Panzerstahl vs barnee EXP Game 2
-
@Panzerstahl-Helm you forgot to move the Urals Tank.
-
@Panzerstahl-Helm looks like you forgot france :)
-
Good morning. I noticed the Ural-tanks. I will move them on my next Russian turn. No edit.
I tend to forget Fence in many of my games for some reason… 🤪
The only unit France will move is 1 inf from tunesia to Lybia.
I will edit them on my R4. -
@Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :)
-
@Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol
Probably just do it. Give you time to check it out :)
-
sorry too drunk. Cant find practice rd lol
Try and get you by tonight. Probably 10 hours :)
-
-
@Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol
-
Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well.
-
@Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :)
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Germans takes Archangel from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus EDIT: 1 german_para moved from Baltic States to Bryansk EDIT: 1 german_para moved from Baltic States to Archangel 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus 2 artilleries and 4 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 german_para Russians defend with 2 mine_unarmeds Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2 Casualties for Russians: 2 mine_unarmeds Battle in Belarus Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in 114 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 GermanUBoat owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 german_para moved from Germany to Romania 1 tactical_bomber moved from Bessarabia to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 bomber moved from Belarus to Germany 2 mine_unarmeds moved from Germany to Western Germany 1 fighter moved from Western Germany to Alexandria 1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria 1 air_transport moved from Alexandria to Western Germany 1 armour moved from Western Germany to Germany EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 2 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy 2 Rails and 2 infantry moved from Germany to Baltic States 2 infantry moved from Germany to Poland Place Units - Germans 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 Escort placed in 112 Sea Zone 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -3.67 Germans Wolfpack_Attack : 0.00
-
Forgot to form 2nd Panzer. That’s ok. I’ll do on G5. I just like seeing it on the map. :)
-
Howdy,
I re-organized my armies. Somehow I have not figured on how to edit smoothly ;-)
During some turn phases I cannot add units to a TT, on other phases I cannot move units…but I will figure it out someday.
For now it is a mess when you look at the history, but the movements are correct.
…and I missed to attack Bryansk. :S Let´s see where the one heroic Paratroop will end up.Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 Soviet_Commisar, 1 Soviet_Partisan, 3 guard_infantrys and 5 infantry; Remaining resources: 21 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 elite moved from Smolensk to Belarus 3 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 armour moved from Western Ukraine to Bessarabia 4 infantry moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 2 artilleries and 4 infantry moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 2 artilleries and 4 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 3/4 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 2 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Caucasus Russians attack with 2 armour, 4 infantry and 1 mech_infantry Germans defend with 1 German_LCV and 2 infantry Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 German_LCV and 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 German_LCV owned by the Germans lost in Caucasus Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 German_LCV and 2 infantry Battle in Belarus Russians attack with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 1 artillery and 2 infantry Russians roll dice for 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2,00 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians lost in Belarus 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Belarus, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 2 infantry Battle in Eastern Poland Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Battle in Archangel EDIT: Russians attack with 1 armour and 2 infantry EDIT: Germans defend with 1 german_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/3 hits, 0,83 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Archangel EDIT: 1 german_para owned by the Germans lost in Archangel EDIT: Russians takes Archangel from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3 EDIT: Adding units owned by Russians to Russia: 1 Tank_General EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novgorod 1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod EDIT: 1 Tank_General moved from Novgorod to 1st Tank EDIT: Russians undo move 2. EDIT: Russians undo move 1. 1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod EDIT: 1 Tank_General moved from Novgorod to 1st Tank EDIT: 3 armour moved from Novgorod to 1st Tank EDIT: 2 armour moved from 1st Corps to 1st Tank EDIT: 2 mech_infantrys moved from Novgorod to 1st Corps EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group EDIT: 1 2ndCorps moved from 1st Army Group to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 Rail moved from Russia to Urals 1 Rail and 1 armour moved from Urals to Novgorod Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 armour EDIT: Adding units owned by Russians to 1st Corps: 1 armour EDIT: Removing units owned by Russians from 1st Corps: 1 mech_infantry EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry EDIT: Turning off Edit Mode 1 Soviet_Commisar and 3 guard_infantrys placed in Russia 1 Soviet_Partisan and 2 infantry placed in Ukraine 3 infantry placed in Volgograd Russians undo move 2. 2 infantry placed in Ukraine 1 Soviet_Partisan placed in Novgorod Turn Complete - Russians Russians collect 34 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,50 EDIT: : 0,67
-
…I missed to activate the 3 landmines in Western Ukraine. I will do that on my US-turn.
-
Oh fantastic! I did not save the game, but send you my test round.
I edited my complete R4 turn as in above Turn Summary.
While doing so, I armed the landmines, so my attached R4 is complete and needs no further editing.Sorry for this s**tshow… :-)
-
@Panzerstahl-Helm heh heh no worries.
-
@Panzerstahl-Helm just to check, the 3 LM’s are armed against E POL ?
Yea I’m still figuring out the best way to edit myself. Generally, if you can move them, that’s best, as you don’t have to worry about deleting and adding with a potential mistake.
You can only nove in CM and NCM though, so it’s not always possible. Also, if adding Defenders for a battle, you need to add them first or they won’t fight.
Another thing that is touchy, is you can’t move units from or into a TTy and then add units to the TTy. You have to add and delete first. I can’t remember for sure right now. It might be the opposite.
I think I have it explained in Game Notes correctly. I’ll double check and try and word it more concisely for next update.
-
@Panzerstahl-Helm yea, so you can only place Partisans in empty Enemy controlled original russian TTys.
Triplea doesn’t handle them very well. I’ll remove him and add a buck to the bank. Feel free to buy a rocket or LM instead if you want :)
-
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan EDIT: Changing PUs for Russians from 55 to 56 EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Germany: 1 2ndPanzerArmy EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Japanese buy 1 Escort, 3 armour, 1 carrier, 1 elite, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Kwangsi to Borneo 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 elite moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Sumatra Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking Sumatra from British, taking 42 Sea Zone from Americans with 1 Japan_destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 4/7 hits, 3.50 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 2 bombers, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 2 bombers moved from Borneo to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 elite moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi 2 armour moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Hunan to Yunnan 2 armour moved from Hunan to Yunnan 1 artillery moved from Kweichow to Hopei 4 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Kweichow to Yunnan 2 armour moved from Shantung to Kweichow 1 aaGun moved from Kweichow to Hopei 1 armour moved from Kiangsu to Kweichow EDIT: 1 elite moved from Japan to Korea EDIT: 1 infantry moved from Japan to Korea 1 aaGun moved from Korea to Manchuria 1 Rail moved from Kiangsu to Korea 1 Rail and 1 infantry moved from Korea to Yunnan 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 Rail moved from Kiangsu to Shantung 1 Rail and 1 infantry moved from Shantung to Yunnan Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 1 elite placed in Japan 1 armour and 2 infantry placed in Kiangsu 2 armour and 1 infantry placed in Shantung 1 harbour placed in Philippines Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : -1.00 British regular : -0.67
heh heh I had a little trouble with edit too :) Moved an extra INF to korea via LCV already Rail moved a dude from there. So it wouldn’t let me get rid of him :)
Finally got it though. So yea, do edit moves first and then add or place or it won’t let you. :)
Oh, I gave russia a buck and removed that Partisan
-
Game History
Round: 4 Purchase Units - Americans Americans buy 3 Escorts, 1 battleship, 1 carrier, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 usa_fighters moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 2 usa_fighters Japanese defend with 1 transport Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 usa_fighters in 41 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer and 1 submarine Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Soviet Far East: 3 usa_armour_lendleases EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 3 usa_armours moved from Western United States to 10 Sea Zone 3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone 1 carrier moved from 10 Sea Zone to 3 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 26 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 108 Sea Zone to 109 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 usa_fighter moved from Gibraltar to 109 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Buryatia to Sikang Place Units - Americans 2 Escorts, 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone 1 Escort and 2 transports placed in 101 Sea Zone 2 usa_fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 3 infantry moved from Suiyuyan to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 Escort, 8 infantry, 1 transport and 2 uk_armours; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 uk_tactical_bomber moved from Persia to Iraq 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber, 3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq 2 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 uk_fighter moved from Gibraltar to 104 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from United Kingdom to 104 Sea Zone 4 infantry moved from India to Burma 3 uk_fighters moved from India to Burma Combat - British Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 2 infantry Italians defend with 1 artillery British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 artillery, 1 bomber, 1 infantry, 3 uk_fighters and 2 uk_tactical_bombers in Iraq, round 2 : 4/8 hits, 4,17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits, 1,17 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq British win with 1 bomber, 3 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Burma British attack with 4 infantry and 3 uk_fighters Japanese defend with 3 infantry British roll dice for 4 infantry and 3 uk_fighters in Burma, round 2 : 3/7 hits, 2,17 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in 104 Sea Zone British attack with 3 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 cruiser British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 uk_fighter owned by the British lost in 104 Sea Zone 1 cruiser owned by the Germans lost in 104 Sea Zone British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 uk_fighter Casualties for Germans: 1 cruiser Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease EDIT: Adding units owned by British to Novgorod: 1 uk_tac_bomber_lendlease EDIT: Removing units owned by British from Novgorod: 1 uk_tac_bomber_lendlease EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone 1 carrier, 2 cruisers, 3 infantry, 3 transports and 1 uk_armour moved from 91 Sea Zone to 109 Sea Zone 3 infantry and 1 uk_armour moved from 109 Sea Zone to United Kingdom 1 uk_fighter and 1 uk_tactical_bomber moved from 104 Sea Zone to United Kingdom 1 uk_fighter moved from 104 Sea Zone to Scotland 1 uk_tactical_bomber moved from Scotland to Novgorod EDIT: British undo move 6. 2 infantry moved from United Kingdom to Scotland 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Eastern Persia 1 uk_armour moved from India to Eastern Persia 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 3 uk_fighters moved from Burma to India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from British Columbia to Western United States 1 uk_tactical_bomber moved from Scotland to Novgorod Place Units - British 1 Escort placed in 110 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 5 infantry and 1 uk_armour placed in India 1 infantry and 1 uk_armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,4,2,2 British collect 31 PUs (4 lost to blockades); end with 31 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 37 PUs Trigger British Liberates Celebes Turn4: British met a national objective for an additional 1 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -1,50 Italians regular : 1,50 Japanese regular : -1,17 Germans regular : 0,50 British regular : 0,17
-
Guten Abend
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 1 armour, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 italian_para moved from Syria to Persia Italians take Persia from British 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British 1 bomber moved from Alexandria to Bessarabia 1 fighter moved from Southern Italy to Bessarabia EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour and 2 artilleries Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 artilleries in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits 1 Italian_LCV owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia 1 artillery owned by the Russians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber and 1 fighter in Bessarabia, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 Italian_LCV and 1 infantry Casualties for Russians: 1 armour and 2 artilleries Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 fighter moved from Bessarabia to Romania 1 bomber moved from Bessarabia to Romania 1 aaGun moved from Greece to Bulgaria EDIT: 2 italian_paras moved from Syria to Alexandria EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria 1 Rail and 1 infantry moved from Southern Italy to Romania 1 aaGun and 3 infantry moved from Northern Italy to France 1 armour moved from Southern Italy to France 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Tanganyika Territory to Rhodesia Place Units - Italians 1 submarine placed in 95 Sea Zone 1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.00
That yank Bmbr putting on some air miles :)