Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>America joins the Entente and declares war on the Central Powers!<b></body> Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Americans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 8 infantry moved from United States of America to SZ 1 8 infantry and 4 transports moved from SZ 1 to SZ 14 8 infantry moved from SZ 14 to Morocco 2 artilleries and 4 infantry moved from United States of America to SZ 1 2 artilleries, 4 infantry and 3 transports moved from SZ 1 to SZ 14 2 artilleries and 4 infantry moved from SZ 14 to Morocco Combat Move - Americans Place Units - Americans 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 22 PUs[Global 1940] A set of ridiculous games on TripleA
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Several months ago, I did an experiment:
Who would win between the easy AI and the hard AI on TripleA?
So I set a Global 1940 match on TripleA, with each AI controlling one side, and let the battle it out through the night.
The result was unsurprising: The hard AI was superior.
After I found out how to do bids on TripleA, I had an idea:
How high does a bid have to be for the easy AI to defeat the hard AI?
Just to be nice, I made the easy AI the Axis (the side with a definite advantage) with the hard AI the Allies.
First, I gave the Axis a 36 IPC bid, 12 per Axis power:
2023-7-17-World-War-II-Global-1940-2nd-Edition.tsvg
Long story short, the easy AI was crushed.
So I tried a 72 IPC bid, 24 per Axis power:
2023-7-19-World-War-II-Global-1940-2nd-Edition.tsvg
The easy AI was still destroyed.
I then attempted a 324 IPC bid, 120 for Germany and Japan, and 84 IPCs for Italy:
2023-7-20-World-War-II-Global-1940-2nd-Edition.tsvg
Unbelievably, the easy AI was annihilated.
Finally, I gave the easy AI the maximum bid available on TripleA, 999 IPCs per power, 2997 IPCs total:
Easy AI 2997 IPC bid Axis vs Hard AI no bid Allies Global 1940.tsvg
Guess what?
The easy AI still lost. Remember, the easy AI was playing the Axis. With such a massive IPC advantage, it should’ve won easily (for comparison, I think the total IPC value of the entire world, combining the values of the Allies, Axis, and the neutrals, is like 500 IPCs, so the Axis got nearly three years worth of the entire world’s arms production).
I don’t know how that is possible, but it happened.
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P Panther moved this topic from Axis & Allies Global 1940 on
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This is because of the “Nature” of the AI.
@redrum can explain that much better. -
@SuperbattleshipYamato Easy and Hard AI are completely differently coded AIs. Easy AI is very simple and has very little logic. Its essentially just there for people to learn the game and practice. Hard AI is coded to try to maximize its TUV trades and conquer factories/capitals. Its not at all surprising that Hard AI beats Easy AI even with massive bids.
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That makes sense. I wasn’t aware of that. Thanks for responding! :+1: