Panzerstahl-Helm vs barnee Game 3
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Game History
Round: 1 Purchase Units - Russians Russians buy 1 Soviet_Commisar, 1 elite, 2 infantry, 7 mine_unarmeds and 4 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Combat - Russians Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 6 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Belarus 1 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 2 infantry moved from Vyborg to Novgorod 1 Europe_Rail moved from Russia to Sakha 1 Europe_Rail and 1 aaGun moved from Sakha to Caucasus 2 Rails moved from Russia to Amur 2 Rails and 2 infantry moved from Amur to Caucasus 6 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 6 infantry moved from Sakha to Buryatia Place Units - Russians 2 infantry placed in Ukraine 1 Soviet_Commisar, 1 elite, 7 mine_unarmeds and 4 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Right on. Elk made a set of Units with different roundels under them. There was a placing problem due to there size.
I’ll see if I still have them. -
Hello,
I wouldn’t be able to do my J1 until after Christmas. Enjoy the holidays and Merry Christmas.
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Thank You ! Merry Christmas to you and your Family ! Your Tochter must be very excited :)
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Howdy,
I am back for the battle. :-)
I had a short notice live game of Global42 yesterday - fantastic version for live games I must say. First time I played it, but we had action right from the beginning.
I got your note about the landmines, but haven´t looked at it completly, but putting the info of against which border LMs defend in the comment log will be the best way to communicate the setup of the LMs. Maybe the colors do the trick as well as a quick overview. I will let you know once I tried it out (haven´t tried LMs that much yet)BR
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 harbour and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 3 infantry moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 Rails, 1 artillery and 1 infantry moved from Kiangsu to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsi to Kwangsi 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 harbour placed in Hainan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,17
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Hi Panzer
Glad you got some FTF gaming in ! Was gonna give ya till the new year before I started to worry lol
Yea Oztea got a 42 setup as well in case you’re not familiar with it. https://www.axisandallies.org/forums/topic/20575/oztea-s-1942-global-setup?_=1703895776501
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no scramble
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Game History
Round: 1 Purchase Units - Americans Americans buy 4 Fortifications, 1 carrier, 1 demo_airfield, 1 demo_harbour, 1 destroyer, 1 elite and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 aaGun moved from 8 Sea Zone to Aleutian Islands 1 usa_fighter moved from 10 Sea Zone to Western United States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States 1 usa_fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 artillery moved from Eastern United States to Central United States 2 infantry moved from Mexico to Western United States Place Units - Americans Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour 4 Fortifications, 1 demo_airfield and 1 demo_harbour placed in Philippines 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Shensi Place Units - Chinese 2 infantry placed in Shensi 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Repair_BB, 1 demo_harbour, 1 elite, 7 infantry, 1 uk_armour and 1 uk_fighter; Remaining resources: 0 PUs; Place Units - British 1 Repair_BB placed in 111 Sea Zone Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 unit repaired. Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 111 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone 1 uk_fighter moved from Malta to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 uk_armour moved from Alexandria to 98 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 uk_armour moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in Ethiopia British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 2 infantry British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport Units damaged: 1 battleship owned by the Italians British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 cruiser Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from 97 Sea Zone to Malta 1 uk_fighter moved from 96 Sea Zone to Malta 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Burma to Shan State 1 uk_fighter moved from Burma to India 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun and 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 5 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 aaGun moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 uk_fighter moved from Scotland to United Kingdom 1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 88 Sea Zone 1 infantry and 1 uk_armour moved from 88 Sea Zone to British Guiana Place Units - British Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 5 infantry placed in India 1 infantry and 1 uk_armour placed in Union of South Africa 1 elite, 1 infantry and 1 uk_fighter placed in United Kingdom Turn Complete - British British collect 50 PUs; end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
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Hallo
I just double checked to see if I updated Oberst to be Air Transportable and I had spaced it lol
It’s an xml fix, so you will have to use edit to fly him for this game :)
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@barnee
these Frenchy punks are a pain in the arm…!
Always screwing up plans :P Hehe!BR
Game History
Round: 1 Purchase Units - Italians Italians buy 2 Italian_LCVs and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour and 2 infantry moved from Albania to Yugoslavia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Yugoslavia Italians attack with 1 armour and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Yugoslavia 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Morocco Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0,50 expected hits French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco French win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour and 1 infantry Casualties for French: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 destroyer and 2 uk_fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 carrier, 1 destroyer and 2 uk_fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the British and 2 uk_fighters owned by the British lost in 97 Sea Zone 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British win with 1 carrier remaining. Battle score for attacker is 3 Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 destroyer and 2 uk_fighters Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber and 1 fighter moved from 97 Sea Zone to Normandy Bordeaux 1 fighter moved from 97 Sea Zone to Tobruk 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 Italian_LCVs and 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 1,33 Italians regular : -1,17 Neutral_Allies regular : 0,67 British regular : 1,00
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@Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:
these Frenchy punks are a pain in the arm…!
Always screwing up plans :P Hehe!heh heh yea I never really cared for em much myself :)
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Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Sumatra 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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de Gaulle is going to award the Croix de Guerre to those morrocan boys. Posthumously unfortunately for them :)
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@Panzerstahl-Helm I forgot to turn on CDG Neutrals. They’ll still activate if you do it before Germany’s turn if you want to use them. If you don’t, we can still have them for flavor :)
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How do I turn on the CDG (what does this stand for?) Neutrals?
I can´t change the game options. -
ah, CDG stands for Charles de Gaulle I suppose.
Nevertheless I cannot activate them under game options. -
@Panzerstahl-Helm yea they have to be turned on before Germany goes. If not this rd we can do it next one, if I remember :)
Actually, they should activate by themselves if we have it saved befor next rd starts. We’ll see :)
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Howdy,
I missed to save my turn, hence all the editing. :S
Too early in the morning, too late in the year. :-)I also attached the file before the battles in case you wanted to scramble in SZ110
BR
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 1 GermanUBoat, 2 German_Engineers, 1 Repair_BB, 3 artilleries, 1 bomber, 1 elite, 6 infantry and 3 transports; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 unit repaired. Turning on Edit Mode EDIT: Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Tobruk to Malta 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans EDIT: Battle in 91 Sea Zone EDIT: Germans attack with 1 bomber EDIT: British defend with 1 transport EDIT: 0/1 hits, 0,67 expected hits EDIT: 0/0 hits, 0,00 expected hits EDIT: 1/1 hits, 0,67 expected hits EDIT: 0/0 hits, 0,00 expected hits EDIT: 1 transport owned by the British lost in 91 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Removing units owned by Germans from Malta: 1 fighter EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from 111 Sea Zone: 1 GermanUBoat EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Battle in 111 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Battle in 96 Sea Zone Germans attack with 1 tactical_bomber Battle in 97 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers Battle in Malta British defend with 1 aaGun, 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Normandy Bordeaux 1 carrier and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Tobruk 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 91 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 2 Waffen_Artys and 2 waffen_infantrys moved from France to Germany 2 armour and 1 mech_infantry moved from France to Germany 1 Rail moved from Germany to Poland 1 Rail and 1 infantry moved from Poland to Normandy Bordeaux 1 Rail moved from Germany to Slovakia Hungary 1 Rail and 1 artillery moved from Slovakia Hungary to Normandy Bordeaux 5 infantry moved from Bulgaria to Romania Place Units - Germans 3 transports placed in 110 Sea Zone 2 German_Engineers, 1 artillery, 1 elite and 6 infantry placed in Germany 2 artilleries and 1 bomber placed in Western Germany 1 GermanUBoat placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
EDIT: : -0,33
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body> Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 3 artilleries, 1 elite and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 2 russian_paras moved from Russia to Caucasus 2 russian_paras moved from Russia to Novgorod 1 Soviet_Commisar moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Archangel to Belarus 1 Europe_Rail and 2 Rails moved from Russia to Yakut S.S.R. 1 Europe_Rail, 2 Rails and 3 infantry moved from Yakut S.S.R. to Western Ukraine 1 elite and 7 mine_unarmeds moved from Russia to Bryansk 1 aaGun and 1 infantry moved from Amur to Buryatia Place Units - Russians 3 artilleries placed in Ukraine 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hi Panzer
Early in the day and late in the year. How apropos :)
So it would not let you check the box in map options ? Depending on monitor size you made to grab n drag to see them all.
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Admiral Raeder has the Fuhrer’s ear. The tommies are concerned. :)
Here’s a new place if you want. i adjusted some neutrals. Mainly Switzerland.
place.txtAlso a mongolian Infantry. Idk how the old ones got in there :)