barnee said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
sorry to jump in but i will anyways :)
What do you guys think is better, auto kill the russian Fctrys and replace if wanted or leave and let ivan dust them with edit ?
I guess it doesn´t matter to me. either way is fine.
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Game History
Round: 9 Purchase Units - Italians Italians buy 1 TakeOverItaly, 2 bombers and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Volgograd: 1 italian_paraBoost EDIT: Turning off Edit Mode 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 3 armour and 1 infantry moved from Rostov to Caucasus 1 italian_para moved from Rostov to Caucasus 2 italian_paras moved from Rostov to Volgograd 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Bryansk Italians attack with 1 fighter and 3 infantry Russians defend with 1 armour Italians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Bryansk 1 armour owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Battle in Volgograd Italians attack with 2 italian_paras and 1 italian_paraBoost Russians defend with 1 infantry Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Volgograd, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 italian_paraBoost owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 2 italian_paras remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 italian_paraBoost Battle in Caucasus Italians attack with 3 armour, 1 bomber, 1 infantry and 1 italian_para Russians defend with 1 armour, 1 elite and 1 guard_infantry Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 italian_para in Caucasus, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 elite and 1 guard_infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits 1 italian_para owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus 1 guard_infantry owned by the Russians lost in Caucasus Italians roll dice for 2 armour and 1 bomber in Caucasus, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 elite in Caucasus, round 3 : 1/3 hits, 1.17 expected hits 1 armour owned by the Italians lost in Caucasus 1 armour owned by the Russians and 1 elite owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -5 Casualties for Italians: 2 armour, 1 infantry and 1 italian_para Casualties for Russians: 1 armour, 1 elite and 1 guard_infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Rostov 1 bomber moved from Caucasus to Rostov 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece 1 fighter moved from Bryansk to Rostov 1 Rail and 1 infantry moved from Southern Italy to Rostov 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Greece to Bulgaria 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Northern Italy to Romania Place Units - Italians 1 TakeOverItaly, 2 bombers and 1 fighter placed in Southern Italy Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Greece Trigger ConquerItaly: Germans takes ownership of territory Ukraine Trigger ConquerItaly: Germans takes ownership of territory Rostov Trigger ConquerItaly: Germans takes ownership of territory Bryansk Trigger ConquerItaly: Germans takes ownership of territory Belarus Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ItaliansRemoveInfrastructure: has removed 1 airfield, 1 factory_minor and 1 harbour owned by Italians in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Southern France change ownership: 1 aaGun and 2 infantry Some Units in Romania change ownership: 1 armour Some Units in Northern Italy change ownership: 1 aaGun and 11 infantry Some Units in Southern Italy change ownership: 1 aaGun, 2 bombers, 1 fighter and 12 infantry Some Units in Bryansk change ownership: 2 infantry Some Units in Rostov change ownership: 1 bomber, 1 fighter and 1 infantry Some Units in Volgograd change ownership: 2 italian_paras Some Units in Caucasus change ownership: 1 armour Some Units in 95 Sea Zone change ownership: 1 Escort Some Units in 94 Sea Zone change ownership: 1 mech_infantry and 1 transport Some Units in Bulgaria change ownership: 1 aaGun and 4 infantry Some Units in Greece change ownership: 1 Italian_LCV, 1 artillery and 3 infantry Some Units in 97 Sea Zone change ownership: 1 battleship, 1 cruiser and 1 transport Some Units in Yugoslavia change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 1.33
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Howdy,
gna - I wanted to avoid the Takeover of Italy as long as possible.
I didnt consider, that trops can be loaded and remain on the transport in order to have them out of Africa. nice move!
Regarding my ANZ pirchase - i must be on vacation mode already, because I bought 2 trans instead of 1 trans + 1 Escort.
I switched that in the placement phase.Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 33 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Borneo Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 10 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,50
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Just some comments on the German takeover of Italy. An Italian underground major factory in Northern Italy is not removed during the takeover, however a German major factory is placed in the territory. Is that an oversight or is that an actual rule that any underground/heavy industry upgrades are lost during the takeover (and you’d have to remove the underground one by edit)?
Also, Volgograd and Caucasus were Italian during the takeover but they didn’t become German.
There is also no ACCEPT.QUESTION message for the takeover.
I could perhaps also fix these things if you want xD Now I have some XML experience I could help with keeping EXP clean and clear :)
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Hehe yeah that was a pretty sneaky move :) I didn’t realize it either when I was doing the Italian turn. At first I wanted to just keep building infantry but then I noticed I could convoy the troops away from Africa and trigger the Takeover…
It’s still vacation for me too :) It is nice but makes your head kinda chaotic. Well for me at least. The busyness of daily life helps you have some order and structure.
Will have the Germans up in a bit.
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Hmm so the Italian underground major should become a German underground major. Now it puts a German major and doesn’t remove the Italian underground major.
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Game History
Round: 10 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Note to players Germans: It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever ! You may Now Purchase Waffen Heavy Tanks. Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944 Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944 triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944 Trigger GermansPlaceItalianInfrastructureSouthernItaly: Germans has 1 factory_major placed in Northern Italy Trigger GermansPlaceItalianInfrastructureSouthernItaly: Germans has 1 airfield, 1 factory_minor and 1 harbour placed in Southern Italy triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Germans buy 1 LuftwaffeAce, 3 Panzer_Grndrss, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 1 factory_minor, 2 german_paras, 2 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 1 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour, 2 german_paras and 1 infantry 2 Waffen_Paras, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_2 EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst_4 EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Oberst EDIT: Germans takes Poland from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 russian_paraBoost EDIT: Adding units owned by Germans to Samara: 1 german_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Nenetsia: 1 russian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 factory_major EDIT: Removing units owned by Italians from Northern Italy: 1 UndrgroundFctry EDIT: Adding units owned by Germans to Northern Italy: 1 UndrgroundFctry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Samara: 1 german_paraBoost EDIT: Turning off Edit Mode EDIT: 1 3rdCorps moved from Kazakhstan to 3rd Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 3rd Corps to Kazakhstan EDIT: 1 2ndTankArmy moved from Kazakhstan to 2nd Tank EDIT: 1 BoxFctry and 5 armour moved from 2nd Tank to Kazakhstan EDIT: 1 Tank_General3 moved from 2nd Tank to Kazakhstan EDIT: 1 Waffen_Arty, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from 2nd Waffen to Kazakhstan EDIT: 1 2ndWaffenArmy moved from Rostov to 2nd Waffen EDIT: 1 2ndPanzerArmy moved from Rostov to 2nd Panzer EDIT: 1 BoxFctry and 5 armour moved from 2nd Panzer to Kazakhstan EDIT: 1 Panzer_General3 moved from 2nd Panzer to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 1 Waffen_Oberst moved from Rostov to Kazakhstan 2 infantry moved from Bryansk to Tambov 1 Panzer_Grndrs moved from Ukraine to Tambov 1 infantry moved from Archangel to Nenetsia 1 WaffenPnzrGrndr moved from Archangel to Nenetsia 1 fighter moved from Novgorod to Nenetsia 2 infantry moved from Archangel to Vologda 1 armour moved from Novgorod to Vologda 2 bombers moved from Novgorod to Kazakhstan 2 bombers moved from Southern Italy to Kazakhstan 2 italian_paras moved from Volgograd to Kazakhstan 1 fighter moved from Rostov to Samara 2 Panzer_Grndrss moved from Rostov to Samara 1 LuftwaffeAce, 1 Waffen_Arty, 1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 armour moved from Eastern Poland to Smolensk 1 german_para moved from Eastern Poland to Smolensk 1 artillery and 1 elite moved from Archangel to Smolensk 3 GermanUBoats and 2 Wolfpacks moved from 106 Sea Zone to 101 Sea Zone Germans take 106 Sea Zone from British Combat - Germans Trigger Wolfpack at101 SeaZones: Germans has 1 Wolfpack placed in 101 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Germans creates battle in territory 62 Sea Zone Germans creates battle in territory 110 Sea Zone Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone Battle in 101 Sea Zone Germans attack with 3 GermanUBoats and 3 Wolfpacks Americans defend with 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber Germans roll dice for 3 GermanUBoats in 101 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 3 Wolfpacks in 101 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Americans roll dice for 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 101 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits 3 GermanUBoats owned by the Germans lost in 101 Sea Zone 1 destroyer owned by the Americans lost in 101 Sea Zone 3 Wolfpacks owned by the Germans lost in 101 Sea Zone Americans win with 1 FighterAceUSA, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 3 GermanUBoats and 3 Wolfpacks Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 1 Panzer_Grndrs and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Tambov, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 russian_paraBoost owned by the Russians lost in Tambov Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Tambov, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 russian_para in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 infantry in Tambov, round 4 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 russian_para in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 russian_para owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 Panzer_Grndrs and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Casualties for Germans: 1 infantry Battle in Kazakhstan Germans attack with 1 BoxFctry, 1 LuftwaffeAce, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 6 armour, 5 bombers, 1 fighter, 2 italian_paras, 1 tactical_bomber, 1 waffen_infantry and 1 waffen_panzer Americans defend with 1 usa_fighter; Russians defend with 1 BoxFctry, 1 Soviet_Commisar, 1 Tank_General3, 1 aaGun, 8 armour, 3 fighters and 1 russian_minor Russians roll AA dice in Kazakhstan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Kazakhstan Germans roll dice for 1 LuftwaffeAce, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 6 armour, 5 bombers, 2 italian_paras, 1 tactical_bomber, 1 waffen_infantry and 1 waffen_panzer in Kazakhstan, round 2 : 14/27 hits, 13.83 expected hits Russians roll dice for 1 Soviet_Commisar, 1 Tank_General3, 1 aaGun, 8 armour, 3 fighters and 1 usa_fighter in Kazakhstan, round 2 : 13/18 hits, 9.67 expected hits 1 Panzer_General3 owned by the Germans, 1 waffen_panzer owned by the Germans, 1 waffen_infantry owned by the Germans, 2 Waffen_Obersts owned by the Germans, 4 armour owned by the Germans, 2 Waffen_Artys owned by the Germans and 2 italian_paras owned by the Germans lost in Kazakhstan 1 usa_fighter owned by the Americans, 1 Tank_General3 owned by the Russians, 2 fighters owned by the Russians, 1 Soviet_Commisar owned by the Russians, 8 armour owned by the Russians and 1 aaGun owned by the Russians lost in Kazakhstan Germans roll dice for 1 LuftwaffeAce, 2 armour, 5 bombers and 1 tactical_bomber in Kazakhstan, round 3 : 6/10 hits, 6.00 expected hits Russians roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Kazakhstan 1 fighter owned by the Russians lost in Kazakhstan Some non-combat units are destroyed: Germans win, taking Kazakhstan from Russians with 1 LuftwaffeAce, 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 fighter, 2 italian_paras, 1 waffen_infantry and 1 waffen_panzer Casualties for Russians: 1 Soviet_Commisar, 1 Tank_General3, 1 aaGun, 8 armour and 3 fighters Casualties for Americans: 1 usa_fighter Battle in Smolensk Germans attack with 1 armour, 1 artillery, 1 elite and 1 german_para Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 elite and 1 german_para in Smolensk, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 armour, 1 artillery, 1 elite and 1 german_para in Smolensk, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 german_para owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 german_para Battle in Samara Germans attack with 2 Panzer_Grndrss and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 Panzer_Grndrss and 1 fighter in Samara, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 Panzer_Grndrs owned by the Germans lost in Samara 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 Panzer_Grndrs and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 Panzer_Grndrs Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 WaffenPnzrGrndr, 1 fighter and 1 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 WaffenPnzrGrndr, 1 fighter and 1 infantry in Nenetsia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits 1 russian_paraBoost owned by the Russians lost in Nenetsia Germans roll dice for 1 WaffenPnzrGrndr, 1 fighter and 1 infantry in Nenetsia, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 russian_para in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 russian_para owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 WaffenPnzrGrndr, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Vologda Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Ukraine Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Rostov Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 119 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce, 5 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery, 1 elite and 1 infantry moved from Novgorod to Archangel 1 LuftwaffeAce, 5 bombers and 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Samara to Rostov 1 Waffen_Para moved from Germany to Belarus 1 Waffen_Para moved from Germany to Western Ukraine EDIT: 1 German_LCV, 1 armour and 1 elite moved from Romania to Rostov EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Rostov 1 infantry moved from Greece to Bulgaria 1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 GermanUBoat moved from 123 Sea Zone to 106 Sea Zone 3 GermanUBoats moved from 119 Sea Zone to 109 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 123 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Western Germany to France 1 waffen_panzer moved from Germany to Eastern Poland 2 Rails moved from Germany to Western Germany 1 Europe_Rail moved from Germany to Western Germany 1 Europe_Rail and 1 infantry moved from Western Germany to Ukraine 2 Rails and 2 infantry moved from Western Germany to Rostov 4 G_air_transports moved from Germany to Western Germany 1 fighter moved from Nenetsia to Novgorod Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 2 BoxFctrys EDIT: Turning off Edit Mode 1 LuftwaffeAce, 6 TotalWar_Tanks, 1 elite and 2 german_paras placed in Germany 3 Panzer_Grndrss placed in Novgorod 1 factory_minor placed in Ukraine 2 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Turn Complete - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,5,1,1,6,6,2,5,4 Germans collect 79 PUs (2 lost to blockades); end with 80 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Russians regular : 3.00 Germans regular : -1.00 Russians AA : 0.50
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Use this one. Forgot I could move a tank to Ukraine. In that case, I would’ve railed an extra infantry to Rostov instead of Ukraine. It’s edited here.
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2d6<=2: 6, 4; Hits: 0
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The heat is on for the Russian!
:SGame History
Round: 10 Purchase Units - Russians Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 2 Soviet_Partisans, 1 TankLL and 1 elite; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; Place Units - Russians 1 TankLL placed in Turkmenistan Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Turkmenistan Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Americans from Turkmenistan: 1 usa_armour EDIT: Adding units owned by Russians to Turkmenistan: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 elite moved from Russia to Vologda 1 guard_infantry moved from Urals to Vologda 2 armour moved from Urals to Nenetsia 1 armour moved from Turkmenistan to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 FighterAce moved from Russia to Vologda 2 Russian_Rocketss moved from Russia to Vologda 1 fighter moved from Russia to Nenetsia 1 fighter moved from Nenetsia to Vologda 1 FighterAce moved from Vologda to Nenetsia Combat - Russians Russians creates battle in territory Soviet Far East Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 2 Russian_Rocketss EDIT: Turning off Edit Mode Battle in Kazakhstan Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Kazakhstan 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Soviet Far East from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Nenetsia Russians attack with 1 FighterAce and 2 armour Germans defend with 1 WaffenPnzrGrndr and 1 infantry Russians roll dice for 1 FighterAce and 2 armour in Nenetsia, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 WaffenPnzrGrndr and 1 infantry in Nenetsia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Russians lost in Nenetsia 1 WaffenPnzrGrndr owned by the Germans and 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 FighterAce and 1 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 armour Casualties for Germans: 1 WaffenPnzrGrndr and 1 infantry Battle in Vologda Russians attack with 1 elite, 1 fighter and 1 guard_infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 elite, 1 fighter and 1 guard_infantry in Vologda, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits 1 elite owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter and 1 guard_infantry in Vologda, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 infantry in Vologda, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 fighter and 1 guard_infantry in Vologda, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 infantry in Vologda, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 fighter and 1 guard_infantry in Vologda, round 5 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 infantry in Vologda, round 5 : 2/2 hits, 0,83 expected hits 1 fighter owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 elite, 1 fighter and 1 guard_infantry Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 FighterAce moved from Nenetsia to Russia 1 tactical_bomber moved from Kazakhstan to Russia 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Alexandria Place Units - Russians 3 Mass_Tankss, 1 Soviet_Commisar and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -2,00
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yea the Take Over you have to edit some stuff as you pointed out. One has to create a lot of conditions for it all to work and a simple edit seemed easier at the time.
Just wanted to get the main stuff to work. Yea, I can’t remember, but I thought G had the option to pay the 5 bucks to Take Over or not.
I think once the Token is placed it’ll auto change if the conditions are met, so best not to place it if you might not accept.Yea, if you want to improve it, that’d be great :) One thing that’s kinda whacked, is the convoy damage for Italy. You have todo that manually and then adjust the PUs accordingly.
I think it’s in the Notes. I’ll have to check. I forgot to change the “description” image yesterday too lol, so have a bit more todo.
Haven’t done a yaml update yet either. I’ll wait for a bit on it :)
Hmm … I’ll look at my repo and give you access like New Elk. I think I can only do it for my personal one, not the git one.
Anyway, will figure it out and let you know.
Feel free to tidy up any images as well :)