Elche +10 v Gamerman01 BM4


  • There are reasons for this.
    #1 wiping out the USA in Bulgaria would require 1 mech on Romania to go South instead of East.
    #2 would need two mech to “make sure” the territory is taken immediately (+1 income, and -1 to the USA)
    #3 when the USA moves in to Romania and grab +3 IPC, the German army in Slovakia can roll over it on the way East, losing no position.


  • That makes the difference - to think like that


  • Chess with other units


  • I although try to think like you in my games.


  • So here’s my point.

    Many players would consider the conquest of Greece with no opposition to be an obvious move, and it was indeed a good move.

    But there were some high costs to the Allies in picking up those IPCs and taking away Axis IPCs

    #1 The US transport is destroyed, and the threat of those 2 ground units to all areas is immediately ended.
    #2 The income gained by the USA can’t be spent until the next round. And then that unit takes another turn to move out. Axis gets immediate relief, and won’t suffer consequences for a couple more rounds

    So the invasion of Greece was definitely the best choice out of the 4 transports, especially if 2 or 3 of those had been saved to maintain a threat of USA landing followed up by UK landing which could include planes.
    So I’m not saying the invasion of Greece was a mistake, I’m just using it as an example of the “positional value” of units. The transport, infantry and artillery were on the “front lines” projecting threat from Norway to TransJordan, and when they were landed on Greece, they did generate several IPC’s of income for USA and took away from the Axis, but the delay of those IPC’s being earned, spent, and those units deployed where they are needed, is often not considered.

    Agh, I need to go to bed, and this was not the best explanation I’ve ever given, but you know what I’m saying.


  • @elche said in Elche +10 v Gamerman01 BM4:

    I although try to think like you in my games.

    I could tell, and it was annoying!!!
    ANZAC getting units out there into the action constantly - and buy 3 units no matter what they are, every turn or almost every turn.

    And buy the 2nd complex in Queensland when you can, yes. Your ANZAC play is very strong and annoying, they are definitely not an area that you need to try to improve.

    OK, I’m out of time!
    So the big 2 observations are,
    Keep USA transports available in both theaters as much as possible. Don’t run low on USA destroyers in Pacific.

    Be very careful about sending Russian ground away from the German front - every unit matters, and sometimes they matter so much it’s amazing.

    Now maybe you can tell me when you got relief during the game and think I made a misstep -

    And I will tell you why you’re wrong! LOL
    Seriously, on some I’d probably tell you why I think I’m right and you could learn from that, and on others you will improve my game.

    Gnight!


  • Thanks and sleep well.
    What time did you have ?


  • I have 9:49 am


  • Do I have to admit it?
    2:48 AM

    One more - don’t be too afraid to buy bombers in BM4. on G6 I had 7 axis bombers and you had none.

    The range and threat of damaging facilities is super strong.


  • I am really looking forward to finally having my 4th game recorded! Surrender or attack a Japanese victory city!

    Thank you for playing moves quickly and regularly - then I don’t mind playing to the bitter end.


  • I wish you a charming Sunday


  • I will post the game


  • So you have reduced your games very quickly


  • And dont forget this battle - I wanted to land with my fig there.


  • Battle in Archangel
    Russians attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
    Germans defend with 1 aaGun, 1 armour, 2 infantry and 7 mech_infantrys
    Germans roll AA dice in Archangel : 0/3 hits, 0,50 expected hits
    Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/11 hits, 4,33 expected hits
    Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 7 mech_infantrys in Archangel, round 2 : 5/10 hits, 3,50 expected hits
    3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Archangel
    1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
    2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
    Germans win with 1 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is -11
    Casualties for Russians: 1 artillery, 1 infantry and 3 mech_infantrys
    Casualties for Germans: 1 aaGun and 1 infantry


  • This was in R10

  • E elche referenced this topic on

  • Congratulations for your victory and again great game


  • It was a great game, thank you for the congratulations

    I know your enjoyment of the league and playing G40 online will continue to increase


  • R11
    You got diced and denied the landing of 2 US fighters, and Germans wouldn’t really have a counterattack - I see what you’re saying, and I got lucky there! Indeed


  • Any other time where you thought I made the wrong move and you were happy?

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