barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @VictoryFirst

    F Yea !!! Never seen that Map before ! I Dig It !!! lol

    Italy really jumps out at you and JPN looks Bad Ass too lol

    Send me a email on what you want changed for your other game and I’ll see if I can do it

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst is that Sireblood s ?


  • @barnee

    Thanks! It’s actually Lt. Dan’s one, but it is based on Siredblood’s. The most important territories are made larger. I really like the look of the map, much better than the OOB map I think.

    I have even one more to share with you :)
    IMG_0004.JPG


  • Let’s see I can get these Russian asses to move this evening, might be early morning when Russian turn come out.


  • @VictoryFirst heh heh there probably busy fermenting potatoes lol


  • @VictoryFirst F yea ! That’s a Badass Map ! Now you need to start collecting some custom pieces lol :)


  • Just wondering - what is the WaffenArtyPG unit for? I noticed you swapped the Waffen Arty in the army out for that different unit. Is that unit used when it is part of an army?


  • @VictoryFirst yea so it won’t give bonus to waffen units.


  • Hey, do you mind playing this game on the triplea 2.6 pre-release version? A friend of mine with whom I am playing a game at the moment said he wanted to switch to the pre-release. Before that, I’d never taken a look at it. Now, I prefer the 2.6 a lot more, as a lot of things have been polished (plus the fact that that error message doesn’t show up anymore when you are in edit mode and zoom in/out on the map).


  • @VictoryFirst yea so we can’t change since we started with 2.5

    yea was gonna ask if you wanted to 2.6 next one :) It’s still a pre, so might have some issues, but can see Objectives Tab now is the Big one for me.

    The Boxes will be better too. But, we still gotta finish this one :)


  • Game History

    Round: 4
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  Russia....
            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
            Trigger Russians LendLeaseFee: buy1_PU added to productionRussians
            Russians buy 1 elite and 6 guard_infantrys; Remaining resources: 28 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 elite moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            3 russian_paras moved from Russia to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            1 elite moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
            1 fighter moved from Novgorod to Caucasus
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
    
        Combat - Russians
            Turning on Edit Mode
            EDIT: Battle in Rostov
                EDIT: Changer loiter and taunt; Russians attack with 1 elite, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                EDIT: Germans defend with 2 german_paras; Changer defend
                    EDIT: 1/2 hits, 0,33 expected hits
                    EDIT: 3/8 hits, 2,17 expected hits
                    EDIT: 1/2 hits, 0,67 expected hits
                EDIT: 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Rostov
                EDIT: Russians takes Rostov from Germans
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 5
            EDIT: Battle in Caucasus
                EDIT: Russians attack with 1 elite, 1 fighter, 4 infantry and 3 russian_paras
                EDIT: Germans defend with 1 elite and 2 german_paras
                    EDIT: 3/10 hits, 2,00 expected hits
                    EDIT: 1/4 hits, 1,33 expected hits
                EDIT: 1 elite owned by the Germans, 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus
                EDIT: Russians takes Caucasus from Germans
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
            1 fighter moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Novgorod to Archangel
            1 3rdCorps moved from Russia to Vologda
            1 armour moved from Urals to Vologda
            1 elite moved from Russia to Vologda
            3 infantry moved from Belarus to Smolensk
            1 armour moved from Vologda to Smolensk
            1 aaGun moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Bryansk
            6 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            4 mine_unarmeds moved from Smolensk to Belarus
            1 Europe_Rail and 2 Rails moved from Russia to Novgorod
            1 Europe_Rail, 2 Rails and 3 infantry moved from Novgorod to Volgograd
            3 mine_unarmeds moved from Bryansk to Ukraine
            3 mine_unarmeds moved from Russia to Smolensk
            3 mine_unarmeds moved from Russia to Bryansk
            EDIT: 1 1stCorps and 1 2ndCorps moved from Bryansk to 1st Army Group
            EDIT: Russians undo move 22.
            EDIT: 1 1stCorps moved from 1st Corps to 2nd Corps
            EDIT: Russians undo move 22.
            EDIT: 1 1stCorps moved from 1st Corps to 1st Army Group
            EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps
            EDIT: Removing units owned by Russians from Bryansk: 1 1stCorps
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 1st Army Group: 3 artilleries and 7 infantry
            EDIT: Removing units owned by Russians from Bryansk: 3 artilleries and 7 infantry
            EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
            EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 1 russian_minor
            EDIT: Removing units owned by Russians from Novgorod: 1 airfield
            EDIT: Removing units owned by Russians from Novgorod: 1 harbour
            EDIT: Removing units owned by Russians from Novgorod: 1 russian_minor
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Smolensk: 1 elite
            EDIT: Removing units owned by Russians from Vologda: 1 elite
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Blues
            EDIT: Adding units owned by Changer to Belarus: 3 russian_mine_Reds
            EDIT: Adding units owned by Changer to Belarus: 2 russian_mines
            EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed
            EDIT: Removing units owned by Russians from Belarus: 7 mine_unarmeds
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens
            EDIT: Removing units owned by Russians from Ukraine: 1 mine_unarmed
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Turning off Edit Mode
            1 elite and 6 guard_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    EDIT: : 2,50
    

    exp-game-3-R4.tsvg

    OK, I am giving up on the mines, as I tried to use the system we use, but some mines disappeared from the edit screen (the orange mines, to indicate they belong to the Belarus-Eastern Poland border). I hope I didn’t mess things up, I had to edit a lot because the armies didn’t want to cooperate either (it said ‘territory start of pending move’ every time, so I moved on to the place units phase, but then I couldn’t move the units to the boxes anymore so I had to edit it lol).


  • @VictoryFirst

    just heard from ElkStar

    Did the last month on Baldur’s Gate 3 lol Never heard of it :)


  • @VictoryFirst hmm … I’ll look at it. Mines should work with edit

  • 2023 '22 '21 '20 '19 '18

    @barnee yea the next update will be better. Let me no where you want your LMs

  • 2023 '22 '21 '20 '19 '18

    so i’m seeing 2 LMs in Belarus at Baltic STs and 2 Blue ones at Novogorod. 2 red ones at E POL I assume ? I’d use Orange there.

    Then 3 Green UKR ones at Bessarabia ? Not sure. Maybe SZ 100 ?

    And then the 2 in rostov at 100.

    That right ?

    When in doubt just use comment log. It’s only our 3rd game, so take a bit to get it figured :)

  • 2023 '22 '21 '20 '19 '18

    @barnee yea can only move in edit during CM and NCM and if you already moved it wont let you. Have to undo your move then edit


  • So yeah, concerning Belarus you are correct. I couldn’t find the Russian Orange mines in the Changer edit screen, seems they disappeared. I used Red to denote those because that was closest to orange I found lol. No color is for Baltic States.

    By the way, for colors, I looked at the top bar at those boxes. Blue for Novgorod and Orange for E pol. Also, Green for W Ukr and Ukraine, so those three mines are placed along that border.

    Yeah, I guess the comment log works best for now. Things might get confusing with those colors :)


  • @VictoryFirst

    yea I noticed those disappearing too. I don’t no whats up with that. They reappeared after i restarted.

    I got kicked off triplea team, so can’t really do much.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    EXP Game 3 J 4.tsvg

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive
            EDIT: Turning off Edit Mode
            COMMENT: Add AG Active Flag to AG 1
            Japanese buy 1 Escort, 1 Fortification, 2 NavyFighters, 1 Repair_BB, 1 airfield_Hvy, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Place Units - Japanese
            1 Repair_BB placed in Philippines
            Units in Japan being upgraded or consumed: 1 airfield
            1 airfield_Hvy placed in Japan
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0
            EDIT: Turning off Edit Mode
            Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in Philippines
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 Japan_destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 1 elite moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 1 elite and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            1 armour, 1 artillery and 1 elite moved from 44 Sea Zone to Celebes
            1 armour and 3 infantry moved from Philippines to 35 Sea Zone
            1 armour, 3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 5 infantry moved from 37 Sea Zone to Malaya
            1 Japan_destroyer and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
            1 bomber moved from Anhwe to Malaya
            1 mech_infantry moved from Kansu to Shensi
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Hopei to Shensi
            3 infantry moved from Yunnan to Burma
            1 fighter moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            1 tactical_bomber moved from Yunnan to Malaya
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/9 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 4/8 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers
                British defend with 2 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers in Malaya, round 2 : 3/11 hits, 4.33 expected hits
                    British roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from British with 1 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 bomber, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer, 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery and 1 elite
                Changer defend; ANZAC defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 elite in Celebes, round 2 : 3/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    1 Fortification owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 1 elite remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 1 Fortification and 1 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kansu
            1 bomber moved from 42 Sea Zone to Yunnan
            1 bomber moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            2 tactical_bombers moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 aaGun and 2 infantry moved from Hunan to Yunnan
            2 fighters moved from 35 Sea Zone to Japan
            2 fighters moved from Caroline Islands to Japan
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hopei to 19 Sea Zone
            3 armour moved from Shantung to Chahar
            1 infantry moved from Suiyuyan to Kansu
            1 Rail and 1 armour moved from Kiangsu to Kansu
            1 Rail moved from Kiangsu to Kwangtung
            1 Rail and 1 elite moved from Kwangtung to Kansu
            2 armour moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 tactical_bomber moved from 42 Sea Zone to Siam
    
        Place Units - Japanese
            1 Fortification placed in Iwo Jima
            1 Escort and 1 carrier placed in 6 Sea Zone
            2 NavyFighters placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 1.17
    ANZAC regular : 0.50
    British regular : 0.67
    

    Sorry this took a while. Been feeling poorly last few days.

    Also, gonna get busy real soon. I have to unretire and go back to work in about a month. I’ll be busy up till then too, but should still have a little time to post.

    I’m not sure where work is gonna take me, so I might be extremely limited for internet. Most likely I’ll have full access though.

    I’m gonna push through the latest Box update, just need to do the Naval Mines, and post on our game as needed.

    Probably not gonna have much time for your WWI project. Maybe down the road when things get settled.

  • 2023 '22 '21 '20 '19 '18

    @barnee said in Vicyory vs barnee EXP Game 3 Boxes 1:

    @VictoryFirst

    ugh there should be a Arty in Romainia from E POL. Looks like one didn’t join the Elite on the Caucasus attack either lol. At least they won :)

    Is it ok to move an Arty to Romania ?

Suggested Topics

  • 2
  • 13
  • 14
  • 9
  • 90
  • 74
  • 83
  • 275
Axis & Allies Boardgaming Custom Painted Miniatures

181

Online

17.3k

Users

39.8k

Topics

1.7m

Posts