Panzerstahl vs barnee EXP Game 2


  • By the way, the French fleet in SZ93 was bad ass… or the Italians just blind. 😎


  • @Panzerstahl-Helm hee hee :)


  • @Panzerstahl-Helm Scramble to 110 ?

    EXP Stahl Game 2 G 2 CM.tsvg

    Screenshot from 2023-10-30 12-22-19.png

    I think i did my test rd in pbem mode earlier in case you get any weird dice rolls :)


  • No scramble


  • @Panzerstahl-Helm

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
            Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
            Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
            Trigger PanzerGeneral: buyPanzer_General added to productionGermans
            Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
            Trigger Army Group: buyArmy_Group added to productionGermans
            triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
            triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
            triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
            triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
            Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 Repair_BB, 1 Wolfpack, 1 air_transport, 1 destroyer, 1 elite, 1 fighter, 2 german_paras, 4 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry
            1 waffen_infantry placed in Germany
            1 Repair_BB placed in 112 Sea Zone
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 119 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 119 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat and 2 bombers
                British defend with 1 battleship
                    Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 battleship in 104 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 104 Sea Zone
                    1 battleship owned by the British lost in 104 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 GermanUBoat and 1 bomber
                Casualties for British: 1 battleship
            Battle in 110 Sea Zone
                Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll Wolfpack_Attack dice in 110 Sea Zone : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            1 bomber moved from 104 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Alexandria
            2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
            1 fighter moved from Northern Italy to Southern Italy
            1 armour and 3 mech_infantrys moved from Southern France to Northern Italy
            1 armour moved from Slovakia Hungary to Germany
            1 armour moved from Bulgaria to Slovakia Hungary
            4 infantry moved from Bulgaria to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            4 armour moved from France to Germany
            2 Waffen_Artys and 5 waffen_infantrys moved from France to Germany
            1 artillery moved from Normandy Bordeaux to France
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 elite, 2 german_paras, 2 infantry and 2 mine_unarmeds placed in Germany
            1 air_transport and 1 fighter placed in Western Germany
            1 infantry placed in Southern France
            1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux
            1 Wolfpack placed in 112 Sea Zone
            2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    British regular : 0.33
    Germans Wolfpack_Attack : 0.00
    

    EXP Stahl Game 2 G 2.tsvg


  • @barnee

    Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 artillery, 1 elite, 3 infantry, 1 mech_infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
            4 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            1 Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
            1 armour moved from Russia to Belarus
            1 infantry moved from Russia to Bryansk
            1 elite and 3 mine_unarmeds moved from Russia to Bryansk
            2 infantry moved from Rostov to Ukraine
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 armour and 2 infantry placed in Ukraine
            1 Soviet_Commisar, 1 armour, 1 elite and 2 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
            EDIT: Adding units owned by Russians to Novgorod: 1 1stCorps
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    exp-stahl-game-2-r-2.tsvg


  • @Panzerstahl-Helm up late again :)


  • @barnee

    Well, wr just had the change from summer to winter time and my inner ckock hasn’t adjusted yet. But i am now ready to sllep. Good night


  • @Panzerstahl-Helm yea happening this weekend for us.
    Make sure to take your nice Frau out to dinner this week.

    Don’t want her getting annoyed with your gaming :) Just a suggestion :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 Japanese_LCV, 4 armour, 1 artillery, 1 elite, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 armour, 2 bombers, 6 fighters, 7 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 9 infantry, 1 mech_infantry and 7 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 9 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 9/28 hits, 12.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 fighter moved from 36 Sea Zone to Japan
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 bombers, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
            1 Rail moved from Kiangsu to Jehol
            1 Rail and 1 artillery moved from Jehol to Kwangsi
            1 Rail moved from Kiangsu to Manchuria
            1 Rail and 1 infantry moved from Manchuria to Kwangsi
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            2 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Jehol to Chahar
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Japan to Korea
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Kiangsu
            2 armour and 1 infantry placed in Shantung
            2 transports placed in 6 Sea Zone
            1 Japanese_LCV, 1 artillery and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -3.17
    

    EXP Game 2 Stahl J 2.tsvg


  • @barnee

    Howdy,

    I replaced the leftover Elite from last round into an Infantry at the end of my UK turn. I just figured out that I can plce 2 Elites in one TT without TripleA complaining :-)

    We are actually going out tonight for dinner. Maybe I can discuss with my wife the upcoming ANZAC turn. :D just kidding! She is cool with my hobby :-)

    BR

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Fortification, 2 carriers, 1 elite, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from Hawaiian Islands to 54 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 usa_fighters moved from Guam to 26 Sea Zone
            1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            1 elite placed in Eastern United States
            1 transport, 1 usa_fighter and 1 usa_tactical_bomber placed in 101 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 Fortification placed in Hawaiian Islands
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Kansu
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 1 artillery, 1 carrier, 1 elite, 2 infantry, 2 uk_armours, 1 uk_fighter, 1 uk_para and 1 uk_tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  British take Celebes from Dutch
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
            1 infantry moved from India to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 uk_fighter and 1 uk_tactical_bomber moved from Algeria to Egypt
            1 bomber moved from Algeria to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 carrier placed in 39 Sea Zone
            2 elites, 1 uk_fighter and 1 uk_para placed in United Kingdom
            1 artillery, 1 infantry and 1 uk_armour placed in Egypt
            1 uk_tactical_bomber placed in United Kingdom
            1 infantry and 1 uk_armour placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 elite
            EDIT: Removing units owned by British from United Kingdom: 1 elite
            EDIT: Adding units owned by British to Scotland: 1 elite
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,1,4,3
            British collect 45 PUs (8 lost to blockades); end with 47 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
            Trigger British Liberates Celebes Turn2: British met a national objective for an additional 1 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,33
    

    exp-game-2-stahl-us uk-2.tsvg


  • @Panzerstahl-Helm hee hee awesome :)

    yea the Elites are Player Enforced. Idk how to make them more rule compliant. Hopefully someday some super smart whiz kid will make triplea able todo all the rules.

    The first rd strike for Paras and U-boats as well as the Escort/Convoys would probably help the most.

    Of course I’ll probably be dead by then and my small cranium makes me to stupid to fix it myself lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
                EDIT: Italians takes Syria from French
            EDIT: Turning off Edit Mode
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
            EDIT: 1 italian_para moved from Southern Italy to Syria
    
        Combat - Italians
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from British Somaliland to Ethiopia
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    EXP Stahl Game 2 I 2.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm dam shoulda moved the BB to protect those Trprts, actually shoulda Attacked Jordan with them. :)

    Small mistakes no errors :)


  • @barnee

    Feel free to move them. I haven’t started with my ANZAC mive at all.
    I used to handle such things aa if we have a live game. You can edit moves as long as the other site has nit done its move and/or it does not affect the game situation (ANZAC and Italy for example have very little to no influence on each other.


  • I want your best moves 😉


  • @Panzerstahl-Helm :)

    OK feel kinda bad about it. More worried about that ANZAC advice you’re getting :)

    I’ll do a update shortly

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Syria from French
            EDIT: Turning off Edit Mode
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour, 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria
            EDIT: 1 italian_para moved from Southern Italy to Syria
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 Rail moved from Southern Italy to Yugoslavia
            1 Rail and 1 aaGun moved from Yugoslavia to Greece
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.83
    British regular : 0.00
    

    EXP Stahl Game 2 I 2 Revised.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm one more fck up Italy Arty should goto Egypt Sudan


  • @barnee

    Howdy.

    I moved your italian artillery to Anglo-Egypt. No worries.

    [exp-stahl-game-2-ANZ Fr-2.tsvg]

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 air_transport, 1 artillery and 3 fighters moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 infantry placed in New South Wales
            3 Fortifications placed in Java
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Algeria to Tunisia
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

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