Test summary from TripleA, engine version: 2.7.14900, time: 8:50:06 PM
Savegame
EXP Panzer vs barnee Game 5
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yea good thing Halsey had the clap and Spruance was in charge at Midway.
Dice might not have been so kind to that idiot but they are a fickle bunch so who knows :)
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oh boy…the Luftwaffe had to much beer…
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Germans buy 1 German_Heavy_BB, 4 TotalWarMe_262s, 1 UndergroundMinr, 2 carriers and 2 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Waffen_Para moved from Romania to Southern Italy 2 armour, 1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone 2 armour and 2 infantry moved from Egypt to 98 Sea Zone 4 armour, 1 artillery, 5 infantry and 5 transports moved from 98 Sea Zone to 97 Sea Zone 4 armour, 1 artillery and 5 infantry moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Romania to Southern Italy 1 fighter moved from Romania to 95 Sea Zone 2 fighters moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 LuftwaffeAce, 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 95 Sea Zone 1 LuftwaffeAce moved from France to 95 Sea Zone 1 LuftwaffeAce moved from Germany to 95 Sea Zone 1 fighter moved from Denmark to 95 Sea Zone 4 infantry moved from Southern France to Northern Italy 1 King_Tiger, 1 Panzer_Grndrs and 1 mech_infantry moved from France to Northern Italy EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from 4th Waffen to Northern Italy 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Combat - Germans Battle in Northern Italy Germans attack with 1 King_Tiger, 1 Panzer_Grndrs, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer Americans defend with 1 ArmoredInfantry, 1 UndergroundMinr and 1 elite Germans roll dice for 1 King_Tiger, 1 Panzer_Grndrs, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer in Northern Italy, round 2 : 3/11 hits, 3,33 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits Units damaged: 1 King_Tiger owned by the Germans 1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Northern Italy 1 elite owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 Panzer_Grndrs, 1 Tiger_Damaged, 1 Waffen_Oberst, 4 infantry, 1 mech_infantry, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 1 Casualties for Germans: 1 King_Tiger Casualties for Americans: 1 ArmoredInfantry and 1 elite Battle in 96 Sea Zone Germans attack with 2 fighters Americans defend with 1 Escort Germans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 Escort in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 96 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Southern Italy Germans attack with 1 Waffen_Para, 4 armour, 1 artillery, 5 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Americans defend with 5 ArmoredInfantrys, 1 airfield, 5 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 Waffen_Para, 4 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/12 hits, 4,50 expected hits Americans roll dice for 5 ArmoredInfantrys and 5 artilleries in Southern Italy, round 2 : 4/10 hits, 4,17 expected hits 4 infantry owned by the Germans lost in Southern Italy 4 artilleries owned by the Americans lost in Southern Italy Germans roll dice for 1 Waffen_Para, 4 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 3/8 hits, 3,83 expected hits Americans roll dice for 5 ArmoredInfantrys and 1 artillery in Southern Italy, round 3 : 3/6 hits, 2,83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Southern Italy 2 ArmoredInfantrys owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy Germans roll dice for 1 Waffen_Para, 3 armour and 1 tactical_bomber in Southern Italy, round 4 : 3/5 hits, 2,67 expected hits Americans roll dice for 3 ArmoredInfantrys in Southern Italy, round 4 : 3/3 hits, 1,50 expected hits 3 armour owned by the Germans lost in Southern Italy 3 ArmoredInfantrys owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 1 Waffen_Para and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 4 armour, 1 artillery and 5 infantry Casualties for Americans: 5 ArmoredInfantrys and 5 artilleries Battle in 95 Sea Zone Germans attack with 3 LuftwaffeAces, 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers British defend with 1 destroyer and 1 submarine; Americans defend with 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber Germans roll dice for 3 LuftwaffeAces, 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 95 Sea Zone, round 2 : 4/20 hits, 11,00 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 Heavy_Transport, 3 carriers, 1 cruiser, 2 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 95 Sea Zone, round 2 : 9/20 hits, 9,00 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 5 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 95 Sea Zone 1 submarine owned by the Americans and 1 Heavy_BB owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 battleship owned by the Germans lost in 95 Sea Zone Germans roll dice for 3 LuftwaffeAces, 3 bombers and 2 tactical_bombers in 95 Sea Zone, round 3 : 5/11 hits, 6,00 expected hits Americans roll dice for 1 Escort_Convoy, 1 Heavy_Transport, 3 carriers, 1 cruiser, 2 destroyers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber in 95 Sea Zone, round 3 : 5/18 hits, 7,33 expected hits 3 bombers owned by the Germans and 2 tactical_bombers owned by the Germans lost in 95 Sea Zone 1 usa_fighter owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 95 Sea Zone 3 LuftwaffeAces owned by the Germans retreated Americans win with 1 Heavy_Transport, 3 carriers, 1 submarine, 4 transports, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -78 Casualties for Germans: 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers Casualties for Americans: 1 Escort_Convoy, 1 Heavy_BB, 1 cruiser, 1 destroyer, 1 submarine and 1 usa_fighter Casualties for British: 1 destroyer 2 usa_fighters owned by the Americans and 1 usa_tactical_bomber owned by the Americans could not land and were killed Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 LuftwaffeAces moved from 95 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from 96 Sea Zone to 93 Sea Zone EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Romania EDIT: 4 G_air_transports, 1 Panzer_General3, 2 armour and 1 waffen_panzer moved from Romania to Egypt EDIT: 1 Panzer_General3, 2 armour and 1 infantry moved from Egypt to 1st Desert EDIT: 1 DAK moved from 1st Desert to Egypt 1 fighter moved from 96 Sea Zone to Egypt EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Northern Italy to 4th Waffen EDIT: 1 4thWaffenArmy moved from Western Germany to Northern Italy EDIT: 2 armour moved from Army Group North to Romania EDIT: 1 Panzer_General moved from Germany to Romania EDIT: 1 Panzer_General and 5 armour moved from Romania to 1st Panzer EDIT: 1 German_LCV and 2 infantry moved from Germany to Norway EDIT: 2 German_LCVs moved from Norway to Germany 1 King_Tiger moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 German_Heavy_BB and 2 carriers placed in 93 Sea Zone 4 TotalWarMe_262s placed in Western Germany 2 infantry placed in Egypt Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Germans regular : -9,33
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that don’t sound good. They probably had fun doing it though :)
Just saw Germany didn’t pull it out :( I thought the game was tomorrow. oh well
I am going to send the new notifications from the update to your email. Can’t send them here. You can use them in your game with Victory. There in the same folder as the units
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oh this the test game. yea -9.33 don’t look good. JPN got hammered last rd too
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So, after reading the turn summary, I would have done 95 different. I would have kept the Hvy BB until it was just trprts.
Luftwaffe got diced hard that 1st rd 4/20. After that, it didn’t really matter :)
Anyway, we can redo from your test, although N Italy had 4th Waffen present, other than that, I don’t think anything was different. Only 2 yanks there but …
I would’ve gone 2 CVs hit and sunk
then both Subs
yank and the UK DDs
Tac
hit and sink 3rd CV
then start dusting the Ftrs
Escort
Then Hvy BBSo if you want to reroll in dice bot or we can just go from your test game and redo them all.
You’ll probably roll better, but then, maybe not :)
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oh forgot the CA sink him before Escort :)
Hey was able to get a game started in the triplea lobby ! Been a long time since I played lobby and it’s still being worked on, but big step forward :)
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I must have forgotten to save the game…
I will edit the turn and send you the correct file, but this will not until this evening or even tomorrow I am afraid.I had to tske the heavy BB as casualtiy,as far as I understand the rules…I might have understood it wrong.
First a CV, than a BB, than a CV again etc.Anyway, it doesn’t matter if your boys just hit below average…it makes planning a move pointless.
Br
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hmm… I thought it was optional but not required for the BB hit. I can see why you’d think that though. We’ll ask @TheCaptain
Hi captain One has to take the CV as a hit before a BB but can they continue to take hits on CVs or do they have to alternate with BBs ?
3 Cvs 1 BB. Can’t go 3 straight CV hits ? have to go CV, BB, CV ?
Thanks
Man kinda bummed Deutsceheland lost . Don’t even know who to cheer for now :(
It ain’t gonna be turkey lol
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Got a new phone a couple years ago but that titan looks kinda badass :)
Sorry time difference and all :)
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hmm … Captain must be busy. Hope it’s fun whatever it is :) Lets ask @Cornelis-Post
How do you guys play it ? CV first hit and then BB has to be hit or can you keep taking hits on the CVs ?
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@barnee
Hi,
The aircraft carrier always takes the first hit, if you choose a capital warship as casualty.
Example,If you have 1 carrier and 1 battleship.
The first hit should be on the carrier. ( if you choose a capital warship as casualty)The carrier is the primary target.
So when you attack, it’s important to leave you’re carriers behind, if you could win easily and join after the fight in the non-combat move with the fleet. -
@barnee the Dutch won against Turkey 💪🏻
( I am Dutch 😎)
Also Germany should have gotten a penalty against Spain. -
yes absolutely. In our situation the defender has 3 CVs and 1 BB Cann the CVs all be hit before the BB ?
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@Cornelis-Post said in EXP Panzer vs barnee Game 5:
the Dutch won against Turkey 💪🏻
This makes me very Happy :)
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@barnee
I am not quite Sure with this.
Butt i would say yes because the CV is the most important target -
@Cornelis-Post said in EXP Panzer vs barnee Game 5:
@barnee the Dutch won against Turkey 💪🏻
( I am Dutch 😎)
Also Germany should have gotten a penalty against Spain.I am in Team Netherlands now and hope they will win the tournament. 💪
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Let’s wait for The Captain to clarify this.
I may have to go for a second round of battle in SZ95. The BB needs to go down. -
Sounds good. I’m not trying to be problematic as you know :)
Lets see what @VictoryFirst thinks why we wait
@VictoryFirst do you take CV BB then CV as hits ? Or can you take all CV hits then BB ?
3 CVs 1 BB Can take 3 hits on CV before BB has to take one ?
:)
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
Let’s wait for The Captain to clarify this.
I may have to go for a second round of battle in SZ95. The BB needs to go down.I don’t want my Battleship to go down :( ha ha ha
2 am here sorry just goofiing :)
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I will ping him again :)
CV takes first hit, does the BB have to take the next hit or can the CV get hit again ?
Thanks