• @barnee

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 4 TotalWarFighters and 1 carrier; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            2 NavyFighters moved from 6 Sea Zone to 17 Sea Zone
            2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
            2 NavyFighters moved from 2 Sea Zone to 8 Sea Zone
            1 bomber moved from Soviet Far East to 8 Sea Zone
            1 artillery and 1 elite moved from Shan State to Malaya
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
            1 bomber moved from Szechwan to 37 Sea Zone
            1 elite and 1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            2 fighters and 2 tactical_bombers moved from Szechwan to Tsinghai
            1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Sikang
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from British with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 17 Sea Zone
                Japanese attack with 2 NavyFighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 2 NavyFighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 2 NavyFighters
                Americans defend with 1 Escort and 1 pacific_submarine
                1 pacific_submarine owned by the Americans submerged
                    Japanese roll dice for 2 NavyFighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
            Battle in 8 Sea Zone
                Japanese attack with 2 NavyFighters and 1 bomber
                Americans defend with 1 Escort
                    Japanese roll dice for 2 NavyFighters and 1 bomber in 8 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 Escort in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 NavyFighters and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
            Battle in Yenisey
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 elite
                    Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 elite in Yenisey, round 2 : 0/2 hits, 0,67 expected hits
                    1 elite owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 elite
            Battle in Tsinghai
                Japanese attack with 1 elite, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 3 armour
                    Japanese roll dice for 1 elite, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/8 hits, 3,00 expected hits
                    Chinese roll dice for 3 armour in Tsinghai, round 2 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    3 armour owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 elite, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 armour
            Battle in Sikang
                Japanese attack with 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 armour
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Chinese roll dice for 2 armour in Sikang, round 2 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 2 armour
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Buryatia
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Szechwan
            1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
            2 fighters and 2 tactical_bombers moved from Tsinghai to Szechwan
            2 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Szechwan
            5 infantry moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Shan State
            2 infantry moved from Yunnan to Szechwan
            3 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            1 Rail and 1 infantry moved from Kiangsu to Buryatia
            5 artilleries moved from Buryatia to Yakut S.S.R.
            1 bomber moved from 8 Sea Zone to Japan
            2 NavyFighters moved from 8 Sea Zone to 4 Sea Zone
            1 battleship, 1 pacific_carrier and 5 transports moved from 2 Sea Zone to 4 Sea Zone
            2 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 4 Sea Zone
            2 NavyFighters moved from 17 Sea Zone to 6 Sea Zone
            2 NavyFighters, 1 battleship, 1 carrier and 1 pacific_transport moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            1 Rail and 1 infantry moved from Kiangsu to Szechwan
            1 infantry moved from Kiangsu to Kiangsi
            4 air_transports and 4 artilleries moved from Japan to Szechwan
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 mech_infantrys moved from Shantung to Kweichow
    
        Place Units - Japanese
            1 Escort, 1 Heavy_BB, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            4 TotalWarFighters placed in Japan
            Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
            Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 58 PUs (7 lost to blockades); end with 60 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Japan Loses CarolineIslands Turn14: Japanese met a national objective for an additional -3 PUs; end with 61 PUs
            Trigger Japanese Loses Alaska Pacific Expanded Turn14: Japanese met a national objective for an additional -3 PUs; end with 58 PUs
            Trigger Japan Loses IwoJima Turn14: Japanese met a national objective for an additional -1 PUs; end with 57 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : -1,00
    Japanese regular : 3,83
    ANZAC regular : -0,17
    Russians regular : -0,67
    British regular : -0,67
    

    exp-game-5-stahl-j-14.tsvg


  • @Panzerstahl-Helm

    Guten Morgen

    I only got one hit in all those battles lol Boys musta put a jag on last night :)

    You get 3 bucks for losing AK. I will adjust


  • @barnee

    Yea, the dice bit is a son of a witch… I am not realy happy with it in both directions. Winning by having luck with the dices is not very satisfying, losing because of bad dices is frustrating as well.

    Have you tried Low Luck in a game of the Expansion version?


  • @Panzerstahl-Helm

    Yea dice are a fickle bunch :) Nah, never been a LL fan. Victory said he tried it, but it doesn’t work very good with EXP. Says it was to predictable


  • @barnee said in EXP Panzer vs barnee Game 5:

    @Panzerstahl-Helm

    So I just took the two AA as the rocket hits for simplicity. Obviously change to what you want :)

    I wil exchang the casualities against the 2 inf in the army group.
    I will do so on my German turn for simplicity as well :-)


  • @Panzerstahl-Helm

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 ArmoredInfantry, 2 Escorts, 2 Fortifications, 6 TotalWar_Artys, 1 USA_Hvy_Bomber, 1 aaGun, 1 carrier, 1 elite, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 USA_Hvy_Bomber moved from Midway to 4 Sea Zone
            1 USA_Hvy_Bomber moved from Eastern United States to 4 Sea Zone
            1 submarine moved from 10 Sea Zone to 4 Sea Zone
            1 pacific_submarine moved from 16 Sea Zone to 4 Sea Zone
            2 NavyFighters, 1 destroyer and 1 pacific_carrier moved from 25 Sea Zone to 4 Sea Zone
            1 pacific_BB moved from 25 Sea Zone to 4 Sea Zone
            1 FighterAceUSA and 3 usa_fighters moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer moved from 22 Sea Zone to 17 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            3 usa_fighters moved from Gibraltar to 95 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Yugoslavia
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Germans
    
        Combat - Americans
            Battle in Yugoslavia
            Battle in 4 Sea Zone
                Americans attack with 2 NavyFighters, 2 USA_Hvy_Bombers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_submarine and 1 submarine
                Japanese defend with 1 Escort_Convoy, 2 NavyFighters, 1 battleship, 1 pacific_carrier and 5 transports
                    Americans roll dice for 1 pacific_submarine and 1 submarine in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 pacific_carrier owned by the Japanese
                    Americans roll dice for 2 NavyFighters, 2 USA_Hvy_Bombers, 1 destroyer, 1 pacific_BB and 1 pacific_carrier in 4 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 Escort_Convoy, 2 NavyFighters, 1 battleship, 1 pacific_carrier and 5 transports in 4 Sea Zone, round 2 : 4/10 hits, 3.67 expected hits
                Units damaged: 1 pacific_BB owned by the Americans
                    1 pacific_carrier owned by the Americans and 1 NavyFighter owned by the Americans lost in 4 Sea Zone
                    2 NavyFighters owned by the Japanese, 1 Escort_Convoy owned by the Japanese and 1 pacific_carrier owned by the Japanese lost in 4 Sea Zone
                    Americans roll dice for 1 pacific_submarine and 1 submarine in 4 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 4 Sea Zone
                    Americans roll dice for 1 NavyFighter, 2 USA_Hvy_Bombers, 1 destroyer and 1 pacific_BB in 4 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
                    Japanese roll dice for 5 transports in 4 Sea Zone, round 3 : 0/5 hits, 0.83 expected hits
                    4 transports owned by the Japanese lost in 4 Sea Zone
                    Americans roll dice for 1 pacific_submarine and 1 submarine in 4 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 NavyFighter, 2 USA_Hvy_Bombers, 1 destroyer and 1 pacific_BB in 4 Sea Zone, round 4 : 5/7 hits, 4.17 expected hits
                    Japanese roll dice for 1 transport in 4 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in 4 Sea Zone
                Americans win, taking Yugoslavia from Germans with 1 NavyFighter, 2 USA_Hvy_Bombers, 1 destroyer, 1 pacific_BB, 1 pacific_submarine and 1 submarine remaining. Battle score for attacker is 57
                Casualties for Americans: 1 NavyFighter and 1 pacific_carrier
                Casualties for Japanese: 1 Escort_Convoy, 2 NavyFighters, 1 battleship, 1 pacific_carrier and 5 transports
            Battle in 17 Sea Zone
                Americans attack with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 FighterAceUSA, 1 destroyer and 3 usa_fighters in 17 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 95 Sea Zone
                Americans attack with 1 destroyer and 3 usa_fighters
                Germans defend with 1 GermanUBoat
                    Americans roll dice for 1 destroyer and 3 usa_fighters in 95 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 GermanUBoat in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 95 Sea Zone
                Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
            Battle in Greece
                Americans attack with 1 artillery
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 NavyFighter could not land in 4 Sea Zone and was removed
            1 Escort_Convoy moved from 92 Sea Zone to 96 Sea Zone
            2 carriers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            3 usa_fighters moved from 95 Sea Zone to 97 Sea Zone
            2 ArmoredInfantrys, 2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
            1 elite moved from Eastern United States to 101 Sea Zone
            2 ArmoredInfantrys, 1 Heavy_Transport, 2 artilleries, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            2 ArmoredInfantrys, 2 artilleries, 1 elite and 1 infantry moved from 87 Sea Zone to French West Africa
            1 Escort_Convoy, 1 destroyer and 1 submarine moved from 91 Sea Zone to 87 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 Heavy_Transport moved from 92 Sea Zone to 89 Sea Zone
            1 aaGun moved from 101 Sea Zone to Eastern United States
            1 FighterAceUSA moved from Eastern United States to French West Africa
            1 USA_Hvy_Bomber moved from 4 Sea Zone to Hawaiian Islands
            1 USA_Hvy_Bomber moved from 4 Sea Zone to Alaska
            2 ArmoredInfantrys moved from Western United States to 10 Sea Zone
            1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone
            2 ArmoredInfantrys, 1 Heavy_BB and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 ArmoredInfantrys moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 2 carriers, 1 infantry, 1 pacific_cruiser and 1 pacific_transport moved from 25 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 FighterAceUSA and 3 usa_fighters moved from 17 Sea Zone to 33 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 Heavy_Transport and 1 transport moved from 25 Sea Zone to 10 Sea Zone
            3 transports moved from 1 Sea Zone to 10 Sea Zone
            1 usa_fighter moved from British Columbia to Alaska
            3 usa_fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 Fortification placed in Wake Island
            1 Fortification placed in Midway
            1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
            6 TotalWar_Artys placed in Central United States
            1 aaGun and 2 infantry placed in Southern Italy
            1 Escort, 1 carrier and 1 submarine placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 usa_fighter
            EDIT: Adding units owned by Americans to Eastern United States: 1 usa_fighter
            EDIT: Turning off Edit Mode
            1 Escort placed in 10 Sea Zone
            1 ArmoredInfantry placed in Central United States
            1 infantry placed in Western United States
            Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
            Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ96: has removed 1 Escort_Convoy owned by Americans in 96 Sea Zone
            Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ96: Americans has 1 Escort placed in 96 Sea Zone
            Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
            Trigger Americans Loses Philippines Turn14: Americans met a national objective for an additional -3 PUs; end with 72 PUs
            Trigger Americans Liberates Midway Turn14: Americans met a national objective for an additional 3 PUs; end with 75 PUs
            Trigger Americans Liberates Alaska Turn14: Americans met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            COMMENT: -6 For Liberate AK and Midway
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 UK_LCV, 1 aaGun, 3 artilleries, 1 elite, 4 uk_armours, 2 uk_paras and 1 uk_paraBoost; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
                EDIT: British takes Holland Belgium from Germans
                EDIT: Turning off Edit Mode
            1 infantry moved from Burma to Shan State
            1 uk_armour and 1 uk_fighter moved from India to Shan State
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 uk_armour moved from Egypt to 81 Sea Zone
            1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 uk_armour moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Albania
            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
            1 artillery and 1 elite moved from United Kingdom to 109 Sea Zone
            3 uk_fighters moved from United Kingdom to Normandy Bordeaux
            1 artillery, 1 destroyer, 1 elite and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 elite moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Albania
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 1 elite and 3 uk_fighters
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 elite and 3 uk_fighters in Normandy Bordeaux, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Albania from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 1 elite and 3 uk_fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Shan State
                British attack with 1 infantry, 1 uk_armour and 1 uk_fighter
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry, 1 uk_armour and 1 uk_fighter in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from Germans to British
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Kansu
            3 uk_armours moved from India to Burma
            1 aaGun and 24 infantry moved from India to Burma
            1 uk_fighter moved from Shan State to India
            2 uk_armours moved from Union of South Africa to Belgian Congo
            EDIT: 2 Rails moved from Union of South Africa to West India
            EDIT: 2 Rails and 2 infantry moved from West India to Kansu
            EDIT: 2 uk_armours moved from Belgian Congo to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            4 uk_armours moved from Egypt to Iraq
            1 bomber moved from Anglo Egyptian Sudan to India
            1 UK_Hvy_Bomber moved from Anglo Egyptian Sudan to India
            3 uk_fighters moved from Normandy Bordeaux to United Kingdom
            1 transport moved from 91 Sea Zone to 87 Sea Zone
    
        Place Units - British
            4 uk_armours placed in India
            1 aaGun and 2 artilleries placed in Egypt
            1 UK_LCV, 1 artillery, 1 elite, 2 uk_paras and 1 uk_paraBoost placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            British collect 45 PUs (3 lost to blockades); end with 46 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 uk_paraBoost
            EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
            EDIT: Changing PUs for British from 52 to 57
            EDIT: Turning off Edit Mode
            COMMENT: +5 For UK Euro TTy Control
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : -0.17
    Germans regular : -1.17
    British regular : -0.67
    

  • @Panzerstahl-Helm

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 air_transport moved from Java to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Java
            1 air_transport moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ33: has removed 1 Escort_Convoy owned by ANZAC in 33 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ33: ANZAC has 1 Escort placed in 33 Sea Zone
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 24 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger ANZAC Liberates Celebes Turn14: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
            Trigger ANZAC Liberates DNG Turn14: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl F 14.tsvg


  • @barnee

    Yeah so if you do LL in EXP, things don’t become fun anymore. Especially on the Eastern Front. If everything including Mines, Elites, Rockets, and AA guns is played with LL, you can almost exactly plan out all of your attacks, which makes it really boring. The unpredictability of those units makes the game fun.


  • I used to be a fan of LL myself and played almost every version with LL, but once I realized how predictable things actually became, I never used it again.


  • @barnee

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 1 elite, 1 german_para and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 German_LCV, 1 elite and 1 mech_infantry moved from Germany to Norway
            2 Me_262s moved from Western Germany to Norway
            1 Me_262 moved from Western Germany to Holland Belgium
            2 infantry moved from France to Holland Belgium
            3 infantry moved from Southern France to Normandy Bordeaux
            2 Me_262s moved from 93 Sea Zone to Normandy Bordeaux
            1 Escort, 1 Escort_Convoy and 2 Me_262s moved from 93 Sea Zone to 95 Sea Zone
            1 Me_262 moved from Western Germany to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            EDIT: 1 Panzer_Grndrs and 1 mech_infantry moved from Army Group South to Greece
            EDIT: 1 Panzer_Grndrs and 1 mech_infantry moved from Army Group South to Albania
            1 tactical_bomber moved from Southern France to Yugoslavia
            1 Me_262 moved from Yugoslavia to Albania
            1 Me_262 moved from Western Germany to Greece
            3 Me_262s moved from Western Germany to Eastern Poland
            1 elite moved from Slovakia Hungary to Eastern Poland
            EDIT: 2 artilleries moved from Army Group South to Eastern Poland
            EDIT: 1 mech_infantry moved from Army Group North to Eastern Poland
            EDIT: 2 infantry moved from Army Group South to Romania
            EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from 4th Waffen to Southern Italy
            EDIT: 5 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
            EDIT: 6 mech_infantrys moved from Western Germany to Southern Italy
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Greece
                Germans attack with 1 Me_262, 1 Panzer_Grndrs and 1 mech_infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 Me_262, 1 Panzer_Grndrs and 1 mech_infantry in Greece, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                    1 artillery owned by the Americans lost in Greece
                Germans win, taking Greece from Americans with 1 Me_262 and 1 Panzer_Grndrs remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery
            Battle in Yugoslavia
                Germans attack with 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 2 Me_262s and 3 infantry
                British defend with 1 artillery, 1 elite, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 Me_262s and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
                    British roll dice for 1 artillery and 1 elite in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 Me_262s and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 1 elite
            Battle in Holland Belgium
                Germans attack with 1 Me_262 and 2 infantry
                British defend with 1 uk_para and 1 uk_paraBoost
                    Germans roll dice for 1 Me_262 and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 uk_para owned by the British lost in Holland Belgium
                    1 uk_paraBoost owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 Me_262 and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 uk_para and 1 uk_paraBoost
            Battle in Norway
                Germans attack with 1 German_LCV, 2 Me_262s, 1 elite and 1 mech_infantry
                Russians defend with 2 armour
                    Germans roll dice for 1 German_LCV, 2 Me_262s, 1 elite and 1 mech_infantry in Norway, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 2 armour in Norway, round 2 : 2/2 hits, 1,00 expected hits
                    1 German_LCV owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
                    2 armour owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is 3
                Casualties for Germans: 1 German_LCV and 1 mech_infantry
                Casualties for Russians: 2 armour
            Battle in 95 Sea Zone
                Germans attack with 1 Escort, 1 Escort_Convoy and 2 Me_262s
                Americans defend with 1 destroyer
                    Germans roll dice for 1 Escort, 1 Escort_Convoy and 2 Me_262s in 95 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Escort owned by the Germans lost in 95 Sea Zone
                    Germans roll dice for 1 Escort_Convoy and 2 Me_262s in 95 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Germans win with 1 Escort_Convoy and 2 Me_262s remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Escort
                Casualties for Americans: 1 destroyer
            Battle in Albania
                Germans attack with 1 Me_262, 1 Panzer_Grndrs and 1 mech_infantry
                British defend with 1 infantry and 1 uk_armour
                    Germans roll dice for 1 Me_262, 1 Panzer_Grndrs and 1 mech_infantry in Albania, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry and 1 uk_armour in Albania, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the British and 1 uk_armour owned by the British lost in Albania
                Germans win, taking Albania from British with 1 Me_262, 1 Panzer_Grndrs and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 infantry and 1 uk_armour
            Battle in Eastern Poland
                Germans attack with 3 Me_262s, 2 artilleries, 1 elite and 1 mech_infantry; Changer loiter and taunt
                Changer defend; Russians defend with 3 infantry
                    Germans roll dice for 3 Me_262s, 2 artilleries, 1 elite and 1 mech_infantry in Eastern Poland, round 2 : 4/8 hits, 3,67 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    3 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 Me_262s, 1 artillery and 1 elite remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Southern Italy
                Germans attack with 1 Waffen_Oberst, 5 infantry, 7 mech_infantrys, 2 waffen_infantrys and 1 waffen_panzer; Changer loiter and taunt
                Changer defend; Americans defend with 3 ArmoredInfantrys, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 Waffen_Oberst, 5 infantry, 7 mech_infantrys, 2 waffen_infantrys and 1 waffen_panzer in Southern Italy, round 2 : 6/16 hits, 3,67 expected hits
                    Americans roll dice for 3 ArmoredInfantrys, 1 aaGun, 3 artilleries and 2 infantry in Southern Italy, round 2 : 5/8 hits, 3,17 expected hits
                    5 infantry owned by the Germans lost in Southern Italy
                    1 aaGun owned by the Americans, 2 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy
                    Germans roll dice for 1 Waffen_Oberst, 7 mech_infantrys, 2 waffen_infantrys and 1 waffen_panzer in Southern Italy, round 3 : 4/11 hits, 2,83 expected hits
                    Americans roll dice for 3 ArmoredInfantrys in Southern Italy, round 3 : 3/3 hits, 1,50 expected hits
                    3 mech_infantrys owned by the Germans lost in Southern Italy
                    3 ArmoredInfantrys owned by the Americans lost in Southern Italy
                Germans win, taking Southern Italy from Americans with 1 Waffen_Oberst, 4 mech_infantrys, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 8
                Casualties for Germans: 5 infantry and 3 mech_infantrys
                Casualties for Americans: 3 ArmoredInfantrys, 1 aaGun, 3 artilleries and 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 2 infantry
            EDIT: Adding units owned by Germans to Romania: 2 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Poland
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 Waffen_Hvy_Tank moved from Slovakia Hungary to Poland
            3 Me_262s moved from Eastern Poland to Poland
            2 Me_262s moved from Norway to Poland
            1 Me_262 moved from Holland Belgium to Poland
            2 Me_262s moved from Normandy Bordeaux to Western Germany
            2 carriers and 5 transports moved from 93 Sea Zone to 95 Sea Zone
            1 Me_262 moved from Albania to 95 Sea Zone
            1 Me_262 moved from Greece to 95 Sea Zone
            1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            1 tactical_bomber moved from Slovakia Hungary to Romania
            1 infantry moved from France to Southern France
            1 aaGun moved from France to Western Germany
            EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Army Group South to Poland
            EDIT: 2 German_Engineers moved from Army Group South to Romania
            EDIT: 1 ArmyGroupSouth moved from Romania to Army Group South
            EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Southern Italy to 4th Waffen
            EDIT: 1 4thWaffenArmy moved from Northern Italy to Southern Italy
            1 Rail moved from Germany to Northern Italy
            1 Rail and 1 Waffen_Hvy_Tank moved from Northern Italy to Poland
            2 G_air_transports moved from Southern France to Western Germany
    
        Place Units - Germans
            1 German_LCV, 1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany
            6 TotalWarMechInfs placed in Western Germany
            3 infantry placed in Southern France
            2 infantry placed in Germany
            3 GermanUBoats placed in 95 Sea Zone
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ95: Germans has 1 Wolfpack placed in 95 Sea Zone
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5,2,4,5,1,3,6,3,2,6,3,1,6,4,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 37 PUs (16 lost to blockades); end with 37 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4,67
    Russians regular : 2,00
    Germans regular : 4,17
    British regular : 0,67
    

    exp-game-5-stahl-g-15.tsvg


  • @barnee

    I am short 1 unit in AG North´hence I railed the 1 inf´which moved from France to Southern France to Poland/AG North instead.

    g15.jpg.tsvg


  • @Panzerstahl-Helm

    Hallo

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 Hvy_Ind_2, 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Place Units - Russians
            Units in Russia being upgraded or consumed: 1 factory_major
            1 Hvy_Ind_2 placed in Russia
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 artillery, 1 elite and 1 infantry moved from Timguska to Yenisey
            1 armour moved from Kansu to Yenisey
            1 tactical_bomber moved from Kansu to Yenisey
            1 armour moved from Urals to Yenisey
            2 armour moved from Novosibirsk to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 fighter moved from Kansu to Sikang
            1 armour moved from Novosibirsk to Sikang
            1 guard_infantry moved from Kansu to Tsinghai
            1 armour moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
            1 armour moved from Novosibirsk to Sikang
            1 armour moved from Kansu to Tsinghai
            1 armour moved from Kansu to Tsinghai
            2 armour and 1 tactical_bomber moved from Karelia to Norway
            1 elite moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
            2 armour moved from Belarus to Eastern Poland
            1 FighterAce moved from Russia to Eastern Poland
            4 artilleries, 3 guard_infantrys and 12 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Western Ukraine to Eastern Poland
            1 elite moved from Bessarabia to Eastern Poland
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Eastern Poland
                Changer loiter and taunt; Russians attack with 1 FighterAce, 2 armour, 4 artilleries, 1 elite, 1 fighter, 3 guard_infantrys, 14 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 elite; Changer defend
                    Russians roll dice for 1 FighterAce, 2 armour, 4 artilleries, 1 elite, 1 fighter, 3 guard_infantrys, 14 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 10/29 hits, 9.00 expected hits
                    Germans roll dice for 1 artillery and 1 elite in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                    1 elite owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 FighterAce, 2 armour, 4 artilleries, 1 elite, 1 fighter, 3 guard_infantrys, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 elite
            Battle in Norway
                Russians attack with 2 armour, 1 elite and 1 tactical_bomber
                Germans defend with 1 elite
                    Russians roll dice for 2 armour, 1 elite and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 elite in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Russians lost in Norway
                    1 elite owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 armour, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 elite
            Battle in Sikang
                Russians attack with 4 armour, 1 fighter and 1 infantry
                Japanese defend with 1 artillery, 1 elite and 1 mech_infantry
                    Russians roll dice for 4 armour, 1 fighter and 1 infantry in Sikang, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery, 1 elite and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 4 armour and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery, 1 elite and 1 mech_infantry
            Battle in Tsinghai
                Russians attack with 3 armour, 1 fighter and 1 guard_infantry
                Japanese defend with 1 elite and 1 mech_infantry
                    Russians roll dice for 3 armour, 1 fighter and 1 guard_infantry in Tsinghai, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 elite and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    1 guard_infantry owned by the Russians lost in Tsinghai
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                    Russians roll dice for 3 armour and 1 fighter in Tsinghai, round 3 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 elite in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 guard_infantry
                Casualties for Japanese: 1 elite and 1 mech_infantry
            Battle in Yenisey
                Russians attack with 2 armour, 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 1 elite, 1 infantry and 1 tactical_bomber in Yenisey, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 2 armour, 1 artillery, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Karelia
            1 tactical_bomber moved from Yenisey to Kansu
            1 fighter moved from Tsinghai to Kansu
            1 fighter moved from Sikang to Kansu
            3 armour and 2 guard_infantrys moved from Northwest Persia to Kazakhstan
            1 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Volgograd to Kazakhstan
            1 infantry moved from Western Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Eastern Poland
            2 aaGuns moved from Belarus to Eastern Poland
            1 FighterAce moved from Eastern Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
            1 2ndSovietAG moved from Belarus to Eastern Poland
            1 1stSovietAG moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Norway to Karelia
            1 Europe_Rail, 1 Rail and 2 armour moved from Russia to Karelia
            4 Russian_Rocketss and 1 elite moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            2 armour moved from Russia to Novosibirsk
            1 artillery moved from Novgorod to Belarus
            1 armour moved from Russia to Belarus
    
        Place Units - Russians
            3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Russians collect 35 PUs (1 lost to blockades); end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : 1.33
    Russians regular : 0.17
    

    EXP Game 5 Stahl R 15.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I activated 2nd Pnzr for you.

    Well, I went down to defeat to Victory once again. It is up to you now or he will be Tournament Champion :)


  • @barnee

    Howdy,

    I added th eANZ sub back into SZ44, after I didn´t submerge it after round 2.

    BR

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 Escorts, 6 TotalWar_Artys, 1 elite, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            5 infantry moved from Szechwan to Sikang
            2 fighters and 2 tactical_bombers moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
            2 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 bomber moved from Yunnan to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 4 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 4 Sea Zone
            1 NavyFighter moved from 6 Sea Zone to 4 Sea Zone
            1 bomber moved from Japan to 4 Sea Zone
            2 fighters moved from 6 Sea Zone to 4 Sea Zone
            2 armour, 5 artilleries, 1 elite and 6 mech_infantrys moved from Yakut S.S.R. to Yenisey
            1 tactical_bomber moved from Sikang to Tsinghai
    
        Combat - Japanese
            Battle in Yenisey
                Japanese attack with 2 armour, 5 artilleries, 1 elite and 6 mech_infantrys
                Russians defend with 2 armour, 1 artillery and 1 elite
                    Japanese roll dice for 2 armour, 5 artilleries, 1 elite and 6 mech_infantrys in Yenisey, round 2 : 5/15 hits, 5,00 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 1 elite in Yenisey, round 2 : 1/5 hits, 2,00 expected hits
                    1 mech_infantry owned by the Japanese lost in Yenisey
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 1 elite owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 2 armour, 5 artilleries, 1 elite and 5 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 armour, 1 artillery and 1 elite
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 3 armour
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 0/6 hits, 2,17 expected hits
                    Chinese roll dice for 3 armour in Tsinghai, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 1/6 hits, 2,17 expected hits
                    Chinese roll dice for 3 armour in Tsinghai, round 3 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Japanese lost in Tsinghai
                    1 armour owned by the Russians lost in Tsinghai
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 4 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 4 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 3 armour
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 4 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 NavyFighter, 1 bomber, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer, 1 pacific_BB, 1 pacific_submarine and 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter, 1 bomber, 4 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits
                    Americans roll dice for 1 pacific_submarine and 1 submarine in 4 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 pacific_BB in 4 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 NavyFighter owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 4 Sea Zone
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 pacific_submarine owned by the Americans and 1 pacific_BB owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 Japan_destroyer and 1 NavyFighter
                Casualties for Americans: 1 destroyer, 1 pacific_BB, 1 pacific_submarine and 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                1 submarine owned by the Japanese submerged
                1 submarine owned by the ANZAC submerged
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 uk_armour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
                    British roll dice for 1 uk_armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
                    1 uk_armour owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 uk_armour
            Battle in Sikang
                Japanese attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Russians defend with 4 armour
                    Japanese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Sikang, round 2 : 1/8 hits, 2,50 expected hits
                    Chinese roll dice for 4 armour in Sikang, round 2 : 2/4 hits, 2,00 expected hits
                    2 infantry owned by the Japanese lost in Sikang
                    1 armour owned by the Russians lost in Sikang
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Sikang, round 3 : 4/6 hits, 2,17 expected hits
                    Chinese roll dice for 3 armour in Sikang, round 3 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    3 armour owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 4 armour
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi
            1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
            2 fighters and 1 tactical_bomber moved from Sikang to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            5 infantry and 1 mech_infantry moved from Kweichow to Shensi
            1 aaGun moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            3 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 infantry moved from Kiangsi to Hunan
            2 Rails moved from Kiangsu to Korea
            2 Rails and 2 artilleries moved from Korea to Shensi
            4 air_transports moved from Szechwan to Japan
            1 aaGun and 4 artilleries moved from Szechwan to Shensi
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Siberia to Sakha
            1 artillery, 1 elite and 1 infantry moved from Soviet Far East to Siberia
            1 bomber moved from 4 Sea Zone to Japan
            4 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 bomber moved from 41 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 Escorts and 1 submarine placed in 6 Sea Zone
            6 TotalWar_Artys and 1 elite placed in Japan
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
            Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
            Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Japanese Loses Celebes Pacific Expanded Turn15: Japanese met a national objective for an additional -1 PUs; end with 55 PUs
            Trigger Japan Loses CarolineIslands Turn15: Japanese met a national objective for an additional -3 PUs; end with 52 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Japan Loses IwoJima Turn15: Japanese met a national objective for an additional -1 PUs; end with 54 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,50
    Americans regular : 0,67
    Japanese regular : 0,83
    ANZAC regular : -0,67
    Russians regular : -1,00
    British regular : -0,50
    

    exp-game-5-stahl-j-15.tsvg


  • @Panzerstahl-Helm

    Hallo

    Hmm … that Manchuko Army getting a bit uppity lol. Don’t really want to take it on but I can’t retreat anymore :)

    Hope the Dutch lads had a good visit. You guys get any gaming in ? Or you just drink bier and watch the golf lol

    Well, gave you and your Frau a chance to show off Miss Clara. Hope the older one not to jealous :)

    I’ll try an get this out in a hour or so

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … I thought unescorted Trprts couldn’t attack by themselves. triplea allows it and the rules do as well

    Screenshot from 2024-07-23 09-18-11.png

    well I guess I’ll just do it but I thought for sure they couldn’t. Well, if I’m wrong, I’ll send the Pac CA with. I assume you’d just submerge ?

    Screenshot from 2024-07-23 09-22-33.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    lol it’s a ANZAC Submarine. I’m not even high :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 ArmoredInfantrys, 1 Escort, 4 TotalWarFighters, 6 TotalWar_Artys, 1 carrier, 1 elite, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 pacific_transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 USA_Hvy_Bomber moved from Hawaiian Islands to 44 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 ArmoredInfantry, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from 22 Sea Zone to Marianas
            3 usa_fighters moved from 33 Sea Zone to Marianas
    
        Combat - Americans
            Battle in Borneo
            Battle in 44 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 USA_Hvy_Bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 USA_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Marianas
                Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 infantry and 3 usa_fighters
                Changer defend; Japanese defend with 1 infantry
                    Americans roll dice for 1 ArmoredInfantry, 1 infantry and 3 usa_fighters in Marianas, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredInfantry owned by the Americans lost in Marianas
                    1 infantry owned by the Japanese lost in Marianas
                Americans win, taking Marianas from Japanese with 1 infantry and 3 usa_fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 ArmoredInfantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
            3 usa_fighters moved from Marianas to 33 Sea Zone
            1 Heavy_BB moved from 26 Sea Zone to 33 Sea Zone
            1 USA_Hvy_Bomber moved from 44 Sea Zone to New Guinea
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone
            1 ArmoredInfantry, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 Escort_Convoy moved from 10 Sea Zone to 26 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 ArmoredInfantry moved from Western United States to Alaska
            1 USA_Hvy_Bomber moved from Alaska to Caroline Islands
            1 USA_Hvy_Bomber moved from Eastern United States to Caroline Islands
            1 usa_fighter moved from Eastern United States to Gibraltar
            2 ArmoredInfantrys, 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
            2 ArmoredInfantrys, 1 Heavy_Transport, 1 artillery and 1 infantry moved from 87 Sea Zone to 91 Sea Zone
            2 ArmoredInfantrys, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 87 Sea Zone to 92 Sea Zone
            1 artillery and 1 elite moved from French West Africa to 87 Sea Zone
            1 Escort_Convoy, 1 artillery, 1 elite, 1 submarine and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 elite moved from 91 Sea Zone to Morocco
            1 FighterAceUSA moved from French West Africa to Gibraltar
            1 artillery moved from Central United States to Western United States
            1 ArmoredInfantry and 3 artilleries moved from Central United States to 101 Sea Zone
            1 ArmoredInfantry, 1 Escort_Convoy, 3 artilleries, 1 carrier, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry and 3 artilleries moved from 91 Sea Zone to Gibraltar
            1 Heavy_Transport moved from 89 Sea Zone to 101 Sea Zone
            1 Rail and 1 elite moved from Eastern United States to Alaska
            2 artilleries moved from Central United States to Western United States
    
        Place Units - Americans
            4 TotalWarFighters placed in Eastern United States
            1 elite placed in Eastern United States
            6 TotalWar_Artys placed in Central United States
            2 infantry placed in Western United States
            2 ArmoredInfantrys placed in Central United States
            Americans undo move 5.
            1 ArmoredInfantry placed in Central United States
            1 ArmoredInfantry placed in Western United States
            1 infantry placed in Western United States
            1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
            Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
            Trigger Americans Loses Philippines Turn15: Americans met a national objective for an additional -3 PUs; end with 66 PUs
            Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs
            Trigger Americans Liberates Alaska Turn15: Americans met a national objective for an additional 3 PUs; end with 70 PUs
            Trigger Americans Liberates Midway Turn15: Americans met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 93 to 87
            EDIT: Turning off Edit Mode
            COMMENT: -6 For AK and Midway
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 Escort, 2 UK_LCVs, 2 artilleries, 1 elite, 1 transport, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 infantry and 2 uk_armours moved from Burma to Shan State
            1 bomber moved from India to Shan State
            1 UK_Hvy_Bomber moved from India to Kwangtung
            20 infantry and 1 uk_armour moved from Burma to Yunnan
            4 uk_armours moved from India to Yunnan
            1 uk_fighter moved from India to Shan State
            1 artillery and 1 elite moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 elite moved from 110 Sea Zone to Holland Belgium
            1 uk_fighter moved from United Kingdom to Holland Belgium
            2 uk_fighters moved from United Kingdom to Normandy Bordeaux
            EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 4,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Shan State
                British attack with 1 bomber, 4 infantry, 2 uk_armours and 1 uk_fighter
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 4 infantry, 2 uk_armours and 1 uk_fighter in Shan State, round 2 : 5/8 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber, 4 infantry, 2 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Yunnan
                British attack with 20 infantry and 5 uk_armours
                Japanese defend with 1 infantry
                    British roll dice for 20 infantry and 5 uk_armours in Yunnan, round 2 : 4/25 hits, 5.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 19 infantry and 5 uk_armours remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                British attack with 1 UK_LCV, 2 infantry and 2 uk_fighters
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 UK_LCV, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 UK_LCV, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 3 : 4/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 1 elite and 1 uk_fighter
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 elite and 1 uk_fighter in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 elite and 1 uk_fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma
            1 uk_fighter moved from Holland Belgium to United Kingdom
            2 uk_fighters moved from Normandy Bordeaux to United Kingdom
            2 uk_armours moved from Egypt to Alexandria
            2 uk_armours moved from Egypt to Trans-Jordan
            2 uk_armours moved from Belgian Congo to Egypt
            2 Rails moved from Union of South Africa to Iraq
            2 Rails and 2 uk_armours moved from Iraq to Burma
            1 aaGun moved from Burma to Yunnan
            1 bomber and 1 uk_fighter moved from Shan State to India
            2 uk_armours moved from Iraq to Eastern Persia
            1 UK_Hvy_Bomber moved from Kwangtung to India
    
        Place Units - British
            4 uk_armours placed in India
            1 Escort and 1 transport placed in 98 Sea Zone
            1 artillery placed in Egypt
            2 UK_LCVs, 1 artillery, 1 elite and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Trigger British RemoveUKConvoySZ98Invert: has removed 1 Escort owned by British in 98 Sea Zone
            Trigger British RemoveUKConvoySZ98Invert: British has 1 Escort_Convoy placed in 98 Sea Zone
            British collect 51 PUs; end with 51 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.50
    Japanese AA : -0.17
    Germans regular : 0.00
    British regular : 1.17
    

    EXP Game 5 Panzer UK 15.tsvg

    ANZAC coming up directly

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            3 fighters moved from Java to 41 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
                Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Changer defend; Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 5/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Paulau Island
                    2 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 artillery
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from 41 Sea Zone to Java
            2 air_transports and 2 artilleries moved from Queensland to Caroline Islands
            3 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 24 PUs
            Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
            Trigger ANZAC Liberates Celebes Turn15: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
            Trigger ANZAC Liberates DNG Turn15: ANZAC met a national objective for an additional 2 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    ANZAC regular : 3.00
    

    EXP Game 5 Panzer F 15.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    wow that’s kind of a long turn without Italia to break it up :)

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