Let’s get ready to rumble! :-)
Any scrambling in SZ109 and/or SZ110 (and how?)
41459 BM Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer; Americans defend with 2 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
3 artilleries moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to Western Germany
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,2,1,3,4
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 7 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 armour moved from Ukraine to Volgograd
3 armour moved from Russia to Volgograd
1 armour moved from Samara to Volgograd
Combat - Germans
Non Combat Move - Germans
7 armour moved from Baltic States to Novgorod
2 bombers moved from Russia to Novgorod
4 artilleries moved from Denmark to Western Germany
6 infantry moved from Western Germany to Denmark
2 artilleries and 3 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
2 fighters and 1 infantry placed in Novgorod
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,2,4,6,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Caucasus to Rostov
1 bomber and 2 fighters moved from Caucasus to Rostov
Combat - British
Battle in Holland Belgium
Battle in Rostov
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
1 infantry owned by the Germans lost in Rostov
British win, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Rostov to Caucasus
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 aaGun, 1 artillery and 9 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux
1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from Norway to Finland
1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,1
British collect 35 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 fighter owned by the Italians retreated
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
4 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
5 infantry moved from Western Germany to France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,5,6,4,2,3
Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Novgorod to Holland Belgium
1 armour moved from Novgorod to Karelia
Germans take Karelia from Americans
1 armour moved from Karelia to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Volgograd to Rostov
2 armour moved from Russia to Volgograd
2 fighters moved from Novgorod to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 7 armour
EDIT: Adding units owned by Germans to Bryansk: 7 armour
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 artillery and 3 mech_infantrys placed in Western Germany
Germans undo move 6.
1 artillery placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 7.
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,6,2,5,4
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : -0.33
I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
2 infantry moved from Caucasus to Rostov
1 bomber and 2 fighters moved from Caucasus to Rostov
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in Rostov
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Rostov to Caucasus
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 aaGun, 1 artillery and 9 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5
British collect 37 PUs (3 lost to blockades); end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 1.00
@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase
No worries, but 1 tank was used to blitz Karelia. I edited it back to Leningrad.
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from Southern France to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,4,3,6,5,2,1
Italians collect 4 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.17
Don’t think I can last much longer. Caught in a build war I am going to lose. Would be so bad if I didn’t lose all my tanks and panes in Moscow …
Nearing the end
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
Don’t think I can last much longer.
I’m going to disagree with this statement. There are large infantry stacks everywhere.
Caught in a build war I am going to lose.
This is probably true. I’ve got the income and factories / transports to out produce you.
Would be so bad if I didn’t lose all my tanks and planes in Moscow …
This is definitely true.
@GovZ Yup. I’ll play another round and see if something opens up.
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Rostov
2 fighters moved from Volgograd to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Ukraine to Volgograd
2 fighters moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Western Ukraine to Tambov
6 armour moved from Bryansk to Volgograd
1 armour moved from Novgorod to Bryansk
2 bombers moved from Holland Belgium to Western Germany
Place Units - Germans
7 armour placed in Western Germany
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,5,4,4,1,2,2
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : -0.67
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 11
Purchase Units - British
British buy 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Caucasus to Rostov
1 bomber and 2 fighters moved from Caucasus to Rostov
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
Combat - British
Battle in Rostov
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Rostov
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 2 infantry
EDIT: Adding units owned by French to Northwest Persia: 2 infantry
EDIT: Removing units owned by French from Tobruk: 2 infantry
EDIT: Adding units owned by French to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Rostov to Caucasus
1 aaGun, 1 artillery and 9 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
4 fighters moved from Southern France to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : 0.33
British regular : 1.33
Please go ahead with the next German turn too - I edited the French guys forward already.
@GovZ I am going to surrender. There is no path to victory here.
Good game. Perhaps you are interested in a rematch?
@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ I am going to surrender. There is no path to victory here.
Good game. Perhaps you are interested in a rematch?
Sounds good, but I probably should wait until the weekend to start another game. Want to run it back with the same setup? Low luck? Global?