barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @barnee

    Ah nvm, I guess you mean the normal battle, not the kamikaze strike. Lol sorry, being stupid :)


  • @VictoryFirst youre all good brother


  • @barnee

    The BB died, and I got four hits. OOL?
    Exp Game 3 US3 OOL.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst when you get chance, can you post home bord :)


  • @VictoryFirst CV SS DD Ftr

  • 2023 '22 '21 '20 '19 '18

    @barnee kill CV last

  • 2023 '22 '21 '20 '19 '18

    @barnee :)

    sorry got a buzz lol


  • @barnee

    Sure! I am sure you’ll dig it. I recently got a custom G40 map that kicks ass, plus I have all kinds of upgrade stuff that look super cool :)

  • 2023 '22 '21 '20 '19 '18

    @barnee i mean kill ftr last ha ha ha


  • So I should kill the CV first or damage it first?


  • @VictoryFirst yea so kill it :) makes me sad to say :)


  • @VictoryFirst its 4 am here lol


  • @barnee
    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Guam to 6 Sea Zone
            1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,4,5,3,2
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters
                Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            2 usa_fighters moved from Guam to Wake Island
            1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to Midway
            2 usa_fighters moved from Western United States to Midway
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 usa_armours moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : 0,50
    

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            1 fighter and 3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 1,00
    

    Exp Game 3 US3-C3.tsvg

    Wow you are going crazy lol. It’s only 11 PM here :)

    I’ll update my board really quick and bust out the UK turn in a minute. Stay tuned.

    P.S. The Chinese are going to die :(


  • @VictoryFirst i can only upvote a user 6 times a day lol

    I’m super high. Fun being on at the same time.

    we are EXP trailblazers. @Black_Elk made these boxes happen and they are cool af

    :)


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    P.S. The Chinese are going to die

    :)


  • @barnee
    5ef5be77-1282-42cb-8367-f75dc22e81b4-image.png
    Lol it doesn’t let me fly through the strait of Gibraltar :)
    Do the Italians have an aerial blockade or something :grin:


  • @VictoryFirst yea triplea doesn’t always do the movement right. Edit if need to

    It used too. or better than now lol.I guess we should just be happy we got it.

    Couple stud programers b een back recently :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst i’ll check it now. seems that that should work


  • @barnee
    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 usa_fighter and 1 usa_tactical_bomber moved from Guam to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 usa_fighter moved from 8 Sea Zone to 16 Sea Zone
            1 usa_fighter moved from Guam to 6 Sea Zone
            1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 usa_fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,4,5,3,2
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 Japan_destroyers, 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    1 Japan_destroyer owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 cruisers, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 usa_fighter owned by the Americans, 2 cruisers owned by the Americans and 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 2 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 usa_fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 3 usa_fighters
                Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 4 fighters, 1 submarine and 1 tactical_bomber
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 usa_tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            2 usa_fighters moved from Guam to Wake Island
            1 usa_fighter moved from 16 Sea Zone to 8 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to Midway
            2 usa_fighters moved from Western United States to Midway
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 marine moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 usa_armours moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            1 fighter and 3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 destroyers, 3 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 uk_fighter moved from United Kingdom to 91 Sea Zone
            EDIT: 1 uk_fighter moved from 91 Sea Zone to 92 Sea Zone
            3 infantry moved from Persia to Iraq
            3 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Belgian Congo to Iraq
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
            1 infantry moved from Burma to Shan State
            2 uk_fighters moved from India to Shan State
            1 uk_tactical_bomber moved from India to Shan State
            1 infantry moved from Malaya to Shan State
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 uk_fighter
                Italians defend with 1 transport
                    British roll dice for 1 uk_fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 uk_fighter in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 uk_fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 3,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 3 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 2 artilleries and 3 infantry
                    British roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 3/7 hits, 2,67 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese and 1 artillery owned by the British lost in Shan State
                British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            1 cruiser and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
            1 mech_infantry moved from Kenya to Egypt
            1 uk_armour moved from Union of South Africa to Belgian Congo
            1 bomber moved from Iraq to Egypt
            3 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt
            1 uk_fighter moved from French West Africa to Egypt
            EDIT: 1 uk_fighter moved from 92 Sea Zone to Algeria
            2 infantry moved from Brazil to 86 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
    
        Place Units - British
            3 infantry and 2 uk_armours placed in India
            1 uk_fighter placed in United Kingdom
            3 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,6,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,3,4,1,5,5,6,4,1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
            British collect 44 PUs (8 lost to blockades); end with 44 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : 1,00
    Japanese regular : 3,17
    Neutral_Axis regular : -1,00
    British regular : 0,33
    

    Exp Game 3 US3-C3-UK3.tsvg

    I will post a picture of my board at the end of the round :)


Suggested Topics

  • 13
  • 9
  • 55
  • 84
  • 22
  • 43
  • 43
  • 273
Axis & Allies Boardgaming Custom Painted Miniatures

226

Online

17.3k

Users

39.8k

Topics

1.7m

Posts