Panzerstahl-Helm vs barnee Game 3


  • @Panzerstahl-Helm heh heh no worries. Multi tasking can be difficult :)


  • @Panzerstahl-Helm just noticed you have 11 Rockets. Can only have 10 max. Probably just remove a Inf in E POL or N Italy and put a Pnzrgrndr there.

    A reminder on the Pnzrgrndr, only 6 max but triplea allows 10 for the Waffen conversion units. Can be a little bit of a pain searching em all down but … :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm also Rockets can only M1. That’s Player Enforced. They have M2 for there combat range. They can be rail moved.

    So, The ones that moved to E POL from Germany have to be redone.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Greece from Germans
                EDIT: Turning off Edit Mode
            3 infantry moved from Archangel to Novgorod
            1 FighterAce, 4 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
            1 1stSovietAG, 6 armour, 4 artilleries and 8 infantry moved from Bryansk to Belarus
            1 2ndSovietAG, 6 armour, 3 artilleries and 4 infantry moved from Smolensk to Belarus
            4 armour moved from Russia to Belarus
            1 armour moved from Ukraine to Belarus
            EDIT: 1 russian_para moved from Caucasus to Greece
            1 armour moved from Sakha to Manchuria
            1 infantry moved from Amur to Manchuria
            2 armour moved from Buryatia to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 3 armour and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry in Belarus, round 2 : 14/36 hits, 14.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Smolensk to Belarus
            1 artillery moved from Archangel to Belarus
            1 FighterAce, 4 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 aaGun and 3 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Rostov to Bryansk
            1 Russian_Engineer and 1 artillery moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 Russian_Engineer and 1 aaGun moved from Russia to Belarus
            1 Europe_Rail, 1 Rail, 1 armour and 1 elite moved from Russia to Buryatia
            1 elite moved from Buryatia to Amur
            1 Rail moved from Russia to Urals
            1 Rail and 1 armour moved from Urals to Buryatia
            1 armour moved from Russia to Belarus
            6 Russian_Rocketss moved from Russia to Bryansk
            2 russian_paras moved from Russia to Caucasus
            EDIT: 6 armour moved from Belarus to 1st Army Group
            EDIT: 6 guard_infantrys moved from 1st Army Group to Belarus
            EDIT: 3 armour moved from Belarus to 2nd Army Group
            EDIT: 3 guard_infantrys moved from 2nd Army Group to Belarus
            EDIT: 1 1stTankArmy moved from 2nd Army Group to 1st Army Group
            EDIT: 1 3rdCorps moved from 1st Army Group to 2nd Army Group
            2 infantry moved from Caucasus to Rostov
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries and 1 elite placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -0.67
    Russians regular : -0.50
    

    EXP Game 3 Stahl R 14.tsvg

    Changed the composition of the AGs. Activated your Waffen Armies to Waffen 4.
    You’ll need to adjust the PU/build and the Rockets still.

    Think that’s it but you should know me by now, I always forget something lol


  • @Panzerstahl-Helm

    Hi Panzer
    Just checkin in. Haven’t heard from ya for a few days. Hope all is well :)

    Got the boxes reordered and am almost done with Landmines. I think I will remove that first strike for the Paras and the U-boats next. One should use edit and play by the intended rules. Besides, we’re the only ones playing it lol

    Anyway, send a smile at Miss Clara’s way for me :)

    Go Niners !


  • @barnee

    Howdy. I will see next round how it goes, but I am afraid we can call this a game… Japan is with hisback against the wall. Germanyhad to go 2 steps back and the Russians are advancing.
    This looks like a slow death with an inevitable end for the Axis.

    BR

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 elite and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Jehol to Manchuria
            2 NavyFighters moved from 6 Sea Zone to Manchuria
            3 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Shantung to 19 Sea Zone
            1 Escort_Convoy, 2 infantry and 1 pacific_transport moved from 19 Sea Zone to 36 Sea Zone
            1 elite and 3 infantry moved from Japan to 6 Sea Zone
            2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 3 infantry, 1 pacific_BB and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 4 infantry, 1 pacific_BB and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            1 elite and 6 infantry moved from 36 Sea Zone to Kwangsi
            1 armour, 2 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters moved from Japan to Kiangsi
            3 fighters moved from Jehol to Kwangsi
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 infantry, 1 pacific_cruiser and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 NavyFighters moved from 6 Sea Zone to 21 Sea Zone
            1 armour, 1 infantry and 2 mech_infantrys moved from Suiyuyan to Chahar
            1 artillery, 1 elite and 4 infantry moved from Suiyuyan to Hopei
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 NavyFighters and 4 infantry
                Russians defend with 3 armour and 1 infantry
                    Japanese roll dice for 2 NavyFighters and 4 infantry in Manchuria, round 2 : 1/6 hits, 1,67 expected hits
                    Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                    1 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 NavyFighters and 1 infantry in Manchuria, round 3 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 3 armour in Manchuria, round 3 : 3/3 hits, 1,50 expected hits
                    1 infantry owned by the Japanese and 2 NavyFighters owned by the Japanese lost in Manchuria
                    2 armour owned by the Russians lost in Manchuria
                Chinese win with 1 armour remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 NavyFighters and 4 infantry
                Casualties for Russians: 2 armour and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 elite and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Hopei, round 2 : 3/7 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 3 infantry
                British defend with 2 uk_armours
                    Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 2 uk_armours in Kiangsi, round 2 : 0/2 hits, 1,00 expected hits
                    1 uk_armour owned by the British lost in Kiangsi
                    Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 3 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 uk_armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
                    1 uk_armour owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 2 uk_armours
            Battle in Kwangsi
                Japanese attack with 2 armour, 3 artilleries, 1 elite, 5 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 5 infantry and 10 uk_armours; Chinese defend with 1 artillery and 6 infantry; Russians defend with 2 artilleries and 2 infantry
                    British roll AA dice in Kwangsi : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 2 Heavy_BBs, 2 battleships, 2 cruisers, 1 pacific_BB and 1 pacific_cruiser in Kwangsi, round 2 : 9/10 hits, 6,83 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/32 hits, 9,50 expected hits
                    Chinese roll dice for 2 aaGuns, 3 artilleries, 13 infantry and 10 uk_armours in Kwangsi, round 2 : 8/28 hits, 10,67 expected hits
                    8 infantry owned by the Japanese lost in Kwangsi
                    2 infantry owned by the Russians, 2 aaGuns owned by the British, 2 artilleries owned by the Russians, 6 infantry owned by the Chinese and 5 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 6 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 8/24 hits, 8,17 expected hits
                    Chinese roll dice for 1 artillery and 10 uk_armours in Kwangsi, round 3 : 6/11 hits, 5,33 expected hits
                    6 infantry owned by the Japanese lost in Kwangsi
                    1 artillery owned by the Chinese and 7 uk_armours owned by the British lost in Kwangsi
                    Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 4 : 8/18 hits, 7,17 expected hits
                    Chinese roll dice for 3 uk_armours in Kwangsi, round 4 : 3/3 hits, 1,50 expected hits
                    3 mech_infantrys owned by the Japanese lost in Kwangsi
                    3 uk_armours owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour, 3 artilleries, 1 elite, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48
                Casualties for Japanese: 1 fighter, 14 infantry and 3 mech_infantrys
                Casualties for Russians: 2 artilleries and 2 infantry
                Casualties for British: 2 aaGuns, 5 infantry and 10 uk_armours
                Casualties for Chinese: 1 artillery and 6 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 NavyFighters and 1 submarine
                Americans defend with 1 Escort
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                    1 Escort owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 NavyFighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 Escort
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            2 NavyFighters moved from 21 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            4 NavyFighters and 3 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 34 Sea Zone
            1 Escort moved from 6 Sea Zone to 18 Sea Zone
            2 fighters moved from Kiangsi to Kiangsu
            2 fighters moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            2 tactical_bombers moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 elite and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ34: has removed 1 Escort_Convoy owned by Japanese in 34 Sea Zone
            Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ34: Japanese has 1 Escort placed in 34 Sea Zone
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,4,4
            Japanese collect 34 PUs (4 lost to blockades); end with 34 PUs
            Trigger Japanese Loses Celebes Pacific Expanded Turn14: Japanese met a national objective for an additional -1 PUs; end with 33 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Japan Loses CarolineIslands Turn14: Japanese met a national objective for an additional -3 PUs; end with 33 PUs
            Trigger Japan Loses Marianas Turn14: Japanese met a national objective for an additional -1 PUs; end with 32 PUs
            Trigger Japan Loses PaulauIsland Turn14: Japanese met a national objective for an additional -1 PUs; end with 31 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,67
    Japanese regular : 2,50
    British AA : 0,00
    

    exp-game-3-stahl-j-14.tsvg


  • I will adjust my Rockets before my G15.
    Sometimes I get a notification that I have reached the max. number of this units, but not for the Rockets and some others. Is that a TripleA issue?

    Furthermore I edited these 6 Rockets, because I bought more units that I could place. Same here - I did not receive a notification that I purchased more units than I can place. Perhaps it is because of the now missing Major factory in Western Germany?
    Anyway, the 1 inf + 1 Elite is still in my “pocket” and I will adjust my IPCs before my G15 as well.

    BR


  • @Panzerstahl-Helm yea I think it was because the rockets got added with edit. if you just buy them, it shouldn’t let you go over max. At least that’s what it says when you hover on them.

    I’ll do a little testing and check the xml again.

    Yea, not looking real good for the Axis.

    oh, just reread your post. Maybe it’s because some of the Fctrys are damaged ? I will test that too


  • @Panzerstahl-Helm

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from Celebes to 44 Sea Zone
            2 artilleries and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 Fortification and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 Fortification and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC lost in Sumatra
                    1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery
                Casualties for Japanese: 1 Fortification and 1 infantry
            Battle in Philippines
                Changer loiter and taunt; ANZAC attack with 3 artilleries and 3 infantry
                Changer defend; Japanese defend with 2 artilleries and 1 elite
                    ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 4/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 1 elite in Philippines, round 2 : 0/4 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese and 1 elite owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 1 elite
    
        Non Combat Move - ANZAC
            1 Escort_Convoy moved from 44 Sea Zone to 37 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 43 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Java to Yunnan
            1 fighter moved from Caroline Islands to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 artilleries placed in Queensland
            1 transport placed in 54 Sea Zone
            1 Escort and 1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ37: has removed 1 Escort_Convoy owned by ANZAC in 37 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ43: has removed 1 Escort_Convoy owned by ANZAC in 43 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ37: ANZAC has 1 Escort placed in 37 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ43: ANZAC has 1 Escort placed in 43 Sea Zone
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC Liberates SolomonIslands Turn14: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Trigger ANZAC Liberates Celebes Turn14: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
            Trigger ANZAC Liberates DNG Turn14: ANZAC met a national objective for an additional 2 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    ANZAC regular : 2.67
    

    EXP Game 3 Stahl F 14.tsvg


  • sea battle in SZ41 - pre-shoot

    Attacker
    1 U-Boot
    [dice 1d6<=2]


  • 1d6<=2: 2; Hits: 1


  • round 1 (after pre-shoot)

    Attacker
    1 U-Boot
    [dice 1d6<=2]

    Defender
    1 transport
    [dice 1d6<=1]


  • 1d6<=2: 4; Hits: 0
    1d6<=1: 5; Hits: 0


  • round 2 - preshoot

    Attacker
    1 U-Boot
    [dice 1d6<=2]


  • 1d6<=2: 4; Hits: 0


  • round 2 (after pre-shoot)

    Attacker
    1 U-Boot
    [dice 1d6<=2]

    Defender
    1 transport
    [dice 1d6<=1]


  • 1d6<=2: 2; Hits: 1
    1d6<=1: 1; Hits: 1


  • @barnee

    Howdy,

    I adjusted the rockets and PUs accordingly.
    Germany is calling for the “Totaler Krieg!”!

    BR

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 89 to 83
            EDIT: Removing units owned by Germans from Germany: 1 German_Rockets
            EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Removing units owned by Germans from Eastern Poland: 5 German_Rocketss
            EDIT: Adding units owned by Germans to Poland: 5 German_Rocketss
            EDIT: Turning off Edit Mode
            Germans buy 1 Hvy_Undg_2, 2 Panzer_Grndrss, 4 TotalWarMe_262s, 11 TotalWar_Infs and 3 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 UndrgroundFctry
            1 Hvy_Undg_2 placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Western Germany to Holland Belgium
            1 elite moved from Western Germany to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 Me_262 moved from Normandy Bordeaux to Holland Belgium
            1 LuftwaffeAce and 1 Me_262 moved from Denmark to Holland Belgium
            EDIT: 1 Waffen_Para moved from Western Germany to Scotland
            2 infantry moved from Bulgaria to Greece
            1 bomber moved from Southern France to Greece
            5 transports moved from 92 Sea Zone to 96 Sea Zone
            1 Panzer_Grndrs, 1 artillery and 1 german_para moved from Libya to 96 Sea Zone
            1 Panzer_Grndrs, 1 artillery and 1 german_para moved from 96 Sea Zone to Malta
            2 Me_262s moved from 92 Sea Zone to Malta
            1 LuftwaffeAce moved from 92 Sea Zone to Malta
            1 Me_262 moved from 92 Sea Zone to Malta
            4 Me_262s moved from Germany to Holland Belgium
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - Germans
            Turning on Edit Mode
            EDIT: Battle in Greece
                EDIT: Germans attack with 1 bomber and 2 infantry
                EDIT: Russians defend with 1 russian_para
                    EDIT: 0/1 hits, 0,17 expected hits
                    EDIT: 1/3 hits, 1,00 expected hits
                    EDIT: 1/1 hits, 0,33 expected hits
                EDIT: 1 infantry owned by the Germans lost in Greece
                EDIT: 1 russian_para owned by the Russians lost in Greece
                EDIT: Germans takes Greece from Russians
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
                EDIT: Turning off Edit Mode
            Battle in 96 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
                British defend with 1 transport
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 transports in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Germans attack with 1 LuftwaffeAce, 6 Me_262s, 1 elite and 4 infantry
                British defend with 1 UK_LCV, 1 artillery, 1 commando, 1 elite and 1 infantry
                    Germans roll dice for 1 LuftwaffeAce, 6 Me_262s, 1 elite and 4 infantry in Holland Belgium, round 2 : 5/14 hits, 6,00 expected hits
                    British roll dice for 1 UK_LCV, 1 artillery, 1 commando, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 UK_LCV owned by the British, 1 commando owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 elite owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 6 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for British: 1 UK_LCV, 1 artillery, 1 commando, 1 elite and 1 infantry
            Battle in Scotland
                Germans attack with 1 Waffen_Para
                British defend with 1 airfield; French defend with 1 infantry
                    Germans roll dice for 1 Waffen_Para in Scotland, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Scotland
                Germans win, taking Scotland from British with 1 Waffen_Para remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Malta
                Germans attack with 1 LuftwaffeAce, 3 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 german_para
                British defend with 2 infantry
                    Germans roll GermanAirborneAttack dice in Malta : 0/0 hits, 0,00 expected hits
                    Germans roll dice for 1 LuftwaffeAce, 3 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 german_para in Malta, round 2 : 5/8 hits, 4,00 expected hits
                    British roll dice for 2 infantry in Malta, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 german_para owned by the Germans lost in Malta
                    2 infantry owned by the British lost in Malta
                Germans win, taking Malta from British with 1 LuftwaffeAce, 3 Me_262s and 1 Panzer_Grndrs remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery and 1 german_para
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 39 Sea Zone: 1 GermanUBoat
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 factory_minor
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Poland: 1 factory_minor
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Normandy Bordeaux
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 LuftwaffeAce and 3 Me_262s moved from Malta to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Libya to Western Germany
            2 Me_262s moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Denmark
            2 Me_262s moved from Holland Belgium to Germany
            1 Me_262 moved from Holland Belgium to Normandy Bordeaux
            1 Europe_Rail moved from Germany to Northern Italy
            1 Europe_Rail and 1 infantry moved from Northern Italy to Normandy Bordeaux
            3 infantry moved from Northern Italy to France
            3 artilleries moved from Southern France to Northern Italy
            1 1stWaffenArmy moved from Romania to Bulgaria
            1 bomber moved from Greece to Libya
            2 aaGuns moved from Southern Italy to Northern Italy
            2 mech_infantrys moved from Germany to Denmark
            4 mech_infantrys moved from Germany to Western Germany
            1 artillery moved from Western Germany to Northern Italy
            1 4thWaffenArmy, 1 Panzer_Grndrs and 1 armour moved from Baltic States to Poland
            2 mech_infantrys moved from Eastern Poland to Romania
            1 2ndWaffenArmy moved from Eastern Poland to Romania
            1 1stPanzerArmy, 1 3rdWaffenArmy, 2 German_Engineers, 1 King_Tiger, 1 Me_262, 1 WaffenPnzrGrndr, 2 Waffen_Hvy_Tanks, 3 aaGuns, 2 armour, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
            5 German_Rocketss moved from Germany to Poland
    
        Place Units - Germans
            11 TotalWar_Infs and 1 elite placed in Germany
            2 Panzer_Grndrss, 4 TotalWarMe_262s and 1 infantry placed in Northern Italy
            3 infantry placed in Western Germany
            Trigger GermansTotalWarInfPlaceGermany: has removed 11 TotalWar_Infs owned by Germans in Germany
            Trigger GermansTotalWarInfPlaceGermany: Germans has 11 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Germans GermanAirborneAttack : 0,00
    EDIT: : 0,50
    British regular : 1,17
    

    exp-game-3-stahl-g-15.tsvg


  • @Panzerstahl-Helm heh heh Total War it is :) You could use that new Flak Tower https://www.axisandallies.org/forums/assets/uploads/files/1707391556539-g40-flak-tower.pdf :)

    I need to find an image for it. Maybe Elk will make one :) He’s made a couple appearances lately. I guess I shouldn’t bug him tho :)

    Forgot to compliment Nippon on there excellent Naval gunnery. Those Hvy BBs can be deadly on bombard lol

    Although Manchuko Army didn’t do so well.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 Mass_Tankss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 1 artillery, 1 elite, 3 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 12 infantry moved from Belarus to Eastern Poland
            EDIT: 2 russian_paras moved from Caucasus to Greece
    
        Combat - Russians
            EDIT: Russians creates battle in territory Karelia
                EDIT: Russians takes Karelia from Germans
            EDIT: Russians creates battle in territory Vyborg
                EDIT: Russians takes Vyborg from Germans
            EDIT: Battle in Greece
                EDIT: Russians attack with 2 russian_paras
                EDIT: Germans defend with 1 infantry
                    EDIT: 0/2 hits, 0.67 expected hits
                    EDIT: 1/2 hits, 0.33 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Germans lost in Greece
                EDIT: Russians takes Greece from Germans
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
                EDIT: Turning off Edit Mode
            Battle in Eastern Poland
                Russians attack with 1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 12 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 12 infantry in Eastern Poland, round 2 : 18/38 hits, 13.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 1stSovietAG, 1 2ndSovietAG, 9 armour, 8 artilleries, 9 guard_infantrys and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Amur
            1 Russian_Engineer moved from Belarus to Eastern Poland
            3 aaGuns moved from Belarus to Eastern Poland
            1 Russian_Engineer and 1 artillery moved from Bryansk to Eastern Poland
            6 Russian_Rocketss moved from Bryansk to Belarus
            4 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            4 fighters and 2 tactical_bombers moved from Bryansk to Belarus
            2 infantry moved from Novgorod to Belarus
            1 elite moved from Western Ukraine to Bessarabia
            1 infantry moved from Bessarabia to Eastern Poland
            3 infantry moved from Rostov to Ukraine
            1 armour moved from Caucasus to Ukraine
            1 infantry moved from Volgograd to Rostov
            1 armour moved from Russia to Ukraine
            1 elite moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            4 armour moved from Russia to Belarus
            4 Russian_Rocketss moved from Russia to Bryansk
            1 elite moved from Amur to Manchuria
            1 1stCorps and 3 armour moved from Buryatia to Manchuria
            1 aaGun and 1 elite moved from Buryatia to Amur
            1 Europe_Rail moved from Russia to Urals
            1 Europe_Rail and 1 armour moved from Urals to Amur
            2 Rails and 2 armour moved from Russia to Amur
            1 russian_para moved from Archangel to Eastern Poland
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Korea from Japanese to Russians
            EDIT: Turning off Edit Mode
            3 infantry placed in Volgograd
            3 Mass_Tankss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 1 artillery, 1 elite and 1 russian_para placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 4.50
    EDIT: : -0.33
    

    EXP Game 3 Stahl R 15.tsvg

    Forgot to blitz and back korea from manchuria, so edited. Also, 1 Engr made a landing strip for the Ftr Ace.

    Think that’s it :)

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