TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
3 fighters moved from Philippines to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 2 infantry moved from Kiangsu to Shantung
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Shantung
1 infantry moved from Suiyuyan to Shensi
2 fighters moved from 37 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Szechwan to Shensi
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 20 Sea Zone
1 tactical_bomber owned by the Japanese retreated
ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 12 fighters and 5 tactical_bombers
Americans defend with 2 carriers, 4 destroyers, 4 fighters, 11 submarines and 3 transports; ANZAC defend with 2 destroyers and 3 submarines
11 submarines owned by the Americans and 3 submarines owned by the ANZAC submerged
Japanese roll dice for 1 bomber, 12 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 7/18 hits, 10.00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 6 destroyers, 4 fighters and 3 transports in 19 Sea Zone, round 2 : 8/12 hits, 5.33 expected hits
8 fighters owned by the Japanese lost in 19 Sea Zone
3 destroyers owned by the Americans and 2 destroyers owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in 19 Sea Zone, round 3 : 7/10 hits, 5.83 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 3 transports in 19 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
4 fighters owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the Americans, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 19 Sea Zone
3 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 12 fighters
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters and 3 transports
Battle in Shantung
Japanese attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Americans defend with 1 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys in Shantung, round 2 : 4/15 hits, 4.50 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shantung, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Shantung, round 3 : 2/14 hits, 4.33 expected hits
Chinese roll dice for 1 fighter in Shantung, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 21 Sea Zone
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Shantung
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
5 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
5 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from 19 Sea Zone to Philippines
1 artillery moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 infantry and 1 marine placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 2.
1 armour and 1 marine placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5,6,3,4,3,4,3,2,3,1,5,3,4,3,3,3,4,6,4,3,1,4,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,2,1,1,4,1,3,4,3,1,4,3
Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : 3.00
Japanese regular : -5.67
ANZAC regular : 1.50
Savegame