Panzerstahl vs barnee EXP Game 2


  • @Panzerstahl-Helm

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 Japanese_LCV, 1 elite and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter moved from Formosa to Hunan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
            2 infantry moved from Korea to Manchuria
            2 Rails moved from Kiangsu to Korea
            2 Rails and 2 infantry moved from Korea to Kwangsi
            1 fighter moved from Okinawa to Kwangsi
            2 infantry moved from Okinawa to 19 Sea Zone
            1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Formosa to 20 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 tactical_bombers moved from Japan to Kwangsi
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Japan to Kwangsi
            1 fighter moved from Korea to Japan
    
        Place Units - Japanese
            1 Japanese_LCV and 1 elite placed in Japan
            1 factory_minor placed in Shantung
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.67
    

    EXP Game 2 Stahl J 1.tsvg


  • @barnee

    Good evening,

    I messed up the placement of the underground factory in London. I should have placed it in the first placement phase in order to place units the same turn.
    Hence I ended up placing 1 inf in Quebec and edit it to London.
    I added 1 Elite via edit and will delete the pending Elite next turn…

    BR

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 demo_airfield, 1 demo_harbour, 1 destroyer and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 usa_fighter moved from Western United States to 101 Sea Zone
            1 usa_fighter moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Mexico to Western United States
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            2 usa_fighters moved from Philippines to Guam
            2 usa_fighters moved from Hawaiian Islands to Midway
            1 bomber moved from Central United States to Midway
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour
            1 demo_airfield and 1 demo_harbour placed in Philippines
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            2 infantry moved from Kweichow to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Yunnan to Shensi
            2 infantry moved from Suiyuyan to Shensi
            4 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            Trigger Seafire: buySeafire added to productionBritish
            British buy 1 Repair_BB, 1 UndrgroundFctry, 1 airfield, 1 demo_harbour, 1 elite, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 
    
        Place Units - British
            1 Repair_BB placed in 111 Sea Zone
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 unit repaired.
            Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 111 Sea Zone
            1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 uk_fighter moved from Malta to 96 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 uk_fighter and 1 uk_tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            1 uk_tactical_bomber moved from 96 Sea Zone to Algeria
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 uk_fighter moved from 96 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 Rails and 2 infantry moved from Union of South Africa to Egypt
            1 artillery and 1 uk_armour moved from Alexandria to Egypt
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  British take Sumatra from Dutch
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 uk_fighter moved from Burma to India
            1 battleship moved from 111 Sea Zone to 104 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
            1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 uk_armour moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 uk_fighters moved from United Kingdom to Gibraltar
            1 uk_fighter moved from Scotland to 92 Sea Zone
            1 aaGun moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
            1 artillery and 4 infantry moved from India to Burma
            3 aaGuns moved from India to Burma
    
        Place Units - British
            1 airfield placed in Gibraltar
            Units in United Kingdom being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in United Kingdom
            1 factory_minor placed in Egypt
            Units in Malaya being upgraded or consumed: 1 harbour
            1 demo_harbour placed in Malaya
            2 infantry placed in India
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
    

    exp-game-2-stahl-US UK-1.tsvg


  • @barnee

    I missed to move my bomber from London and Fighter from GIB to Algeria. Sorry.

    Attached the revised UK1

    exp-game-2-stahl-US UK-1.tsvg


  • @Panzerstahl-Helm no worries. Game is on. I’ll have Italia for you in der morgen. :)

  • 2023 '22 '21 '20 '19 '18

    @barnee

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
            Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
            Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 cruiser moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            2 infantry moved from 97 Sea Zone to Greece
            1 armour and 2 infantry moved from Albania to Greece
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 4 infantry in Greece, round 2 : 0/5 hits, 1.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Italians lost in Greece
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour and 1 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour and 1 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour and 1 infantry in Greece, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Greece, round 6 : 1/2 hits, 0.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery and 2 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 93 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 cruiser owned by the Italians lost in 93 Sea Zone
                    1 destroyer owned by the French lost in 93 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in 93 Sea Zone
                1 bomber owned by the Italians retreated
                French win with 1 cruiser remaining. Battle score for attacker is -18
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
                Casualties for French: 1 destroyer
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Libya to Tobruk
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.83
    Italians regular : -4.67
    Neutral_Allies regular : 1.00
    British regular : -0.67
    

    EXP Game 2 Stahl I 1.tsvg


  • @barnee

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to New South Wales
            1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 air_transport placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    exp-game-2-stahl-ANZ Fr-1.tsvg


  • @barnee

    Hello sir,

    I went through the rulebook regarding home defense for London and Tokyo. Somehow I noted down in my quick guide, that all untis defend with +1 (also French units and also mechanized inf), but it is only british inf. Does Elite count to infantry as well?
    Anyways, the fact that only the british infantry is defending with +1, I moved a fighter from GIB back to London.
    I believe this battle is similar to battles with fortifications or Paratroops and will be handled in Edit Mode.

    Sorry for the repeated editing, but it will be very hard for the Allies if they lose London right at the beginning.

    exp-game-2-stahl-ANZ Fr-1.tsvg


  • @Panzerstahl-Helm no worries. Yea I’m pretty sure the Elite get the bonus too. I’ve asked The Captain before. I’ll see if i can find his answer.

    Yea, I think it’s just for the 1st rd the INF and Ftrs get a +1 boost. I’ll have to check.

    Yea, it’s just British Units though. French get no bonus.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm right you’d need to use edit the way you would with Paras.
    Fortifications don’t require edit. You just need to not take them as casualties till everyone is dead.


  • By the way, the French fleet in SZ93 was bad ass… or the Italians just blind. 😎


  • @Panzerstahl-Helm hee hee :)


  • @Panzerstahl-Helm Scramble to 110 ?

    EXP Stahl Game 2 G 2 CM.tsvg

    Screenshot from 2023-10-30 12-22-19.png

    I think i did my test rd in pbem mode earlier in case you get any weird dice rolls :)


  • No scramble


  • @Panzerstahl-Helm

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 Repair_BB, 1 Wolfpack, 1 air_transport, 1 destroyer, 1 elite, 1 fighter, 2 german_paras, 4 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry
            1 waffen_infantry placed in Germany
            1 Repair_BB placed in 112 Sea Zone
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 119 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 119 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat and 2 bombers
                British defend with 1 battleship
                    Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 battleship in 104 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 104 Sea Zone
                    1 battleship owned by the British lost in 104 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 GermanUBoat and 1 bomber
                Casualties for British: 1 battleship
            Battle in 110 Sea Zone
                Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll Wolfpack_Attack dice in 110 Sea Zone : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            1 bomber moved from 104 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Alexandria
            2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
            1 fighter moved from Northern Italy to Southern Italy
            1 armour and 3 mech_infantrys moved from Southern France to Northern Italy
            1 armour moved from Slovakia Hungary to Germany
            1 armour moved from Bulgaria to Slovakia Hungary
            4 infantry moved from Bulgaria to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            4 armour moved from France to Germany
            2 Waffen_Artys and 5 waffen_infantrys moved from France to Germany
            1 artillery moved from Normandy Bordeaux to France
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite, 2 german_paras, 2 infantry and 2 mine_unarmeds placed in Germany
            1 air_transport and 1 fighter placed in Western Germany
            1 infantry placed in Southern France
            1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux
            1 Wolfpack placed in 112 Sea Zone
            2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    British regular : 0.33
    Germans Wolfpack_Attack : 0.00
    

    EXP Stahl Game 2 G 2.tsvg


  • @barnee

    Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
            4 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            1 Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
            1 armour moved from Russia to Belarus
            1 infantry moved from Russia to Bryansk
            1 elite and 3 mine_unarmeds moved from Russia to Bryansk
            2 infantry moved from Rostov to Ukraine
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 armour and 2 infantry placed in Ukraine
            1 Soviet_Commisar, 1 armour, 1 elite and 2 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
            EDIT: Adding units owned by Russians to Novgorod: 1 1stCorps
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    exp-stahl-game-2-r-2.tsvg


  • @Panzerstahl-Helm up late again :)


  • @barnee

    Well, wr just had the change from summer to winter time and my inner ckock hasn’t adjusted yet. But i am now ready to sllep. Good night


  • @Panzerstahl-Helm yea happening this weekend for us.
    Make sure to take your nice Frau out to dinner this week.

    Don’t want her getting annoyed with your gaming :) Just a suggestion :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 Japanese_LCV, 4 armour, 1 artillery, 1 elite, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 armour, 2 bombers, 6 fighters, 7 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 9 infantry, 1 mech_infantry and 7 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 9 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 9/28 hits, 12.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 fighter moved from 36 Sea Zone to Japan
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 bombers, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
            1 Rail moved from Kiangsu to Jehol
            1 Rail and 1 artillery moved from Jehol to Kwangsi
            1 Rail moved from Kiangsu to Manchuria
            1 Rail and 1 infantry moved from Manchuria to Kwangsi
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            2 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Jehol to Chahar
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Japan to Korea
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Kiangsu
            2 armour and 1 infantry placed in Shantung
            2 transports placed in 6 Sea Zone
            1 Japanese_LCV, 1 artillery and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -3.17
    

    EXP Game 2 Stahl J 2.tsvg


  • @barnee

    Howdy,

    I replaced the leftover Elite from last round into an Infantry at the end of my UK turn. I just figured out that I can plce 2 Elites in one TT without TripleA complaining :-)

    We are actually going out tonight for dinner. Maybe I can discuss with my wife the upcoming ANZAC turn. :D just kidding! She is cool with my hobby :-)

    BR

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 2 carriers, 1 elite, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from Hawaiian Islands to 54 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 usa_fighters moved from Guam to 26 Sea Zone
            1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            1 elite placed in Eastern United States
            1 transport, 1 usa_fighter and 1 usa_tactical_bomber placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 Fortification placed in Hawaiian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kansu
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 1 artillery, 1 carrier, 1 elite, 2 infantry, 2 uk_armours, 1 uk_fighter, 1 uk_para and 1 uk_tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  British take Celebes from Dutch
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
            1 infantry moved from India to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 uk_fighter and 1 uk_tactical_bomber moved from Algeria to Egypt
            1 bomber moved from Algeria to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 carrier placed in 39 Sea Zone
            2 elites, 1 uk_fighter and 1 uk_para placed in United Kingdom
            1 artillery, 1 infantry and 1 uk_armour placed in Egypt
            1 uk_tactical_bomber placed in United Kingdom
            1 infantry and 1 uk_armour placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 elite
            EDIT: Removing units owned by British from United Kingdom: 1 elite
            EDIT: Adding units owned by British to Scotland: 1 elite
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,1,4,3
            British collect 45 PUs (8 lost to blockades); end with 47 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
            Trigger British Liberates Celebes Turn2: British met a national objective for an additional 1 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,33
    

    exp-game-2-stahl-us uk-2.tsvg

Suggested Topics

  • 1
  • 3
  • 17
  • 6
  • 41
  • 55
  • 50
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.4k

Users

39.9k

Topics

1.7m

Posts