TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x harbour, 16x factory_major, 4x airfield; Remaining resources: 55 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
6 fighters moved from French Indo China to Kiangsu
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 2/1 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 armour owned by the Russians lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Kiangsu
Japanese attack with 6 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 6 fighters and 2 infantry in Kiangsu, round 2 : 3/1 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Tsinghai to Anhwe
1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters and 8 tactical_bombers moved from French Indo China to 6 Sea Zone
2 battleships, 8 carriers, 2 cruisers and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
2 bombers moved from 42 Sea Zone to French Indo China
6 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
2 infantry placed in French Indo China
2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.00
UK_Pacific regular : -0.33
ANZAC regular : -0.33
Savegame