Elche +10 v Gamerman01 BM4


  • Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    f9-.tsvg


  • Just on the other side of a very small town of 8,000 people! It is still in city limits, but on an acreage with no other houses too close. I’ll PM you a link to the pictures


  • You don’t blunder, and you’re a hound for the NO’s! I didn’t even think about Malaya being an ANZAC NO. I say a player who doesn’t blunder is never easy to beat.


  • Ahhh… UK east destroyed, and now an opportunity to make the French extinct !! :smiling_imp: :smiling_imp:


  • @gamerman01 said in Elche +10 v Gamerman01 BM4:

    No they don’t, I didn’t count my artillery in that last calc. Please use FIRST MAP, not edit map, thanks

    I’m editing the Italian mech, 2 armor to Bess as originally intended. I edited it when I did a wrong calculation on Ukraine (omitted German artillery)


  • Please accept my apologies. I’ll go with the map you used, keeping them in Ukraine (except the one that went back to Romania). I was thinking can open Bel, but that doesn’t make much sense.

    Keeping them in Ukraine frees up aircraft.


  • Casualty choice for Rostov - lose AA or not?

    G10 casualty.tsvg


  • I’ll put that you lose all infantry and save the AA. There’s no way I’m going a 2nd round.

    If you want to lose the AA, just swap it out for an infantry on R10.



  • It is really very very hard to play against you :cold_sweat:
    I have to think about more pressure against Germany, this is not enough but there are the pesky Italians in Egypt :angry:


  • Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Central Mongolia to Buyant-Uhaa
                  Russians take Buyant-Uhaa from Japanese
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 2 artilleries moved from Archangel to Smolensk
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Smolensk
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            6 infantry moved from Russia to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Western Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Central Mongolia to Ulaanbaatar
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,67
    

    r10.tsvg


  • You’ve gone 10 rounds and it’s still hard. You keep narrowing the gap


  • I immediately changed my casualty choice in Z37 after the defense dice were rolled -
    According to the rulebook the subs and the destroyer would all be rolled before the attacker would have to make a casualty choice (I had a destroyer present).

    Pretty sure - it is late and I don’t want to think about it 3 different ways.


  • This was a pretty evil move. I hope you have a hard time with it. :flushed:

    J10.tsvg

    You are good enough that I have to be more careful.


  • For me its much harder to win with the Axis in BM. Therefore I wanted that you play Axis. But I need 10 more rounds to make real danger.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    I am happy for the immediate post - yes I am up late.

    I do like some of the strategies I’ve figured out with the Axis, but facing @MrRoboto and @Farmboy - they are much stronger with the Axis than I am.

    As an experienced Allied player I know it is very stressful with Axis is doing well on both sides and has India and Egypt or Russia. Very stressful.


  • I used Guam as a strategic landing place instead of just a “have to land somewhere” place - I am so excited!


  • And I know you’re gonna HATE the New Britain landing.


  • I take a look in your game against MrRoboto.
    And we talk about the game but I say nothing to your tactic. My comment was : ich kenne niemanden der die Russen besser spielt als gamerman - I knew nobody who plays russians better than gamerman- you can follow our chat but its in german.


  • Oh wow am I happy to hear that.
    When I learned the game in high school and had to play against myself most of the time, back with old classic version I loved playing Russia the best.

    My family member (Boldresh on this site) thought he was unbeatable with Germany. He would always buy 6 tanks G1 and steamroll his little brother. From playing against myself, I discovered the great defensive power of infantry, and later discovered that the Allies could really get a lot to defend Moscow, quickly. You had to be quick because Germany takes and holds Karelia, builds units right there next to Moscow, and that’s game. One thing I did was buy a carrier on UK1 and then fly 2 US planes onto it US1. So 2 US planes were on Moscow US2.

    I loved the tank miniatures, and I thought the Russian pieces were the best. I have always thought that my Russian play was unusually good, and playing online over the years I found this was true. So it means a lot if someone I’ve played several games with, says so.

    You have learned to buy infantry and artillery exclusively, and you buy correct ratios of them. I am stalled out and just happy to not be retreating yet. I have some significant tips for you, but definitely not until I win this game :joy:

    I know what it’s like to teach someone and they are then hard to beat and I even lose to them. JDOW played me, talked to me a lot, and shadowed me until he won back to back championships. So I humbly say I think I am an effective teacher.

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