Wizmark (Allies+23) vs Simon33 (Axis) BM


  • @simon33 bump #1 guess this one has slipped off of your radar!


  • Pretty sure I moved. Did I forget to post or something? Will check dice emails.


  • Oh looks I didn’t. Can I keep the Italian navy in SZ97 rather than moving them to SZ99? Was an NCM.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 9 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            8 mech_infantrys moved from Caucasus to Persia
                  Germans take Persia from British
            3 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Greece to Archangel
            1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Archangel
            1 bomber moved from Greece to Archangel
            2 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter moved from Southern Italy to Southern France
            1 bomber moved from Greece to Southern France
            EDIT: 1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Germans
            Air Battle in Southern France
                Germans attacks with 2 units heading to Southern France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern France
                    Americans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Iraq
                Germans attack with 2 armour and 13 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 2 armour and 13 mech_infantrys in Iraq, round 2 : 2/15 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 2 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Archangel
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            13 artilleries, 1 infantry and 4 mech_infantrys moved from Belarus to Novgorod
            2 artilleries and 3 infantry moved from Finland to Karelia
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 armour and 5 mech_infantrys moved from Poland to Novgorod
            1 aaGun moved from Ukraine to Western Ukraine
            3 artilleries moved from Ukraine to Bessarabia
            1 aaGun and 4 infantry moved from Western Germany to Northern Italy
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            4 mech_infantrys moved from Northwest Persia to Iraq
            1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Rostov to Volgograd
            2 artilleries and 2 infantry moved from Caucasus to Volgograd
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 mech_infantry moved from Romania to Northern Italy
            2 armour moved from Germany to Poland
            5 mech_infantrys moved from Germany to Northern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 artilleries placed in Novgorod
            1 transport placed in 112 Sea Zone
            4 artilleries and 5 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,3,1
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    Russians regular : -0.67
    Germans regular : 0.17
    British regular : 0.67
    

    Savegame


  • @simon33 said in Wizmark (Allies+23) vs Simon33 (Axis) BM:

    Oh looks I didn’t. Can I keep the Italian navy in SZ97 rather than moving them to SZ99? Was an NCM.

    Edited this in. Also assumed no intercept in S France.


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 armour moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Tambov
                  Russians take Tambov from Germans
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in 99 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Bryansk to Russia
            5 armour moved from Bryansk to Russia
            3 aaGuns, 4 armour, 9 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            4 artilleries and 11 infantry moved from Russia to Tambov
            2 infantry moved from Urals to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from Philippines to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            3 armour and 1 infantry moved from Shantung to Jehol
            1 artillery moved from Chahar to Jehol
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            2 artilleries moved from Korea to Manchuria
            3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Philippines to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from Philippines to 46 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 transport in 46 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Iwo Jima from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine and 1 transport
            Battle in New Guinea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    2 infantry owned by the Americans lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Manchuria
                Japanese attack with 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/14 hits, 6.17 expected hits
                    Chinese roll dice for 13 infantry in Manchuria, round 2 : 4/13 hits, 4.33 expected hits
                    4 infantry owned by the Japanese lost in Manchuria
                    6 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 4 artilleries, 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 3/10 hits, 4.83 expected hits
                    Chinese roll dice for 7 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits
                    3 artilleries owned by the Japanese lost in Manchuria
                    3 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Manchuria, round 4 : 5/7 hits, 3.83 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 artilleries and 4 infantry
                Casualties for Chinese: 13 infantry
            Battle in Jehol
                Japanese attack with 3 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Jehol, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for British: 1 transport
            Battle in French Indo China
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from New Guinea to 34 Sea Zone
            1 destroyer moved from 19 Sea Zone to 34 Sea Zone
            15 artilleries and 2 infantry moved from Kwangsi to Kiangsi
            1 bomber moved from 41 Sea Zone to Borneo
            1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 battleship moved from 34 Sea Zone to 20 Sea Zone
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
            2 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
            1 mech_infantry moved from Shantung to Kiangsi
            1 aaGun moved from Anhwe to Kiangsi
            1 bomber moved from Szechwan to Suiyuyan
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Korea
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,6,4
            Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : 0.83
    Japanese regular : 3.00
    UK_Pacific regular : -0.67
    ANZAC regular : 0.33
    British regular : -0.33
    

    Savegame


  • Nasty sub hit off New Guinea. I was planning to move the fleet in and block with the Cruiser but I realised that I couldn’t withstand a sub hit.

    I thought I had enough to protect the SZ17 TT too.

    Oops, 2TTs will be sunk.



  • @simon33 am on my laptop for a few days and i cant seem to get the full turn report to post im afraid.

    Assumed no scram in sz99


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Americans
            1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                  Italians take Kazakhstan from Russians
                  Italians take Turkmenistan from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Northwest Persia to Greece
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,5,4,2,2,3,6,6,6,3,2,5,4,5,4,2,1,1,6,2,4,1
            Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Surely it is all over. Going to call it mostly a dice game though. Losing all those tanks in Paris including the counter attack was unrecoverable. Although I don’t know how I failed so badly in the Pacific - oh right, I allowed a USA Korea landing.

    Will post.

  • S simon33 referenced this topic on Aug 28, 2023, 9:01 PM

  • Thanks for the game. Rematch?


  • @simon33 thanks for the game also! Im going to take a little break from a and a for a bit but will msg when im back in the game!

6 / 8

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