It’s rare to see dice that bad, wow 🤯
PtV - Mr_Stucifer vs Culann
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What are the victory conditions again?
Also: Italy triumphs in Africa!
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Allies: Control all Capitals
Axis: Control 8 Victory Cities on either side of the map, or 13 total, and hold for an entire round without trading. -
All Axis Capitals*
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Also: Italy triumphs in Africa!
For now. I don’t like the longer-term outlook on the Med. Playing pretty conservatively so I can maintain some punch. Losing that first battle of Leningrad so badly has hurt Germany a lot, usually have had +10 income between territories nearby and the NO for a couple rounds at this point
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Pretty sure I can take it and about 50% chance I can hold it next round though 😅
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@mr_stucifer In other words if I can take either or Japan or Germany it’s a win for me unless you really want to play to the end. I think you might get 8 victory cities in Europe. Western Europe and the Med will be swinging the other way here soon, the US doesn’t need to devote as much money to the Pacific now. I don’t know if Russia will be able to hold though. I think it’s going to be tight.
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@mr_stucifer Err take and hold Germany or Japan.
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@Culann Yeah, I would probably concede if that happened unless I was super close on the other board. Which might happen if you push Japan hard with US/UK.
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But I have to capture and hold Moscow or London, and all the continental VCs plus Cairo.
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TripleA Move Summary: French round 5
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 5 Combat Move - French
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Weird it didn’t post ANZAC’s turn sorry about that. Must’ve done something wrong.
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@mr_stucifer Good news I’m not taking back Cairo back anytime soon.
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@Culann said in PtV - Mr_Stucifer vs Culann:
Weird it didn’t post ANZAC’s turn sorry about that. Must’ve done something wrong.
Doesn’t show up on my browser until I “go to last post” or refresh
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So don’t think you did anything wrong, i can see it now, just has a delay on the browser update for whatever reason. Even with desktop notifications turned on it won’t show until I refresh the page or go to last post.
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I posted after non-combat instead of combat move. Might be the issue?
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TripleA Move Summary: French round 5
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 1 bomber and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from South Australia to Queensland Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber Japanese defend with 1 submarine ANZAC roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win, taking 55 Sea Zone from Japanese with 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 2.17
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Err combat move rather.
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@Culann No worries. I have it set to prompt for a post after combat move in case you are initiating any scramble-able attacks you want to ask about.
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@mr_stucifer No scrambles, your turn.