Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

  • Liaison TripleA '11 '10

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            2 infantry moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Western Ukraine to Rostov
            6 mech_infantrys moved from Western Ukraine to Tambov
            1 mech_infantry moved from Western Ukraine to Tambov
            1 bomber moved from Eastern Poland to Rostov
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Greece to Tambov
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Tambov
            3 fighters and 3 tactical_bombers moved from Greece to Tambov
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber, 4 fighters, 7 mech_infantrys and 4 tactical_bombers
                Russians defend with 3 artilleries and 5 infantry
                    Germans roll dice for 1 bomber, 4 fighters, 7 mech_infantrys and 4 tactical_bombers in Tambov, round 2 : 4/16 hits, 6.50 expected hits
                    Russians roll dice for 3 artilleries and 5 infantry in Tambov, round 2 : 2/8 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Tambov
                    4 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 bomber, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Tambov, round 3 : 7/14 hits, 6.17 expected hits
                    Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 artilleries and 5 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Novgorod
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            3 aaGuns, 12 armour, 11 artilleries, 19 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Greece
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Rostov to Greece
            1 bomber moved from Tambov to Bryansk
            4 tactical_bombers moved from Tambov to Bryansk
            4 fighters moved from Tambov to Bryansk
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 transport placed in 112 Sea Zone
            2 infantry placed in Western Germany
            2 infantry placed in Germany
            2 artilleries and 1 infantry placed in Novgorod
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.50
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Samara to Rostov
            1 armour moved from Samara to Rostov
            1 artillery and 2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 4 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Tambov, round 2 : 0/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 4 mech_infantrys
            Battle in Rostov
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Smolensk to Russia
            7 armour and 4 mech_infantrys moved from Samara to Russia
            4 mech_infantrys moved from Volgograd to Russia
            3 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 infantry
            EDIT: Adding units owned by Russians to Vologda: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : 2.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 bomber moved from Kwangsi to India
            2 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 74 Sea Zone to 57 Sea Zone
            1 tactical_bomber moved from Philippines to 45 Sea Zone
            1 tactical_bomber moved from Anhwe to Hopei
            1 bomber moved from Kwangsi to Hopei
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Kwangsi to Shan State
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Japanese killed by AA in India
                Bombing raid in India causes 0 damage total. 
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 4 : 0/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 5 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Shan State to 42 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Kiangsu to Anhwe
            1 fighter and 2 tactical_bombers moved from Hopei to Kwangsi
            1 bomber moved from Hopei to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to Kwangsi
            1 tactical_bomber moved from Shan State to Kwangsi
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 tactical_bomber moved from Philippines to Kwangsi
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -8.67
    UK_Pacific AA : 0.83
    UK_Pacific regular : -0.33
    ANZAC regular : 0.83
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to United Kingdom
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Morocco
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 26 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 5 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Trans-Jordan to 79 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Philippines
            Battle in Caroline Islands
                Americans attack with 1 artillery, 5 fighters and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 5 fighters and 3 infantry in Caroline Islands, round 2 : 4/9 hits, 3.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 artillery moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Central United States
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.33
    Japanese AA : -0.50
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Hopei
            2 infantry moved from Kweichow to Hopei
            3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.00
    

    Savegame

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