Now this is what I am talking about, people throwing in Ideas for this I love it. I understand that the “Airborne Arm” of these militaries was relativly small in comparison to the rest of the military strengths of each nation of that time, so a cap on how many are able to be on the board is a good Idea, but it should also be of a size that in it’s own right should be able to do semi sizable operations on there own. Ex. the germans took Crete with almost nothing but paratroopers, yes they had horrific losses, but most of that was do to there organization of there paratroopers. What I mean is, When the Fallschirmjager jumped into combat unlike their allied counterparts, they were not combat ready. They jumped with no weapon or ammo aside from maybe a luger, when they landed they had to run to ammo and weapon crates that jumped with them, then they could fight. Anyway Do you think the Allied landings would have been successful at Normandy with out Para troopers? Probably not. Personally I think that they were the reason the landings were succesful was because of them, all of the confusion that they had caused, and disrupting german artillery fire on the beaches.
IMP Leader, Ilike that there is no retreat but that is why I decided that they should not move.
As far as the transport planes are concerned, I think they should be represented by a piece on the board with stats comparible to regular sea borne transports.
As for them being abused, I can kinda see were you are going. Although Germany has had it and they haven’t found themselves in a position to abuse it because they are so expensive and can’t move on their own. An Air Tranny is like a water tranny, expensive, but with the combat limitations and def. of 1
My friends and I have all used Paratroopers in the way I have described them below
@Deaths:
Paratroopers cost 4 ipc’s they are a 2-3. Paratroopers cannot be moved except by transport plane.
Transport plane Cost 8 move 4, They are a 0-1- May transport or deploy 2 paratroopers or transport 2 reg inf.
During non combat if there is a paratrooper in range and has done nothing as well with a available transport, the transport may fly out and pick up the trooper for later deployment. Long range aircraft applies to air transports also move 6. Bombers Can carry 0 paratrooper’s because they were not built for that. Imagine the 101’st jumping en masse into normandy in B-17 flying fortress ,LOL, or even a JU 88’s dumping a load of Fallschirmjaeger all over crete, that Poo is funny! AA shoots as normal and if transportplane is a casualty the paratroopers die also
Put this in as a tech roll or something they go as a package
Now the piece that has everyone concerned, The Air transport. AA shoot normally at them with the exception that you roll 2 different colors of die. White dice figs and Boms. Red dice Airtransports.
1.Def. AA fires. Take casualties from appropriate colors. If any airtrans are hit, remove as casualty with cargo aboard them.
2.paratroopers may deploy
3.as soon as paratroopers are deployed transport departs
4.If attacking player chooses not to drop on first round of combat, they may choose to take the airtrane as a casualty at the cost of the plane and paratroopers still aboard.
5 Air tranes may not make a combat move without paratroopers aboard them.= 16 IPC- heres you fodder problem, fixed
@Micoom:
Does this also mean, that no more then 1 transport plane at a time is allowed? Or is it OK to buy extra planes, even if the first one is not shot down yet??
Yes you can, folowing the rules for airtranes.