@mike64 dawg v mike g40 start round 5 Germany 5.tsvg we are both starting in round 5.
barnee vs VictoryFirst EXP Boxes Game 3
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heh heh that first roll gave me a chance. I was 1-2 above expected. Think you were 2-3 below.
Idk if i can prevent the economic Victory. We’ll find out :)
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In all the excitement, I forgot to move the G Para to Iraq. That cool ?
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Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 4 armour and 2 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Suiyuyan 1 Banzai moved from Japan to Suiyuyan 1 armour and 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 armour and 1 infantry British defend with 1 uk_armour Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 uk_armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 uk_armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe 1 uk_armour owned by the British lost in Anhwe Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 1 uk_armour Battle in Suiyuyan Japanese attack with 1 Banzai and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 Banzai and 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 4 armour and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 4 armour and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 artillery owned by the ANZAC lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Suiyuyan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 1 tactical_bomber moved from Kiangsu to Japan Place Units - Japanese 1 aaGun and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,3,3,3,6,3,2,5,1,2,6,1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,3,2,6,2,3,3,3,5,2,6,2,3,4,6,3,6 Japanese collect 8 PUs (17 lost to blockades); end with 8 PUs Trigger Japan Loses Okinawa Turn9: Japanese met a national objective for an additional -1 PUs; end with 7 PUs Trigger Japan Liberates Formosa Turn9: Japanese met a national objective for an additional 1 PUs; end with 8 PUs Trigger Japan Loses Marianas Turn9: Japanese met a national objective for an additional -1 PUs; end with 7 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 15 PUs Trigger Japan Loses IwoJima Turn9: Japanese met a national objective for an additional -1 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.17
I went ahead and moved the Para :)
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Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 FighterAceUSA, 2 Repair_BBs, 4 TotalWarFighters, 3 USA_Hvy_Bombers and 3 marines; Remaining resources: 1 PUs; Place Units - Americans Units in Central United States being upgraded or consumed: 3 infantry 3 marines placed in Central United States 2 Repair_BBs placed in 101 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 aaGun EDIT: Turning off Edit Mode Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 101 Sea Zone 2 artilleries, 1 elite, 3 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 FighterAceUSA, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry, 4 transports and 1 usa_fighter moved from 91 Sea Zone to 110 Sea Zone 1 Heavy_BB, 1 carrier, 2 destroyers and 2 usa_fighters moved from 103 Sea Zone to 110 Sea Zone 1 FighterAceUSA, 2 artilleries, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 3 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from United Kingdom to Normandy Bordeaux 1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Okinawa to 19 Sea Zone 1 bomber and 2 usa_fighters moved from 19 Sea Zone to Manchuria 2 usa_fighters moved from Okinawa to Manchuria 1 usa_armour moved from Korea to Siberia Russians take Amur from Japanese Russians take Siberia from Japanese 1 mech_infantry moved from Korea to Manchuria 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 pacific_transport moved from 8 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 infantry, 2 mech_infantrys and 1 usa_armour moved from Aleutian Islands to 8 Sea Zone 1 infantry, 2 mech_infantrys, 2 transports and 1 usa_armour moved from 8 Sea Zone to 19 Sea Zone 1 infantry, 2 mech_infantrys and 1 usa_armour moved from 19 Sea Zone to Manchuria 2 NavyFighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Manchuria 1 usa_fighter moved from 6 Sea Zone to Manchuria 1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone Combat - Americans Battle in Kiangsu Battle in Manchuria Americans attack with 2 NavyFighters, 1 bomber, 1 infantry, 3 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 4 armour and 1 infantry Americans roll dice for 1 Heavy_BB in Manchuria, round 2 : 2/2 hits, 1.67 expected hits Americans roll dice for 2 NavyFighters, 1 bomber, 1 infantry, 3 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber in Manchuria, round 2 : 5/14 hits, 6.00 expected hits Japanese roll dice for 4 armour and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese and 4 armour owned by the Japanese lost in Manchuria Americans win, taking Kiangsu from Japanese, taking Manchuria from Japanese with 2 NavyFighters, 1 bomber, 2 mech_infantrys, 1 usa_armour, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 4 armour and 1 infantry Battle in 110 Sea Zone Americans attack with 1 Heavy_BB, 2 carriers, 1 cruiser, 5 destroyers and 4 transports Germans defend with 1 Escort and 1 GermanUBoat Americans roll dice for 1 Heavy_BB, 2 carriers, 1 cruiser, 5 destroyers and 4 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Heavy_BB owned by the Americans 1 destroyer owned by the Americans lost in 110 Sea Zone 1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 Heavy_BB, 2 carriers, 1 cruiser, 4 destroyers and 4 transports remaining. Battle score for attacker is 3 Casualties for Americans: 1 destroyer Casualties for Germans: 1 Escort and 1 GermanUBoat Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 2 EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in Normandy Bordeaux Americans attack with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 2 artilleries, 4 bombers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 3 usa_fighters Germans defend with 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun, 1 harbour and 8 infantry Germans roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 usa_fighter owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 2 artilleries, 4 bombers, 1 elite, 3 infantry, 1 marine, 1 mech_infantry and 2 usa_fighters in Normandy Bordeaux, round 2 : 8/19 hits, 8.50 expected hits Germans roll dice for 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun and 8 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3.67 expected hits 3 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux 1 aaGun owned by the Germans and 7 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 artillery, 4 bombers, 1 elite and 2 usa_fighters in Normandy Bordeaux, round 3 : 9/13 hits, 7.00 expected hits Germans roll dice for 3 Atlantic_Walls, 1 Panzer_Grndrs and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux 1 Panzer_Grndrs owned by the Germans, 3 Atlantic_Walls owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 4 bombers, 1 elite and 2 usa_fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 artilleries, 3 infantry, 1 marine, 1 mech_infantry and 1 usa_fighter Casualties for Germans: 3 Atlantic_Walls, 1 Panzer_Grndrs, 1 aaGun and 8 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 4 bombers moved from Normandy Bordeaux to United Kingdom 2 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone 1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone 1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom 1 artillery and 1 marine moved from Central United States to 101 Sea Zone 1 USA_TankGeneral and 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 artillery and 1 marine moved from Central United States to 101 Sea Zone 2 usa_armours moved from Eastern United States to 101 Sea Zone 1 artillery and 1 marine moved from Central United States to 101 Sea Zone 2 usa_armours moved from Eastern United States to 101 Sea Zone 3 Heavy_Transports, 1 USA_TankGeneral, 3 artilleries, 3 marines and 5 usa_armours moved from 101 Sea Zone to 91 Sea Zone 1 USA_TankGeneral, 3 artilleries, 3 marines and 5 usa_armours moved from 91 Sea Zone to Gibraltar 2 pacific_destroyers moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 11 Sea Zone 1 pacific_BB moved from 8 Sea Zone to 6 Sea Zone 4 submarines moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 8 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Manchuria to Yakut S.S.R. 1 bomber moved from Manchuria to Yenisey 3 usa_fighters and 1 usa_tactical_bomber moved from Manchuria to Buryatia 2 NavyFighters moved from Manchuria to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 1 FighterAceUSA, 4 TotalWarFighters and 3 USA_Hvy_Bombers placed in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Suiyuyan to Shensi 3 infantry moved from Kweichow to Hopei 3 infantry moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hopei 1 artillery moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kiangsu 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 4 TotalWarFighters, 1 airfield_Hvy, 2 transports, 4 uk_armours and 1 uk_para; Remaining resources: 0 PUs; Place Units - British Units in United Kingdom being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Syria British take Syria from Italians 1 elite moved from Trans-Jordan to Iraq 5 uk_armours moved from Egypt to Iraq 1 uk_armour moved from Eastern Persia to Northwest Persia 3 uk_fighters and 1 uk_tactical_bomber moved from Persia to Northwest Persia 1 uk_fighter moved from Egypt to Northwest Persia 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Hunan to Kwangsi 2 infantry moved from French Indo China to Kwangsi 2 uk_fighters moved from 91 Sea Zone to 112 Sea Zone 8 uk_fighters moved from United Kingdom to 112 Sea Zone Combat - British Battle in Kwangsi British attack with 5 infantry Japanese defend with 1 infantry British roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 elite and 5 uk_armours Germans defend with 1 german_para and 1 german_paraBoost British roll dice for 1 elite and 5 uk_armours in Iraq, round 2 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 german_para and 1 german_paraBoost in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 elite owned by the British lost in Iraq 1 german_para owned by the Germans lost in Iraq 1 german_paraBoost owned by the Germans lost in Iraq British win, taking Iraq from Italians with 5 uk_armours remaining. Battle score for attacker is 1 Casualties for British: 1 elite Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Northwest Persia British attack with 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber Italians defend with 2 italian_paras and 1 italian_paraBoost British roll dice for 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Northwest Persia, round 2 : 2/6 hits, 3.17 expected hits Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits 2 italian_paras owned by the Italians lost in Northwest Persia 1 italian_paraBoost owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 italian_paras and 1 italian_paraBoost Battle in 112 Sea Zone British attack with 10 uk_fighters Germans defend with 9 GermanUBoats, 1 Type_XXI_UBoat, 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport 1 Type_XXI_UBoat owned by the Germans and 9 GermanUBoats owned by the Germans submerged British roll dice for 10 uk_fighters in 112 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits Germans roll dice for 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone 3 Wolfpacks owned by the Germans lost in 112 Sea Zone British win with 10 uk_fighters remaining. Battle score for attacker is 22 Casualties for Germans: 3 Wolfpacks, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus 1 uk_fighter moved from 112 Sea Zone to 110 Sea Zone 7 uk_fighters moved from 112 Sea Zone to Normandy Bordeaux 5 uk_armours moved from Trans-Jordan to Northwest Persia 4 uk_fighters and 1 uk_tactical_bomber moved from Northwest Persia to Caucasus 3 infantry moved from West India to Eastern Persia 1 uk_armour moved from India to Eastern Persia 1 uk_fighter moved from Yunnan to Volgograd 2 aaGuns moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Szechwan 3 infantry moved from India to West India 3 infantry moved from Egypt to Trans-Jordan 2 Rails moved from Union of South Africa to India 2 Rails and 2 infantry moved from India to Caucasus 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone EDIT: 4 uk_paras moved from United Kingdom to Normandy Bordeaux 1 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 uk_armour moved from 110 Sea Zone to Normandy Bordeaux 1 air_transport and 1 artillery moved from Gibraltar to Normandy Bordeaux 2 uk_fighters moved from 112 Sea Zone to 110 Sea Zone 1 uk_fighter moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 4 TotalWarFighters placed in United Kingdom 1 uk_para placed in United Kingdom 4 uk_armours placed in India 2 transports placed in 110 Sea Zone Turn Complete - British British collect 60 PUs; end with 60 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 66 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : -0.50 Japanese regular : -1.00 Germans AA : 0.50 Germans regular : 2.83 British regular : 0.17
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Game History
Round: 9 Purchase Units - Italians Italians buy 1 Italian_LCV, 3 armour, 2 infantry and 2 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Alexandria to Egypt Italians take Egypt from British 1 bomber moved from Romania to Syria EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Rostov EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria 1 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Bryansk 1 armour moved from Bessarabia to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk Combat - Italians Battle in Syria Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 Italian_LCV owned by the Italians lost in Syria 1 infantry owned by the British lost in Syria Italians win, taking Syria from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 Italian_LCV, 1 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 Italian_LCV owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Germany 1 bomber moved from Syria to Romania 2 fighters moved from Romania to Western Germany 1 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Germany 3 armour moved from Southern Italy to Western Germany 1 Rail and 1 infantry moved from Southern Italy to Germany 1 infantry moved from Baltic States to Novgorod Place Units - Italians 1 Italian_LCV, 1 armour and 2 italian_paras placed in Southern Italy 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 Russians regular : 0.33 British regular : 0.67
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Looks as if I’ll be around for one more rd lol
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 4 infantry moved from Dutch New Guinea to 45 Sea Zone 4 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Shantung Battle in Hainan Battle in Caroline Islands Changer loiter and taunt; ANZAC attack with 2 artilleries and 8 infantry Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 8 infantry in Caroline Islands, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the ANZAC lost in Caroline Islands 2 aaGuns owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 3 : 2/8 hits, 2.00 expected hits Japanese roll dice for 4 Fortifications and 4 infantry in Caroline Islands, round 3 : 2/4 hits, 2.00 expected hits 2 infantry owned by the ANZAC lost in Caroline Islands 2 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1.67 expected hits Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 5 : 2/5 hits, 1.50 expected hits Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands 1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Caroline Islands ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 6 : 3/4 hits, 1.33 expected hits Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits 3 Fortifications owned by the Japanese lost in Caroline Islands ANZAC win, taking Shantung from Japanese, taking Hainan from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 6 infantry Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry Battle in Formosa Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 artillery ANZAC roll dice for 1 cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Formosa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Formosa ANZAC roll dice for 1 artillery in Formosa, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Formosa, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Formosa ANZAC win, taking Formosa from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs Trigger ANZAC Liberates Celebes Turn9: ANZAC met a national objective for an additional 1 PUs; end with 33 PUs Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Celebes: 1 Fortification EDIT: Turning off Edit Mode 1 fighter moved from Caucasus to Russia EDIT: 2 fighters moved from Caucasus to Russia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.17
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Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body> Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944 triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944 triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944 triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944 Germans buy 1 Escort, 1 German_Rockets, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_General, 4 Panzer_Grndrss, 6 TotalWar_Tanks, 1 UndergroundMinr, 1 UndrgroundFctry, 2 Waffen_Hvy_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 King_Tigers and 1 factory_major 1 UndrgroundFctry and 2 Waffen_Hvy_Tanks placed in Germany Units in Eastern Poland being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Eastern Poland Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 2 fighters moved from Smolensk to Vologda 2 fighters and 1 tactical_bomber moved from Eastern Poland to Vologda 2 mech_infantrys moved from Belarus to Vologda 1 Panzer_Grndrs moved from Belarus to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Vologda Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 4 fighters and 1 tactical_bomber moved from Vologda to Smolensk 4 armour moved from Eastern Poland to Smolensk 3 mech_infantrys moved from Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Smolensk 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Bessarabia 1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk 1 Rail and 1 elite moved from Germany to Romania 1 Waffen_Hvy_Tank moved from Germany to Western Germany 1 armour moved from Finland to Norway 1 Panzer_Grndrs moved from Finland to Novgorod 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 1 fighter moved from Southern Italy to Germany 9 GermanUBoats and 1 Type_XXI_UBoat moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 Escort placed in 112 Sea Zone 1 German_Rockets, 1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany 3 Panzer_Grndrss placed in Eastern Poland 1 King_Tiger, 1 Panzer_Grndrs and 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 49 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.00
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So the Undg Fctry is counting the rocket as a place. I edited and put it on the list to fix :)
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V VictoryFirst referenced this topic on
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Game History
Round: 10 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar_A2D3 EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys EDIT: Adding units owned by Russians to Russia: 1 1stCorps EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Adding units owned by Russians to 3rd Corps: 1 3rdCorps EDIT: Turning off Edit Mode Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs; 0 AirLendLease; 3 TankLendLease; Russians buy 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 elite and 2 infantry moved from Volgograd to Tambov 1 russian_para moved from Russia to Vologda 1 armour moved from Urals to Vologda 1 elite and 1 infantry moved from Russia to Vologda 1 submarine moved from 123 Sea Zone to 125 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 elite and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 elite and 2 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 elite and 1 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 1 elite, 1 infantry and 1 russian_para Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 elite, 1 infantry and 1 russian_para in Vologda, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 armour, 1 elite and 1 russian_para in Vologda, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 russian_para owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry and 1 russian_para Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 armour moved from Volgograd to Russia 2 Rails moved from Russia to Volgograd 2 Rails and 2 infantry moved from Volgograd to Russia 1 Europe_Rail moved from Russia to Buryatia 1 Europe_Rail and 1 infantry moved from Buryatia to Russia 1 aaGun moved from Caucasus to Volgograd Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 factory_minor EDIT: Adding units owned by Russians to Russia: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5 EDIT: Turning off Edit Mode 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia 1 infantry placed in Volgograd Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Corps: 3 guard_infantrys EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_A2D3 EDIT: Removing units owned by Russians from 2nd Corps: 3 guard_infantrys EDIT: Adding units owned by Russians to 2nd Corps: 3 armour EDIT: Removing units owned by Russians from Russia: 3 armour EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_A2D3 EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to Russia: 1 2ndCorps EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys, 1 infantry and 2 mech_infantrys EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys and 2 mech_infantrys EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.67
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@barnee Hmm, I just realized something went wrong. The Moscow apparently turned into a Minor Factory after you captured it, which I didn’t realize until now. That’s why the damage suddenly turned to 6, which I found strange. I assume upon recapture, the old damage of 8 is restored? Or is the new damage kept?
If the damage goes back to 8, I have to change my buy so that I can repair more. If not, then my turn is correct.
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yea it’s oob for Damaged fctry capture. It goes to a minor on capture and since it had 8 damage that’s more than max of 6 for minor.
I will look it up
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well I can’t find the official but Witt knows. He been here for over 15 years
https://www.axisandallies.org/forums/topic/24733/factory-capture-question?_=1718447365762
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It stay’s a minor when you recapture and the 6 damage would come with it
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OK you are correct according to Cornelius and I suspect he knows :)
Yet another a rule I misunderstood :)
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@barnee Hehe no worries :) I understand the confusion, as it might look like the increased IPC values for the islands count as a sort of bonus. But they actually replace the original IPC values, without changing a nation’s starting income.
That’s also why Japan can have less income than its capital territory. Their starting islands are worth nothing to them, but once they are captured, they reduce Japan’s income and increase the conqueror’s income.
Lol I also learned a new rule. That France is included when tallying the total Allied income level. I find that counter-intuitive because their capital is captured so they don’t generate any income at all, but apparently, it is still included.
So that means the Allied total IPC value is not 187, but 194 due to the extra 7 IPCs from the French… so this game has now ended in an Allied Economic Victory!
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heh heh I can’t upvote anymore. :)
I was just gonna say that you probably shoulda won last round lol
Awesome game brother ! Idk if it’s your first EXP victory, but it is in our series :) Congratulations !
You are 1-0 in the tournament :)