Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
Elche +10 v Gamerman01 BM4
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I overlooked the ANZAC transport at Borneo in all the excitement - will be interesting to see if you can get it away!
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I cannot really safe the transport.
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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If I can just survive your onslaughts, there’s not much left on India or Australia. Big if.
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Scramble fighter to 110?
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No thanks.
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Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Yakut S.S.R. to Ulaanbaatar Russians take Ulaanbaatar from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 3 artilleries and 3 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Tambov 2 artilleries moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 2 infantry moved from Smolensk to Archangel 1 aaGun moved from Smolensk to Archangel 2 infantry moved from Smolensk to Archangel 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Dzavhan to Central Mongolia 1 armour and 1 mech_infantry moved from Yenisey to Central Mongolia 1 aaGun and 1 infantry moved from Yakut S.S.R. to Dzavhan Place Units - Russians 2 infantry placed in Volgograd 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 Russians regular : 1,67
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Stop buying infantry and artillery only, 8:2 ratio!! :anguished: :innocent: :laughing:
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The dice were terrible for me, and then they got better.
I like it better when I’m down to 14 fighter/tacs with Japan - that’s more manageable for me.
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Just noticed I want to place a mech in FIC instead of Hong Kong -
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I’m not used to the Axis, and only a few games over the years with them in balanced mod…
INF/ARM from Phi to FIC instead of to Carolines
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Excuse me, I meant Kwa, not FIC. The map is correct
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You want to have my fleet in Pearl Habour. Okay Pacific fleet is there and its nice for you.
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But I hope my moves are at least very pesky for you.
Is that correct in English ? -
Youre positionting and buying with Japan are excellent.
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone Combat - Americans Battle in Soviet Far East Battle in Iwo Jima Battle in 36 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from French West Africa to French Equatorial Africa 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 109 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 armour moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Syria to Trans-Jordan 2 artilleries moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Libya to Alexandria British take Alexandria from Italians 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/8 hits, 3,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour and 3 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to India 1 infantry moved from Persia to Iraq 1 infantry and 1 mech_infantry moved from Burma to India 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 2 fighters placed in 80 Sea Zone 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -0,67 Italians regular : 0,33 Japanese regular : -0,33 Germans regular : -0,33 British regular : 3,83
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@elche said in Elche +10 v Gamerman01 BM4:
But I hope my moves are at least very pesky for you.
Is that correct in English ?Yes! And yes you are tough with the Allies! If wanted, I have a couple tips for you but I’m not giving them out right now!
Thank you, I actually felt really good after that Japan move even though I got hit early and lost one to AA.
Have a nice night my friend
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That sneaky sub at Sumatra. I just knew 36 wasn’t safe but didn’t see it when I made the last edit. Well, I really wanted that infantry/tank there so it’s not so bad.
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Its midnight now and my son is playing FIFA ( last week holidays for him) and I think I will play 1 hour and go to bed.
Sleep well and dream of a great victory my friend. -
I am still sweating about both our game, and the one with MrRoboto. You guys are tough
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Thanks for looking our game. Never had Sealion in game.
I loose UK sometimes for 1 round in later round like against you.