• @barnee

    Looks good…but not for Germay!
    I got scared for a loment, since in our cureent game the Normandy is under German controll. :-)

    I have a question regarding the US status of War. They are now officially allied with UK and ANZAAC and at war with Germany and Italy, but not with Japan. So if Japan attacks the US, the US national guard will be activated?


  • I am going through the rulebook and it seems, that the US has the initiative to declare war on Japan or wait until Japan declared war and receive the 6 national guards + 2 fighters.


  • @Panzerstahl-Helm
    Guten Morgen

    Yea so as long as JPN doesn’t attack USA, no Natl Grd. USA at war with the G and Itly.

    Yes your last post correct. So far, JPN USA neutral


  • @Panzerstahl-Helm

    oops sorry :) was testing out lol

    the Normandy thing :)


  • @Panzerstahl-Helm

    If USA Natl Grd falsely activates, need to remove with edit and readd if JPN does attack.

    Works in most cases but not all :) The Ntl Grd


  • So if neither Japan nor the IS declare war on each other, they can remain neutral for the entire game?
    I thought that at the end of round 3, when the US joins the Allies, they start to be at war with the Axis.


  • @Panzerstahl-Helm

    End of rd 3 just allows the USA to DOW on JPN . Same as G and Italy.
    They don’t have to.


  • @Panzerstahl-Helm

    yea triplea auto DOW end of rd 3 for USA but it is not correct. Just a expedient that was used as there’s a lot of coding otherwise

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    so it is optional

    Screenshot from 2024-06-08 02-17-45.png


  • @barnee

    Ok, got it.
    I need to adjust my plan slightly than :-)


  • @Panzerstahl-Helm

    hey JPN kick the shit outta china as long as the yanks on the sidelines lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Also, soviets can put there 6 conscripts in any minor fctry. Not just stalingarad


  • @barnee

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            4 infantry moved from Chahar to Suiyuyan
            1 tactical_bomber moved from Anhwe to Suiyuyan
            3 infantry moved from Anhwe to Hopei
            1 artillery and 4 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 elite and 4 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 fighter moved from Anhwe to Hopei
            1 fighter moved from Hunan to Hopei
            1 bomber moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/11 hits, 4,00 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 bomber, 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 6/9 hits, 3,67 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 1 artillery and 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,17 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    1 artillery owned by the British and 4 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 4 infantry
            Battle in Hopei
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Hopei, round 2 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 4 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Yunnan to Kwangsi
            1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
            1 fighter moved from Hopei to Kwangsi
            1 tactical_bomber moved from Suiyuyan to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 mech_infantry moved from Anhwe to Kweichow
            1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsi to Kwangsi
            3 infantry moved from Kiangsu to Kiangsi
            2 Rails moved from Kiangsu to Korea
            2 Rails, 1 artillery and 1 infantry moved from Korea to Hunan
            3 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 fighter moved from Kwangsi to Hunan
            1 artillery, 1 elite and 4 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 elite moved from Kwangsi to Hunan
            1 artillery, 1 elite and 4 infantry moved from 36 Sea Zone to Kwangsi
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 aaGun moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 harbour placed in Hainan
            1 artillery and 1 elite placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 1,50
    

    exp-game-5-stahl-J-4.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 4
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
            EDIT: Turning off Edit Mode
            Americans buy 1 Escort, 1 Fortification, 1 NavyFighter, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 1 infantry, 1 marine, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 aaGun, 1 artillery, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 Heavy_BB, 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 elite, 1 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
            2 usa_fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 mech_infantrys moved from Western United States to Alaska
            1 usa_tactical_bomber moved from Western United States to Soviet Far East
            1 mech_infantry and 1 usa_armour moved from Western United States to Central United States
            1 Rail moved from Eastern United States to Western United States
            1 Rail and 1 elite moved from Western United States to Alaska
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 NavyFighter, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 Escort, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 elite and 2 usa_fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            1 carrier placed in 10 Sea Zone
            1 NavyFighter placed in 10 Sea Zone
            1 Fortification placed in Guam
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 infantry moved from Shensi to Kansu
            1 fighter and 1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 Escort, 1 destroyer, 7 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
            1 uk_fighter moved from India to Yunnan
            4 infantry moved from Burma to Yunnan
            2 uk_fighters moved from United Kingdom to Normandy Bordeaux
            EDIT: 3 uk_paras moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Battle in Yunnan
                British attack with 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 1/8 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 4 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 3 : 2/8 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                British attack with 2 uk_fighters and 3 uk_paras
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    1 uk_para owned by the British lost in Normandy Bordeaux
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 uk_fighters and 2 uk_paras in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    1 uk_para owned by the British lost in Normandy Bordeaux
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 uk_fighters and 1 uk_para in Normandy Bordeaux, round 5 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2
                Casualties for British: 2 uk_paras
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Shan State
            2 uk_fighters moved from Normandy Bordeaux to United Kingdom
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 106 Sea Zone
            1 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Yunnan
            2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India
            2 uk_armours moved from India to Burma
            2 infantry moved from India to Burma
            2 Rails and 2 infantry moved from Union of South Africa to Shan State
            1 infantry moved from Siam to Shan State
            3 uk_armours moved from Iraq to Caucasus
            1 infantry moved from Northwest Persia to Iraq
            1 artillery, 5 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
            2 uk_armours moved from Belgian Congo to Egypt
            2 uk_armours moved from Union of South Africa to Belgian Congo
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            3 uk_armours placed in Egypt
            2 infantry and 2 uk_armours placed in Union of South Africa
            3 uk_paras placed in United Kingdom
            1 Escort placed in 110 Sea Zone
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 62 PUs
            Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -1.00
    British regular : -5.17
    

    EXP Game 5 Stahl UK 4.tsvg

    I removed US Natl Gd. I’ll add a condition next update that makes sure there at war with JPN before activates.

    Politics/relationships are one of the more complex parts of the xml :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Forgot to move UK Trprt back to Brazil. Will do on ANZAC

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Normandy UK Para should have a boost too. In case Italia wants to kill him :)


  • @barnee

    Guten Abend,

    Gibraltar seems to be a hot spot again…
    I switched the 2 Mech. inf against 2 Panz.Grenadier…not sure why I purchased 2 Volkswagen when I could have got 2 Mercedes for the same price…
    I hope that is ok for you.

    BR

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 air_transport and 7 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 2 Panzer_Grndrss
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 italian_paraBoost
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 uk_paraBoost
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                    Italians roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                    1 uk_para owned by the British lost in Normandy Bordeaux
                    1 uk_paraBoost owned by the British lost in Normandy Bordeaux
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 uk_para and 1 uk_paraBoost
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 Italian_LCV, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Tobruk to Libya
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Cyprus to Greece
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Libya
            EDIT: Italians undo move 4.
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Algeria
            1 air_transport and 1 infantry moved from Northern Italy to Libya
    
        Place Units - Italians
            1 Italian_LCV and 2 infantry placed in Southern Italy
            1 air_transport and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    Russians regular : 0,67
    British regular : 0,50
    

    exp-game-5-stahl-IT-4.tsvg


  • @Panzerstahl-Helm

    yea air cooled and under powered. Funny how the hippies in America embraced hitler’s car lol


  • @Panzerstahl-Helm

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 55 Sea Zone to 63 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
            1 Escort placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC Liberates Celebes Turn4: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from United Kingdom to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl F 4.tsvg


  • @Panzerstahl-Helm

    So Victory found another error with the Pacific Islands. Players are receiving a negative bonus for losing control of the island after they have taken it.

    This is incorrect. I’ll fix for next update, but we’ll have to edit for our game. You will have to for your game with Victory as well.

    GD these islands. Fckrs have been the most problematic of all the rules lol

    Anyway, just one more thing we have to keep track of :) Helps keep our minds sharp. :)

    Yea right lol

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