Absolute bloodbath in 99
jim010 Axis vs GovZ Allies +23 AAE OOB
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Politics - Germans Purchase Units - Germans Germans buy 4 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 7 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 3 armour moved from Ukraine to Volgograd 3 armour moved from Russia to Volgograd 1 armour moved from Samara to Volgograd Combat - Germans Non Combat Move - Germans 7 armour moved from Baltic States to Novgorod 2 bombers moved from Russia to Novgorod 4 artilleries moved from Denmark to Western Germany 6 infantry moved from Western Germany to Denmark 2 artilleries and 3 infantry moved from Germany to Western Germany 2 artilleries and 2 infantry moved from Western Germany to France Place Units - Germans 2 fighters and 1 infantry placed in Novgorod 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 1 factory_minor placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,2,4,6,6 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Caucasus to Rostov 1 bomber and 2 fighters moved from Caucasus to Rostov Combat - British Battle in Holland Belgium Battle in Rostov British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov 1 infantry owned by the Germans lost in Rostov British win, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Rostov to Caucasus 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 4 infantry moved from Iraq to Northwest Persia 1 aaGun, 1 artillery and 9 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 armour moved from Tobruk to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 5 infantry moved from Norway to Finland 1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,1 British collect 35 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Northern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 4 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Western Germany to France 4 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 5 infantry moved from Western Germany to France Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,5,6,4,2,3 Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9 Combat Move - French Non Combat Move - French 2 infantry moved from Tunisia to Libya 2 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Politics - Germans Purchase Units - Germans Germans buy 1 artillery, 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Holland Belgium 1 armour moved from Novgorod to Karelia Germans take Karelia from Americans 1 armour moved from Karelia to Novgorod Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Holland Belgium to Western Germany 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Volgograd to Rostov 2 armour moved from Russia to Volgograd 2 fighters moved from Novgorod to Volgograd Place Units - Germans 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 7 armour EDIT: Adding units owned by Germans to Bryansk: 7 armour EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 1 artillery and 3 mech_infantrys placed in Western Germany Germans undo move 6. 1 artillery placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 7. 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,6,2,5,4 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : -0.33
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I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; Combat Move - British 2 infantry moved from Caucasus to Rostov 1 bomber and 2 fighters moved from Caucasus to Rostov 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans Combat - British Battle in Rostov British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 armour EDIT: Adding units owned by Germans to Novgorod: 1 armour EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Rostov to Caucasus 1 artillery and 4 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 aaGun, 1 artillery and 9 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 armour and 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 6 infantry moved from Finland to Karelia 1 artillery moved from Finland to Karelia 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5 British collect 37 PUs (3 lost to blockades); end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 1.00
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@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
No worries, but 1 tank was used to blitz Karelia. I edited it back to Leningrad.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 fighter moved from Southern France to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,4,3,6,5,2,1 Italians collect 4 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.17
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Don’t think I can last much longer. Caught in a build war I am going to lose. Would be so bad if I didn’t lose all my tanks and panes in Moscow …
Nearing the end
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10 Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
Don’t think I can last much longer.
I’m going to disagree with this statement. There are large infantry stacks everywhere.
Caught in a build war I am going to lose.
This is probably true. I’ve got the income and factories / transports to out produce you.
Would be so bad if I didn’t lose all my tanks and planes in Moscow …
This is definitely true.
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@GovZ Yup. I’ll play another round and see if something opens up.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 11 Politics - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Volgograd 2 fighters moved from Rostov to Volgograd 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Western Ukraine to Tambov 6 armour moved from Bryansk to Volgograd 1 armour moved from Novgorod to Bryansk 2 bombers moved from Holland Belgium to Western Germany Place Units - Germans 7 armour placed in Western Germany 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,5,4,4,1,2,2 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.67
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 11 Purchase Units - British British buy 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Caucasus to Rostov 1 bomber and 2 fighters moved from Caucasus to Rostov 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus Combat - British Battle in Rostov British attack with 1 bomber, 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Rostov 2 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France British attack with 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by French from Iraq: 2 infantry EDIT: Adding units owned by French to Northwest Persia: 2 infantry EDIT: Removing units owned by French from Tobruk: 2 infantry EDIT: Adding units owned by French to Alexandria: 2 infantry EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Rostov to Caucasus 1 aaGun, 1 artillery and 9 infantry moved from Northwest Persia to Caucasus 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 110 Sea Zone 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 5 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.33 British regular : 1.33
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Please go ahead with the next German turn too - I edited the French guys forward already.
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@GovZ I am going to surrender. There is no path to victory here.
Good game. Perhaps you are interested in a rematch?
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@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ I am going to surrender. There is no path to victory here.
Good game. Perhaps you are interested in a rematch?
Sounds good, but I probably should wait until the weekend to start another game. Want to run it back with the same setup? Low luck? Global?
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@GovZ I am fine with normal luck. I gripe about it when bad luck shows up at the worst time, but I accept it.
I could do global, I just prefer to do Europe or Pacific for quicker and shorter games. I also prefer OOB with bids.
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G GovZ referenced this topic on