japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Panzerstahl vs barnee EXP Game 2
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@Panzerstahl-Helm you sunk my trprt. Missed that one lol
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@Panzerstahl-Helm Regia Marina is sunk :( lol
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Northwest Persia from Neutral_Allies EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Syria to Northwest Persia 1 armour and 1 artillery moved from Trans-Jordan to Iraq 2 infantry moved from Syria to Iraq 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Iraq Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Iraq 2 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Iraq to Alexandria EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 3 italian_paras moved from Southern Italy to Syria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV and 2 armour placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : 0.33
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Ciao capitanos italianos!
Sayonara lonely Japan rider…Egypt is surrounded. If Kairo falls, Africa falls to the Axis.
I like your game/recap summary series in the House Rule section. :-)
I removed the purchase from last round for ANZAC, since the troops were edited last round. I gues the save file wasn´t working and the move was edited…BR
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm yea they got that Fctry to reinforce though. Big Anglo Fleet off GIB too.
Yea, I asked Captain if i should dial the report back. Don’t want to spam the thread. He suggested I do, so i guess it’ll be more of a recap now lol.
Still be detailed, just not quite as much :)
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@Panzerstahl-Helm you forgot to move the Urals Tank.
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@Panzerstahl-Helm looks like you forgot france :)
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Good morning. I noticed the Ural-tanks. I will move them on my next Russian turn. No edit.
I tend to forget Fence in many of my games for some reason… 🤪
The only unit France will move is 1 inf from tunesia to Lybia.
I will edit them on my R4. -
@Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :)
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@Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol
Probably just do it. Give you time to check it out :)
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sorry too drunk. Cant find practice rd lol
Try and get you by tonight. Probably 10 hours :)
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@Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol
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Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well.
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@Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :)
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Germans takes Archangel from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus EDIT: 1 german_para moved from Baltic States to Bryansk EDIT: 1 german_para moved from Baltic States to Archangel 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus 2 artilleries and 4 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 german_para Russians defend with 2 mine_unarmeds Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2 Casualties for Russians: 2 mine_unarmeds Battle in Belarus Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in 114 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 GermanUBoat owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 german_para moved from Germany to Romania 1 tactical_bomber moved from Bessarabia to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 bomber moved from Belarus to Germany 2 mine_unarmeds moved from Germany to Western Germany 1 fighter moved from Western Germany to Alexandria 1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria 1 air_transport moved from Alexandria to Western Germany 1 armour moved from Western Germany to Germany EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 2 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy 2 Rails and 2 infantry moved from Germany to Baltic States 2 infantry moved from Germany to Poland Place Units - Germans 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 Escort placed in 112 Sea Zone 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -3.67 Germans Wolfpack_Attack : 0.00
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Forgot to form 2nd Panzer. That’s ok. I’ll do on G5. I just like seeing it on the map. :)
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Howdy,
I re-organized my armies. Somehow I have not figured on how to edit smoothly ;-)
During some turn phases I cannot add units to a TT, on other phases I cannot move units…but I will figure it out someday.
For now it is a mess when you look at the history, but the movements are correct.
…and I missed to attack Bryansk. :S Let´s see where the one heroic Paratroop will end up.Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 Soviet_Commisar, 1 Soviet_Partisan, 3 guard_infantrys and 5 infantry; Remaining resources: 21 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 elite moved from Smolensk to Belarus 3 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 armour moved from Western Ukraine to Bessarabia 4 infantry moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 2 artilleries and 4 infantry moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 2 artilleries and 4 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 3/4 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 2 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Caucasus Russians attack with 2 armour, 4 infantry and 1 mech_infantry Germans defend with 1 German_LCV and 2 infantry Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 1/7 hits, 1,83 expected hits Germans roll dice for 1 German_LCV and 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 German_LCV owned by the Germans lost in Caucasus Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 German_LCV and 2 infantry Battle in Belarus Russians attack with 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 1 artillery and 2 infantry Russians roll dice for 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2,00 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians lost in Belarus 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Belarus, round 3 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 2 infantry Battle in Eastern Poland Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Battle in Archangel EDIT: Russians attack with 1 armour and 2 infantry EDIT: Germans defend with 1 german_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/3 hits, 0,83 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Russians lost in Archangel EDIT: 1 german_para owned by the Germans lost in Archangel EDIT: Russians takes Archangel from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3 EDIT: Adding units owned by Russians to Russia: 1 Tank_General EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novgorod 1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod EDIT: 1 Tank_General moved from Novgorod to 1st Tank EDIT: Russians undo move 2. EDIT: Russians undo move 1. 1 Europe_Rail and 1 Tank_General moved from Russia to Novgorod EDIT: 1 Tank_General moved from Novgorod to 1st Tank EDIT: 3 armour moved from Novgorod to 1st Tank EDIT: 2 armour moved from 1st Corps to 1st Tank EDIT: 2 mech_infantrys moved from Novgorod to 1st Corps EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group EDIT: 1 2ndCorps moved from 1st Army Group to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 Rail moved from Russia to Urals 1 Rail and 1 armour moved from Urals to Novgorod Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 armour EDIT: Adding units owned by Russians to 1st Corps: 1 armour EDIT: Removing units owned by Russians from 1st Corps: 1 mech_infantry EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry EDIT: Turning off Edit Mode 1 Soviet_Commisar and 3 guard_infantrys placed in Russia 1 Soviet_Partisan and 2 infantry placed in Ukraine 3 infantry placed in Volgograd Russians undo move 2. 2 infantry placed in Ukraine 1 Soviet_Partisan placed in Novgorod Turn Complete - Russians Russians collect 34 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,50 EDIT: : 0,67
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…I missed to activate the 3 landmines in Western Ukraine. I will do that on my US-turn.
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Oh fantastic! I did not save the game, but send you my test round.
I edited my complete R4 turn as in above Turn Summary.
While doing so, I armed the landmines, so my attached R4 is complete and needs no further editing.Sorry for this s**tshow… :-)
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@Panzerstahl-Helm heh heh no worries.