barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @VictoryFirst heh heh i have to close one eye to see lol. Be a bit

    oh yea thought u might do this. Full scramble

    I get two extra dudes if you land :) I think thats how it goes :)


  • @VictoryFirst oh yea all 6 kamis on the bb

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst remember you gotta take your CV as a hit first. :)

    It’s on lol :grin:

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst unless a different unit before CV lol

    I’m quite high lol

  • 2025

    @barnee @The-Captain

    Hmm, is that still the case with Kamikazes? I mean you do target the BB with the kamikaze, so it would be weird if I have to assign the hit to the CV. I guess that only counts in a normal battle where I need to assign hits. Is this right, Captain?

  • 2025

    @barnee

    Ah nvm, I guess you mean the normal battle, not the kamikaze strike. Lol sorry, being stupid :)


  • @VictoryFirst youre all good brother

  • 2025

    @barnee

    The BB died, and I got four hits. OOL?
    Exp Game 3 US3 OOL.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst when you get chance, can you post home bord :)


  • @VictoryFirst CV SS DD Ftr

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee kill CV last

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee :)

    sorry got a buzz lol

  • 2025

    @barnee

    Sure! I am sure you’ll dig it. I recently got a custom G40 map that kicks ass, plus I have all kinds of upgrade stuff that look super cool :)

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee i mean kill ftr last ha ha ha

  • 2025

    So I should kill the CV first or damage it first?


  • @VictoryFirst yea so kill it :) makes me sad to say :)


  • @VictoryFirst its 4 am here lol

  • 2025

    @barnee
    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Guam to 6 Sea Zone
            1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,4,5,3,2
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters
                Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            2 usa_fighters moved from Guam to Wake Island
            1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to Midway
            2 usa_fighters moved from Western United States to Midway
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 usa_armours moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : 0,50
    

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            1 fighter and 3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 1,00
    

    Exp Game 3 US3-C3.tsvg

    Wow you are going crazy lol. It’s only 11 PM here :)

    I’ll update my board really quick and bust out the UK turn in a minute. Stay tuned.

    P.S. The Chinese are going to die :(


  • @VictoryFirst i can only upvote a user 6 times a day lol

    I’m super high. Fun being on at the same time.

    we are EXP trailblazers. @Black_Elk made these boxes happen and they are cool af

    :)


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    P.S. The Chinese are going to die

    :)

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