VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance
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The Good Captain’s Balancing optional rules for WW1 1914:
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The Russian Revolution rule is no longer considered optional.
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USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).
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The invasion of neutral territories that did not start the game aligned is not permitted [EXC: Persia].
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Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.
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The border between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania border.
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Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.
We play this game with all the rules listed above except rule #5.
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Game History
Round: 1 Puchase Units - AustroHungarians Turning on Edit Mode EDIT: Removing units owned by Italians from Piedmont: 3 infantry EDIT: Removing units owned by Italians from Rome: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 20 to 0 EDIT: Turning off Edit Mode AustroHungarians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 2 artilleries and 6 infantry moved from Trieste to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 4 infantry moved from Budapest to Serbia 2 artilleries and 8 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia 2 artilleries and 6 infantry moved from Tyrolia to Trieste 1 battleship and 1 cruiser moved from SZ 18 to SZ 17 Combat - AustroHungarians Battle in Romania AustroHungarians attack with 4 artilleries and 14 infantry Neutral_Allied defend with 1 artillery and 5 infantry AustroHungarians win, taking Romania from Neutral_Allied with 4 artilleries and 10 infantry remaining. Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Neutral_Allied: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 10 infantry Neutral_Allied defend with 1 artillery and 3 infantry AustroHungarians win, taking Serbia from Neutral_Allied with 2 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for AustroHungarians: 2 infantry Casualties for Neutral_Allied: 1 artillery and 3 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter and 5 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 31 PUs; end with 32 PUs
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Game History
Round: 1 Puchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits 1 cruiser lost in SZ 20 Germans roll mine dice in SZ 11 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Russians lost in SZ 11 2 artilleries and 6 infantry moved from Moscow to Ukraine 1 artillery and 3 infantry moved from Tatarstan to Ukraine 2 artilleries and 6 infantry moved from Poland to Ukraine 2 artilleries and 6 infantry moved from Belarus to Ukraine 2 artilleries and 3 infantry moved from Livonia to Belarus 2 artilleries and 2 infantry moved from Sevastopol to Ukraine 1 infantry moved from Kazakhstan to Tatarstan 2 cruisers moved from SZ 21 to SZ 20 1 battleship moved from SZ 12 to SZ 11 1 infantry moved from Karelia to Livonia 1 infantry moved from Finland to Karelia Combat - Russians Russians creates battle in territory SZ 11 Combat Move - Russians Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Moscow Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Ottomans mine : 0.67 Germans mine : 0.83
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@SuperbattleshipYamato
Game HistoryRound: 1 Puchase Units - Germans Germans buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Germans British roll mine dice in SZ 9 : 1/3 hits, 0,50 expected hits 1 cruiser lost in SZ 9 British roll mine dice in SZ 9 : 1/2 hits, 0,33 expected hits 1 submarine lost in SZ 9 3 artilleries and 7 infantry moved from Alsace to Belgium 3 artilleries and 7 infantry moved from Ruhr to Belgium 3 artilleries and 6 infantry moved from Prussia to Poland Germans take Poland from Russians 3 artilleries and 6 infantry moved from Silesia to Poland 1 fighter moved from Berlin to Poland 1 battleship and 2 cruisers moved from SZ 10 to SZ 9 2 submarines moved from SZ 5 to SZ 9 2 submarines moved from SZ 7 to SZ 2 1 infantry moved from German East Africa to Belgian Congo Germans take Belgian Congo from Neutral_Allied 1 infantry moved from Kamerun to Belgian Congo 1 infantry moved from Togoland to Nigeria Germans take Nigeria from British 4 infantry moved from Munich to Tyrolia 3 artilleries and 7 infantry moved from Munich to Alsace 1 infantry moved from Hanover to Munich 2 artilleries moved from Kiel to Ruhr 2 artilleries moved from Kiel to Hanover 4 infantry moved from Hanover to Silesia 3 artilleries and 13 infantry moved from Berlin to Silesia 3 infantry moved from Kiel to Ruhr Combat - Germans Battle in Belgium Germans attack with 6 artilleries and 14 infantry Neutral_Allied defend with 1 artillery and 3 infantry Germans roll dice for 6 artilleries and 14 infantry in Belgium, round 2 : 9/20 hits, 8,67 expected hits Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 2/4 hits, 2,00 expected hits 1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 2 infantry owned by the Germans lost in Belgium Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 12 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Neutral_Allied: 1 artillery and 3 infantry Battle in SZ 9 Germans attack with 1 battleship, 1 cruiser and 1 submarine British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport Germans roll dice for 1 battleship, 1 cruiser and 1 submarine in SZ 9, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 submarine in SZ 9, round 3 : 2/3 hits, 1,50 expected hits British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 3 : 1/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Germans 2 cruisers owned by the British lost in SZ 9 Germans roll dice for 1 battleship, 1 cruiser and 1 submarine in SZ 9, round 4 : 1/3 hits, 1,50 expected hits British roll dice for 1 battleship and 1 transport in SZ 9, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in SZ 9 1 transport owned by the British lost in SZ 9 Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 30 Casualties for British: 1 battleship, 2 cruisers and 1 transport Casualties for Germans: 1 submarine Battle in SZ 2 Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in SZ 2, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in SZ 2 1 transport owned by the British lost in SZ 2 Germans win with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 transport Combat Move - Germans Place Units - Germans 1 artillery, 1 fighter and 8 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Neutral_Allied regular : 0,00 Germans regular : 0,17 British mine : 1,17 British regular : -1,50
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Game History
Round: 1 Puchase Units - French French buy 8 infantry; Remaining resources: 0 PUs; Combat Move - French 1 battleship and 1 cruiser moved from SZ 16 to SZ 2 1 battleship moved from SZ 15 to SZ 2 1 transport moved from SZ 15 to SZ 2 2 transports moved from SZ 16 to SZ 2 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Libya 1 infantry moved from French West Africa to Gold Coast 2 artilleries and 6 infantry moved from Burgundy to Lorraine 2 artilleries and 6 infantry moved from Picardy to Lorraine 1 fighter moved from Paris to Lorraine 1 infantry moved from Brest to Picardy 1 infantry moved from Paris to Picardy 2 artilleries and 5 infantry moved from Paris to Burgundy 1 infantry moved from Bordeaux to Burgundy Combat - French Battle in SZ 2 French attack with 2 battleships, 1 cruiser and 3 transports Germans defend with 1 submarine French roll dice for 2 battleships, 1 cruiser and 3 transports in SZ 2, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 submarine in SZ 2, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 2 French win with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Combat Move - French Place Units - French 8 infantry placed in Paris Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.33
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Game History
Round: 1 Puchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 transport moved from SZ 19 to SZ 17 1 cruiser moved from SZ 29 to SZ 19 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from India to SZ 29 2 artilleries and 4 infantry moved from India to Afghanistan 1 battleship, 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to Portuguese East Africa British take Portuguese East Africa from Neutral_Allied 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 infantry moved from Scotland to Yorkshire 1 artillery and 4 infantry moved from Wales to Yorkshire 2 artilleries and 6 infantry moved from London to Yorkshire 2 artilleries and 4 infantry moved from Canada to SZ 2 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to British East Africa Combat - British Battle in Afghanistan British attack with 2 artilleries and 4 infantry Neutral_True defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 4 infantry in Afghanistan, round 2 : 1/6 hits, 2.67 expected hits Neutral_True roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British and 1 artillery owned by the Neutral_True lost in Afghanistan Neutral_True and British reach a stalemate . Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Neutral_True: 1 artillery Combat Move - British Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral_True regular : 0.00 British regular : -1.67
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Just a note on the British turn - since we play with TGC balance, it is not allowed to invade the True Neutrals (except Persia), and you invaded Afghanistan, which is thus not allowed.
Is it OK if I edit that back?
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@SuperbattleshipYamato
Game HistoryRound: 1 Puchase Units - Ottomans Turning on Edit Mode EDIT: Adding units owned by British to India: 2 artilleries and 4 infantry EDIT: Removing units owned by British from Afghanistan: 1 artillery and 1 infantry EDIT: Removing units owned by British from Afghanistan: 1 artillery and 2 infantry EDIT: Adding units owned by Neutral_True to Afghanistan: 1 artillery EDIT: Turning off Edit Mode Ottomans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Italians roll mine dice in SZ 17 : 0/2 hits, 0,33 expected hits 1 artillery and 2 infantry moved from Mesopotamia to Arabia 1 infantry moved from Syrian Desert to Arabia 1 artillery and 2 infantry moved from Trans-Jordan to Arabia 1 artillery and 6 infantry moved from Ankara to Mesopotamia 1 artillery and 6 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Constantinople to Bulgaria Ottomans take Bulgaria from Neutral_Central 2 artilleries and 5 infantry moved from Constantinople to Smyrna 2 cruisers moved from SZ 20 to SZ 17 Combat - Ottomans Battle in Arabia Ottomans attack with 2 artilleries and 5 infantry Neutral_Allied defend with 1 artillery and 1 infantry Ottomans roll dice for 2 artilleries and 5 infantry in Arabia, round 2 : 3/7 hits, 3,00 expected hits Neutral_Allied roll dice for 1 artillery and 1 infantry in Arabia, round 2 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Neutral_Allied, 1 infantry owned by the Neutral_Allied and 1 infantry owned by the Ottomans lost in Arabia Ottomans win, taking Arabia from Neutral_Allied with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Ottomans: 1 infantry Casualties for Neutral_Allied: 1 artillery and 1 infantry Combat Move - Ottomans Place Units - Ottomans 1 artillery and 4 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians mine : -0,33 Neutral_Allied regular : 0,00 Ottomans regular : 0,00
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Game History
Round: 1 Puchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 3 infantry moved from Piedmont to Venice 1 infantry moved from Tuscany to Venice 2 artilleries and 3 infantry moved from Rome to Tuscany 1 infantry moved from Naples to Tuscany 1 infantry moved from Somaliland to British East Africa 1 artillery and 1 infantry moved from Libya to Egypt 1 battleship, 1 cruiser and 1 transport moved from SZ 17 to SZ 19 1 battleship, 1 cruiser and 1 transport moved from SZ 19 to SZ 17 Combat - Italians Combat Move - Italians Place Units - Italians 1 artillery and 3 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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Game History
Round: 1 Puchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@SuperbattleshipYamato
Game HistoryRound: 2 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - AustroHungarians 2 artilleries and 8 infantry moved from Serbia to Albania 1 fighter moved from Vienna to Albania 1 artillery and 2 infantry moved from Romania to Sevastopol 3 artilleries and 6 infantry moved from Romania to Galicia 1 artillery and 5 infantry moved from Vienna to Galicia Combat - AustroHungarians AustroHungarians creates battle in territory SZ 17 Battle in Sevastopol AustroHungarians attack with 1 artillery and 2 infantry Russians defend with 1 infantry and 1 port AustroHungarians roll dice for 1 artillery and 2 infantry in Sevastopol, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the AustroHungarians lost in Sevastopol Russians and AustroHungarians reach a stalemate . Battle score for attacker is -3 Casualties for AustroHungarians: 1 infantry Battle in Albania AustroHungarians attack with 2 artilleries, 1 fighter and 8 infantry Neutral_Allied defend with 1 artillery and 3 infantry AustroHungarians roll dice for 2 artilleries, 1 fighter and 8 infantry in Albania, round 2 : 4/11 hits, 4,67 expected hits Neutral_Allied roll dice for 1 artillery and 3 infantry in Albania, round 2 : 3/4 hits, 2,00 expected hits 1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 3 infantry owned by the AustroHungarians lost in Albania AustroHungarians win, taking Albania from Neutral_Allied with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for AustroHungarians: 3 infantry Casualties for Neutral_Allied: 1 artillery and 3 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter and 7 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Neutral_Allied regular : 1,00 Russians regular : 0,50 AustroHungarians regular : -2,00
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Game History
Round: 2 Puchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits 1 artillery moved from Ukraine to Sevastopol 1 infantry moved from Tatarstan to Sevastopol 1 infantry moved from Ukraine to Sevastopol 1 fighter moved from Moscow to Sevastopol 1 artillery and 5 infantry moved from Moscow to Ukraine 1 infantry moved from Ukraine to Sevastopol 2 artilleries and 3 infantry moved from Belarus to Ukraine 1 infantry moved from Livonia to Belarus 1 infantry moved from Karelia to Livonia 1 battleship moved from SZ 11 to SZ 9 1 cruiser moved from SZ 20 to SZ 17 Combat - Russians Battle in Sevastopol Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 port AustroHungarians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Sevastopol, round 2 : 2/6 hits, 2.50 expected hits AustroHungarians roll dice for 1 artillery and 1 infantry in Sevastopol, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the AustroHungarians and 1 artillery owned by the AustroHungarians lost in Sevastopol Russians win with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for AustroHungarians: 1 artillery and 1 infantry Combat Move - Russians Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Moscow Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 AustroHungarians regular : -1.00 Germans mine : -0.17
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Game History
Round: 2 Puchase Units - Germans Germans buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from SZ 9 to SZ 11 2 infantry moved from Poland to Belarus 1 infantry moved from Poland to Belarus 6 artilleries, 1 fighter and 9 infantry moved from Poland to Livonia 3 artilleries and 17 infantry moved from Silesia to Poland 6 artilleries and 11 infantry moved from Belgium to Alsace 2 infantry moved from Tyrolia to Trieste 1 infantry moved from Tyrolia to Trieste 1 infantry moved from Munich to Tyrolia 1 infantry moved from Ruhr to Munich 1 fighter moved from Berlin to Hanover 1 artillery and 8 infantry moved from Berlin to Silesia 2 artilleries moved from Ruhr to Alsace 1 infantry moved from Ruhr to Alsace 2 artilleries moved from Hanover to Silesia 2 infantry moved from Belgian Congo to Kamerun 1 infantry moved from Nigeria to Kamerun Combat - Germans Battle in Livonia Germans attack with 6 artilleries, 1 fighter and 9 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries, 1 fighter and 9 infantry in Livonia, round 2 : 9/16 hits, 8,33 expected hits Russians roll dice for 1 infantry in Livonia, round 2 : 0/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Livonia Germans win, taking Livonia from Russians with 6 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Combat Move - Germans Place Units - Germans 1 artillery, 1 fighter and 11 infantry placed in Berlin Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,67
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Game History
Round: 2 Puchase Units - French French buy 8 infantry; Remaining resources: 0 PUs; Combat Move - French 2 infantry moved from Picardy to Belgium 6 artilleries, 1 fighter and 18 infantry moved from Lorraine to Belgium 2 artilleries and 6 infantry moved from Burgundy to Picardy 8 infantry moved from Paris to Picardy Combat - French Battle in Belgium French attack with 6 artilleries, 1 fighter and 20 infantry Germans defend with 1 infantry French roll dice for 6 artilleries, 1 fighter and 20 infantry in Belgium, round 2 : 7/27 hits, 12.00 expected hits Germans roll dice for 1 infantry in Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Belgium French win, taking Belgium from Germans with 6 artilleries, 1 fighter and 19 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Gold Coast: 1 infantry EDIT: Changing ownership of Togoland from Germans to French EDIT: Adding units owned by French to Togoland: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Libya to Egypt 2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from SZ 2 to SZ 14 2 battleships and 1 cruiser moved from SZ 14 to SZ 16 2 infantry moved from Morocco to Algeria 2 artilleries, 4 infantry and 3 transports moved from SZ 14 to SZ 16 Place Units - French 8 infantry placed in Paris Turn Complete - French French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -5.00 Germans regular : 0.50
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Glad I got the bad luck when it didn’t matter, than say, a critical battle mid-game.