Thanks VF. I am going off line for 5-6 hours, will try when back
Panzerstahl vs barnee EXP Game 2
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battle in Holland/Belgium
1.round
Attacker
2 para
[dice 2d6<=3]Defender
1 inf
[dice 1d6<=2] -
2d6<=3: 1, 2; Hits: 2
1d6<=2: 4; Hits: 0 -
@barnee
here we go.India has 2 factories…1 underground and 1 normal. Seems to be a very minor error.
I moved the Russian Elite from Volgograd as well as the 2 of the tanks, which were produced there.
And I noticed that AAA guns do defend against ground troops (see battle in Hunan)I hope thats it…good night.
Game History
Round: 4 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Americans buy 2 Escorts, 1 carrier, 1 elite, 2 infantry, 4 transports, 2 usa_armours, 1 usa_para and 2 usa_tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 transport and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Midway to 26 Sea Zone 2 usa_fighters moved from Midway to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Alaska 1 artillery, 1 infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys, 4 transports, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry, 2 mech_infantrys and 1 usa_armour moved from 91 Sea Zone to Morocco 1 usa_fighter and 1 usa_tactical_bomber moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from Central United States to 91 Sea Zone 1 usa_tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 Escort, 1 carrier and 1 transport placed in 10 Sea Zone 1 Escort placed in 101 Sea Zone 1 infantry placed in Western United States 1 elite, 2 usa_armours, 1 usa_para and 2 usa_tactical_bombers placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 5 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 6 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 4/7 hits, 1,50 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 Escort, 2 artilleries, 3 commandos, 1 elite, 6 infantry and 2 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 3 infantry 3 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 mech_infantry moved from Burma to Hunan 1 bomber moved from Persia to 99 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 2 uk_fighters moved from 81 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from Burma to Kweichow 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Kweichow Combat - British Battle in Kweichow British attack with 2 mech_infantrys, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 mech_infantrys, 1 uk_fighter and 1 uk_tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 mech_infantry Japanese defend with 1 aaGun British roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun in Hunan, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun in Hunan, round 3 : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 99 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 uk_fighters Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 uk_fighters in 99 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 2/5 hits, 1,83 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British lost in 99 Sea Zone 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 uk_fighters in 99 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits Italians roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the British lost in 99 Sea Zone 1 battleship owned by the Italians lost in 99 Sea Zone British roll dice for 1 battleship, 1 bomber and 2 uk_fighters in 99 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits Italians roll dice for 2 transports in 99 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits 2 transports owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 27 Casualties for British: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to British EDIT: Adding units owned by British to Holland Belgium: 2 uk_paras EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 uk_paras EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 bomber moved from 99 Sea Zone to Persia 1 uk_fighter and 1 uk_tactical_bomber moved from Anglo Egyptian Sudan to Persia 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 uk_fighters moved from Gibraltar to Malta 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 2 uk_fighters moved from 99 Sea Zone to Malta 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Kweichow to Yunnan 1 aaGun moved from Burma to Yunnan 2 mech_infantrys moved from Burma to Yunnan 1 aaGun moved from Burma to India 1 aaGun moved from Burma to Yunnan 1 mech_infantry moved from Burma to India 3 commandos moved from India to Burma 2 uk_fighters moved from United Kingdom to Finland Place Units - British 2 artilleries and 4 infantry placed in India 1 Escort placed in 110 Sea Zone 1 elite and 2 uk_paras placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,4,3,3 British collect 33 PUs (11 lost to blockades); end with 33 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Italians regular : -0,17 Japanese regular : 0,33 British regular : -0,17
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V VictoryFirst referenced this topic on
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Attacker
5 fighters
[dice 5d6<=1] -
5d6<=1: 3, 3, 5, 6, 6; Hits: 0
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your flak tower hit 2 bombers, but no fighters.
Ground fight will start now. -
…and forgot to save after battle round 1! :S
The battle only lasted for 2 rounds…sorry for this f*ck up. :S
But it went quicker than expected. :D I am not used to it ;-)I saved the Russian TG after the first round as well as all the commisars.
Did help the Russians much.
The German forces were too overwhelming I believe. -
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1d6<=2: 1; Hits: 1
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for game with Trout and his boy
1 Ftr D4
[dice 1d6<=4]
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1d6<=4: 4; Hits: 1
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[dice 4d6]
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4d6: 4, 4, 4, 1
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Convoy disruption SZ97:
1 sub (2 dice)
2 DD
1 CA
1 Hvy. BB
4 fighter (2 dice)
= 14 dice[dice 14d6]
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14d6: 5, 1, 2, 5, 1, 6, 6, 1, 5, 2, 4, 2, 3, 6
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Battle in Egypt
[dice 2d6<=2]
[dice 1d6<=3][dice 1d6<=2]
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2d6<=2: 5, 2; Hits: 1
1d6<=3: 3; Hits: 1
1d6<=2: 1; Hits: 1