scamble here?
fe9625ad-958a-415c-89fd-3c927153de53-image.png
@Amon-Sul lose sub or des?
triplea_40824_15ita_cas_.tsvg
@Amon-Sul got a socket error, therefore here manual
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to 94 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
1 destroyer owned by the Americans lost in 94 Sea Zone
Americans and Italians reach a stalemate
. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 94 Sea Zone to 97 Sea Zone
1 bomber moved from 94 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
4 aaGuns, 4 artilleries, 11 infantry and 2 marines moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 fighter placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Malta: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Italians regular : -1,50
@Amon-Sul as discussed via chat Round: 15 ANZAC is skipped and will be done afterwards via edit.
Game History
Round: 16
Purchase Units - Germans
Germans buy 5 artilleries, 3 bombers, 1 destroyer, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
5 armour moved from Russia to Vologda
Germans take Vologda from Russians
3 mech_infantrys moved from Samara to Vologda
5 armour and 3 mech_infantrys moved from Vologda to Archangel
6 armour and 40 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 fighters moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 bombers moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Spain
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/12 hits, 6,00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Spain from Americans, taking Normandy Bordeaux from Americans with 4 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 1,67 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 0/5 hits, 1,67 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 4 : 2/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 11 armour, 3 bombers, 3 infantry and 44 mech_infantrys
Russians defend with 7 armour, 17 artilleries, 14 infantry and 5 mech_infantrys
Germans roll dice for 11 armour, 3 bombers, 3 infantry and 44 mech_infantrys in Archangel, round 2 : 12/61 hits, 15,33 expected hits
Russians roll dice for 7 armour, 17 artilleries, 14 infantry and 5 mech_infantrys in Archangel, round 2 : 10/43 hits, 15,50 expected hits
3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Archangel
12 infantry owned by the Russians lost in Archangel
Germans roll dice for 11 armour, 3 bombers and 37 mech_infantrys in Archangel, round 3 : 12/51 hits, 13,67 expected hits
Russians roll dice for 7 armour, 17 artilleries, 2 infantry and 5 mech_infantrys in Archangel, round 3 : 11/31 hits, 11,50 expected hits
11 mech_infantrys owned by the Germans lost in Archangel
5 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Archangel
Germans roll dice for 11 armour, 3 bombers and 26 mech_infantrys in Archangel, round 4 : 13/40 hits, 11,83 expected hits
Russians roll dice for 7 armour and 12 artilleries in Archangel, round 4 : 10/19 hits, 7,50 expected hits
10 mech_infantrys owned by the Germans lost in Archangel
1 armour owned by the Russians and 12 artilleries owned by the Russians lost in Archangel
Germans roll dice for 11 armour, 3 bombers and 16 mech_infantrys in Archangel, round 5 : 9/30 hits, 10,17 expected hits
Russians roll dice for 6 armour in Archangel, round 5 : 3/6 hits, 3,00 expected hits
3 mech_infantrys owned by the Germans lost in Archangel
6 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 11 armour, 3 bombers and 13 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 3 infantry and 31 mech_infantrys
Casualties for Russians: 7 armour, 17 artilleries, 14 infantry and 5 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Archangel to Russia
1 infantry moved from Samara to Volgograd
11 artilleries moved from Russia to Tambov
1 aaGun moved from Bryansk to Russia
3 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Tambov
6 infantry moved from Karelia to Novgorod
4 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
3 tactical_bombers moved from Yugoslavia to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
10 mech_infantrys moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Caucasus to 97 Sea Zone
3 artilleries and 11 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
2 infantry moved from Northern Italy to 97 Sea Zone
Place Units - Germans
5 artilleries, 3 bombers and 2 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Volgograd
1 destroyer and 2 transports placed in 97 Sea Zone
Germans undo move 1.
1 submarine placed in 112 Sea Zone
5 artilleries and 3 bombers placed in Western Germany
2 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,5,1,6,2,6,3,3,1,2,4,5,2,6,1,6,3,5,3,3,1,1,4,2,1,2,2,3,5,2,3,6,6,6,1,4,6,5,1,6,6,3,4,5,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,6,4
Germans collect 64 PUs (7 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Russians regular : -3,50
Germans regular : -4,83
British regular : 1,00
anzac buys tranny, marine and ic
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Russians
Battle in 21 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 48 to 24
EDIT: Adding units owned by ANZAC to New South Wales: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor
EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Philippines to Szechwan
EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone
EDIT: 1 fighter moved from Queensland to 36 Sea Zone
EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone
EDIT: Russians undo move 5.
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
EDIT: 1 submarine moved from 35 Sea Zone to 21 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
EDIT: 4 fighters moved from 36 Sea Zone to Kazakhstan
EDIT: Russians undo move 4.
EDIT: 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
EDIT: 5 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Russians
Battle in 21 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 48 to 24
EDIT: Adding units owned by ANZAC to New South Wales: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Northern Territory: 1 factory_minor
EDIT: Removing units owned by ANZAC from Northern Territory: 1 factory_minor
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yenisey to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Philippines to Szechwan
EDIT: 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
EDIT: 5 fighters moved from 20 Sea Zone to 36 Sea Zone
EDIT: 1 fighter moved from Queensland to 36 Sea Zone
EDIT: 2 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 transport moved from 63 Sea Zone to 62 Sea Zone
EDIT: Russians undo move 5.
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 destroyer moved from 35 Sea Zone to 18 Sea Zone
EDIT: 1 destroyer and 5 submarines moved from 35 Sea Zone to 36 Sea Zone
Turn Complete - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 1,67
use the second map
i ve moved 3 figs from sz 36 to FIC
as for the 2moves at once thing
well
CM was easy, NCM a little messy, but ok
Japan may go…
sz 20 kamikaze
[dice 2d6<=2]
2d6<=2: 4, 6; Hits: 0
ok the kamikaze missed
so it all stays the same
i ll just edit u have 4 kamikaze left, not 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4
EDIT: Turning off Edit Mode
Game History
Round: 16
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing SuicideAttackTokens for Japanese from 6 to 4
EDIT: Turning off Edit Mode
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 mech_infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Kiangsu to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Kiangsu to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Sakha to Siberia
Japanese take Siberia from Russians
1 fighter moved from 6 Sea Zone to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,67 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1,17 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,00
Japanese regular : 2,00
UK_Pacific regular : 0,83
ANZAC regular : 0,67
@Amon-Sul i just saw that i forgot to send 2 inf and 2 arti to Rome, is it ok for you to still send them there? if yes, can you please edit them from western germany to southern italy?
i missed that u attacked my dd near midway
i wish to attack it with my dd and sub from sz 10
i roll with dicebot
[dice 2d6<=2]
vs
[dice 1d6<=2]
2d6<=2: 5, 5; Hits: 0
1d6<=2: 6; Hits: 0