barnee vs VictoryFirst EXP Boxes Game 3


  • @VictoryFirst

    Looks as if I’ll be around for one more rd lol


  • Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from Dutch New Guinea to 45 Sea Zone
            4 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in Shantung
            Battle in Hainan
            Battle in Caroline Islands
                Changer loiter and taunt; ANZAC attack with 2 artilleries and 8 infantry
                Changer defend; Japanese defend with 4 Fortifications, 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 8 infantry in Caroline Islands, round 2 : 1/10 hits, 2.33 expected hits
                    Japanese roll dice for 4 Fortifications, 2 aaGuns and 4 infantry in Caroline Islands, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the ANZAC lost in Caroline Islands
                    2 aaGuns owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 3 : 2/8 hits, 2.00 expected hits
                    Japanese roll dice for 4 Fortifications and 4 infantry in Caroline Islands, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the ANZAC lost in Caroline Islands
                    2 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 4 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 4 Fortifications and 2 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 5 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 4 Fortifications and 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 6 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 Fortifications in Caroline Islands, round 6 : 0/0 hits, 0.00 expected hits
                    3 Fortifications owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Shantung from Japanese, taking Hainan from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for ANZAC: 6 infantry
                Casualties for Japanese: 4 Fortifications, 2 aaGuns and 4 infantry
            Battle in Formosa
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 artillery
                    ANZAC roll dice for 1 cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Formosa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Formosa
                    ANZAC roll dice for 1 artillery in Formosa, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Formosa, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Formosa
                ANZAC win, taking Formosa from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 transport placed in 54 Sea Zone
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger ANZAC Controls Formosa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
            Trigger ANZAC Liberates Celebes Turn9: ANZAC met a national objective for an additional 1 PUs; end with 33 PUs
            Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 34 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Celebes: 1 Fortification
            EDIT: Turning off Edit Mode
            1 fighter moved from Caucasus to Russia
            EDIT: 2 fighters moved from Caucasus to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : 0.17
    

    exp-game-4-victory-A9-F9.tsvg


  • @VictoryFirst

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body>
            Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
            Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
            triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
            triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
            triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
            triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
            Germans buy 1 Escort, 1 German_Rockets, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_General, 4 Panzer_Grndrss, 6 TotalWar_Tanks, 1 UndergroundMinr, 1 UndrgroundFctry, 2 Waffen_Hvy_Tanks, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 King_Tigers and 1 factory_major
            1 UndrgroundFctry and 2 Waffen_Hvy_Tanks placed in Germany
            Units in Eastern Poland being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Eastern Poland
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            2 fighters moved from Smolensk to Vologda
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Vologda
            2 mech_infantrys moved from Belarus to Vologda
            1 Panzer_Grndrs moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            4 fighters and 1 tactical_bomber moved from Vologda to Smolensk
            4 armour moved from Eastern Poland to Smolensk
            3 mech_infantrys moved from Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Smolensk
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Romania to Bessarabia
            1 Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk
            1 Rail and 1 elite moved from Germany to Romania
            1 Waffen_Hvy_Tank moved from Germany to Western Germany
            1 armour moved from Finland to Norway
            1 Panzer_Grndrs moved from Finland to Novgorod
            1 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            1 fighter moved from Southern Italy to Germany
            9 GermanUBoats and 1 Type_XXI_UBoat moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 Escort placed in 112 Sea Zone
            1 German_Rockets, 1 LuftwaffeAce, 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 1 german_para placed in Germany
            3 Panzer_Grndrss placed in Eastern Poland
            1 King_Tiger, 1 Panzer_Grndrs and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.00
    

    EXP Game 4 Victory G 10.tsvg


  • @VictoryFirst

    So the Undg Fctry is counting the rocket as a place. I edited and put it on the list to fix :)

  • V VictoryFirst referenced this topic on Jun 15, 2024, 6:18 PM

  • Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar_A2D3
            EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys
            EDIT: Adding units owned by Russians to Russia: 1 1stCorps
            EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
            EDIT: Adding units owned by Russians to 3rd Corps: 1 3rdCorps
            EDIT: Turning off Edit Mode
            Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs; 0 AirLendLease; 3 TankLendLease; 
            Russians buy 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 elite and 2 infantry moved from Volgograd to Tambov
            1 russian_para moved from Russia to Vologda
            1 armour moved from Urals to Vologda
            1 elite and 1 infantry moved from Russia to Vologda
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 elite and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 elite and 2 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 elite and 1 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 elite, 1 infantry and 1 russian_para
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 elite, 1 infantry and 1 russian_para in Vologda, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 armour, 1 elite and 1 russian_para in Vologda, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 russian_para owned by the Russians lost in Vologda
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry and 1 russian_para
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
            1 armour moved from Volgograd to Russia
            2 Rails moved from Russia to Volgograd
            2 Rails and 2 infantry moved from Volgograd to Russia
            1 Europe_Rail moved from Russia to Buryatia
            1 Europe_Rail and 1 infantry moved from Buryatia to Russia
            1 aaGun moved from Caucasus to Volgograd
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 factory_minor
            EDIT: Adding units owned by Russians to Russia: 1 factory_major
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5
            EDIT: Turning off Edit Mode
            1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
            1 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 2nd Corps: 3 guard_infantrys
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_A2D3
            EDIT: Removing units owned by Russians from 2nd Corps: 3 guard_infantrys
            EDIT: Adding units owned by Russians to 2nd Corps: 3 armour
            EDIT: Removing units owned by Russians from Russia: 3 armour
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_A2D3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
            EDIT: Adding units owned by Russians to Russia: 1 2ndCorps
            EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys, 1 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 2ndCorps, 1 elite, 6 guard_infantrys and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.67
    

    exp-game-4-victory-R10.tsvg


  • @barnee Hmm, I just realized something went wrong. The Moscow apparently turned into a Minor Factory after you captured it, which I didn’t realize until now. That’s why the damage suddenly turned to 6, which I found strange. I assume upon recapture, the old damage of 8 is restored? Or is the new damage kept?

    If the damage goes back to 8, I have to change my buy so that I can repair more. If not, then my turn is correct.


  • @VictoryFirst

    yea it’s oob for Damaged fctry capture. It goes to a minor on capture and since it had 8 damage that’s more than max of 6 for minor.

    I will look it up


  • @VictoryFirst

    well I can’t find the official but Witt knows. He been here for over 15 years

    https://www.axisandallies.org/forums/topic/24733/factory-capture-question?_=1718447365762


  • @VictoryFirst

    It stay’s a minor when you recapture and the 6 damage would come with it


  • @VictoryFirst

    OK you are correct according to Cornelius and I suspect he knows :)

    Yet another a rule I misunderstood :)


  • @barnee Hehe no worries :) I understand the confusion, as it might look like the increased IPC values for the islands count as a sort of bonus. But they actually replace the original IPC values, without changing a nation’s starting income.

    That’s also why Japan can have less income than its capital territory. Their starting islands are worth nothing to them, but once they are captured, they reduce Japan’s income and increase the conqueror’s income.

    Lol I also learned a new rule. That France is included when tallying the total Allied income level. I find that counter-intuitive because their capital is captured so they don’t generate any income at all, but apparently, it is still included.

    So that means the Allied total IPC value is not 187, but 194 due to the extra 7 IPCs from the French… so this game has now ended in an Allied Economic Victory!


  • @VictoryFirst

    heh heh I can’t upvote anymore. :)

    I was just gonna say that you probably shoulda won last round lol

    Awesome game brother ! Idk if it’s your first EXP victory, but it is in our series :) Congratulations !

    You are 1-0 in the tournament :)


  • @VictoryFirst

    At least G got to go one more time and make the map look cool :)

    Screenshot from 2024-06-15 16-29-15.png

    lol


  • @barnee

    Lol I’ve also reached the max 😂

    Yeah the capture of Moscow was less lethal than I thought. You really needed to roll super well, so that you could take it with enough stuff so that I couldn’t recapture.

    I think the frequent poor dice for Japan played a big role in the defeat of the Axis. Like that +10 and +6 for the Americans was just insane. I believe you still had a way to come back after that defeat in SZ 6. If you spent that turn all money on navy and bought 4 DD and 2 CA, instead of just 2 CA, I would only have had a 30% for my second attack on SZ 6, which I would probably not have done. Then a considerable part of your navy would survive, and then I am not so sure the game would end in an Allied victory. The Allies would be caught up with Japan for several more rounds, which means Germany would have all the opportunity to make a big attack against the Russians.

    Yeah this is my first victory! I REALLY enjoyed this game! It’s just indescribable in words how cool of an experience it is to play this game. The “dopamine hit” when playing is unmatched by any other version of A&A. Each theater has been a tense fight. Egypt and the Middle East have been under pressure during the whole game. I’ve been constantly scratching my head about what best to do with the Russians, to slow down the Germans as much as possible, and also to be sure Moscow doesn’t fall. At some point, I had a dilemma with the US whether to continue the pressure against Japan or take it down a bit and start dealing with the U-boat threat, which is always a very tough decision. And during the Moscow battle, I was sweating!

    Thank you very much for playing, and I am looking forward to the rematch :)


  • @VictoryFirst

    hee hee exactly ! This Game Rocks !!!

    Rock On !!!.png

    Thanks for creating this mod @The-Captain You’ve brought a lot of un into a lot of people’s lives by doing so :)

    Yea, I missed that early sz6 attack. Missed it in my test and after I did it too. So that was a legit battle win for you. Theres nothing different that oob woulda done. i just missed it :)

    I almost kept my whole Fleet in 6, but wanted to get some more dudes mainland. Totally missed it. :)

    Still thought I could recover. Probably, shoulda did the initial russia counterattack and get the Far East TTys. Then pivot back to china.

    Idk.

    I do know it was a most enjoyable game :)


  • @The-Captain

    lol fun not un :)

  • V VictoryFirst referenced this topic on Aug 18, 2024, 7:26 PM
  • V VictoryFirst referenced this topic on Aug 25, 2024, 4:36 PM
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