@VictoryFirst submerge survivor or no?
barnee vs Panzerstahl-Helm Game 4
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Good morning/afternoon :-)
Big gang up in the Pacific! Looks like a huge party about to happen.
Egypt has is this rounds hot spot after Gibraltar last round.
Eastern front and Ruusia already having abig party started with lots of little skirmishs and changes. Very interessting!
Scandinavia is the the deep-seated sting for Germany.
China and UK-Pacific are fire-fighting on every corner in Asia. Very tense!I will try to do a nap to catch up some sleep.
The last couple of nights were quit…short.BR
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 pacific_transport ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 pacific_transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 pacific_transport Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 21 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 21 Sea Zone ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Trigger ANZAC Loses Celebes Turn9: ANZAC met a national objective for an additional -1 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
Good morning/aGame History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 pacific_transport ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 pacific_transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 pacific_transport Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 21 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 21 Sea Zone ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Trigger ANZAC Loses Celebes Turn9: ANZAC met a national objective for an additional -1 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
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Guten Tag
The joys of being a new Father. Not much sleep :) Should only be for a year but then you’ve already done it once before :) -
@Panzerstahl-Helm yea you probably want to shrink the faces to 52 x 52. That’s the size of the Tokens. There a little big now. 56 x 56 I think. Unless maybe you want them a little bigger.
I’ve fixed TotalWar Navy Ftrs not placing directly on the CVs. Also allow Undg Minors to place anywhere. For Fctrys that get moved. And I added the Captains Neutrals.
I think I’ll tweak CDG’s a little bit. Thinking maybe a minus 3 bucks for when you attack one. That might keep people from exploiting it to just grab some cheap income on some of the smaller ones.
Might make a special Inf for Afghanistan. Let them D3. I think that’s how Xeno Games did it anyway.
Still not sure on how to address the PGs. I’d have to make a unit for each one, which is a lot of work. Main thing is concerned about spamming out the unit roster.
We’ll see. Already have so many, what’s a few more ? lol
Anyway, I’ll update once i figure it out :)
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
@Panzerstahl-Helm yea you probably want to shrink the faces to 52 x 52. That’s the size of the Tokens. There a little big now. 56 x 56 I think. Unless maybe you want them a little bigger.
okidoki. Very cool stuff! Many thanks! But don´t makte this a Must-Do-thing. I can imagine there are a lot of things on your list still to do. :-) …if not, let me know! :D
I’ve fixed TotalWar Navy Ftrs not placing directly on the CVs. Also allow Undg Minors to place anywhere. For Fctrys that get moved. And I added the Captains Neutrals.
excellent!
I think I’ll tweak CDG’s a little bit. Thinking maybe a minus 3 bucks for when you attack one. That might keep people from exploiting it to just grab some cheap income on some of the smaller ones.
Might make a special Inf for Afghanistan. Let them D3. I think that’s how Xeno Games did it anyway.
sounds good. than make a D6 for Switzerland… as kind of an Easter Egg :-)Still not sure on how to address the PGs. I’d have to make a unit for each one, which is a lot of work. Main thing is concerned about spamming out the unit roster.
Is that related to the images of the faces of the PGs?
We’ll see. Already have so many, what’s a few more ? lol
Anyway, I’ll update once i figure it out :)
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Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body> Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944 triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944 triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944 triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944 Germans buy 1 Atlantic_Wall, 1 German_Hvy_Bmbr, 1 German_LCV, 1 King_Tiger, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 1 UndergroundMinr, 1 Waffen_Hvy_Tank, 1 elite, 2 german_paras and 4 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 King_Tiger 1 Waffen_Hvy_Tank placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Vyborg from Russians EDIT: Germans takes Volgograd from Russians EDIT: Germans takes Novosibirsk from Russians EDIT: Turning off Edit Mode 1 Type_XXI_UBoat moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians EDIT: 10 German_Rocketss moved from Germany to Norway EDIT: 1 2ndWaffenArmy moved from Ukraine to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Ukraine EDIT: 1 waffen_infantry moved from Ukraine to Volgograd EDIT: 1 1stWaffenArmy moved from Ukraine to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Ukraine EDIT: 1 1stPanzerArmy moved from Ukraine to 1st Panzer EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Ukraine EDIT: 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 3 waffen_infantrys and 1 waffen_panzer moved from Ukraine to Caucasus EDIT: 1 Waffen_Para moved from Novgorod to Novosibirsk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 tactical_bombers moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 1 Panzer_Grndrs moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Bryansk Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 1 Type_XXI_UBoat EDIT: British defend with 1 Escort and 1 uk_tactical_bomber EDIT: 1/1 hits, 0.67 expected hits EDIT: 0/2 hits, 0.83 expected hits EDIT: 1 Escort owned by the British lost in 110 Sea Zone EDIT: British and Germans reach a stalemate EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Caucasus Germans attack with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 3 waffen_infantrys and 1 waffen_panzer Americans defend with 1 bomber; Russians defend with 2 armour and 2 infantry Germans roll dice for 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 3 waffen_infantrys and 1 waffen_panzer in Caucasus, round 2 : 9/18 hits, 8.67 expected hits Russians roll dice for 2 armour, 1 bomber and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits 1 waffen_infantry owned by the Germans lost in Caucasus 2 infantry owned by the Russians, 2 armour owned by the Russians and 1 bomber owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 24 Casualties for Germans: 1 waffen_infantry Casualties for Russians: 2 armour and 2 infantry Casualties for Americans: 1 bomber Battle in Norway Germans attack with 10 German_Rocketss British defend with 6 uk_fighters and 5 uk_paras; French defend with 1 fighter; Americans defend with 2 usa_fighters and 1 usa_tactical_bomber; Russians defend with 1 aaGun Germans roll dice for 10 German_Rocketss in Norway, round 2 : 5/10 hits, 3.33 expected hits 4 uk_paras owned by the British and 1 aaGun owned by the Russians lost in Norway 10 German_Rocketss owned by the Germans lost in Norway Russians win with 1 fighter, 6 uk_fighters, 1 uk_para, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 4 uk_paras Casualties for Russians: 1 aaGun Casualties for Germans: 10 German_Rocketss Battle in Bryansk Germans attack with 1 Panzer_Grndrs, 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 elite Germans roll dice for 1 Panzer_Grndrs, 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 1 armour and 1 elite in Bryansk, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Germans lost in Bryansk 1 armour owned by the Russians and 1 elite owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 elite Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 tactical_bombers moved from Bryansk to Novgorod 1 elite moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 Panzer_Grndrs and 1 Rail moved from Germany to Novgorod 3 armour moved from Poland to Novgorod 2 armour moved from Poland to Western Ukraine 1 Rail moved from Germany to Normandy Bordeaux 1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany 1 LuftwaffeAce moved from Germany to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Egypt 1 G_air_transport moved from Egypt to Western Germany 2 fighters moved from Egypt to Southern Italy EDIT: 1 Type_XXI_UBoat moved from 110 Sea Zone to 112 Sea Zone 1 Waffen_Hvy_Tank moved from Germany to Western Germany 1 Panzer_Grndrs moved from Denmark to Western Germany 6 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Western Germany 1 German_LCV moved from Germany to Western Germany 1 waffen_infantry moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Germany 1 elite moved from Germany to Poland EDIT: 1 Panzer_General3 and 5 armour moved from Caucasus to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Caucasus EDIT: 1 Waffen_Arty, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Caucasus to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Caucasus 1 Rail and 1 infantry moved from Normandy Bordeaux to Smolensk 1 Panzer_Grndrs moved from Southern Italy to Yugoslavia Place Units - Germans 1 Panzer_Grndrs and 2 infantry placed in Eastern Poland Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 factory_minor EDIT: Units in Slovakia Hungary being upgraded or consumed: 1 factory_minor EDIT: 1 UndergroundMinr placed in Slovakia Hungary EDIT: Removing units owned by Germans from Slovakia Hungary: 1 UndergroundMinr EDIT: Removing units owned by Germans from Eastern Poland: 1 factory_minor EDIT: Adding units owned by Germans to Eastern Poland: 1 UndergroundMinr EDIT: Turning off Edit Mode 1 Atlantic_Wall placed in Normandy Bordeaux 1 German_Hvy_Bmbr, 1 German_LCV, 1 King_Tiger, 1 elite, 2 german_paras and 1 infantry placed in Germany 6 TotalWarMechInfs placed in Western Germany 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 3.17 EDIT: : -0.50
First time using the Type XXI. It gets to withdraw with no shots fired at it. V-2s were more accurate than expected. You will need to adjust the casualties if you wanted to keep the AA Gun.
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@Panzerstahl-Helm said in barnee vs Panzerstahl-Helm Game 4:
Is that related to the images of the faces of the PGs?
Yes. The main thing is making a unit for each Army in the xml. The images themselves , while a bit of work as you need active and unactive, not that big a deal.
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I just realized that since Rd 6 I’ve been playing with 2 extra Waffen Inf. Unfortunately triplea doesn’t allow for the immediate replacement of them when Oberst are built. That’s why the max build level had to be increased.
Anyway, I don’t think it had a huge impact on gameplay and it’s too late to really correct it now. They only attack at 2 and the Caucasus battle I had enough power to win it anyway.
Defense is there strong suit and it’s hard to say how it would’ve played out. I probably would have defended difeferently if needed and well, it’s just a can of worms now :)
What I’m gonna do, is remove the 2 current ones in Caucasus and the one in E POL. I’ll take a 10 PU hit for my foul too.
Let me know if that is agreeable to you.
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
What I’m gonna do, is remove the 2 current ones in Caucasus and the one in E POL. I’ll take a 10 PU hit for my foul too.
Let me know if that is agreeable to you.
Howdy my friend.
no need to take 10 IPC as penalty.
As you mentioned, this “mistake” chad no inpact on the game play. And if, it was a minor one.
You can take 3 IPC away, if that makes you feel better. :-) But no need for that.Good night for now. I just got home watching the football game (European football ;-) Germany - Netherlands) and I am to tipsy… ;-)
Game History
Round: 10 Purchase Units - Russians Russians buy 1 AirLL, 3 Mass_Tankss, 2 armour, 1 elite and 3 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 1 AirLL placed in Urals Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by Americans from Urals: 1 usa_tactical_bomber EDIT: Adding units owned by Russians to Urals: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Urals to Novosibirsk 1 tactical_bomber moved from Urals to Novosibirsk 1 armour and 1 infantry moved from Samara to Volgograd 1 fighter moved from Archangel to Volgograd 1 infantry moved from Archangel to Vologda 1 fighter moved from Archangel to Vologda EDIT: 1 Soviet_Commisar and 3 artilleries moved from 3rd Corps to Russia EDIT: 1 3rdCorps moved from Russia to 3rd Corps 1 elite moved from Russia to Bryansk 1 FighterAce and 1 tactical_bomber moved from Archangel to Bryansk EDIT: 3 artilleries moved from Russia to Bryansk Combat - Russians Russians creates battle in territory Karelia Battle in Bryansk Russians attack with 1 FighterAce, 3 artilleries, 1 elite and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 1 armour and 1 artillery Russians roll dice for 1 FighterAce, 3 artilleries, 1 elite and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3,17 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 artillery in Bryansk, round 2 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Russians lost in Bryansk 1 Panzer_Grndrs owned by the Germans and 1 artillery owned by the Germans lost in Bryansk Russians roll dice for 1 FighterAce, 2 artilleries, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 4/7 hits, 2,83 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Russians lost in Bryansk 1 armour owned by the Germans lost in Bryansk Russians win, taking Karelia from Germans, taking Bryansk from Germans with 1 FighterAce, 1 artillery, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 artilleries Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 artillery Battle in Novosibirsk Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 Waffen_Para Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 Waffen_Para in Novosibirsk, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 Waffen_Para in Novosibirsk, round 3 : 0/1 hits, 0,67 expected hits 1 Waffen_Para owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 Waffen_Para Battle in Volgograd Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 waffen_infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Volgograd, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 waffen_infantry in Volgograd, round 2 : 0/1 hits, 0,67 expected hits 1 waffen_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 waffen_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Urals 1 tactical_bomber moved from Novosibirsk to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 1 FighterAce and 1 tactical_bomber moved from Bryansk to Russia 1 2ndTankArmy moved from Russia to Kazakhstan EDIT: 1 Soviet_Commisar moved from Russia to 1st Corps EDIT: 3 armour moved from Kazakhstan to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Kazakhstan 1 fighter moved from Vologda to Kazakhstan 1 Europe_Rail moved from Russia to Archangel 1 Europe_Rail and 1 infantry moved from Archangel to Urals 2 Russian_Rocketss moved from Russia to Samara Place Units - Russians 1 armour and 2 infantry placed in Archangel 3 Mass_Tankss and 1 elite placed in Russia 1 armour and 1 infantry placed in Kazakhstan Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -2,83 Russians regular : -0,83
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Oh that must be quite the rivalry ! Soccer wasn’t that popular when I was growing up. Baseball, football and well never was a huge basketball fan. I like the college game though.
Did wrestling myself. We ice skated a lot but sadly didn’t have a hockey team :(
Right on, I’ll go ahead and knock off 3 bucks then. It’s just hard to say if it would’ve prevented some attacks or counterattacks with a different disposition of units. That’s why I thought some sort of penalty was in order :)
I’m gonna try and add a notification for when there are too many on the board. Idk if it’ll work, but worth exploring. I’m usually quite dilligent, but I must have had a pretty good jag on lol
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Noticed you bought 3 Mass Tanks and 2 regular. The 2 regular are the same price if you wanted to buy Total War Tanks. So, you’d get an extra Tank for same price.
Only thing is, you’d have to place them all in moscow. Khazikstan wouldn’t be able to get one then.
Anyway, feel free to adjust if you want :)
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That Celebes bug happened again. Guess i should make a report.
2 Inf [dice 2d6<=1]
2 Ftr 1 Tac [dice 3d6<=3]
2 Tac [dice 2d6<=4]1 Arty [dice 1d6<=2]
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2d6<=1: 5, 5; Hits: 0
3d6<=3: 2, 6, 1; Hits: 2
2d6<=4: 6, 1; Hits: 1
1d6<=2: 5; Hits: 0 -
ok no hits for arty. I always forget how todo dicebot and have to go back to last time i used it lol
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Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br />Refer to Game Notes for Usage.<b></body> Japanese buy 1 Heavy_BB, 2 Japan_destroyers, 2 armour, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 Japan_destroyer moved from 16 Sea Zone to 17 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 4 NavyFighters moved from 35 Sea Zone to 44 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 JPN_Pacific_DD moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Celebes 3 fighters moved from Philippines to 44 Sea Zone 2 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Malaya to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 elite moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from British with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 artillery owned by the Americans lost in Celebes Japanese win, taking 44 Sea Zone from British with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 17 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 3 fighters in 17 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 Japan_destroyer, 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from 44 Sea Zone to Philippines 3 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 6 NavyFighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 17 Sea Zone to Japan 2 NavyFighters moved from 17 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport moved from Philippines to Japan 1 Japanese_LCV moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japanese_LCV, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 Japanese_LCV and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 elite moved from Amur to Manchuria 1 aaGun moved from Korea to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 Rail and 1 infantry moved from Kiangsu to Shensi 1 Rail moved from Kiangsu to Shantung 1 Rail and 1 infantry moved from Shantung to Kweichow 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter moved from Anhwe to Shantung 1 fighter moved from Anhwe to Kiangsu 2 bombers moved from Yunnan to Hunan 1 armour moved from Kiangsu to Anhwe 1 armour moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 3 armour moved from Anhwe to Hunan Place Units - Japanese 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 1 armour and 2 infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ19: has removed 1 Escort_Convoy owned by Japanese in 19 Sea Zone Trigger Japanese RemoveConvoySZ19: Japanese has 1 Escort placed in 19 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2 Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japan Loses CarolineIslands Turn10: Japanese met a national objective for an additional -3 PUs; end with 61 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : -4.50 ANZAC regular : -0.17
Went ahead and just took the 3 dollar hit, so added 7 back to G. Karelia Partisan took over, so I changed back to G and minus a buck for r.
Think that’s it :)
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Oh boy, I complete forgot about the US Fighter Aces :-)
Here we go! Move, move, move!BR and good night
Game History
Round: 10 Purchase Units - Americans Americans buy 2 Escorts, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 artillery, 1 factory_minor, 1 infantry, 2 marines, 3 submarines and 3 usa_armours; Remaining resources: 2 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 USA_Hvy_Bomber moved from Trans-Jordan to Northern Italy 1 mech_infantry moved from Trans-Jordan to Northwest Persia Americans take Northwest Persia from Italians 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 Escort moved from 54 Sea Zone to 42 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 mech_infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers moved from 33 Sea Zone to 44 Sea Zone 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Northern Italy causes 10 damage total. Battle in 44 Sea Zone Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers Japanese defend with 1 Japan_destroyer and 1 transport Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers in 44 Sea Zone, round 2 : 12/22 hits, 12,33 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 transport Battle in 42 Sea Zone Americans attack with 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 JPN_Pacific_DD Americans roll dice for 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 42 Sea Zone 1 JPN_Pacific_DD owned by the Japanese lost in 42 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 Escort Casualties for Japanese: 1 JPN_Pacific_DD Battle in Celebes Changer loiter and taunt; Americans attack with 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry Changer defend; Japanese defend with 2 infantry Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 2 : 0/6 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 3 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Celebes 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 2 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 marines moved from Western United States to 10 Sea Zone 2 artilleries, 2 marines, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 usa_para moved from Persia to Trans-Jordan 2 usa_fighters moved from Gibraltar to Trans-Jordan 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Trans-Jordan 2 usa_fighters and 1 usa_tactical_bomber moved from Norway to Archangel 2 pacific_destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Western United States to Wake Island 2 usa_fighters moved from Western United States to Hawaiian Islands 1 USA_Hvy_Bomber moved from Northern Italy to Trans-Jordan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 factory_minor placed in Persia 3 usa_armours placed in Iraq 2 Escorts and 3 submarines placed in 10 Sea Zone 1 FighterAceUSA and 1 USA_Hvy_Bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 Russian_Rocketss EDIT: Adding units owned by Russians to Russia: 2 Russian_Rocketss EDIT: Turning off Edit Mode Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 57 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs Trigger Americans Liberates Celebes Turn10: Americans met a national objective for an additional 1 PUs; end with 74 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 77 PUs Trigger Americans Loses Philippines Turn10: Americans met a national objective for an additional -3 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 artillery moved from Szechwan to Shensi 1 artillery moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Kweichow 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 elite and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 elite and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 elite in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 elite owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite and 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 Escort, 1 commando, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Szechwan to Kansu 1 mech_infantry moved from Szechwan to Sikang 1 bomber moved from Szechwan to Kansu 1 uk_tactical_bomber moved from Szechwan to Sikang 1 uk_armour moved from Trans-Jordan to Syria British take Syria from Italians 1 uk_armour moved from Syria to Trans-Jordan EDIT: 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 uk_para moved from Norway to Finland 6 uk_fighters moved from Norway to Finland EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 1 uk_tactical_bomber moved from United Kingdom to Holland Belgium Combat - British British creates battle in territory 106 Sea Zone Battle in Kansu British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kansu 1 infantry owned by the Japanese lost in Kansu British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Sikang British attack with 1 mech_infantry and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Sikang 1 uk_tactical_bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Holland Belgium British attack with 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber Germans defend with 1 infantry British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 elite, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 UK_LCV Casualties for Germans: 1 infantry Battle in Finland British attack with 6 uk_fighters and 1 uk_para Germans defend with 1 infantry British roll dice for 6 uk_fighters and 1 uk_para in Finland, round 2 : 3/7 hits, 3,17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 6 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 usa_fighter EDIT: Adding units owned by Americans to Gibraltar: 1 usa_fighter EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Northwest Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan 6 uk_fighters moved from Finland to Archangel 1 uk_tactical_bomber moved from Holland Belgium to United Kingdom 1 uk_tactical_bomber moved from Sikang to Szechwan 1 bomber moved from Kansu to Burma 1 commando, 2 infantry and 2 mech_infantrys moved from India to Burma 1 uk_tactical_bomber moved from Szechwan to Burma 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 uk_fighter moved from Trans-Jordan to Northwest Persia EDIT: 1 Rail moved from Union of South Africa to Trans-Jordan 1 Rail and 1 infantry moved from Trans-Jordan to Northwest Persia 1 artillery and 1 commando moved from Belgian Congo to Anglo Egyptian Sudan 1 Rail moved from Union of South Africa to Rhodesia 1 Rail and 1 artillery moved from Rhodesia to Anglo Egyptian Sudan 1 artillery moved from Rhodesia to Belgian Congo 1 elite moved from Scotland to United Kingdom 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Morocco 4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 Escort placed in 110 Sea Zone 3 infantry and 2 uk_armours placed in India 2 infantry placed in Union of South Africa 2 uk_paras placed in United Kingdom British undo move 3. 2 infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -2,67 Japanese regular : -0,17 Germans regular : 0,33 British regular : -1,17 Italians AA : -0,17
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I did some edits and I moved the Russian rockets back to Moscow. They were all alone in Samara, which was complete nonsense.
BR
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who won the game last night ? :)
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Nice to see the Celebes battle worked correctly. What triplea version are you on ?
I’ve tried to recreate the bug with mixed results and don’t know which version I started the game with
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Looks as if you forgot to move the yanks in F W AF. I’ll move them to F E Q AF as I don’t see any other move u can make with them if they stay as is.