Panzerstahl vs barnee EXP Game 2
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@Panzerstahl-Helm oh didn’t know there was one out. I’ll have to look it up :)
Must’ve found some old tapes :)
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 Fortifications, 1 Japan_destroyer, 3 armour, 1 artillery, 1 elite, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer, 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Siam to Shan State 1 artillery moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 3 infantry moved from Yunnan to Burma 1 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Hopei to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Malaya 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 Japan_destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 artilleries, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Kwangtung 1 armour moved from Yunnan to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kweichow Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 44 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 44 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/10 hits, 3.67 expected hits British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 3 artilleries, 1 bomber, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers Changer defend; Americans defend with 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 1 bomber, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/12 hits, 5.33 expected hits Americans roll dice for 1 aaGun and 4 infantry in Philippines, round 2 : 1/5 hits, 1.50 expected hits 1 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 4 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2.83 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Hunan to Yunnan 2 armour moved from Shantung to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 Rails moved from Kiangsu to Korea 2 Rails, 1 artillery and 1 elite moved from Korea to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi EDIT: 1 aaGun and 1 infantry moved from Japan to Korea Place Units - Japanese 4 Fortifications placed in Caroline Islands 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : -0.50 Americans AA : -0.50 ANZAC regular : 0.00 British regular : -2.67
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@Panzerstahl-Helm Hi Panzer
You forgot to place your ANZAC guys I think. Not sure. Late in the day here :)
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@Panzerstahl-Helm actually they got edited in. Just have to place and kill next place :) Sorry High Command is looking at different scenarios lol
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 5 transports and 2 usa_armours; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 bomber moved from Midway to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Midway to 16 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 transport in 19 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Battle in 42 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 usa_fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 42 Sea Zone to 39 Sea Zone 1 bomber moved from 19 Sea Zone to Buryatia 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 usa_armour moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Alaska 3 infantry moved from Western United States to Central United States 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 elite, 2 infantry, 2 mech_infantrys, 3 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 usa_armours placed in Western United States 1 carrier and 3 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 11 infantry moved from Shensi to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 UndrgroundFctry, 4 artilleries, 3 infantry, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Tunisia to Libya British take Libya from Italians 2 uk_fighters moved from 92 Sea Zone to 98 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 uk_tactical_bomber moved from India to Iraq 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 uk_fighter moved from Gibraltar to 94 Sea Zone 4 infantry moved from India to Burma 2 uk_fighters moved from India to Burma EDIT: 1 uk_para moved from United Kingdom to Southern France Combat - British Battle in 98 Sea Zone British attack with 3 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship and 2 transports British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone British roll dice for 3 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits Italians roll dice for 1 transport in 98 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits 1 transport owned by the Italians lost in 98 Sea Zone British win with 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 27 Casualties for Italians: 1 battleship and 2 transports Battle in Iraq British attack with 1 bomber, 3 infantry and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 3 infantry and 1 uk_tactical_bomber in Iraq, round 2 : 5/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 4 infantry and 2 uk_fighters Japanese defend with 3 infantry British roll dice for 4 infantry and 2 uk_fighters in Burma, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British roll dice for 2 infantry and 2 uk_fighters in Burma, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Japanese: 3 infantry Battle in 94 Sea Zone British attack with 1 destroyer and 1 uk_fighter Italians defend with 1 cruiser and 1 submarine British roll dice for 1 destroyer and 1 uk_fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone British roll dice for 1 destroyer and 1 uk_fighter in 94 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 uk_fighter in 94 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the British lost in 94 Sea Zone 1 cruiser owned by the Italians lost in 94 Sea Zone British win with 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 cruiser and 1 submarine Casualties for British: 1 destroyer Turning on Edit Mode EDIT: Battle in Southern France EDIT: British attack with 1 uk_para EDIT: Germans defend with 1 factory_minor, 1 harbour and 1 infantry EDIT: 1/1 hits, 0,33 expected hits EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 uk_para owned by the British lost in Southern France EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 carrier, 2 cruisers and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 uk_fighter moved from 94 Sea Zone to Gibraltar 3 uk_fighters and 1 uk_tactical_bomber moved from 98 Sea Zone to Egypt 1 uk_tactical_bomber moved from Iraq to Persia 1 bomber moved from Iraq to Egypt 2 uk_fighters moved from Burma to India EDIT: 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 uk_tactical_bomber moved from United Kingdom to Scotland Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 uk_fighter placed in India 1 artillery placed in India 1 uk_tactical_bomber placed in United Kingdom British undo move 5. 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,6,1,2 British collect 39 PUs (7 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Trigger British Liberates Celebes Turn3: British met a national objective for an additional 1 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : -0,50 Italians regular : -1,33 Japanese regular : 2,00 EDIT: : 1,17 Neutral_Axis regular : 0,00 British regular : 3,50
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@Panzerstahl-Helm you sunk my trprt. Missed that one lol
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@Panzerstahl-Helm Regia Marina is sunk :( lol
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Northwest Persia from Neutral_Allies EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Syria to Northwest Persia 1 armour and 1 artillery moved from Trans-Jordan to Iraq 2 infantry moved from Syria to Iraq 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Iraq Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Iraq 2 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Iraq to Alexandria EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 3 italian_paras moved from Southern Italy to Syria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV and 2 armour placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : 0.33
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Ciao capitanos italianos!
Sayonara lonely Japan rider…Egypt is surrounded. If Kairo falls, Africa falls to the Axis.
I like your game/recap summary series in the House Rule section. :-)
I removed the purchase from last round for ANZAC, since the troops were edited last round. I gues the save file wasn´t working and the move was edited…BR
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm yea they got that Fctry to reinforce though. Big Anglo Fleet off GIB too.
Yea, I asked Captain if i should dial the report back. Don’t want to spam the thread. He suggested I do, so i guess it’ll be more of a recap now lol.
Still be detailed, just not quite as much :)
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@Panzerstahl-Helm you forgot to move the Urals Tank.
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@Panzerstahl-Helm looks like you forgot france :)
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Good morning. I noticed the Ural-tanks. I will move them on my next Russian turn. No edit.
I tend to forget Fence in many of my games for some reason… 🤪
The only unit France will move is 1 inf from tunesia to Lybia.
I will edit them on my R4. -
@Panzerstahl-Helm heh heh i guess i’m over achieving again. Already Sunday morning for you :)
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@Panzerstahl-Helm yea there easily forgettable. I’ll do it for you. Not sure if I should G 4 now or not. Might F it up lol
Probably just do it. Give you time to check it out :)
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sorry too drunk. Cant find practice rd lol
Try and get you by tonight. Probably 10 hours :)
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@Panzerstahl-Helm uggh overachieved yesterday. I’ll try and have something in a couple hours after I smooth out lol
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Easy peasy. Enjoy your Sunday. No need to hurry, our game will be here tomorrow as well.
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@Panzerstahl-Helm Finally got my brain working again :) Forgot to move 1 ss Inf from AG so had to edit at end :)
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Germans buy 1 Escort, 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Caucasus from Russians EDIT: Germans takes Archangel from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 German_LCV and 2 infantry moved from Romania to Caucasus EDIT: 1 german_para moved from Baltic States to Bryansk EDIT: 1 german_para moved from Baltic States to Archangel 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus EDIT: 1 Panzer_Grndrs and 1 artillery moved from Army Group North to Belarus 2 artilleries and 4 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 GermanUBoat moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 german_para Russians defend with 2 mine_unarmeds Germans roll dice for 1 german_para in Bryansk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 2 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 6 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 7 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 2 mine_unarmeds in Bryansk, round 8 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans roll dice for 1 german_para in Bryansk, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 9 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 10 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 10 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 11 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 11 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 12 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 12 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 13 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 13 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 14 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 14 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 15 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 15 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 16 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 16 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 17 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 17 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 18 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 18 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 19 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 19 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 german_para in Bryansk, round 20 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 mine_unarmed in Bryansk, round 20 : 0/0 hits, 0.00 expected hits 1 mine_unarmed owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 german_para remaining. Battle score for attacker is 2 Casualties for Russians: 2 mine_unarmeds Battle in Belarus Germans attack with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 elite in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in 114 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll Wolfpack_Attack dice in 114 Sea Zone : 0/0 hits, 0.00 expected hits Germans roll dice for 1 GermanUBoat in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 GermanUBoat owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 2 artilleries, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ112: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Baltic States Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 german_para moved from Germany to Romania 1 tactical_bomber moved from Bessarabia to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 bomber moved from Belarus to Germany 2 mine_unarmeds moved from Germany to Western Germany 1 fighter moved from Western Germany to Alexandria 1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Alexandria 1 air_transport moved from Alexandria to Western Germany 1 armour moved from Western Germany to Germany EDIT: 2 Panzer_Grndrss moved from Germany to Army Group North 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 2 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy 2 Rails and 2 infantry moved from Germany to Baltic States 2 infantry moved from Germany to Poland Place Units - Germans 1 NavalMine3, 1 Panzer_General, 4 armour, 1 elite and 2 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 Escort placed in 112 Sea Zone 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -3.67 Germans Wolfpack_Attack : 0.00